• Creative Work Megathread: Post Your Arts
    5,002 replies, posted
The bars are evenly spaced so halving their size each time should give an effortless exponential curve.
[QUOTE=Biscuit-Boy;49563941] Also totes staying out of the mako/crit discussion, gotta go to work so I don't have time to read through it all yet[/QUOTE] I wouldn't bother with it, I'm not going to haha I can't count on my fingers how many times the exact same debate has been had. It's like a season in this thread lol at this rate in about five years' time the regularity of this discussion will supersede the atomic clock and scientists will begin setting global time based on intervals of someone complaining about me
[img]http://i.imgur.com/5Lxc0Ii.png[/img][img]http://i.imgur.com/kaVkthR.png[/img][img]http://i.imgur.com/aqUfW7d.png[/img]
[QUOTE=Bynine;49573093][img]http://i.imgur.com/5Lxc0Ii.png[/img][img]http://i.imgur.com/kaVkthR.png[/img][img]http://i.imgur.com/aqUfW7d.png[/img][/QUOTE] Not the sort of walnuts I prefer.
still wip [img]http://i.imgur.com/27XNooJ.jpg[/img]
[QUOTE=Bynine;49573093][img]http://i.imgur.com/5Lxc0Ii.png[/img][img]http://i.imgur.com/kaVkthR.png[/img][img]http://i.imgur.com/aqUfW7d.png[/img][/QUOTE] Forretress is a weird ass pokemon.
[QUOTE=Reno360;49573766]Forretress is a weird ass pokemon.[/QUOTE] it always seemed like a horror monster to me. hence the drawings
[t]http://i.imgur.com/Xh1qUbg.png[/t] Could use the good advice you guys are getting in here to ask for some feedback on this scene. Alongside some reference images (if you have any) or even paintovers I need some feedback on this scene. I'm relighting it after a team-mate made the original geometry. Trying to make the grey cylinder in the middle the centre of attention, I need it to look imposing but mysterious so I'm trying to draw all of the scene towards him, though I feel the area around him is drawing away from that with all the reflectivity etc etc. Crit it to absolute [I]shit.[/I]
[QUOTE=ZombieDawgs;49574087][t]http://i.imgur.com/Xh1qUbg.png[/t] Could use the good advice you guys are getting in here to ask for some feedback on this scene. Alongside some reference images (if you have any) or even paintovers I need some feedback on this scene. I'm relighting it after a team-mate made the original geometry. Trying to make the grey cylinder in the middle the centre of attention, I need it to look imposing but mysterious so I'm trying to draw all of the scene towards him, though I feel the area around him is drawing away from that with all the reflectivity etc etc. Crit it to absolute [I]shit.[/I][/QUOTE] Having symmetrical geometry doesn't mean you need to have symmetrical composition - consider changing the camera angle to show a little more of the space you've created here than just a boring head on shot. In terms of design, it's difficult to tell what this space is used for - I mean I know its a space station or spacecraft of some description but it might help you tell more of a story if you show that the room has some kind of function (captain's bridge, cargo hold, etc) Also your focal point is the monolith, and you did a good job keeping it dark on a light background to help it stand out, but maybe consider using colour to your advantage here? A block isn't the most interesting shape so that might make it stand out and be more interesting. Also describe the material on the floor better, I can't tell if it's metal or plastic or some kind of goo. Some tiles or cut lines would suffice. Oh, and consider adding some humans to the scene - I know it might not fit in with the story you're trying to tell but it gives us a sense of scale and something to relate to. That said, the geoemtry and lighting are nicely done and you don't have a bad start here.
