• Creative Work Megathread: Post Your Arts
    5,002 replies, posted
Zootopia. First serious drawing in years, probably trash but it's trash that I made and I'm pretty proud of it. [IMG]https://i.imgur.com/wSlpChv.png[/IMG]
Nothing too special, made a Father's Day card. [thumb]http://i.imgur.com/YNfrxv7h.jpg[/thumb] Laser cut from ash veneer, painted with wood stains and then coated with danish oil.
It was suggested that I study this head some as an intro into proportions of humans and stuff. I want to be able to sculpt characters as an end goal. I would like some critique for my newbie work: [T]http://i.imgur.com/phx4fhT.jpg[/T] [T]http://i.imgur.com/xeY9nlK.jpg[/T]
Well for starters the reference image you're using isn't really representative of a normal head beacuse it has some weird asymmetry going on with the bone structure and eyes and stuff, so I'd recommend using actual human heads to learn human proportions. Secondly, learn to draw and shade with simpler shapes like spheres and cubes. When it comes to heads, and other beginner stuff, [URL="http://www.alexhays.com/loomis/Andrew%20Loomis%20-%20Fun%20WIth%20a%20Pencil.pdf"]this[/URL] is really your go-to. Good luck!
Don't know if this us the best place to ask, but I've got a quick question regarding photoshop. So lately I've been attempting to nail down some settings for my laser cutter and I wanted to try some light relief work etching into wood. Our laser is old, and only supports 8bit bitmap greyscale images. What would be the best way to turn a normal colour image (png/tif/psd file etc) into an 8bit bitmap greyscale image via photoshop? Bear in mind that black pixels will have the full force of the laser on it and pure white pixels will not get engraved at all. If I had a complex image with 10 or so layers, would it be best to change each layer into greyscale/8bit or flatten it first and then greyscale/8bit it.
Made a little fake album cover for my friend. [T]http://u.cubeupload.com/Nastardo/DSC0286softcolor.png[/T] Some logo tries. [T]http://u.cubeupload.com/Nastardo/Nastardosovi.png[/T] [T]http://u.cubeupload.com/Nastardo/1280x1280Grunge.png[/T]
silly thing im in the process of making for a friend [img]http://i.imgur.com/tqCrZls.png[/img] i want to paint in a more painterly style but i suck and dont know how
A painterly style is one of the hardest things I've ever strived for and I feel like I'm getting closer but it is a real challenge. To do it well you need to be able to "indicate" detail without drawing it in. I recommend zooming out your reference so its only a few inches across on your screen and only have your painting surface slightly larger than that - then you can brush in the major colours. I would restart your drawing if you want to go painterly style, and block in large and gradually work down your brush size to build up the detail as you go, stopping when you want. Stay away from anything airbrushy like I see you've used on the skin (also on the skin and in general - don't mix black to build shadow, you should be using blue in most scenarios but it varies) and if you do an initial sketch, it should be covered entirely by the end - not a coloured in line drawing like you have done. The rendering on the fabric in your painting is actually extremely well done. The anatomy is quite off in some places (dat swole neck)
yeah i hate the airbrushyness and try to avoid i always fuck up and it ends up like that. thanks for the tips
sssenpai [IMG]http://img13.deviantart.net/a8af/i/2016/172/b/6/sssenpai_by_jhkris-da743fh.jpg[/IMG] notiss me
[QUOTE=thefreemann;50551711]It was suggested that I study this head some as an intro into proportions of humans and stuff. I want to be able to sculpt characters as an end goal. I would like some critique for my newbie work: [T]http://i.imgur.com/phx4fhT.jpg[/T] [T]http://i.imgur.com/xeY9nlK.jpg[/T][/QUOTE] I've been going back to fundamentals recently, and the one thing I can recommend for learning head anatomy is Loomis' 'Drawing the Head and Hands'. Once you understand the basic proportions, open up [URL="http://www.quickposes.com/gestures/timed"]QuickPoses [/URL]and do a bunch of 30 second heads. They will look like shit at first, and it will be frustrating, and you'll be tempted to polish and shade and beautify your work - resist the temptation. Just slam out heads for like 10-15 minutes a day and after a while you'll see improvement
[IMG]http://puu.sh/pAUB8.jpg[/IMG]
Haven't posted here in a while! Thought I might share a design I did for a Bloodborne creature concept. Also was wondering if anybody was interested in checking out my portfolio site and could help tell me where I really need improving the most. [url]http://omarfr.squarespace.com/[/url] [img]http://i.imgur.com/VKM5u2y.jpg?2[/img]
[QUOTE=dead60;50556018]Don't know if this us the best place to ask, but I've got a quick question regarding photoshop. So lately I've been attempting to nail down some settings for my laser cutter and I wanted to try some light relief work etching into wood. Our laser is old, and only supports 8bit bitmap greyscale images. What would be the best way to turn a normal colour image (png/tif/psd file etc) into an 8bit bitmap greyscale image via photoshop? Bear in mind that black pixels will have the full force of the laser on it and pure white pixels will not get engraved at all. If I had a complex image with 10 or so layers, would it be best to change each layer into greyscale/8bit or flatten it first and then greyscale/8bit it.[/QUOTE] Image > Mode > Greyscale and then tick 8 bit in the same dropdown :)
[QUOTE=omarfr;50565737]Haven't posted here in a while! Thought I might share a design I did for a Bloodborne creature concept. Also was wondering if anybody was interested in checking out my portfolio site and could help tell me where I really need improving the most. [url]http://omarfr.squarespace.com/[/url] [img]http://i.imgur.com/VKM5u2y.jpg?2[/img][/QUOTE] Your work looks good, but I'd suggest diversifying your subject matter. Most of your work is very sci-fi/fantasy oriented, with few pieces based in the real world. Prospective employers will want to know you're capable of designing mundane and everyday people and things, as well as more fantastical fare.
