[IMG]http://www.wduwant.com/index_uploads/uploads/ff733fbbec6b.gif[/IMG]
made a little gif of my maroon clownfish
[QUOTE=SIRIUS;47091230]well... yeah, that would take so long without it
[editline]7th February 2015[/editline]
and it wouldn't really help[/QUOTE]
lol
[IMG]http://i.imgur.com/UQnM3IYl.png[/IMG]
So here is my first drawing of myself at a young age that isn't some caricature made in a fit of self loathing. Despite the ill fitting clothes, the bad haircut, the weight, and the glasses I wasn't so bad. I was no fashion model, but I was alright.
[editline]7th February 2015[/editline]
Also, quick portrait of a co-worker and a more up to date (and really goddamned stylized) self portrait.
[IMG]http://i.imgur.com/NWuUCQql.png[/IMG][IMG]http://i.imgur.com/whK3Tqol.png[/IMG]
Did both on receipt paper, which is surprisingly good for drawing on if you never ever make a mistake [I]ever.[/I]
[QUOTE=MakoSkyDub;47091827]lol[/QUOTE]
good response
[QUOTE=SIRIUS;47091984]good response[/QUOTE]
you trace photographs because it would take too long to make a picture otherwise
doesn't that seem like a bit of a cop out to you
[QUOTE=MakoSkyDub;47092007]you trace photographs because it would take too long to make a picture otherwise
doesn't that seem like a bit of a cop out to you[/QUOTE]
For that art style there would be no benefit
[QUOTE=MakoSkyDub;47092007]you trace photographs because it would take too long to make a picture otherwise
doesn't that seem like a bit of a cop out to you[/QUOTE]
Artists are always learning and changing, it is just the nature of art. Tracing is a very useful way of learning and isn't a cop-out at all. You should help him in the direction that you think is right instead of just saying "lol" at him.
Your response of "lol" is literally completely useless to him. He cannot learn from that. There is even a button under every posters post to let others know that you think a post is "funny" because of how useless that kind of response is. Like I could just click the dumb box under your post to let you know that I think your post is dumb, or I could actually tell you why it is dumb and how you could improve your posts so that people don't think that they are dumb.
Sure it is impossible to respond to every artist that you may want to guide, but if you are actually going to respond at all, don't just "lol" at them, because then you are wasting your own time as well as theirs. If you are going to take the time to respond, then you should say something useful.
I agree that tracing is sometimes useful for learning how to draw something, but thats the only time it should be used. SIRIUS, the problem is when you trace to create a finished product. You develop a bad habit by tracing constantly and you become dependent on it. So when you can't find a reference for whatever thing you want to draw you're kinda fucked. There are other reasons why its bad, but this is the most important IMO
[QUOTE=Athlias;47092133]I agree that tracing is sometimes useful for learning how to draw something, but thats the only time it should be used. SIRIUS, the problem is when you trace to create a finished product. You develop a bad habit by tracing constantly and you become dependent on it. So when you can't find a reference for whatever thing you want to draw you're kinda fucked. There are other reasons why its bad, but this is the most important IMO[/QUOTE]
This is very true. I used to use references for poses and began to just trace over the general pose, and now I really struggle do do proper perspective or posing. It's important to learn to do it yourself.
[QUOTE=Skwee;47092076]Artists are always learning and changing, it is just the nature of art. Tracing is a very useful way of learning and isn't a cop-out at all. You should help him in the direction that you think is right instead of just saying "lol" at him.
Your response of "lol" is literally completely useless to him. He cannot learn from that. There is even a button under every posters post to let others know that you think a post is "funny" because of how useless that kind of response is. Like I could just click the dumb box under your post to let you know that I think your post is dumb, or I could actually tell you why it is dumb and how you could improve your posts so that people don't think that they are dumb.
Sure it is impossible to respond to every artist that you may want to guide, but if you are actually going to respond at all, don't just "lol" at them, because then you are wasting your own time as well as theirs. If you are going to take the time to respond, then you should say something useful.[/QUOTE]
cheers skwee
lol
[QUOTE=SIRIUS;47092037]For that art style there would be no benefit[/QUOTE]
How do you mean? if you're drawing something yourself that's your interpretation of the subject, with your expression and style. I guarantee you you would benefit from not tracing, because the result looks traced, which is a bad thing
[QUOTE=MakoSkyDub;47090716]Is it just your observational drawing you want to improve? Or do you want to be able to draw faces without reference?[/QUOTE]
I'm only looking to improve my observational portraits right now. I can do most other things pretty well by eye now (below - the 2 landscapes are photostudies and the hand is a drawing of my own hand) but faces I find very difficult to make look right. I could spend 5 hours trying to get a completely rough painting to look like the person I'm drawing from a photo reference and not have it look right. I think with most of the stuff I've been drawing there's a bigger margin within which you can get your proportions off before it starts to look 'wrong' but with faces it's so easy to have it not look quite right and not necessarily be able to immediately see why. Should I just crank out a few a day and see where I am in a month?
