Horizon should be higher up on the first one
They're both cool springboards, you should develop them
[QUOTE=salmonmarine;49548536]
[img]http://i.imgur.com/jG0Idyj.png[/img][/QUOTE]
airbrush glow haha
edit- also I think the way you depict these designs of yours is really lacklustre. You could paint this to make it look really cool and engaging, but you render it in honestly the most boring way possible. It's all boring airbrush grades inside perfect, stone dead linework. Line tool lines are really dull to look at, most of all thick ones like you use. Plus if you drew the lines by hand I doubt if anybody would question something like the thirds-division of the dish on top - because it would be a cool drawing in that case, not a staid representation of an object for the object's sake. Don't make work like this more about the mechanical design than it is about your hand as the artist. Unless you actually want to design telephones rather than draw/paint cool concepts lol
[QUOTE=Jallen;49543007]2hr study
[img]http://img10.deviantart.net/2ec2/i/2016/016/3/e/landscape_photostudy_2_hours_by_jallenthenovice-d9o599y.png[/img]
video: [url]https://www.youtube.com/watch?v=kpqtYIT6xy8[/url][/QUOTE]
Is this an original comp? Are you trying to say something with it? What did you have in mind going into it? I ask because the result feels very neutral, in this and in all of your pieces that I can remember. What did you want the mood to be? If you're not giving any thought to any of that when you paint then frankly why paint
[QUOTE=Pilotguy97;49527635]
Now that you do mention it though, how do you think I could improve the composition? I know I screwed up the perspective on the close jet and I know the whole setup is a bit biased toward the right of the frame. I just don't know how to fix either without screwing up the weird angles on the far wing and/or making the whole thing too busy.[/QUOTE]
I'm not sure it's worth trying to fix the comp you've got, rather I would say that this should be a lesson learned about the importance of thumbnailing, of figuring out problems like you're describing BEFORE you've drawn and painted the whole thing out.
What you have is basically this
[img]https://i.gyazo.com/3999f90d8007301b660b2fc9b0bc5e59.png[/img]
This is not very pleasing to look at, the foremost problem being:
[img]https://i.gyazo.com/aaaa304359114af8f7d7fd2256d08418.png[/img]
These three things are equally demanding upon our attention (also I don't feel any payoff from looking at any of them in your final rendering)
Another issue:
[img]https://i.gyazo.com/ade2e011bb067f0c0f9e6d0ece670e57.png[/img]
Everything leads us out of frame, but we can't see where they're going. Again no payoff - I can see that you're going for a grand culmination of motion, re-entry on return to earth or whatever, but you've got a very tight and cluttered comp which has cramped that feeling to barely anything. You have an enormous amount of open space that you could use to heighten the excitement of the scene, none of which is breathing into your piece, where everything is bunched together. So try drawing thumbnails, not much more detailed than the scribble I have used to represent your existing comp, with these things in mind. Try to solve it
[QUOTE=MakoSkyDub;49556499]Is this an original comp? Are you trying to say something with it? What did you have in mind going into it? I ask because the result feels very neutral, in this and in all of your pieces that I can remember. What did you want the mood to be? If you're not giving any thought to any of that when you paint [B]then frankly why paint[/B] [/QUOTE]
he said it's a photostudy
aka it's not supposed to be a piece of art with meaning, it's just for practice to improve his skills
honestly dude you're good at critique but sometimes it feels like you're being a bit too hostile about things that aren't even relevant to the piece
[QUOTE=MakoSkyDub;49556499]
airbrush glow haha
edit- also I think the way you depict these designs of yours is really lacklustre. You could paint this to make it look really cool and engaging, but you render it in honestly the most boring way possible. It's all boring airbrush grades inside perfect, stone dead linework. Line tool lines are really dull to look at, most of all thick ones like you use. Plus if you drew the lines by hand I doubt if anybody would question something like the thirds-division of the dish on top - because it would be a cool drawing in that case, not a staid representation of an object for the object's sake. Don't make work like this more about the mechanical design than it is about your hand as the artist. Unless you actually want to design telephones rather than draw/paint cool concepts lol
[/QUOTE]
Here's a more finished version of the telephone
[img]http://i.imgur.com/x7AUXei.jpg[/img]
Also some vehicle concepts
[img]http://i.imgur.com/4Jrw1Uf.jpg[/img]
I did these lines tonight and I'm going to paint this up tomorrow
[img]http://i.imgur.com/dIaSxPq.jpg[/img]
I'm putting together a portfolio to apply as a concept intern at Blizzard, and I'm trying to make stuff applicable to Overwatch. I was advised to keep linework in the final painting, and I make it squeaky clean so that it transitions well to 3D - the idea is that a 3D modeler can be handed these concepts and not have to make any guesses when building the geometry.
