• Creative Work Megathread: Post Your Arts
    5,002 replies, posted
[QUOTE=ashxu;49529637]I actually didn't really like Fun with Pencil despite how much /ic/ pushes it. I found the ball and plane method good (For drawing the head) but I actually found the initial stuff he tells you to do pointless, skipped it completely and I stopped reading pretty quickly because he shows you a lot of examples but never explains how.[/QUOTE] the thing i dislike most about loomis is that there's a case of "draw the rest of the fucking owl" in there ball and plane method is amazing for getting to grips with the orientation of the head and considering it in terms of thirds and distances between features where i have a problem is with [img]http://1.bp.blogspot.com/-4Iut3Bh6AYg/T1O-ZmjoMeI/AAAAAAAAElc/w9XAZlff2s0/s640/AndrewLoomis1.png[/img] with the jaw, i've found that loads of beginners (such as myself) struggle with making the jawline on the opposite side of the face look less like a daft punk helmet - which is remedied by giving the indication of features on the line - but it requires you to deviate from the construction even proko does this with the brow and the cheek [img]https://i.ytimg.com/vi/1EPNYWeEf1U/maxresdefault.jpg[/img] [editline]14th January 2016[/editline] basically it's a step that i find is missed out a lot in tutorials because they don't focus on how much of a deformation the cheekbone/cheek and brow are on the contour
[QUOTE=Cloak Raider;49529683]the thing i dislike most about loomis is that there's a case of "draw the rest of the fucking owl" in there[/QUOTE] yeah you're right. When he starts addressing drawing the figure, he draws a bunch of stick figures with different proportion but funnily enough I don't think any of the stick figures are normally proportioned. Anyway I'm not really too big of a fan of reading long books. There's quite a lot of fluff in Loomis' stuff. I read some of Loomis' other stuff besides Fun with Pencils and they seemed okay, I absorbed some key concepts and I'll probably refer back to them when I tackle the areas he talks about but I feel short and sweet is the way to go for me. Like watching Proko's videos or reading brief explanations. Of course you can only fit so much in something small but for starters it's enough for a jump start.
[QUOTE=ashxu;49529713]yeah you're right. When he starts addressing drawing the figure, he draws a bunch of stick figures with different proportion but funnily enough I don't think any of the stick figures are normally proportioned. Anyway I'm not really too big of a fan of reading long books. There's quite a lot of fluff in Loomis' stuff. I read some of Loomis' other stuff besides Fun with Pencils and they seemed okay, I absorbed some key concepts and I'll probably refer back to them when I tackle the areas he talks about but I feel short and sweet is the way to go for me. Like watching Proko's videos or reading brief explanations. Of course you can only fit so much in something small but for starters it's enough for a jump start.[/QUOTE] proko is pretty damned good the only thing i have a problem with, is teaching someone how to draw a nose, an eye, and lips - but crucially not the interactions between them (eye-nose interaction being one of the toughest parts of drawing a face i find). I'm sure he may go into it later, but his early videos concerning them treat them in isolation, which is great for when you're doing that, not so good for when you're having to take the others into account. but eh, i'm still learning, so we'll see [editline]14th January 2016[/editline] [QUOTE=lintz;49529673]people worship loomis as a god of basics and i'm just like i'm sure he's great and all but i don't think it's a good idea to like, tie yourself down to the teachings of ONE artist.[/QUOTE] i find it fucking hilarious when /ic/ says to someone that they need loomis, when they're going for a style which is just completely inapplicable for loomis
[vid]https://vt.tumblr.com/tumblr_o0yd918gDZ1rt9dh6_480.mp4[/vid] [vid]https://vt.tumblr.com/tumblr_o0th57GwLf1rt9dh6_480.mp4[/vid] I've been playing with flash again and did some small exercises. This would be a lot easier if I hadn't given up on learning how to draw which is something I'll have to do before I go any further with this.