[QUOTE=salmonmarine;49573657]still wip [img]http://i.imgur.com/27XNooJ.jpg[/img][/QUOTE] Reminds me of Homeworld
[QUOTE=lintz;49530136]that looks like something out of a HD wind waker good shit i love the aesthetic one niggle is that the grass is a bit too... invididual, but i realise that having even more clumps would be bad for your collective sanity[/QUOTE] How's this look? [img]http://i.imgur.com/sLBDcjK.png[/img]
[QUOTE=ZombieDawgs;49574087][t]http://i.imgur.com/Xh1qUbg.png[/t] Could use the good advice you guys are getting in here to ask for some feedback on this scene. Alongside some reference images (if you have any) or even paintovers I need some feedback on this scene. I'm relighting it after a team-mate made the original geometry. Trying to make the grey cylinder in the middle the centre of attention, I need it to look imposing but mysterious so I'm trying to draw all of the scene towards him, though I feel the area around him is drawing away from that with all the reflectivity etc etc. Crit it to absolute [I]shit.[/I][/QUOTE] I think I've arrived at a solution based on your concerns and making use of the elements at your disposal in this picture - [url]https://i.gyazo.com/89bd2733999a0844a9b0f397367be9b8.png[/url] [sp]not entirely a joke lol, the thing that is drawing away from your cylinder the most is having a caption on the picture telling us that it is about something else[/sp] it's pretty naff to have that anyway so I would take it off and crop the black too to begin with. For your purpose in pulling us into the cylinder, I think you've done that pretty well, albeit in a very unsophisticated manner. You've got the position, dead centre of the frame, and you've got high value contrast on it. On that note I think your contrast is too high for the shadow directly beneath on the stairs - it's so black in there that it's making a strong case for being more demanding than the silhouette of the cylinder itself. It's also reinforced where it is, planted in the centre of the repetitious and contrasty stairs. So I would paint the top of the steps where they are in shadow to match the other floor areas. You may have wanted the stairs to be a mdifferent material - if that's the case I would sacrifice it cuz that area directly beneath your intended focal area is just too strong. Consider doing away with the shadow, it's a bit weird in its shape anyway and peters out rather weakly. echoing what salmonmarine was saying about overdoing symmetry, I find it a bit much to have completely symmetrical lighting as well as architecture and composition lol. It's like serving mashed potato with mash on top of it and mash dressing and mash to drink lol. you need some sausage in it. In other words some interest to break up the formality of it all. You CAN use what you've used to great effect, if you want to push the grandeur to eleven and really make an emperor figure out of your focal object (combining these things with scale contrast for best effect) - but in this case it's not working because your object is really boring haha. It's so devoid of personality that we're really left entirely unrewarded for having looked at it. The first thing that comes to mind to fix this is to change the material - the floor, walls and ceiling are all a very light grey, so making it black would help a lot if you don't mind it being a total rip-off of TMA1 haha. Otherwise you might add details to the body of it that make it intriguing - make it segmented, or set a door into it with glowing strips outlining it. Some payoff. I've played with it a bit, did something a bit more subtle - [img]https://i.gyazo.com/d228531a8811f3b7b9e90e6412556964.png[/img] not really happy with what I've done tbh, to be a worthwhile paintover it needs more lighting work to become engaging. I know how I would proceed but I'm pretty tired and hungry and have work in the morning so that's the best you'll get out of me today I'm afraid something to think about maybe. [QUOTE=salmonmarine;49575077]Oh, and consider adding some humans to the scene - I know it might not fit in with the story you're trying to tell but it gives us a sense of scale and something to relate to.[/QUOTE] He has a flight of stairs in it... Having said that it does look like a very impractical space for human use since everything is so large. But that may be a misapprehension of scale by the modeller. maybe he imagined people in the scene being twice as tall as above lol
[t]http://orig05.deviantart.net/f2f8/f/2016/021/6/6/pudge_by_jcas101-d9or900.png[/t] pudge-y thing
Thanks for the crit Salmon and Mako, the cylinder is a placeholder until our character artist sends the prop so that had to do for now but I'll get onto processing your feedback ASAP. <3
[img]http://i.imgur.com/78yUAPc.png[/img] the color was completely accidental, it just came from me taking a photo of my sketchbook between the room light and the window's light. i thought it looked kinda cool so i kept it
just some quick sketches mostly from ref, of varying degrees of quality, so I don't get lazy. sorry they aren't cropped or whatnot [t]http://puu.sh/mETwp/248a40fcb6.jpg[/t][t]http://puu.sh/mETwd/c36dbe7977.jpg[/t][t]http://puu.sh/mETwB/ac982be5bc.jpg[/t] [t]http://puu.sh/mETxj/fc4d365743.jpg[/t][t]http://puu.sh/mETye/748141c6dd.jpg[/t] also bynine the color looks hella dope so you should definitely experiment with doing it intentionally
[QUOTE=Bynine;49581269][img]http://i.imgur.com/78yUAPc.png[/img] the color was completely accidental, it just came from me taking a photo of my sketchbook between the room light and the window's light. i thought it looked kinda cool so i kept it[/QUOTE] wow, dope
Rough concept for the final major project I'm working on at uni. Just liked the lighting. [img_thumb]http://i.imgur.com/RgsBtyP.jpg[/img_thumb]
[img]https://dl.dropboxusercontent.com/s/er8v9z3d503fmas/snufkinink.png[/img] Started out as compulsory Snufkin drawing, ended up trying out crosshatching with it (really fun).