That said - you're right. There isn't any mood or story being told, and I'm considering adding a third page to this troop transport series that shows it in an environment with dramatic lighting and some kind of story being told.
And maybe i'll even do something about the airbrush glow :v:
If you're going for Overwatch style, shouldn't the APCs have hoverwheels? At least every car I've seen in the game had these hoverwheel things in the place of usual wheels.
They also seem to generally have a surprisingly realistic contemporary design, they seem almost [i]boring[/i] actually, but frankly I didn't study them. Generally they seem like a basic car you'd find anywhere in 2016 and just replaced their wheels with futuristic hoverwheels. I think military designers also wouldn't let themselves get too carried away.
shit
[QUOTE=Eric95;49556905]he said it's a photostudy
aka it's not supposed to be a piece of art with meaning, it's just for practice to improve his skills
honestly dude you're good at critique but sometimes it feels like you're being a bit too hostile about things that aren't even relevant to the piece[/QUOTE]
two hour study is what he said. He didn't say it was a photostudy.
Even ignoring that obvious point, it's not about just the one piece (also I said this above, "in this and in all of your pieces I can remember")
In Jallen's overall progress as an artist this may be the most relevant thing he'll hear, because he doesn't seem to have touched this aspect yet. He aspires to do really moody pieces from what he has told us but he only produces dead neutral scenes. So I stand by my crit entirely. The hostility is just how you read my text, nothing hostile in there, just honest. I like Jallen lol I wouldn't try to poke him in the eye
oh and if you're doing a photostudy you should probably (not definitely but probably) choose something that has some feeling in it that makes you like the image and thus want to make a copy of it. aka you're finding the meaning in the subject. If you look at how artist practice and improve their skills it's not usually duplicating photographs at random it's stuff they actually like lol
[t]http://41.media.tumblr.com/bee279fef1e962cd9086d11ffa7c8647/tumblr_o1661e3PwF1r3e2fho1_1280.png[/t]
i'm anime trash but i'm trying to move away from that
kind of difficult
That's a peculiar crop - include the feet, especially if you had trouble drawing them. Can't give you much feedback on them if they're in absentia entirely
[QUOTE=MakoSkyDub;49563447]two hour study is what he said. He didn't say it was a photostudy.[/QUOTE]
Well he called it a study, but the image URL is photostudy and it's in the description of the process video he linked
About the hostility thing, "If you're not giving any thought to any of that when you paint then frankly why paint" is definitely pretty hostile dude, you don't question someone's entire reason for doing art just because you don't see much emotion in some of their work
I only paint landscapes when I'm doing backgrounds for animation, for example. I don't put much emotion into those usually because they're just backdrops
It's like when you were whining about that guy who was using symmetry when doing creature concepts even though that's a perfectly valid technique when doing concepts (it doesn't matter if it looks bad, the creature itself is the point), and then acting like I was trying to justify bad technique when I argued for it. Pretty much every living creature is symmetrical dude, it's like using a mirror modifier when modeling the base for a 3D character. Asymmetry comes later with clothes and poses
Seriously though your tone in this thread recently has been super condescending sometimes whether you mean to or not, it's not neutral at all or "just honest" and it's kinda getting annoying. I'm not saying the thread has to be some kind of a hugbox, but noone else of the skilled people in this thread who give useful critique does this
[QUOTE=Eric95;49563720]Well he called it a study, but the image URL is photostudy and it's in the description of the process video he linked
About the hostility thing, "If you're not giving any thought to any of that when you paint then frankly why paint" is definitely pretty hostile dude, you don't question someone's entire reason for doing art just because you don't see much emotion in some of their work
I only paint landscapes when I'm doing backgrounds for animation, for example. I don't put much emotion into those usually because they're just backdrops
It's like when you were whining about that guy who was using symmetry when doing creature concepts even though that's a perfectly valid technique when doing concepts (it doesn't matter if it looks bad, the creature itself is the point), and then acting like I was trying to justify bad technique when I argued for it. Pretty much every living creature is symmetrical dude, it's like using a mirror modifier when modeling the base for a 3D character. Asymmetry comes later with clothes and poses
Seriously though your tone in this thread recently has been super condescending sometimes whether you mean to or not, it's not neutral at all or "just honest" and it's kinda getting annoying. Noone else of the skilled people in this thread who give useful critique does this[/QUOTE]
I know I said before that critique shouldn't be all hugbox all the time, but I think Eric has a point.