More toon-stylized game world design stuff [IMG]https://trello-attachments.s3.amazonaws.com/5653635f980488d9c8bb36d7/1920x1040/5a6be56b8b78113b03130961ed2c2d00/ScreenShot00014.png[/IMG] [img]http://i.imgur.com/u1Exl9q.png[/img]
that looks like something out of a HD wind waker good shit i love the aesthetic one niggle is that the grass is a bit too... invididual, but i realise that having even more clumps would be bad for your collective sanity
Thanks, and I definitely agree, I'm thinking that I'm gonna revisit the grass, still some other stuff to wrap up before I do. [editline]14th January 2016[/editline] Just realized I posted 2 pictures that have 2 different lighting models, the top one is the most current lighting model.
A coworker asked me to commission him a piece of Vader and Kylo Ren together, I suppose he thinks that I'm good enough to do commissions lol Anyways, before I go into real detailing, I need some straight crit on this, especially in terms of color and comp [url=http://postimage.org/][img]http://s21.postimg.org/cpvkyhwnb/dv_and_kr_commission.png[/img][/url] One thing I'm on the fence about is the dead rebel laying in the back -- not sure if he belongs or not
My thoughts- Kylo looks good with the lighting scheme but should be brought forward a foot or so, not only just so he's a bit stronger in the comp but to create a bit more of a feeling of them working together, versus the message being entirely that Kylo looks up to Vader as an icon and wants to follow in his footsteps. the right edge of vaders helm looks a bit too poofy/juts out too much and the top of half of his head too small so make sure to go all out on the refs. The rebel on the ground wouldn't be a bad touch but he is too detailed for a minor element and personally I'd feel better if you spun him 180 so his body was behind vader. Largely it's just at this point he doesn't really blend in with the ground too well, the dark areas underneath him look off with how bright the ground is. Last thought, maybe experiment with Vader having his saber on as well. Otherwise, very badass, nice job.
[IMG]http://puu.sh/mvZEt.jpg[/IMG] moon crater speed paint
[QUOTE=hippowombat;49529909]More toon-stylized game world design stuff [IMG]https://trello-attachments.s3.amazonaws.com/5653635f980488d9c8bb36d7/1920x1040/5a6be56b8b78113b03130961ed2c2d00/ScreenShot00014.png[/IMG] [img]http://i.imgur.com/u1Exl9q.png[/img][/QUOTE] try using thicker blades scatered in clusters around the flat green surface. it might be a good way to keep the toon/game aesthetic you're looking for.
And I dont think this has been said but really bad tiling between the sand and green from long distance, if there's some smart way to have distant textures scale larger that would help a lot I think.
[img]https://i.gyazo.com/b80cb242785a8d8f09ac6a5b8449449a.png[/img]
[QUOTE=dnqboy;49531327]A coworker asked me to commission him a piece of Vader and Kylo Ren together, I suppose he thinks that I'm good enough to do commissions lol Anyways, before I go into real detailing, I need some straight crit on this, especially in terms of color and comp [url=http://postimage.org/][img]http://s21.postimg.org/cpvkyhwnb/dv_and_kr_commission.png[/img][/url] One thing I'm on the fence about is the dead rebel laying in the back -- not sure if he belongs or not[/QUOTE] vader's right arm looks a bit weird i know he has gauntlet things but his hand doesn't look connected to his arm, and his arm doesn't look right - it looks really thin also from a thematic perspective [img]http://vignette1.wikia.nocookie.net/starwars/images/f/f3/Vader_Force_chokes_Motti.png/revision/latest?cb=20140830161604[/img] vader has always been fairly minimalist with movement - the actual force choke scene where you see him move his hand - he barely moves it. [img]http://i49.photobucket.com/albums/f283/jomo999/forceChoke.gif[/img] at most it's a sort of pinch he does with his hand facing upwards [editline]15th January 2016[/editline] if you changed the pose, it'd also help accentuate the difference between kylo and vader in that kylo is real pompous and showy whereas vader is very constrained [editline]15th January 2016[/editline] (the vader pinch helps demonstrate that he's extremely powerful, so when he's choking someone it's not like he's actually strangling them, but rather that he's snapping the neck of a toy doll - really helps show that difference in strength) [editline]15th January 2016[/editline] also, i think kylo's sabre is a bit wonky at the moment [img]http://i.imgur.com/xecVLxX.png[/img] i'm only at work, so paint is all i've got but this should demonstrate the problem [editline]15th January 2016[/editline] also your art has really got me thinking at work so good job, it's a good piece
also, that stormtrooper helm in the bg is a teeny bit squished lengthways. feels like it should be just a tad wider
[IMG]http://puu.sh/mwAW0/87b2884e2f.jpg[/IMG] self portrait
Pvt. Biggins and his merry gang of freaky freaks [IMG]http://img02.deviantart.net/f067/i/2016/015/5/8/pvt__biggins_and_his_merry_band_of_freaky_freaks_by_jhkris-d9o2v1f.jpg[/IMG] monster titties
Man, that one on the right has [I]so many[/I] monster titties :v:
finally made an artstation [url]https://www.artstation.com/artist/skings[/url] feels good
aaah man I need to do studies I haven't even been doodling or anything lately and I am super rusty. I guess now that I don't have as much free time it'd be better to spend an hour doing Loomis or something rather than spending three days working on a mediocre doodle.