[t]http://fc07.deviantart.net/fs71/f/2015/024/1/7/crater_lake__2_hours__24_01_2015_by_jallenthenovice-d8f6u47.png[/t] [t]http://fc00.deviantart.net/fs71/f/2015/023/d/e/canyon_2_hours_23_01_2015_by_jallenthenovice-d8f2bdy.png[/t] [t]http://fc07.deviantart.net/fs71/f/2015/003/b/4/drawing_of_drawing_1hr_03_01_2015_by_jallenthenovice-d8cgo0e.jpg[/t]
I thought I'd show something of mine. I like to draw stuff from fantasy, and mostly creatures or non-human things since I find it interesting to try. Relatively recently I've been drawing from imagination, and practicing with form and shading. This is my most recent one as of now, a portrait of a gnoll:
[URL="http://fc09.deviantart.net/fs71/f/2015/034/3/2/nak_dar___gnoll_by_korpor4l-d8giubk.png"][IMG]https://i.imgur.com/UPWI1ge.png[/IMG][/URL]
Click for super-duper-scribbly-mess HD.
[QUOTE=Jallen;47092346]I'm only looking to improve my observational portraits right now. I can do most other things pretty well by eye now (below - the 2 landscapes are photostudies and the hand is a drawing of my own hand) but faces I find very difficult to make look right. I could spend 5 hours trying to get a completely rough painting to look like the person I'm drawing from a photo reference and not have it look right. I think with most of the stuff I've been drawing there's a bigger margin within which you can get your proportions off before it starts to look 'wrong' but with faces it's so easy to have it not look quite right and not necessarily be able to immediately see why. Should I just crank out a few a day and see where I am in a month?
[t]http://fc07.deviantart.net/fs71/f/2015/024/1/7/crater_lake__2_hours__24_01_2015_by_jallenthenovice-d8f6u47.png[/t] [t]http://fc00.deviantart.net/fs71/f/2015/023/d/e/canyon_2_hours_23_01_2015_by_jallenthenovice-d8f2bdy.png[/t] [t]http://fc07.deviantart.net/fs71/f/2015/003/b/4/drawing_of_drawing_1hr_03_01_2015_by_jallenthenovice-d8cgo0e.jpg[/t][/QUOTE]
okay I got ya
Faces from observation are harder than pretty much anything else because as you've discovered, even a very small discrepancy can make a face look really badly off. Plus often faces just look a bit wrong in themselves, which you might not comprehend in a photograph but if you reproduce it on paper the shape of a mouth or something might look very odd even though it's accurate. and of course there's the ever present problem of losing objectivity as you draw or paint, which can have a really severe effect on faces as you might be going slower than usual.
I'd say since you're only talking about observation and not about construction etc. that you should work on just objects drawn from observation, until you're really quick at it and nail the mode of seeing things as abstracts instead of complex forms. Then when you feel really confident with that faces should lose their terrifying quality, because you'll process the shapes and relationships so quickly that you won't have time to sink into the mud, so to speak.
so if that hand study took you an hour, aim for the equivalent of that in maybe ten minutes
[QUOTE=MakoSkyDub;47092804]okay I got ya
Faces from observation are harder than pretty much anything else because as you've discovered, even a very small discrepancy can make a face look really badly off. Plus often faces just look a bit wrong in themselves, which you might not comprehend in a photograph but if you reproduce it on paper the shape of a mouth or something might look very odd even though it's accurate. and of course there's the ever present problem of losing objectivity as you draw or paint, which can have a really severe effect on faces as you might be going slower than usual.