[QUOTE=omarfr;50565737]Haven't posted here in a while! Thought I might share a design I did for a Bloodborne creature concept. Also was wondering if anybody was interested in checking out my portfolio site and could help tell me where I really need improving the most. [url]http://omarfr.squarespace.com/[/url] [img]http://i.imgur.com/VKM5u2y.jpg?2[/img][/QUOTE] As for immediate crit, right off the bat its a little difficult to make out where it says "Entertainment Artist About" on that first image anyway. Also, not too sure that Entertainment artist is a thing? Might be better to go for something more standardized like concept artist. The biggest thing is that I'm not sure that the 3 categories are necessary, since there isn't enough differentiation (visually) between the 3, you might just be better off lumping all character based stuff together and all environment stuff together also. You have a lot of descriptive writing on your work, theres nothing wrong with that really, but its not a great idea, your images ideally should be able to sell themselves as they are. Even so, the writing takes up way too much space on the images and draws attention away from the art. Lastly put your best work first, which by far is your character and creature work, although you do have some nice environment pieces, I dont think they hold up against your character and creature work.
Any of you use paint tool sai? What's the 'must have' brush settings for line art (sketching and non-sketches) and painting?
i wouldn't say there's a "must have" set of settings. i'm a firm believer that you should find what works for you rather than trying to work with someone elses' things
Do any of you guys have any ideas for how to get highly motivated and disciplined in practicing art as someone who's pretty intimidated by risks, sacrifices, and etc? I'm stuck in a root and I have no idea how to get something to click to make me instantly and completely concerned about my future to the point where I actually do something about it.
[QUOTE=TBot Alpha;50567168]Your work looks good, but I'd suggest diversifying your subject matter. Most of your work is very sci-fi/fantasy oriented, with few pieces based in the real world. Prospective employers will want to know you're capable of designing mundane and everyday people and things, as well as more fantastical fare.[/QUOTE] That's funny because I actually just listened to a FenZhu podcast today where he said the same thing. Thanks for the advice dude! [QUOTE=Mr cake fingers;50567215]As for immediate crit, right off the bat its a little difficult to make out where it says "Entertainment Artist About" on that first image anyway. Also, not too sure that Entertainment artist is a thing? Might be better to go for something more standardized like concept artist. The biggest thing is that I'm not sure that the 3 categories are necessary, since there isn't enough differentiation (visually) between the 3, you might just be better off lumping all character based stuff together and all environment stuff together also. You have a lot of descriptive writing on your work, theres nothing wrong with that really, but its not a great idea, your images ideally should be able to sell themselves as they are. Even so, the writing takes up way too much space on the images and draws attention away from the art. Lastly put your best work first, which by far is your character and creature work, although you do have some nice environment pieces, I dont think they hold up against your character and creature work.[/QUOTE] Yeah I was thinking about scrapping the environment stuff all together maybe. Perhaps when ai get better at fully illustrated scenes, I'll put in the illustration page again? For now I suppose I'll lop it off. I definitely want the sketchbook however because after talking to the art director of Hearthstone he said that was the sort of stuff he was more interested in. [QUOTE=Skerion;50569188]Do any of you guys have any ideas for how to get highly motivated and disciplined in practicing art as someone who's pretty intimidated by risks, sacrifices, and etc? I'm stuck in a root and I have no idea how to get something to click to make me instantly and completely concerned about my future to the point where I actually do something about it.[/QUOTE] Well to be honest I think this is a problem that everyone faces. I definitely had my fair share of self doubtand demotivation and still experience it. There really is no easy answer but to just do it. One thing that's helped me improve alot this year is forcing myself to have an allotted time each day and creating a habit out of it. I wake up everyday at 9am and do an hour of figure starting with gesture to warm up and then I'll spend 4 more hours practicing my weakness in fundamentals. This helps ease you in because it doesn't require as much stress coming up with your own designs. Then once a week I'll try and use what I've learned over the course of the week and try and create a piece from my head. If I've worked every day and set out what I wished to do, I'll allow my self a treat. Like ice cream. And let me emphasize something that Feng Zhu says. Watching tutorials DOES NOT count as practice time and you should be allotting 5 hrs of your day to your craft if you truly want to get good.
