• Creative Work Megathread: Post Your Arts
    5,002 replies, posted
[IMG]http://i.imgur.com/cOz2TLE.png[/IMG] this is my plan in my pathfinder game for my cleric a undead lord of justiicceeeee
Would people want to read a short story i wrote? I have written a lot of things but i've never actually shared them with many people. It's called The Price of Paradise (I only found out yesterday it shares the title with a Dr Who episode, but it was only a title i came up with that summarized the two main plot devices easily) I dont have any accounts on websites that share written work, i just have it all on Microsoft Word on my PC. and if people enjoy reading it i'll be sure to share more
Anybody else getting a lack of pressure sensitivity in Mischief? I'm using an old-style Bamboo Fun Medium (the one that's all circular buttons and rounded edges), but I would have assume it would have had global driver support
[QUOTE=Maloof?;47116360]Anybody else getting a lack of pressure sensitivity in Mischief? I'm using an old-style Bamboo Fun Medium (the one that's all circular buttons and rounded edges), but I would have assume it would have had global driver support[/QUOTE] I dunno, when I open that shit it maxes out my CPU, and and just checked and it does this to my GPU: [IMG]http://puu.sh/fKS31/3c75b085cb.png[/IMG] [IMG]http://puu.sh/fKS6f/ecfe95ff56.png[/IMG] The numbers don't even make sense.
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[t]http://i.imgur.com/aKmfgSJ.jpg[/t] [T]http://i.imgur.com/w9zfqEU.jpg[/T] I'm a pretty big fan of Stanley Donwood's work, mainly the artwork he did for OK Computer. Combine that inspiration with five years of practice with photoshop and this is the result.
[QUOTE=meppers;47116773]does ANYONE have a logo or something laying around that would be remotely suitable for a fake website that makes and sells cinema camera/hardware equipment? it's for school, i don't have to make it i just need to find a fake logo.[/QUOTE] uh i have this thing i originally proposed as a guild emblem for an mmo i played i guess [quote][img]http://xelivo.us/upload/circlelarge.png[/img][/quote] basically just 2 crescent moons intersecting although it kind of abstractly looks like a focal ring yea let's go with that instead bonus 10/10 graphic design work: [quote][img]http://xelivo.us/upload/igch.png[/img][/quote] that'll be $1 million tia
[QUOTE=Fire Kracker;47115669][IMG]http://i.imgur.com/cOz2TLE.png[/IMG] this is my plan in my pathfinder game for my cleric a undead lord of justiicceeeee[/QUOTE] I'm loving the texturing on it a helluvalot.
[img]http://31.media.tumblr.com/f2fe8d2b5382dc2ba1e57e4b0503f772/tumblr_njkgx7YamD1so5odzo1_500.gif[/img]
[QUOTE=Spastik2D;47117007][t]http://i.imgur.com/aKmfgSJ.jpg[/t] [T]http://i.imgur.com/w9zfqEU.jpg[/T] I'm a pretty big fan of Stanley Donwood's work, mainly the artwork he did for OK Computer. Combine that inspiration with five years of practice with photoshop and this is the result.[/QUOTE] I recommend you to compare your work to his and see why your work is just a mess of all sorts of things cobbled together and why his work is controlled chaos. What did he do that you didn't? What did you do that he didn't?
[img_thumb]http://i.imgur.com/AKac78A.jpg[/img_thumb] Better?
how's this? (with the understanding that I just started) [IMG]http://i1288.photobucket.com/albums/b497/GeneSarg/doodles_zpsovovqkxd.png[/IMG]
Go realism before developing your own styles. You have to know the basics first.
why not cartooning?
[QUOTE=SIRIUS;47121519]why not cartooning?[/QUOTE] because cartoons are a stylized art based on reality unless you're fine ending up like tom preston or "generic anime deviantart artist" then understanding how to correctly form proper humans is kind of necessary before you start forming deformed humans
alright, any good places to learn from?
Started trying to watch the animes based on recommendation, they're pretty cool so far. Here's a picture of Death Gun from Sword Art Online I did in Inkscape. [img]http://i.imgur.com/7uAUUDP.png[/img]
[QUOTE=HeroicPillow;47121554]because cartoons are a stylized art based on reality unless you're fine ending up like tom preston or "generic anime deviantart artist" then understanding how to correctly form proper humans is kind of necessary before you start forming deformed humans[/QUOTE] this. i cant stress enough how important an extensive knowledge on real proportions and anatomy are if you want to become a cartoonist you can skip that step, but your work will lack a natural element that gives it believability. hayao miyazaki said himself that this generation of anime artists are skipping life drawing to draw anime styled characters non stop and that the industry was suffering because of it.
