[QUOTE=MakoSkyDub;49520069]This is too many new pieces posted in too short a time, I can't give crit on all of these what do I address aaa[/QUOTE]
I think I already know all the places I fucked up hard so I'm good :v:.
[QUOTE=Bynine;49518687][img]http://i.imgur.com/bn6tv6P.png[/img]
adventurer hoooo
[editline]12th January 2016[/editline]
[URL=http://i.imgur.com/K73IvA4.jpg]8 months ago[/URL][/QUOTE]
The style is pretty nice and the line art in particular is clean. My cc would be about proportions and asymmetry. The length of the right arm resting by the leg is too long, and I feel like the boots differ too much in shape and in the placement of the buttons.
some shapes
[img]http://i.imgur.com/MyRqhWC.gif[/img]
[img]http://i.imgur.com/EicTf7k.gif[/img]
[QUOTE=Corndog Ninja;49519282]I use Squarespace, it's pretty great for galleries and you get a year of domain name for free. Plus if you're a student you get a discount.[/QUOTE]
I'll check it out, thanks!
[QUOTE=Biscuit-Boy;49518969]Are you talking about the FP music thread? I used to post there pretty regularly but as the one who basically forced everyone into using the feedback rule I got pretty sick of stupid excuses "uh i don't really know anything about this kind of music" or "im tired so ill do feedback later" or practically just as bad, people who are doing what you said and basically just pretending to give feedback because they're honestly too lazy to try and help some people out. Also kinda just butthurt because I'd post elaborate feedback for like, 6 or 7 people to get the ball rolling and then I'd maybe get one response to mine.
Pardon the rant, but man even if you're not talking about the FP music thread, I'm glad I got the chance to have a good whine anyway.[/QUOTE]
Fuck, so much of that former stuff. I'd post tips on how to give feedback because honestly it's not hard. I used to write tons of feedback too, in large blocks, but lately I've sorta stopped. I've started writing for a website run by a fairly influential producer, and he made the a point about me using my time efficiently. I need criticism, and if the this site isn't rewarding my effort it's not worth my effort. So ye idk about MGG anymore. Fp just isn't the place.
I'm in a super creatively blah time though and have been for a few months so watching this thread and some other artistic forums has been my form of slight relief
[QUOTE=paindoc;49520506]Fuck, so much of that former stuff. I'd post tips on how to give feedback because honestly it's not hard. I used to write tons of feedback too, in large blocks, but lately I've sorta stopped. I've started writing for a website run by a fairly influential producer, and he made the a point about me using my time efficiently. I need criticism, and if the this site isn't rewarding my effort it's not worth my effort. So ye idk about MGG anymore. Fp just isn't the place.
I'm in a super creatively blah time though and have been for a few months so watching this thread and some other artistic forums has been my form of slight relief[/QUOTE]
Yeah the visual art megathreads on this website have been very consistent in terms of advice and feedback for all the years I've been participating. I certainly owe all of you who have been regulars around here many thanks for helping me reach the level of progression I'm at <3. I've always felt that this is the best community on FP.
I tried to be a poster in MGG because I really like making music too, but I couldn't get myself to keep coming back. Way back when I first started drawing and posting in this thread chain I took a hiatus to improve on my own doing pose sketches and value studies like everyone suggested. When I returned with a selection of my favorite pieces it was super motivating to see such positive responses and useful feedback. I never got any of that from MGG even after shrugging off the lack of responses and trying to be consistent with my own feedback for others many times. Idk if my musical tastes didn't sync with the community or if my production just sucked but I know for sure that my ability to make music has been stunted by relying on YT tutorials and guides since then... feels bad.
[QUOTE=Anax;49522467]Yeah the visual art megathreads on this website have been very consistent in terms of advice and feedback for all the years I've been participating. I certainly owe all of you who have been regulars around here many thanks for helping me reach the level of progression I'm at <3. I've always felt that this is the best community on FP.