[QUOTE=ZombieDawgs;49574087][t]http://i.imgur.com/Xh1qUbg.png[/t] Could use the good advice you guys are getting in here to ask for some feedback on this scene. Alongside some reference images (if you have any) or even paintovers I need some feedback on this scene. I'm relighting it after a team-mate made the original geometry. Trying to make the grey cylinder in the middle the centre of attention, I need it to look imposing but mysterious so I'm trying to draw all of the scene towards him, though I feel the area around him is drawing away from that with all the reflectivity etc etc. Crit it to absolute [I]shit.[/I][/QUOTE] It is good as it is, all you need is a strong rimlight all around the monolith. THAT will give it the center of attention. Because of how the sun is positioned in the background it really should create a rimlight anyways.
[QUOTE=EmRA;49584668][img]https://dl.dropboxusercontent.com/s/er8v9z3d503fmas/snufkinink.png[/img] Started out as compulsory Snufkin drawing, ended up trying out crosshatching with it (really fun).[/QUOTE] holy shit i looooove this [editline]22nd January 2016[/editline] i never thought about crosshatching... i should give it a try
Drew Danny Trejo as Lobo, based on [URL="https://twitter.com/officialDannyT/status/689510773882691584"]a tweet of his[/URL]. [IMG]http://56.media.tumblr.com/9e967b64f05ae8e906cc1b6cc5f1fd41/tumblr_o1ce1n0WyG1ufvvfgo1_1280.jpg[/IMG] I've done a couple head doodles lately to unwind. Also: strongly recommending [URL="https://gumroad.com/l/dvGBE"]Kyle's Animator Pencil[/URL] for sketching in Photoshop. Crits welcome - I'm trying to get better at hatching/shading and line weights. [sp]also anatomy but I'm a lazy boy who doesn't want to study[/sp]
[QUOTE=Bynine;49581269][img]http://i.imgur.com/78yUAPc.png[/img] the color was completely accidental, it just came from me taking a photo of my sketchbook between the room light and the window's light. i thought it looked kinda cool so i kept it[/QUOTE] Yeah the color artifacts actually fit pretty nicely. It even fades to blue on the other side giving a slight gradient of warm to cold. I think the character's body shape would fit better with more thick limbs, however. The arms' weight seems to have a much greater impact on the overall look than the legs though. [QUOTE=EmRA;49584668][img]https://dl.dropboxusercontent.com/s/er8v9z3d503fmas/snufkinink.png[/img] Started out as compulsory Snufkin drawing, ended up trying out crosshatching with it (really fun).[/QUOTE] I envy people who can crosshatch well holy shit. Also on the underside of the arm with the white line did you scratch out the ink or just plan ahead and fill around it? __ Patterns again [img]https://57.media.tumblr.com/588652e6f55ef32423ba67875a189fc1/tumblr_o1bak3pn3G1sosrgro1_400.gif[/img] [img]https://57.media.tumblr.com/966e25114c8b0cdcada91e1f17dff98e/tumblr_o10s3m9Qi01sosrgro1_r1_500.gif[/img] Hotline Miami chicken man based on a friend's drawing fukkin shit up. [img]https://57.media.tumblr.com/e36be01f3240d05175e76e1d2b78f890/tumblr_o1c1zrtTyd1sosrgro1_500.gif[/img]
[QUOTE=ZombieDawgs;49576769]Thanks for the crit Salmon and Mako, the cylinder is a placeholder until our character artist sends the prop so that had to do for now but I'll get onto processing your feedback ASAP. <3[/QUOTE] can i ask what the cylinder is going to be? really nice so far by the way
[img]http://i.imgur.com/7DjZ27Y.jpg[/img] [img]http://i.imgur.com/Ujz06Xl.jpg[/img] Gonna paint the 3/4 and back view to completion presently. Anyone got any ideas for a name? Also any feedback would be helpful
Artyom Petrofovich
Blastov get it, blast off
[QUOTE=EmRA;49584668][img]https://dl.dropboxusercontent.com/s/er8v9z3d503fmas/snufkinink.png[/img] Started out as compulsory Snufkin drawing, ended up trying out crosshatching with it (really fun).[/QUOTE] Man, this is cool. I really like ink drawings that contrast solid black shadow with highlights so bright there's no linework. I always play it safe with my inks so it's cool to see something where it's pushed more.
Anyone know if there's a decent drawing tablet I can get for like under 250$?
Huion tablets are well recommended by most people that post here, and they come in at a fraction of the cost of Wacom, yet very similar if not the same in quality. Just less flashy.
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