• Creative Work Megathread: Post Your Arts
    5,002 replies, posted
[QUOTE=bodenlan2;47297998]Does anyone know a way to record your face in real life, and then get the motion data from your expressions to apply it to a drawn face on the computer so it animates using the coordinates from the irl footage?[/QUOTE] there's markerless kinect software that can do that. there's also an addon for unity that does that too [media]http://www.youtube.com/watch?v=-cB8vS6rUbY[/media] [media]http://www.youtube.com/watch?v=yNaympgBVpQ[/media]
So I wrote up a short conceptual thing that I'm going to adapt into start of a comic. I haven't written anything in a long time, so I'd really like some constructive criticism on this if anyone with any knowhow would be so kind. A key, a playing card, and a bloodstained tie. I couldn't see a thing when I came to. Crumpled up against the wall, the first thing that hit me after the darkness was the pain. I let out a gasp as I tried to move, and found myself hugging my stomach. The memory of his face came back to me, contorting in anger as a terrible pain had ran through my body, his fist like a brick through my stomach. So much color followed by nothing. I threw up. At least he hadn't snuck in a knife. After putting myself together I began to grope along the wall, it didn't take me long to find the switch. As light filled the room, so did the sight of her body filled my vision. She was strewn across the bathtub, her blood painted up the evergreen walls and shower curtains. And my favorite shirt as well, so it seemed. I reached for the door and stepped out before I could end up puking again, and there greeting me was Mr. Kroft and his clients, or the strewn about corpses that used to be anyhow. His face was blue and around his neck was another man's tie, fashioned into a crude noose. Before I could move the tie broke and Mr. Kroft fell to the the apartment floor with a thud. After a moment of stunned silence, I decided took a closer look at the strange but familiar pattern etched down the silk of the tattered garment. I could've sworn I'd seen it somewhere before. Before I could give any more thought to the tie however, my attention was drawn to the more pressing matter of the police sirens in the distance. 'Old friend, what have you done,' I thought to myself, Joe's face once again resurfaced in my memory. I couldn't be seen here. Conveniently it seemed that Joseph had the same notion and had left the window open on his way out. He had also left something else it seemed. It had nearly blown away with the breeze when I retrieved it from the window sill. A playing card, 'sonno' scrawled across the back in black permanent marker. I quickly pocketed it and climbed out into the cool night air. It was raining outside, the calm bit before it really starts to pour down, lazy thunder rumbling off in the distance. I thought to call Jess for a ride when I was met with an empty pocket instead of my cell phone. Well, not quite empty. Reaching in I felt something cool meet my touch. I pulled it out. A key, an an old apartment key from the look of it, all scratched up and slightly bent to the side from hurried use, as if it had seen a lot of use by someone without a lot of spare time. The sirens brought me back to attention and I made my way down the alley at a full sprint, the only thing on me the bloodstained shirt on my back. That and a key, a playing card, and a bloodstained tie.