I tried to be a poster in MGG because I really like making music too, but I couldn't get myself to keep coming back. Way back when I first started drawing and posting in this thread chain I took a hiatus to improve on my own doing pose sketches and value studies like everyone suggested. When I returned with a selection of my favorite pieces it was super motivating to see such positive responses and useful feedback. I never got any of that from MGG even after shrugging off the lack of responses and trying to be consistent with my own feedback for others many times. Idk if my musical tastes didn't sync with the community or if my production just sucked but I know for sure that my ability to make music has been stunted by relying on YT tutorials and guides since then... feels bad.[/QUOTE]
I'm really sorry to hear that. I just really like making music and learning about it, and then sharing that learning helps me cement my knowledge and is gratifying. Music for me is part of my therapy and started as work in fighting ADHD habits: I was determined to use my summer off uni to actually commit to a hobby and develop a skill independently (and keep a job). It worked! I'll probably try drawing as well again someday, but only when I need to take a big break from music.
To me it seems like people in MGG aren't in entirely in it, I can usually tell when people are pursuing fame and gain but don't enjoy the process or the whole rest of music. There are a fair few good posters and people I enjoy hearing from in MGG, but they don't make up the majority
I really am sad that your experience was so shite. I'd love to crit one of your tracks if you're interested though - no reciprocation needed. No need to worry about genre, I'll do my best to give you good constructive feedback and that's universal since rhythm, harmony, arrangement and mixing/mastering are universal. And I enjoy helping those who appreciate it, so it'd be my pleasure.
And copying is how we learn. When you start to draw, you don't make a super complex sketch. Eventually we learn to express our creativity by seeing how others expressed theirs, and borrowing from what influences us. That's why I like the "Everything is a Remix" philosophy. If you have any questions, feel free to pm me. I'm working on articles for a production site like I mentioned, and the more I learn what people struggle with the better I direct my writing.
[editline]13th January 2016[/editline]
Rip, sorry for paindoc text wall in completely irrelevant thread
Edit: here, content. Last time I drew I got super drunk and apparently I drew tsundere sharks? Don't remember drawing them or why. I had just done line work before this. Never was able to reproduce this stuff, and so far drunk music is also my best music :v:
[t]http://i.imgur.com/Nwnbze8h.jpg[/t]
Oh god
[QUOTE=Pilotguy97;49519159]Been working on this for a while. I think it's the first thing I've properly painted that wasn't drawn with a mouse or the lasso tool.
[t]http://img00.deviantart.net/8fee/i/2016/012/7/2/down_to_earth_by_pilotguy97-d9nrdjg.png[/t]
I feel like I overdid the dark lighting a bit, since everything was painted in daytime and then color-balanced afterward.[/QUOTE]
Hey, this reminds me of what I painted when I started out!
[img_thumb]http://i.imgur.com/Ln1tEIt.jpg[/img_thumb][img_thumb]http://i.imgur.com/0Y9Jt70.jpg[/img_thumb]
What helped me most was learning how to render materials, as well as just understanding colour and value. You seem to have a pretty good grasp on composition judging from this image, so definitely keep that up. To make it even more dramatic, I would recommend having the camera positioned so that the jets are coming more toward or away from us - but that's more something to keep in mind for the future rather than changing it now.
Also try and make each image you make encompass the whole spectrum of value - so there should be somewhere with almost pure light and somewhere with almost pure dark in the image. Right now this whole picture is kind of a middle value.
Also make sure you understand the geometry and lighting of what you're painting - if it helps, start with a line drawing before painting - just make sure that you get rid of the lines before you finish.
This paintover should help demonstrate what I'm trying to tell you
[img_thumb]http://i.imgur.com/jW4ImIw.jpg[/img_thumb]
If you have any questions or any more work you want to show me just shoot me a PM and I'll see if I can help out. I'm sympathetic to what you're doing here because what you've presented here has a lot of good stuff going on, and second-generation fighters are fucking badass
So I tried to make an old 60s comic cover effect on one of my pictures :
[t]http://orig11.deviantart.net/4453/f/2016/010/8/3/peace_out___by_stonerabbit-d9nhr6v.png[/t][t]http://orig09.deviantart.net/3894/f/2016/010/c/b/patriot_act__4___eve_of_destruction_by_stonerabbit-d9nhqyk.png[/t]
1st time I really use photoshop for that kind of thing. I usually just use it to color. Do you guys think it needs improvement ?