Now that I've thought on it a bit more, I feel like there's a subtle line between being critical and being condescending that you're toeing Mako. Things like:
[QUOTE=MakoSkyDub;49556499]
airbrush glow haha[/QUOTE]
come off as if you're laughing at a lack of skill. I don't know if you're just doing a playful laugh, but it falls for the same problem that all internet sarcasm falls under in that no-one can tell. It doesn't matter that airbrush glows can develop into bad habits, it's that you don't need to be condescending or vague when telling people why they should stop doing it. I think your latest critique for my thing was perfect, since it had no off-hand comments or any of that "why even bother" stuff - just cold, hard facts about how the piece is perceived and how things can be done better.
I'm saying this stuff because newcomer artists will sometimes just drop the hobby if the community doesn't feel welcoming or feels like it would laugh at whatever said artist posted. That goes double for places like this where some top-tier pieces are being posted as well. And I'm not one for stifling creativity like that.
i won't lie, i was kind of anxious about posting my last drawing because i was afraid someone was gonna tear it apart
[QUOTE=lintz;49563884]i won't lie, i was kind of anxious about posting my last drawing because i was afraid someone was gonna tear it apart[/QUOTE]
not worth worrying about, critique is critique and is always good to have
to be honest, while my opinion will be tainted by the fact that i haven't had mako criticize anything i've done, i find any condescension harmless
it's pretty clear that mako cares about art, and cares enough about criticising pieces to write pretty extensive criticism - it's never bad to have another voice in the room
[editline]19th January 2016[/editline]
full disclosure: i've literally picked up drawing after a 6 year hiatus and my art is fucking terrible, but i'll give criticisms here because while my hand (which is wracked by a shaking that i can't do shit about) sucks, i have a reasonable art-eye because of a dissertation in aesthetics and a desire to help people out
i'm really glad i found this thread tbh because the criticism and work that people are doing makes me want to try and get shit done.
[QUOTE=lintz;49563884]i won't lie, i was kind of anxious about posting my last drawing because i was afraid someone was gonna tear it apart[/QUOTE]
One thing I can say from giving your dA a quick glance- consider trying to maintain at least a 3/1 ratio of "sexy pretty woman ladies" to "literally anything else" in what you create, or at least what you actually post. If you don't want to become another face in a sea of shitty online artists, having a diverse portfolio besides just wamins can help you stand out. - I'm personally not doing this for recognition, but I had the same thing initially where I just did photostudies of pretty ladies, and now I try to look for a big variety of different things to draw and surprisingly enough have found it incredibly refreshing and fun.
As for the piece you posted, you only really applied value to the arm so far, the rest is basically flat color lineart at this point so it's hard to give a lot of crit when it looks very unfinished, but the linework looks good. Only real suggestion at this point is to open the eyes just a bit more so we can clearly see where they're looking and also to start thinking about putting your characters in environments- presumably that's a step you'll want to take eventually in your artistic career so there's no time like the present to start building skills- you can competently make the lineart at least so I would say adding proper environmental perspective is a good challenge if you haven't started to tackle it already.
Also totes staying out of the mako/crit discussion, gotta go to work so I don't have time to read through it all yet
i haven't updated my dA in ages
[editline]19th January 2016[/editline]
i have more things that aren't hurr durr sexy poses but you're right that i should pay attention to other things
[QUOTE=Eric95;49563720]Well he called it a study, but the image URL is photostudy and it's in the description of the process video he linked
About the hostility thing, "If you're not giving any thought to any of that when you paint then frankly why paint" is definitely pretty hostile dude, you don't question someone's entire reason for doing art just because you don't see much emotion in some of their work
I only paint landscapes when I'm doing backgrounds for animation, for example. I don't put much emotion into those usually because they're just backdrops
It's like when you were whining about that guy who was using symmetry when doing creature concepts even though that's a perfectly valid technique when doing concepts (it doesn't matter if it looks bad, the creature itself is the point), and then acting like I was trying to justify bad technique when I argued for it.[B] Pretty much every living creature is symmetrical dude, it's like using a mirror modifier when modeling the base for a 3D character. Asymmetry comes later with clothes and poses[/B]
Seriously though your tone in this thread recently has been super condescending sometimes whether you mean to or not, it's not neutral at all or "just honest" and it's kinda getting annoying. I'm not saying the thread has to be some kind of a hugbox, but noone else of the skilled people in this thread who give useful critique does this[/QUOTE]
So idc about any of this discussion between you two except this statement because I want to make something clear to everyone in this thread.
Drawing anything organic symmetrical is a huge mistake that you should not get into unless it is reference for modeling. The reasoning behind this is that life is technically a very complex accident and while things will have a basic symmetry it does not apply to everything.