[QUOTE=DiscoMelon;47299291] A key, a playing card, and a bloodstained tie. I couldn't see a thing when I came to. Crumpled up against the wall, the first thing that hit me after the darkness was the pain. I let out a gasp as I tried to move, and found myself hugging my stomach. The memory of his face came back to me, contorting in anger as a terrible pain had ran through my body, his fist like a brick through my stomach. So much color followed by nothing. I threw up. At least he hadn't snuck in a knife. After putting [B][U](pulling?)[/U][/B] myself together I began to grope along the wall, it didn't take me long to find the switch. As light filled the room, so did the sight of her body fill my vision. She was strewn across the bathtub, her blood painted up the evergreen walls and shower curtains. And my favorite shirt as well, so it seemed. I reached for the door and stepped out before I could end up puking again, and there greeting me was Mr. Kroft and his clients, or the strewn [B][U](might consider changing this, since you used "strewn" three sentences ago.)[/U][/B] about corpses that used to be anyhow. His face was blue and around his neck was another man's tie, fashioned into a crude noose. Before I could move the tie broke and Mr. Kroft fell to the the apartment floor with a thud. After a moment of stunned silence, I decided [B][U](to)[/U][/B] took a closer look at the strange but familiar pattern etched down the silk of the tattered garment. I could've sworn I'd seen it somewhere before. Before I could give any more thought to the tie however, my attention was drawn to the more pressing matter of the police sirens in the distance. 'Old friend, what have you done,' I thought to myself, Joe's face once again resurfaced in my memory. I couldn't be seen here. Conveniently it seemed that Joseph had the same notion and had left the window open on his way out. He had also left something else it seemed. It had nearly blown away with the breeze when I retrieved it from the window sill. A playing card, 'sonno' scrawled across the back in black permanent marker. I quickly pocketed it and climbed out into the cool night air. It was raining outside, the calm bit before it really starts to pour down, lazy thunder rumbling off in the distance. I thought to call Jess for a ride when I was met with an empty pocket instead of my cell phone. Well, not quite empty. Reaching in I felt something cool meet my touch. I pulled it out. A key; an [B][U](removed second "an", changed to semi-colon)[/U][/B] old apartment key from the look of it, all scratched up and slightly bent to the side from hurried use, as if it had seen a lot of use by someone without a lot of spare time. The sirens brought me back to attention and I made my way down the alley at a full sprint, the only thing on me [B][U](being)[/U][/B] the bloodstained shirt on my back. [B][U](No pants?)[/U][/B] That and a key, a playing card, and a bloodstained tie.[/QUOTE] What exactly are you asking for in terms of critique? You have a fairly good grasp of syntax (barring some odd grammar that I've highlighted,) but I don't know exactly what you're going for. If you're adapting to a comic, you might want to consider adopting a screenplay style format or start learning how to write very visually and less like the character is narrating the action. (Unless of course he is, but that would probably flood your panels with a lot of unnecessary text.) And since you're doing both writing and artwork, it might be even more helpful to switch to more visual writing since you can "highlight" what you want to focus on for each panel and it helps keeps things organized. As well, I would probably ditch the first person perspective since unless we, as the audience, are going to be in his head with thought bubbles or something, we aren't going to be hearing any of that. So I would try and find ways of displaying the same thing visually; it'll make your scenes more interesting and give your character more life. This is just what occurs to me, anyway. I don't know how much you've written already or how much of your story/characters that you know, but once you start to flesh things out later, you'll probably be returning to this with a heap of revisions. It's the joy of writing. Oh, and let me know if something doesn't make sense. I often need critique too :v:
you know what's a huge fucking pain to draw? chain mail you know what i spent my day drawing? chain mail [t]https://41.media.tumblr.com/852c04756ffd66ed8d6ec6333634ddf8/tumblr_nl2botPbSC1r3e2fho1_1280.png[/t]
Technique actually looks pretty good, but I'd love to see you pushing yourself past relying on line for everything else, and move into more painterly territory, as the mail looks much more...''realistic'' than the rest of the drawing, and it looks like you've been doing the same look with your faces and characters for some time now.
Super rough, choppy, and goes off model from time to time. That's what happens when you do straight ahead animation :v: [IMG]http://puu.sh/gwcGJ/e6ed95c70a.gif[/IMG]
[QUOTE=imMonkeyGOD;47303949]Super rough, choppy, and goes off model from time to time. That's what happens when you do straight ahead animation :v: [IMG]http://puu.sh/gwcGJ/e6ed95c70a.gif[/IMG][/QUOTE] the anticipation and rhythm could use some work; the animators survival kit is a really great book for understanding that. you can probably download it somewhere for free if you looked hard enough. if you are new to animation, work on some walk cycles and basic sack-type animations first to get to grips with how motion and movement work first
something a bit different! this is my midterm for fundamentals of perspective [img]http://i.imgur.com/rxPJglV.jpg[/img]
[QUOTE=salmonmarine;47306689]something a bit different! this is my midterm for fundamentals of perspective [img]http://i.imgur.com/rxPJglV.jpg[/img][/QUOTE] I love these kinds of drawings with tiny details in manufactured & mechanical objects.
