[QUOTE=Rhenae;47423798]Its been quite a while since I used the place, make yourself a sketch thread that is usuappy the best way to go starting out. Post your work as you study some basics and build from there[/QUOTE]
I'll try, I honestly have only been doing exercises. As I said, only been drawing for a month or less.
So i felt like painting some wierd stuff.
[URL="http://orig11.deviantart.net/f833/f/2015/089/7/8/mummy_no_text_by_skoparov-d8nrjmo.jpg"][IMG]https://40.media.tumblr.com/f03df857580b0697d7e4174520b542b1/tumblr_nlxrw9wv8U1rttuq5o1_r1_540.jpg[/IMG]
[/URL]
[QUOTE=limbert;47421577]me and my buds like to make short films
i'm usually the director and cinematographer
[/QUOTE]
These are really well done. you use what you've got available to you to great effect.
[img]http://i.imgur.com/5BHwonU.png[/img]
[QUOTE=hobothehero;47426248]These are really well done. you use what you've got available to you to great effect.[/QUOTE]
thank you!
i've been planning on doing film contests and stuff like that
stuff is a time-eater though
heres Ciris, #8 of the atronachs
im trying to recreate the same feeling of macabre and isolation like in the paintings of Nicola Samori, love his stuff
[thumb]http://pre05.deviantart.net/3b3f/th/pre/i/2015/089/f/8/ciris_by_kerimakyuz-d8nr9e9.jpg[/thumb] <click
try Beksinski xeph you'd prob like him
[QUOTE=MakoSkyDub;47429105]try Beksinski xeph you'd prob like him[/QUOTE]
yea he's great, reminds me of Peter Mohrbacher too
For a while I've been doing a lot of outlining and world-building for a setting I'm writing a bunch of short stories for. One day it may grow to an actual novel series, but for now I feel that's beyond my capabilities as a hobbyist writer. I did really want to try my hand at making a map.
[t]http://i.imgur.com/AxWht4T.jpg[/t]
It's not done yet. It needs icon work, names and detailing regarding mountains and valleys.
that's a very pangaea-esque continent. is that one continent for all the civilisations of the planet or are there other continents further out to sea.
what is the geological nature of the planet that allows the continent to stay together like that?
i'm guessing that's not a representative of forest-desert-tundra etc areas but rather a border map, since otherwise you have deserts at either poles, which makes no sense.
I like maps.
[QUOTE=SweetSwifter;47429731] detailing regarding [...] and valleys.[/QUOTE]
yeah a lot of those look like they were generated using the cloud filter in photoshop. Unless those are rivers? Well whatever those things that are very visible within the green area are they look like photoshop cloud filter to me for some reason.
Well I like the color palette as well as the shorelines, and the overall shape looks good. Just those valleys or rivers or whatever they are look like filters. Just saying because you might not want it to look that way to people who know what that looks like.
[QUOTE=lintz;47429755]that's a very pangaea-esque continent. is that one continent for all the civilisations of the planet or are there other continents further out to sea.
what is the geological nature of the planet that allows the continent to stay together like that?
i'm guessing that's not a representative of forest-desert-tundra etc areas but rather a border map, since otherwise you have deserts at either poles, which makes no sense.[/QUOTE]
To give it scale, the red section is about as large as France. The entire continent is around 3800 km wide. The way it stays together is actually part of the setting. It has to do with the age of the world. Currently, the landmass shown is the only one that exists on the planet.
The colors are indeed borders between regions, and not representing land type.
[QUOTE=Skwee;47430259]yeah a lot of those look like they were generated using the cloud filter in photoshop. Unless those are rivers? Well whatever those things that are very visible within the green area are they look like photoshop cloud filter to me for some reason.
Well I like the color palette as well as the shorelines, and the overall shape looks good. Just those valleys or rivers or whatever they are look like filters. Just saying because you might not want it to look that way to people who know what that looks like.[/QUOTE]
The landmass was assembled out of mixed pieces. Some are traced from existing coastlines, others were generated. I combined the pieces and hand-drew the rivers and some of the lakes. It needs refinement here and there. Some of the lines ended up looking too artificial.
Thanks for the feedback.