I'd say since you're only talking about observation and not about construction etc. that you should work on just objects drawn from observation, until you're really quick at it and nail the mode of seeing things as abstracts instead of complex forms. Then when you feel really confident with that faces should lose their terrifying quality, because you'll process the shapes and relationships so quickly that you won't have time to sink into the mud, so to speak.
so if that hand study took you an hour, aim for the equivalent of that in maybe ten minutes[/QUOTE]
Thanks. I think you are right about drawing more objects to get quicker on processing the shapes. That's probably what makes me so unbearably slow at doing portraits and more likely to mess it up (because I'm drawing faster than I'm "seeing")
I'll keep doing portraits but I'll start doing daily sketches of objects as well to work on my shape processing. I just did a portrait today actually and it took me 3 hours and that's in a super rough state (found the ref on google images [url="https://frenchclivestanden.files.wordpress.com/2014/08/vikings-screencaps-season-1-vikings-tv-series-34421716-1280-720.jpg"]here[/url]). Most of the time was spent just looking at the photo and trying to get the face to look correctly proportioned / shaped. I realise the colours are all over the place as well, I didn't spend a great deal of time on that since I've been trying to get it to just look right. I might actually just do greyscale instead for the time being.
[t]http://fc03.deviantart.net/fs71/f/2015/038/9/6/rollo_3hrs_07_02_2015_by_jallenthenovice-d8h0ki5.png[/t]
[QUOTE=Athlias;47092133]I agree that tracing is sometimes useful for learning how to draw something, but thats the only time it should be used. SIRIUS, the problem is when you trace to create a finished product. You develop a bad habit by tracing constantly and you become dependent on it. So when you can't find a reference for whatever thing you want to draw you're kinda fucked. There are other reasons why its bad, but this is the most important IMO[/QUOTE]
Tbh for the purposes of this style I really don't see any benefit to not tracing. It's part of the process, its how I get it to look the way it does
[editline]7th February 2015[/editline]
[QUOTE=MakoSkyDub;47092295]cheers skwee
lol
How do you mean? if you're drawing something yourself that's your interpretation of the subject, with your expression and style. I guarantee you you would benefit from not tracing, because the result looks traced, which is a bad thing[/QUOTE]
I'm not doing these pictures to show my interpretation other than what is seen, I really don't see anything wing with tracing for this
[QUOTE=SIRIUS;47094525]Tbh for the purposes of this style I really don't see any benefit to not tracing. It's part of the process, its how I get it to look the way it does
[editline]7th February 2015[/editline]
I'm not doing these pictures to show my interpretation other than what is seen, I really don't see anything wing with tracing for this[/QUOTE]
I suppose it depends what you want from it really, what your goal is and what you see as an ideal end result. If you just enjoy it and are experimenting, or you just think it looks cool then do what you want. If you want to advance your skill as an artist I don't see it doing much for you, but whether that matters to you is obviously the important thing.
[QUOTE=Jallen;47093367]Thanks. I think you are right about drawing more objects to get quicker on processing the shapes. That's probably what makes me so unbearably slow at doing portraits and more likely to mess it up (because I'm drawing faster than I'm "seeing")
I'll keep doing portraits but I'll start doing daily sketches of objects as well to work on my shape processing. I just did a portrait today actually and it took me 3 hours and that's in a super rough state (found the ref on google images [url="https://frenchclivestanden.files.wordpress.com/2014/08/vikings-screencaps-season-1-vikings-tv-series-34421716-1280-720.jpg"]here[/url]). Most of the time was spent just looking at the photo and trying to get the face to look correctly proportioned / shaped. I realise the colours are all over the place as well, I didn't spend a great deal of time on that since I've been trying to get it to just look right. I might actually just do greyscale instead for the time being.
[t]http://fc03.deviantart.net/fs71/f/2015/038/9/6/rollo_3hrs_07_02_2015_by_jallenthenovice-d8h0ki5.png[/t][/QUOTE]
Never watched the show but that guy looks like:
[t]http://www.fallingskies.com/sites/default/files/content/popes-blog/popesblog06560x315.jpg[/t]
Just curious, what is the general opinion of using references for posture and thumbnails? For example, let's say I wanted to draw a picture of somebody running, but I just can't get the angle right... Would it be okay if I were to take a reference like this:
[t]http://chiefcrew.com/wp-content/uploads/2012/08/ZAZ_man_running_along_sunny_beach_uid_1430339-620x350.jpg[/t]
And apply it to my character, not using anything of the scene in the final image, but taking into account what the flow and motion of that person looks like to create a thumbnail sketch, and then going from there? Or is it considered shit until I learn anatomy and create it 100% out of the top of my head?