The little fabric texture applied over the main title text feels a little too hires for the retro look you seem to be going for, and from a more practical perspective the camo values as a whole are pretty hard to read so you might want to look for something with more contrast or value that will help separate it from the BG a bit further. Overall looks pretty dope though, nice job.
Edit: They're not incredibly hard to read actually, I meant more that the title should just stand out more.
[QUOTE=Gen. Crumpets;49516396]I think I see what you mean, is something like this more fitting?
[t]http://i.imgur.com/vmCO5U7.jpg[/t][/QUOTE]
that overly detailed lineart you posted is completely ruined by an overly simplified shading - wich makes all those little details on the scenery and the character completely irrelevant to a point they're merely noise.
please invest more time with the shading, consider painting some textures and a better lighting to emphasize those details, add some more though to the overall composition (that huge ass empty space on the left isn't doing it any favors) and also a bit more variety on your color palette/hues other than white/desaturated blue.
[QUOTE=NoNameForEvil;49522952]These are cool! How do you do them, if you don't mind me asking?[/QUOTE]
Tys! I made them in After Effects. The colored one is pretty much two hexagons rotating on each others' vertex with a pulsing stroke width. I made the first hexagon path rotate clockwise on one of the vertexes, copy/pasted the hexagon path animation, mirrored it horizontally, and put them in the same shape layer. After that I used a few repeaters in the shape layer to find a neat tiled pattern to loop and finished It up with a looping hue controller over the whole thing.
The unfolding triangle one was still the same concept at the beginning but got pretty complicated. I'm still really new to this software so I probably did this inefficiently. One triangle rotates on the other's vertex by 180, starts on a new layer with the same animation carefully placed over the previous triangle, and repeated that a bunch of times by hand until I noticed a hexagon pattern in negative space. On the frame where the triangle fractal stops unfolding I place a white solid layer over everything and lowered the opacity a little so I could make sure the new black hexagons shapes are accurately placed where the negative space hexagons were on the frame before. Once I did that I just rotated the hexagons and faded everything out except the center triangle.
[QUOTE=paindoc;49523512]
I really am sad that your experience was so shite. I'd love to crit one of your tracks if you're interested though - no reciprocation needed. No need to worry about genre, I'll do my best to give you good constructive feedback and that's universal since rhythm, harmony, arrangement and mixing/mastering are universal. And I enjoy helping those who appreciate it, so it'd be my pleasure. [/QUOTE]
Sure man thanks. I had a few things that always confused me in production/never found answers for so I might drop you a pm if I manage to get something finished up
Made another one of those negative space illusion loops.
[img]http://i.imgur.com/AJ8OcSp.gif[/img]
There must be a better way to achieve that negative space swap effect right? I was thinking with about using mask layers or something but I haven't quite figured that all out.
What do you guys think of [url]www.artstation.com[/url] ? I discovered it a few months ago and it's by far my favorite site to go to to get some inspiration for making art. Just wanted to spread the word for this awesome site and I'm curious of what any of you guys think of the website. Is it just another deviant art? It has some 'deviant art' on it, but for the most part, the really nice art is pushed upfront for you, and the community seems much less toxic.
It's really more like a clone of CGSociety/CGHub/whichever still exists. I wouldn't compare it to DeviantArt at all, because it consists almost entirely of professionals, or at the very least the featured/community art spread is. The main difference is that it's much more industry centric at a glance, so it's not really about "everyone is a special rainbow" and more "this is my portfolio look at how much real work I've accomplished for real studios" etc.
edit: It also limits the type of art to 2D drawing and 3D mesh/sculpting versus letting you post almost anything that could more or less be considered "art" so for example you don't see crafts or literature, besides a few that slip through the cracks.
edit2: Oh and I hella dig it. Gets a touch heavy on hypersexualized females as many artistic outlets will tend to do, and is more portfolio hub than community, but the general quality is top notch and the mobile app and website itself are both very sleek
Anyone go on 4chan's /ic/ (Artwork/Critique)? I usually go there when I need feedback on what I draw because you can just post quick stuff and get some small pointers. I don't really have anything good/substantial to show so I don't really use larger sites as from what I see they're mostly for better/more complete works where people ask for advice on larger ideas.