[QUOTE=SIRIUS;47121564]alright, any good places to learn from?[/QUOTE] you can pretty much study whatever you want; just choose a topic and go full force at it in whatever order basically. some things might be easier for you to grasp than others, although some require knowledge of other topics. you might even be able to skip over some and do them at a later point in time. everybody learns differently, and most of it is just practice/knowledge, actively trying to understand how and why something works. - study basic shapes. learn cubes,squares,circles,torus,rhombus; their properties, how light interacts with them, their forms, etc - study various objects. look at your desk lamp and try to draw it; break it down into basic shapes and try to draw those shapes, then start adding details onto it. there's no point in adding details if the base shape is wrong so don't be afraid to scrap it all and start over multiple times - study lighting. find references to how light affects different materials and how it reflects/highlights different surfaces. study how shadows are formed and their angles based on the lightsource(s) - study perspective. find some references of buildings and try to understand the angles of the lines as they move closer/farther from you - study humans. break them down into basic shapes and then start adding more details. might be easier to start only on a certain body part and make your way around until you can start putting together to make a human - study animals. basically same thing except not really the same thing - study poses. find people posing and try to replicate them - study foreshortening. take your knowledge of perspective&humans and combine them - study motion. make use of everything above and try to understand why something is dynamic. if someone did [X], what pose would they end up in? What if it was only a few moments after doing [X], how would they look? - study/critique other people's work. learn from other people, and help other people learn. - study studying studiers studious studly - branch out into an artstyle (cartoon/surrealism/impressionist/abstract/whatever). here you can start deforming your subject to fit what you have in mind. if it's cartoon, simplify it so that only the key parts are there. surrealism, maybe try messing with the perspective/proportions a bit. art is art; do whatever you want basically. you're even free to completely ignore my advice because i realized way back that i didn't like making art at all and decided to pick up programming instead, and for all i know if you take my advice you might end up not liking drawing either.
[QUOTE=SIRIUS;47121564]alright, any good places to learn from?[/QUOTE] There's always Loomis [url]http://www.alexhays.com/loomis/[/url] or maybe Hampton. If you wanna watch videos, Proko and Sycra on YT seem to be pretty alright.
[QUOTE=Athlias;47122092]There's always Loomis [url]http://www.alexhays.com/loomis/[/url] or maybe Hampton. If you wanna watch videos, Proko and Sycra on YT seem to be pretty alright.[/QUOTE] Hmm, are those Loomis books worth reading? The only book I've read on drawing is "Drawing on the right side of the brain" By Betty Edwards, and that was pretty handy. I want to be good all-round at sketching and digital painting and I've been doing it for a while - which of those Loomis books are worth reading for me?
Loomis' books are pretty highly regarded
[QUOTE=Jallen;47122136]Hmm, are those Loomis books worth reading? The only book I've read on drawing is "Drawing on the right side of the brain" By Betty Edwards, and that was pretty handy. I want to be good all-round at sketching and digital painting and I've been doing it for a while - which of those Loomis books are worth reading for me?[/QUOTE] Loomis is the dog's bollocks He's got a great conversational style of writing and really emphasises the idea that even if you're a busy person, a half-hour a night of drawing can really make you great.
also drawing on the right side of the brain is not considered to be very good. Loomis is probably the most mentioned/recommended author of books that teach you how to draw, with good reason
[QUOTE=MakoSkyDub;47125633]also drawing on the right side of the brain is not considered to be very good. Loomis is probably the most mentioned/recommended author of books that teach you how to draw, with good reason[/QUOTE] I got the feeling when reading it that the whole "right side of the brain" thing was a load of crap, but the drawing what you see rather than symbols, inc. the concepts of negative space and such, plus the stuff on perspective and things gave me a good leg up when I was only just starting out. Based on what you guys are saying the Loomis books definitely sound like they're worth reading, so I guess I'll start with "Fun with a pencil" and then move on to "Drawing the head and hands". Thanks all
Loomis is almost too good, there's so much content that to do it justice you should pretty much spend a week practising the material on each illustrated page
[img_thumb]http://i.imgur.com/OIoz1A3.jpg[/img_thumb]
[QUOTE=MakoSkyDub;47125633]also drawing on the right side of the brain is not considered to be very good. Loomis is probably the most mentioned/recommended author of books that teach you how to draw, with good reason[/QUOTE] I understand what you're saying, but that right side, left side brain shit is false [editline]12th February 2015[/editline] Thanks for the loomis links!
All this talk about Loomis made me do some light re-reading and that helped lighten my art block a bit. Thanks guys!Time to go back to doing studies
[QUOTE=Jallen;47125762]I got the feeling when reading it that the whole "right side of the brain" thing was a load of crap, but the drawing what you see rather than symbols, inc. the concepts of negative space and such, plus the stuff on perspective and things gave me a good leg up when I was only just starting out. Based on what you guys are saying the Loomis books definitely sound like they're worth reading, so I guess I'll start with "Fun with a pencil" and then move on to "Drawing the head and hands". Thanks all[/QUOTE] Biologically, split hemispheres for anything but motor control is crap but the theory for making art holds up
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