For example I am sure many of you consider a human face to be symmetrical, and of course in many art courses you are taught to draw these objects with a very mathematical mindset in that you keep to proportion values (eyes halfway down the skull etc). But this is to teach you the most "ordinary" human so you can then use that as a base to get more interesting results. The ironic part is that these "ordinary" humans you're taught to draw could never exist in real life perfectly, or they would be literal ken dolls.
For example, your face many of you would consider symmetrical, but if you were to take a picture of your face looking straight up centered on a graph you would see it is not true symmetry. My nose has always had a slight crook to the left, mostly unnoticeable unless I am wearing my glasses too low, but it is there. Some people have eyes slightly mismatched, crooked teeth, hell one of your legs is probably slightly longer than the other.
The point I am trying to make is that if you wish to draw from life in art, keep in mind that nothing in life is perfect and your work will never reflect that (life) until you control that imperfection willingly. The imperfection is actually what defines the organic, and to remove it completely removes all life.
Now obviously there is a fine line, but for example adding a slight raise to one corner of the mouth over another during a smile can add a load of emotion and character. And that is just changing the mouth to have a bit more attitude through that imperfection.
On a final note to show this entire concept in action, turn off your lights and hold your hands spread in front of your screen and compare each corresponding finger on each hand. Your fingers will probably have a somewhat similar shape, but different thicknesses, stronger curves and maybe different folds along the knuckles.
Most of it is common sense that we just dont take the time to consider, like I will see a lot of novice artists concerning wings will always try to make them symmetrical in both shape and feather count. Unless you're doing something like an angel (but then again that is why it would be called supernatural isnt it) it would be almost impossible for the wings to be symmetrical.
Just food for thought.
[url]http://ctrlpaint.myshopify.com/collections/essential-skills[/url]
For those that have tried at least one or some of these video series, do you think they're worth spending money on?
[QUOTE=1chains1;49564422]buncha stuff about symmetry[/QUOTE]
obviously dude, i'm talking about a specific context
using symmetry is fine when designing creatures and such in the concept stage. basic character silhouettes and stuff. t-poses. character sheets.
of course the actual thing later on (when you actually use it in artwork and such) shouldn't be completely symmetrical, and if you're drawing by hand it's impossible for it to be anyway
[QUOTE=Skerion;49564638][url]http://ctrlpaint.myshopify.com/collections/essential-skills[/url]
For those that have tried at least one or some of these video series, do you think they're worth spending money on?[/QUOTE]
[B]YES[/B]
Thank you Drury for pointing out the problem with the wheels. I dodged a bullet there thanks to you.
[img]http://i.imgur.com/rmrbFvB.jpg[/img]
I think it looked better with normal wheels but oh well. Gonna get this painted up ASAP
well you had it designed to function on wheels from the start so it stands to reason that it doesn't look as nice with hover stuff
been doing some pixel art lately, just little things
[img]http://i.imgur.com/J14Ql1H.png[/img] [img]http://i.imgur.com/4J0LBzY.png[/img][img]http://i.imgur.com/sCtriSx.png[/img]
[url=http://postimage.org/][img]http://s7.postimg.org/7bcdh43ej/dv_and_kr_commission.png[/img][/url]
changed the comp based on the feedback, here's v2 featuring vader's foot up rebel ass
ty all for the constructive crit; i decided to keep the dramatic pose but not sure what to do about his back foot placement
[IMG]http://puu.sh/mCi30.jpg[/IMG]
Another practice on color.
Also... SPACE WAR
[IMG]http://puu.sh/mB4EB.jpg[/IMG]
[QUOTE=Deathtrooper2;49567933]
Also... SPACE WAR
[IMG]http://puu.sh/mB4EB.jpg[/IMG][/QUOTE]
If its in space why is it blue.
[QUOTE=duckmaster;49568140]If its in space why is it blue.[/QUOTE]
it could be over a cool ass planet like neptune
[thumb]https://upload.wikimedia.org/wikipedia/commons/thumb/5/56/Neptune_Full.jpg/1024px-Neptune_Full.jpg[/thumb]
i m-- i made this
[T]http://orig09.deviantart.net/b3e1/f/2016/019/e/e/stabilize_by_erkor-d9okaxq.png[/T]
i really dont know how to make the signal-esque bars evenly descending or w/e
I mean, you could just take a pic of an exponential curve and then overlay it so you can manually match them up. I probably couldn't be assed to find a proper mathematical way to measure it out.
I'd just make a single curve using the pen tool and then just follow that.
in hindsight i could have just made a line and angled it like 45°
im dumb
a cubic function or logarithmic function would have given you a nice curve I think. x^(2/3) looks perfect to me if wolframalpha is anything to go by
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