Color and landscaping practice
[IMG]http://puu.sh/muSm3.jpg[/IMG]
[QUOTE=Biscuit-Boy;49526252]
edit2: Oh and I hella dig it. Gets a touch heavy on hypersexualized females as many artistic outlets will tend to do, and is more portfolio hub than community, but the general quality is top notch and the mobile app and website itself are both very sleek[/QUOTE]
Have you seen what DrawCrowd is like now haha
[QUOTE=Deathtrooper2;49526443]Color and landscaping practice
[IMG]http://puu.sh/muSm3.jpg[/IMG][/QUOTE]
I think you could warm up the foreground, yours looks quite neutral whereas this looks like a hot day, orangey hot dust, glowing warm shadows, rocks warm to the touch etc. - [img]https://i.gyazo.com/c7e2328147dc1a27977531dcbde9a2c5.jpg[/img]
[QUOTE=salmonmarine;49524461]You seem to have a pretty good grasp on composition judging from this image[/QUOTE]
lol are you sure about that?
[QUOTE=salmonmarine;49524461]This paintover should help demonstrate what I'm trying to tell you
[img_thumb]http://i.imgur.com/jW4ImIw.jpg[/img_thumb][/QUOTE]
Not to be a dick but you've projected one of the major issues with your own work onto his here, namely putting big airbrush marks on top of light sources. It looks tres bad
[QUOTE=MakoSkyDub;49526903]Have you seen what DrawCrowd is like now haha[/quote]
now i know where they have put all the anime boobs thank u
[QUOTE=MakoSkyDub;49526903]lol are you sure about that?[/quote]
Not that it hasn't come up before but you could just say "I disagree" and sound a lot less mean bb, not to mention you didn't really offer something that they could actually do to improve the composition.
[QUOTE=MakoSkyDub;49526903]Not to be a dick but you've projected one of the major issues with your own work onto his here, namely putting big airbrush marks on top of light sources. It looks tres bad[/QUOTE]
I do agree with this though, I see the intent with adding soft glow but on a few of the light sources it really looks cheap, particularly the background jet.
[QUOTE=Biscuit-Boy;49526974]
Not that it hasn't come up before but you could just say "I disagree" and sound a lot less mean bb, not to mention you didn't really offer something that they could actually do to improve the composition.
[/QUOTE]
Hey when you welcomed me back to the thread with open arms you knew someone's feelings were going to be hurt somewhere down the line! besides I don't think going "I disagree" like the terminator or something is that much more tactful lol
And to your other point, he said last page that he didn't need crit so I took him at his word
[QUOTE=salmonmarine;49524461]Hey, this reminds me of what I painted when I started out!
What helped me most was learning how to render materials, as well as just understanding colour and value. You seem to have a pretty good grasp on composition judging from this image, so definitely keep that up. To make it even more dramatic, I would recommend having the camera positioned so that the jets are coming more toward or away from us - but that's more something to keep in mind for the future rather than changing it now.
Also try and make each image you make encompass the whole spectrum of value - so there should be somewhere with almost pure light and somewhere with almost pure dark in the image. Right now this whole picture is kind of a middle value.
Also make sure you understand the geometry and lighting of what you're painting - if it helps, start with a line drawing before painting - just make sure that you get rid of the lines before you finish.
If you have any questions or any more work you want to show me just shoot me a PM and I'll see if I can help out. I'm sympathetic to what you're doing here because what you've presented here has a lot of good stuff going on, and second-generation fighters are fucking badass[/QUOTE]
Thanks for the feedback mate. I did get a little concerned with the contrast right when I was finishing, but by then I was so far in I couldn't do shit :v:. Definitely gonna try widen my lighting spectrum a bit next time though.
[QUOTE=MakoSkyDub;49526903]
lol are you sure about that?