[QUOTE=salmonmarine;47306689]something a bit different! this is my midterm for fundamentals of perspective [img]http://i.imgur.com/rxPJglV.jpg[/img][/QUOTE] That's some crazy stuff. And the fact that you drew an aerodynamic object in perspective is pretty damn impressive!
[QUOTE=salmonmarine;47306689]something a bit different! this is my midterm for fundamentals of perspective [img]http://i.imgur.com/rxPJglV.jpg[/img][/QUOTE] That's a shitload of work, nice!
be careful with detail like that, if you want to make everything sharp rather than getting more suggestive in recession then it's pretty important that the bell and whistles look correct as well, e.g. that little dish you've done upper right (and the thin pipe below it) is very doodley and cartoonish looking, which hurts everything around it once seen. might seem like nitpicking but it's a big element in terms of the silhouette, so..
Sorry if this is the wrong thread but I have a quick question. I drew something which I was thinking of printing out for my mum but made the mistake of leaving the document at 72ppi. It's a simple lined and shaded sketch so not sure it would upscale well. My default unit settings are for the screen resolution of 72ppi and a print resolution of 300ppi. It's only about 1600 pixels wide, so I have a feeling I am just screwed?
The very first zombie for my webcomic. Referenced after a friend. Originally planned colors for the comic, but it's too much work. I think I should change the text a bit. [thumb]http://i57.tinypic.com/mj8htk.jpg[/thumb]
[QUOTE=Emz;47308831]Sorry if this is the wrong thread but I have a quick question. I drew something which I was thinking of printing out for my mum but made the mistake of leaving the document at 72ppi. It's a simple lined and shaded sketch so not sure it would upscale well. My default unit settings are for the screen resolution of 72ppi and a print resolution of 300ppi. It's only about 1600 pixels wide, so I have a feeling I am just screwed?[/QUOTE] Depends how detailed it is, if it's simple shading with only a few varieties of colour values then it sohuldn't take too much effort to fix everything. If it's intricate though, yeah you're pretty fucked unless you get something like Alien Skin Blowup or whatever it's called.
necromancer. more shading practice. [IMG]http://40.media.tumblr.com/e348ad1b2b9a5ed47f65d03472e04bd1/tumblr_nktrsvjfCH1rzx4geo1_1280.png[/IMG] edit: y pageking y
[QUOTE=Emz;47308831]Sorry if this is the wrong thread but I have a quick question. I drew something which I was thinking of printing out for my mum but made the mistake of leaving the document at 72ppi. It's a simple lined and shaded sketch so not sure it would upscale well. My default unit settings are for the screen resolution of 72ppi and a print resolution of 300ppi. It's only about 1600 pixels wide, so I have a feeling I am just screwed?[/QUOTE] How large of a print do you want? You could just leave it as is and print at 300 dpi, you could get a 5 1/3 inch wide print off a 1600 px wide image at 300 dpi.
[QUOTE=Skwee;47311039]How large of a print do you want? You could just leave it as is and print at 300 dpi, you could get a 5 1/3 inch wide print off a 1600 px wide image at 300 dpi.[/QUOTE] I know with a 12mp photo you can just about get away with an A3 print if you want to push it. There's no real need to print at 300dpi unless you [I]really[/I] want the crispness and quality.
[img]http://u.cubeupload.com/aura/KMszWp.png[/img] [img]http://u.cubeupload.com/aura/CgEgC5.png[/img] [img]http://u.cubeupload.com/aura/JgEAiI.png[/img] [img]http://u.cubeupload.com/aura/CSoyH9.png[/img] worked on a couple of the silhouettes. dont mind my awful signature thoughts appreciated as always
Although the last one is the least interesting one, it's also the one that just fits him so fucking perfectly. I just look at it and I immediately connect it to Wraith King. The candle sword is really neat as well, the wick is a bit of an odd detail though IMO, it just doesn't seem to belong. Shorten it maybe? I think the main problem is that it's so huge and bends like a hook, maybe just going for a short stump that sticks right up works better? Really digging the melted wax look though. Feels like the hilt is hiding though, it just merges with the blade instead of making the clear distinction of what is a hilt and what is the blade, just make it a bit wider or something maybe? Axe is maybe too golden, not enough spirit-green? Maybe just that it lacks glow? Feels like the axe and the cracks are two different components, you know, like it's just drawn over. The Scythe axe looks really good, the green glow compliments the gold and red perfectly, can't personally imagine him wielding it though, but it looks good.