[QUOTE=CobaltCrysis;47095514]Just curious, what is the general opinion of using references for posture and thumbnails? For example, let's say I wanted to draw a picture of somebody running, but I just can't get the angle right... Would it be okay if I were to take a reference like this:
[t]http://chiefcrew.com/wp-content/uploads/2012/08/ZAZ_man_running_along_sunny_beach_uid_1430339-620x350.jpg[/t]
And apply it to my character, not using anything of the scene in the final image, but taking into account what the flow and motion of that person looks like to create a thumbnail sketch, and then going from there? Or is it considered shit until I learn anatomy and create it 100% out of the top of my head?[/QUOTE]
of course that's okay. there are magicians who can create anything from their head (kim jung gi) but mostly, and this is the case for most pros too, we all rely on reference. and every time you draw from reference, if you're smart you can save that information to your visual library and use it later.
like if you drew a running man a 100 times from different photographs, suddenly you'll find yourself drawing it without reference and it'll look good.
[QUOTE=Jallen;47093367]Thanks. I think you are right about drawing more objects to get quicker on processing the shapes. That's probably what makes me so unbearably slow at doing portraits and more likely to mess it up (because I'm drawing faster than I'm "seeing")
I'll keep doing portraits but I'll start doing daily sketches of objects as well to work on my shape processing. I just did a portrait today actually and it took me 3 hours and that's in a super rough state (found the ref on google images [url="https://frenchclivestanden.files.wordpress.com/2014/08/vikings-screencaps-season-1-vikings-tv-series-34421716-1280-720.jpg"]here[/url]). Most of the time was spent just looking at the photo and trying to get the face to look correctly proportioned / shaped. I realise the colours are all over the place as well, I didn't spend a great deal of time on that since I've been trying to get it to just look right. I might actually just do greyscale instead for the time being.
[t]http://fc03.deviantart.net/fs71/f/2015/038/9/6/rollo_3hrs_07_02_2015_by_jallenthenovice-d8h0ki5.png[/t][/QUOTE]
yeah def stick to greyscale, in fact stick to paper I would say. What sort of process do you have when drawing something? You can probably speed your drawing up by improving process first rather than just repeating it a lot (though you'll wanna do that too)
[QUOTE=SIRIUS;47094525]Tbh for the purposes of this style I really don't see any benefit to not tracing. It's part of the process, its how I get it to look the way it does
[editline]7th February 2015[/editline]
I'm not doing these pictures to show my interpretation other than what is seen, I really don't see anything wing with tracing for this[/QUOTE]
Have you tried doing one without tracing?
no, but I fail to see any sort of benefit to the end result if i did
Honestly I don't see how it matters that it is tracing. The shape of the eyes, nose, mouth will not be any different if he had traced it or not if he is able to see the contours of something. Everything else is most likely not a form on the face because people don't have polygons all over the place on their faces. Not tracing those basic portions of the illustration would not have effected the overall look of the piece since most of it's appearance comes from something that is not there when you look at a persons face.
Basically everything that you see when viewing the illustration beyond the contours of the face is not something that you would have seen on the actual photograph, so whether he drew the contours by eye, or simply traced them it would not matter.
edit: I will say this though since I have critiqued his work already, I do not think the piece itself is very good. If he had actually used his eyes to interpret the shapes that may be seen on a person's face, then the portrait would have been far more appealing than what it appears to be now, which is to say it looks like polygons just placed about randomly.
[QUOTE=SIRIUS;47097986]no, but I fail to see any sort of benefit to the end result if i did[/QUOTE]
well for starters it would look not-traced
[QUOTE=Zukriuchen;47098158]well for starters it would look not-traced[/QUOTE]
Nah, you can trace something and have it not looked traced, it is just how the artist interprets the image that they have traced that matters. If you are going to critique him, do it on his interpretation of the image with actual thought put into your critique, don't just say simple stupid phrases that will not help at all.
Telling him "it looks traced" is not helpful as a critique. Tell him what looks wrong to you, what about the piece he has created looks traced to you. Then you will be actually helpful. If you don't know how to critique a piece, then stop trying to critique it.
maybe you could even go over what about his particular images "traced" quality creates an unappealing image. A traced image is not inherently visually unappealing. Perhaps you do not even know what creates an appealing image, if that is the case then stop trying to critique things, and go and learn some things about an artists vocabulary, and how to actually tell someone something that is right/wrong about their piece.
I think it is pretty funny that I am critiquing your critiquing, but this is a general message, if you don't like someone's work, all you do by saying it is bad is stop the creative flow, you don't help them improve. if you want to see good work, then provide feedback that will help them improve. People can always try and create something, but if the only guidance they get is "You're bad" then the only thing that you will get is a constant flow of posts by beginners because each person who posts has given up because they've been insulted instead of helped.