[IMG]http://puu.sh/pCGLx/2630c966b8.png[/IMG] something vaguely Kandinsky-inspired i've been working on.
lol
Alright here's something i'm tossing out there. Maybe it'll interest someone here, maybe it'll be a fart in the wind. Right now it's 1AM and it makes perfect sense right now so here we go [T]http://cs.trains.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-07-48/4087.TRN_2D00_PP0515_5F00_50web.jpg[/T] [T]http://puu.sh/pCOC7/a349c88f06.jpg[/T] This is a T1. I think it's the prettiest thing on wheels, but some people think it's not so great. It was streamlined by the great Raymond Lowey, who did the Studebaker Avante/Starliner, the Shell, exxon, mastercard, chevron etc logos, the coke bottle, the GG1, S1 and K4 streamline designs, the list is endless. [T]http://puu.sh/pCOUz/ddf1502370.png[/T] [T]http://puu.sh/pCO9V/3d48474c6b.png[/T] And here's what he had to work with. This is my reproduction of the T1 in 3d, and it's absolutely blueprint accurate. Although missing a few things here and there, all the silhouette defining features are there minus the sandbox. So here's what i'm getting at, sometimes i doodle out alternitive streamlining designs to see what could've been. So far Lowey is kicking my ass, but i figured i'd put it up here to see what someone might come up with. I'd love to see what people can come up with to clothe this thing, i'm a [URL="http://puu.sh/pkieJ/ddf5ec170c.jpg"]huge sucker[/URL] for streamliners. If you want to keep it realistic, the runningboards must be attatched to and no wider than the sides of the cylinder castings and the extreme top be within 6 inches of the top of the smoke stack. And all the basic dimensions are in the prototype drawing up there but that's if you want to be a strange pedantic little creature like me. Anyway, i just wanted to see what some people who can actually draw freehandedly could do with an oddball proportioned thing like this. I really don't expect anything to happen but hey why not put it out there and see what happens
^Holy shit how many polys is that? Also, is my big comic any good? [t]http://orig02.deviantart.net/cd84/f/2016/174/5/1/flip_ferrari_s_great_adventure__by_universetwisters-da7cq4i.png[/t]
a quick shit before bed : [IMG]http://orig04.deviantart.net/98f2/f/2016/175/9/e/mustard_gas_by_jhkris-da7ihwp.jpg[/IMG]
I wanted to learn how to draw medieval armour better so I saved a bunch of cool designs. With intent of reconstructing them to learn more about how to design such armour. I made this one just now. Keep in mind this design is not my own, it is drawn by reference.. I'm probably gonna do more of them in order to be able to pull out designs like these from imagination. (ignore the rushed sword) [IMG_thumb]http://i.imgur.com/aVHU3Lb.png[/IMG_thumb]
[QUOTE=Lucasz;50585772]I wanted to learn how to draw medieval armour better so I saved a bunch of cool designs. With intent of reconstructing them to learn more about how to design such armour. I made this one just now. Keep in mind this design is not my own, it is drawn by reference.. I'm probably gonna do more of them in order to be able to pull out designs like these from imagination. (ignore the rushed sword) [IMG_thumb]http://i.imgur.com/aVHU3Lb.png[/IMG_thumb][/QUOTE] Looks nice, keep it up! I think you could benefit from having a low opacity perspective grid to remind you where you should place stuff, just a few lines can make a lot of difference.
[t]http://i.imgur.com/1JjUTqc.jpg[/t] I'd really like to get serious with drawing but I'm not sure if my current skill level justifies the price of one of those Wacom tablets... Any advice?
[QUOTE=Jericho_Rus;50586060]Looks nice, keep it up! I think you could benefit from having a low opacity perspective grid to remind you where you should place stuff, just a few lines can make a lot of difference.[/QUOTE] Thanks! You're not the first one to say that. I really should get to reading this perspective book that I got (Perspective Made Easy by Norling). I've been postponing it for too long now, hah.
making some kind of animation, i think [IMG]http://i.imgur.com/Je8gNzn.png[/IMG]
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