[QUOTE=Metaru;49524899]that overly detailed lineart you posted is completely ruined by an overly simplified shading - wich makes all those little details on the scenery and the character completely irrelevant to a point they're merely noise. please invest more time with the shading, consider painting some textures and a better lighting to emphasize those details, add some more though to the overall composition (that huge ass empty space on the left isn't doing it any favors) and also a bit more variety on your color palette/hues other than white/desaturated blue.[/QUOTE] Little late with replying to this, I've not been checking this thread often. I agree with you for the most parts on this, but I had a time limit for the majority of my time working on this and the computer I had wasn't exactly happy with me making long brush strokes. I don't know much about composition and all that, but I'll definitely keep it in mind for when I do bigger pieces in the future. Thanks! I will say that he also had to work largely from picture references, which is why I didn't add more to the overall image. Our A-level art project isn't the best on terms of creative freedom.
2hr study [img]http://img10.deviantart.net/2ec2/i/2016/016/3/e/landscape_photostudy_2_hours_by_jallenthenovice-d9o599y.png[/img] video: [url]https://www.youtube.com/watch?v=kpqtYIT6xy8[/url]
Is this the right thread for Vector art and that sorta thing?
[QUOTE=Jallen;49543007]2hr study [img]http://img10.deviantart.net/2ec2/i/2016/016/3/e/landscape_photostudy_2_hours_by_jallenthenovice-d9o599y.png[/img] video: [url]https://www.youtube.com/watch?v=kpqtYIT6xy8[/url][/QUOTE] One of these days you should take one of these studies to 100% completion [QUOTE=overwatch pvt;49546688]Is this the right thread for Vector art and that sorta thing?[/QUOTE] yeah man show us what you got [editline]][/editline] Pageking! Have this thing I'm working on atm [img]http://i.imgur.com/jG0Idyj.png[/img]
for anyone who cares: [url=https://krita.org/item/first-krita-3-0-pre-alpha/]krita 3.0 pre alpha is out now[/url]
[QUOTE=salmonmarine;49548536]One of these days you should take one of these studies to 100% completion yeah man show us what you got [editline]][/editline] Pageking! Have this thing I'm working on atm [img]http://i.imgur.com/jG0Idyj.png[/img][/QUOTE] Feels like the supports on the dish don't split evenly into thirds, [t]http://puu.sh/mzl0G/e6a64c4280.jpg[/t]
So here's some vector art I was working on. Thumbed since it's a pretty large picture. [t]https://dl.dropboxusercontent.com/u/103735282/Dylan_Villerot_P4_Vectorart.png[/t]
There are heavily aliased little lines between each of the poly that are pretty distracting, and I don't know if the background or composition really works for me- but overall pretty neat.
I wasn't happy with the background, but a fully polyed one didn't look good either, so I was kinda stumped.
Two quicker paintings. [img_thumb]http://i.imgur.com/lgubfXh.jpg[/img_thumb] [img_thumb]http://i.imgur.com/jBUsMsd.png[/img_thumb]
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