[video=youtube;-tObRtOJd8I]http://www.youtube.com/watch?v=-tObRtOJd8I[/video]
This is about the music, not the picture
[QUOTE=MakoSkyDub;47097979]yeah def stick to greyscale, in fact stick to paper I would say. What sort of process do you have when drawing something? You can probably speed your drawing up by improving process first rather than just repeating it a lot (though you'll wanna do that too)[/QUOTE]
I'll do some more paper stuff. As for my process -
On paper I have the item in front of me or on my screen and begin with an overall outline of the main shape, which I do by breaking down what I'm looking into line shapes. I then basically do the same thing for the big shapes within the outline doing my best to measure them against the outline and each other, and I keep going through with this recursive detail until it's done. I'll end up changing previous stuff when what I'm adding in makes the shape of it obviously wrong in comparison.
When I do digital painting I'll usually have the reference in another window and I alt tab between them (but I always have the position and size offset so I'm not able to sort of trace) as I've only got one screen. I do the same thing as with pencil except rather than outlines I do blocks of colour. I should use my tablet for the reference actually that would make it easier.
Thanks for all the advice so far.
[QUOTE=Jallen;47098270]I'll do some more paper stuff. As for my process -
On paper I have the item in front of me or on my screen and begin with an overall outline of the main shape, which I do by breaking down what I'm looking into line shapes. I then basically do the same thing for the big shapes within the outline doing my best to measure them against the outline and each other, and I keep going through with this recursive detail until it's done. I'll end up changing previous stuff when what I'm adding in makes the shape of it obviously wrong in comparison.
When I do digital painting I'll usually have the reference in another window and I alt tab between them (but I always have the position and size offset so I'm not able to sort of trace) as I've only got one screen. I do the same thing as with pencil except rather than outlines I do blocks of colour. I should use my tablet for the reference actually that would make it easier.
Thanks for all the advice so far.[/QUOTE]
np. when you're outlining shapes do you use vertical and horizontal lines? or just angled lines? how do you determine relationships? in terms of shapes your portrait is generally fairly accurate but obviously the execution leaves something to be desired. alt-tabbing your ref is a bit of a headache lol definitely avoid having to do that if possible. working more on paper would be good for you anyway
I did a quick drawing of the same guy, so here's how I might handle it, might help you to see how someone else's wip actually appears -
[img]http://i.gyazo.com/10a8a38f0fbda2aa812d53823bfbb651.png[/img]
first, dodgy construction just so there's some kind of base to work on. like 20 seconds
[img]http://i.gyazo.com/a4733e9371823fb7a3f8aa94ac6a0b24.png[/img]
breakdown of shapes/forms/relationships, keeping it real light. I didn't bother measuring anything but this is the stage where you should measure to get an accurate picture. probably the most important stage. I blew through it cuz I knew I could just tweak it if went wrong since it's digital. this should look almost like a planar drawing of a head, and might not really resemble the person at all so you gotta have some confidence that you're going alright (that comes from the practice on objects). not committing to any detail here, scars and eyelids and strands of hair and shit come later. 5 more mins
[img]http://i.gyazo.com/ccde9cb04125f997a8441ce782b647dc.png[/img]
drop some values on, I decided to use a really clumsy annoying brush for some reason. Still keeping it light, if you've got major mistakes shading in your zones will make them more apparent and you can still fix em on paper. 5 more mins in
[img]http://i.gyazo.com/b84814ec7318d2f79774f782aecd8c24.png[/img]
More of that, working smaller areas, going darker, suggesting more detail. 10 more mins ish
[img]http://i.gyazo.com/9e9aeb37b86af106007ff51dc1c02c90.png[/img]
started putting in proper detail and accents, depending on the style you're working in this could take a while but this is obv pretty rough so there wasn't too much to do. stopped at this point because I saw the eyes were going a bit wonky, pushed them around a little bit and kept going. 5 more mins
[img]http://i.gyazo.com/db61b1b1360c67551a2b723d94546a16.png[/img]
finished the detail pass, grabbed some other brush and darkened where I didn't want the light showing through the other marks. Another 15 I guess
came out fairly accurate - [url]http://i.gyazo.com/931ba0386cfec7628464e362d3d17581.gif[/url] the likeness is a touch off but I'm okay with that usually, matters to me more in a painting than a drawing.
if you wanna post something similar next time you try a portrait, might be able to give you more specific advice.