I disagree - for me a wraith is cold, calculating, vicious. Nimble. Ominous. The last design is too bulky to evoke that
[t]http://fc06.deviantart.net/fs70/i/2015/016/0/9/drezdin_haydee_by_saxopi-d8e3ua0.png[/t] I need to give my friend advice on his art but I forgot the terminology for most of the art shit since its been a few years. List everything wrong with this if you will.
painting to black but that's the least of his concerns to be honest.
[QUOTE=lintz;47312254]painting to black but that's the least of his concerns to be honest.[/QUOTE] I want to be brutally honest with him. I must know EVERYTHING
[QUOTE=literal;47257700][IMG]http://i.imgur.com/6S3iT6W.png[/IMG] New here! Trying out some different styles atm, this one is very cut-out like. It's a study from here: [url]http://portrait-of-beauty.tumblr.com/[/url][/QUOTE] I have a project coming up this semester just like that. Not sure it will be a color aide paper collage or a photoshop job, but I know it will be pretty involving. You didn't happen to do that for a color theory class, did you? Granted, it is in greyscale/black & white, but the way you applied changes in value is the same. Nice work btw!
[QUOTE=Mysterious Mr.E;47312360]I want to be brutally honest with him. I must know EVERYTHING[/QUOTE] It's very muddy, he should try this: [QUOTE=Detlef;47198434]Your work looks to have a lot of the the same techniques as maloof, a lot of your colors are muddy. Now speaking to anyone interested: I made two spheres, one where I picked fresh colors and used full opacity with pressure sensitivity, and one where I used 50% opacity and picked most of the colors within the sphere from dark to light. No matter what I did on the right sphere, my colors became muddy, dull and inbred. the vibrancy was lost. [IMG]http://i.imgur.com/NUd9Pm6.png[/IMG] another tip, do not use black (or nearly gray black) as your base for shadows, then pick from there to paint gradient shadows elsewhere, that's like a recipe for muddy gray work. I see this in almost every painting here, so try to avoid it if you guys can, pick your colors too often than too few, and don't inbreed the colors you picked. the cast shadow in the pic is going the wrong way, just ignore it it's just there to ground the spheres.[/QUOTE] His style isn't very consistent (compare the arms' lengths, the heights of the eyes, the symmetry of the faces and the widths of the necks for example), he should practice drawing more realistic people to fix this. The right guy's tie seems short.
[QUOTE=Mysterious Mr.E;47312360]I want to be brutally honest with him. I must know EVERYTHING[/QUOTE] i'm just waiting for mako to come in
[QUOTE=Skwee;47311039]How large of a print do you want? You could just leave it as is and print at 300 dpi, you could get a 5 1/3 inch wide print off a 1600 px wide image at 300 dpi.[/QUOTE] It was only going to be like a 6x4 at most in size, but 5 inches doesn't seem too bad either. I'm use to printing photos, which for me is a bit simpler as I've done it a fair bit. Thanks for the replies guys.
[QUOTE=Mysterious Mr.E;47312150][t]http://fc06.deviantart.net/fs70/i/2015/016/0/9/drezdin_haydee_by_saxopi-d8e3ua0.png[/t] I need to give my friend advice on his art but I forgot the terminology for most of the art shit since its been a few years. List everything wrong with this if you will.[/QUOTE] please ask him to separate their chins from their necks thank you
[QUOTE=Bobie;47311949][img]http://u.cubeupload.com/aura/KMszWp.png[/img] [img]http://u.cubeupload.com/aura/CgEgC5.png[/img] worked on a couple of the silhouettes. dont mind my awful signature thoughts appreciated as always[/QUOTE] I would love an Axe as WK and I really like the idea of a candle sword. It could even have a crit effect of cutting a swath of green flame.
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