Not to be a dick but you've projected one of the major issues with your own work onto his here, namely putting big airbrush marks on top of light sources. It looks tres bad[/QUOTE]
On your latter point, I generally try to use smudged oil for glows anyway, since I used to just airbrush glows like that a [I]shit-ton[/I] back in the day.
On your former, I don't mind the flak. The way I see it, you can't get better by being all touchy-feely all the time and I try not to let pride cloud my judgement too much, so it's all good.
Now that you do mention it though, how do you think I could improve the composition? I know I screwed up the perspective on the close jet and I know the whole setup is a bit biased toward the right of the frame. I just don't know how to fix either without screwing up the weird angles on the far wing and/or making the whole thing too busy.
[editline]fdgjh[/editline]
Also salmonmarine, I'm glad you picked up that they were meant to be second-generation jets. Means I did that part right at least :v:.
Finally decided to work on making a Dota 2 item set after getting more comfortable with digital painting. Here's a hammer weapon concept for Omniknight:
[IMG]http://i.imgur.com/xC4ED6L.png[/IMG]
Doing some analog art again
[IMG]https://dl.dropboxusercontent.com/u/49828537/Art/paints/140116sketch.png[/IMG]
[QUOTE=Deathtrooper2;49526443]Color and landscaping practice
[IMG]http://puu.sh/muSm3.jpg[/IMG][/QUOTE]
That makes me think of Sky Odyssey for the PS2!
-apologies, found the thread! have a nice day-
getting back into drawing after basically 6 years of not doing it at all
working on construction after construction which is soul grinding, but i tell you there is nothing more satisfying than seeing yourself improve in a very short period
[QUOTE=Cypher_09;49529254]Sorry for posting here guys, I couldn't find the avatar request thread since the "reform"
Would it possible for somebody to please make me a gold size avatar out of this image?
[t]http://www.vam.ac.uk/__data/assets/image/0019/235522/bowie_on_tour.jpg[/t] or this, [t]http://assets.esquire.co.uk/images/uploads/fourbythree/_1080_43/bowie-43.jpg[/t]
whichever you feel would be better fitting dimensionally as an avatar[/QUOTE]
i trid
[IMG]http://i.cubeupload.com/pnfb4I.jpg[/IMG][IMG]http://i.cubeupload.com/O8652E.jpg[/IMG]
there's a thread for avatars in the gold member forum i think
[QUOTE=Jericho_Rus;49529362]i trid
[IMG]http://i.cubeupload.com/pnfb4I.jpg[/IMG][IMG]http://i.cubeupload.com/O8652E.jpg[/IMG]
there's a thread for avatars in the gold member forum i think[/QUOTE]
oh shit, thank you so much! they're both great, I'll have to use them both periodically
[QUOTE=Jericho_Rus;49529362]i trid
[IMG]http://i.cubeupload.com/pnfb4I.jpg[/IMG][IMG]http://i.cubeupload.com/O8652E.jpg[/IMG]
there's a thread for avatars in the gold member forum i think[/QUOTE]
[url]https://facepunch.com/showthread.php?t=1446245[/url]
Also one in gd
[QUOTE=ashxu;49526416]Anyone go on 4chan's /ic/ (Artwork/Critique)? I usually go there when I need feedback on what I draw because you can just post quick stuff and get some small pointers. I don't really have anything good/substantial to show so I don't really use larger sites as from what I see they're mostly for better/more complete works where people ask for advice on larger ideas.[/QUOTE]
needs more Loomis
also blog?
[editline]14th January 2016[/editline]
(i read it for the comedy factor, and sometimes to see some good art)
[QUOTE=Cloak Raider;49529628]needs more Loomis
also blog?[/QUOTE]
I actually didn't really like Fun with Pencil despite how much /ic/ pushes it.
I found the ball and plane method good (For drawing the head) but I actually found the initial stuff he tells you to do pointless, skipped it completely and I stopped reading pretty quickly because he shows you a lot of examples but never explains how.
people worship loomis as a god of basics and i'm just
like i'm sure he's great and all but i don't think it's a good idea to like, tie yourself down to the teachings of ONE artist.
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