[QUOTE=MakoSkyDub;47098625]np. when you're outlining shapes do you use vertical and horizontal lines? or just angled lines? how do you determine relationships? in terms of shapes your portrait is generally fairly accurate but obviously the execution leaves something to be desired. alt-tabbing your ref is a bit of a headache lol definitely avoid having to do that if possible. working more on paper would be good for you anyway[/QUOTE]
For angles I measure against horizontal / vertical with the pen (and for distances by holding at arms length) to try and determine the angle accurately, though now I think about it I've probably just been eyeing it and being a bit lax with that since with the landscapes you have more room for error before it looks stupid. I'll make sure to measure my angles in a more disciplined way, I've probably been making tons of mistakes trying to eyeball it.
[QUOTE=MakoSkyDub;47098625]I did a quick drawing of the same guy, so here's how I might handle it, might help you to see how someone else's wip actually appears -
[img]http://i.gyazo.com/10a8a38f0fbda2aa812d53823bfbb651.png[/img]
first, dodgy construction just so there's some kind of base to work on. like 20 seconds
[img]http://i.gyazo.com/a4733e9371823fb7a3f8aa94ac6a0b24.png[/img]
breakdown of shapes/forms/relationships, keeping it real light. I didn't bother measuring anything but this is the stage where you should measure to get an accurate picture. probably the most important stage. I blew through it cuz I knew I could just tweak it if went wrong since it's digital. this should look almost like a planar drawing of a head, and might not really resemble the person at all so you gotta have some confidence that you're going alright (that comes from the practice on objects). not committing to any detail here, scars and eyelids and strands of hair and shit come later. 5 more mins[/QUOTE]
I haven't been doing construction lines, I usually just jump in and try and draw the shapes, so what I do looks nothing like this. I will start, because I imagine me not doing this is why I feel like my head is melting at the beginning stages where I'm trying to get the shapes looking right. I guess by not doing this I'm throwing too much shape processing at my brain to handle because it's actually almost physically uncomfortable. I'll keep up practice on objects to get better at the form building stuff so that I can do this stage properly.
[QUOTE=MakoSkyDub;47098625]came out fairly accurate - [url]http://i.gyazo.com/931ba0386cfec7628464e362d3d17581.gif[/url] the likeness is a touch off but I'm okay with that usually, matters to me more in a painting than a drawing.
if you wanna post something similar next time you try a portrait, might be able to give you more specific advice.[/QUOTE]
Your drawing looks awesome. Thanks for taking the time to show your process and give me advice.
I'll focus on drawing objects on paper for a while, but the next time I make a proper effort to do a portrait I'll capture my process.
Thanks!
np np
you can loosen right up on the measuring once it's seeped into your brain, it'll just come out reasonably accurate because you'll do it sort of subconsciously, but yeah until that clicks for you work in a disciplined way. get a new sketchbook and fill it from cover to cover with measuring practice, that'll do it for you
If you feel good about your objects you might wanna try drawing some rooms or something too from life, easier with a bit of basic perspective knowledge but studying that wouldn't be any harm if you like landscapes and stuff too
[QUOTE=Skwee;47098189]Nah, you can trace something and have it not looked traced, it is just how the artist interprets the image that they have traced that matters. If you are going to critique him, do it on his interpretation of the image with actual thought put into your critique, don't just say simple stupid phrases that will not help at all.
Telling him "it looks traced" is not helpful as a critique. Tell him what looks wrong to you, what about the piece he has created looks traced to you. Then you will be actually helpful. If you don't know how to critique a piece, then stop trying to critique it.
maybe you could even go over what about his particular images "traced" quality creates an unappealing image. A traced image is not inherently visually unappealing. Perhaps you do not even know what creates an appealing image, if that is the case then stop trying to critique things, and go and learn some things about an artists vocabulary, and how to actually tell someone something that is right/wrong about their piece.
I think it is pretty funny that I am critiquing your critiquing, but this is a general message, if you don't like someone's work, all you do by saying it is bad is stop the creative flow, you don't help them improve. if you want to see good work, then provide feedback that will help them improve. People can always try and create something, but if the only guidance they get is "You're bad" then the only thing that you will get is a constant flow of posts by beginners because each person who posts has given up because they've been insulted instead of helped.[/QUOTE]
why are you giving posting instructions?? you're such an uptight little shit lmao
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