A bunch of concepts i created
[IMG]http://www.dropbox.com/s/f9usgwnw42xqpc8/Photo%20on%203-18-15%20at%2010.53%20PM.jpg?dl=0[/IMG]
[IMG]http://www.dropbox.com/s/nmwy8c5p7btbtw0/Photo%20on%203-18-15%20at%2010.33%20PM.jpg?dl=0[/IMG]
[IMG]http://www.dropbox.com/s/jhthqkxg43fifca/Photo%20on%203-18-15%20at%2010.50%20PM.jpg?dl=0[/IMG]
[QUOTE=Deathtrooper2;47430830]A bunch of concepts i created
[IMG]http://www.dropbox.com/s/f9usgwnw42xqpc8/Photo%20on%203-18-15%20at%2010.53%20PM.jpg?dl=0[/IMG]
[IMG]http://www.dropbox.com/s/nmwy8c5p7btbtw0/Photo%20on%203-18-15%20at%2010.33%20PM.jpg?dl=0[/IMG]
[IMG]http://www.dropbox.com/s/jhthqkxg43fifca/Photo%20on%203-18-15%20at%2010.50%20PM.jpg?dl=0[/IMG][/QUOTE]
May be a bad idea to hotlink from Dropbox directly. I'd suggest using another image host (e.g Imgur).
Either way, they 'aint loading for me.
Those look pretty sweet. The silhouettes of those space-ships feel nicely balanced. I'd suggest for next time, laying the notebook down and taking a picture from straight above to avoid motion-blur and perspective distortion.
[QUOTE=SweetSwifter;47430975]Those look pretty sweet. The silhouettes of those space-ships feel nicely balanced. I'd suggest for next time, laying the notebook down and taking a picture from straight above to avoid motion-blur and perspective distortion.[/QUOTE]
Thanks, i plan on trying to take Industrial Design once I'm done with high school, its kinda bullshit since i have to go through general education, which will not help me in anyway of doing Industrial design.
[QUOTE=Deathtrooper2;47430830]A bunch of concepts i created[/QUOTE]
id suggest buying a scanner or using one near you because honestly those pics are too blurry and low quality to see a lot of the finer details.
[QUOTE=Bobie;47431098]id suggest buying a scanner or using one near you because honestly those pics are too blurry and low quality to see anything. (im looking at them through the dropbox link to anyone wondering)[/QUOTE]
There's an app called TinyScan, pretty useful.
Already posted this somewhere else but I thought you guys would get a kick out of it too.
[img]https://dl.dropboxusercontent.com/u/55034583/TheDumbAwardBanner.gif[/img]
[img]https://38.media.tumblr.com/8fdd8b417f17bb8a6e6a42944962d6c9/tumblr_nm5j2seE7g1sosrgro1_540.gif[/img]
tried a style out
I think if some things are outlined, everything else should be or vice versa, just to make it more consistent. Right now it seems like you've put two styles together. Otherwise it looks pleasant and has a nice atmosphere.
That doesn't really apply to animation, i.e. in animated film backgrounds will be paintings with cell shaded characters moving over them and there's no style issues.. obv you can still make elements clash style wiseif you do it wrong but nothing in anax's gif looks out of place to me
Some alarmingly similar looking materials spheres I've been working on. Shadows coming soon
[img]http://i.imgur.com/Ezko5hR.png[/img]
[sp]Metal, Painted black metal, Smudgy glass, Old coarse rubber,spacesuit[/sp]
[QUOTE=MakoSkyDub;47441408]That doesn't really apply to animation, i.e. in animated film backgrounds will be paintings with cell shaded characters moving over them and there's no style issues.. obv you can still make elements clash style wiseif you do it wrong but nothing in anax's gif looks out of place to me[/QUOTE]
You saying that reminded me of old cartoons. Obviously everything was hand drawn so you could see the things in the background that were going to move because they kind of popped out as they were rendered differently.
e.g. [url]https://www.youtube.com/watch?v=X5x5gatD-Ek[/url]
the crib at 0:37, the record arm at 1:41, the rolling blind at 2:10
It's kind of unrelated to what you said but I always thought it was cool.
nah that's related. you always knew what was going to happen in cartoon cuz you knew what prop was going to move haha
I love 2d art and animation, I just can't appreciate any 3d stuff, which is real sad cuz the art behind it is still brilliant but the delivery has no beauty
also if you're unaware of this: [url]http://www.cupheadgame.com/[/url] it's gonna be gorgeous
I can buy a cintiq 21 ux for 500 euros, never been used, should I get it? It's quite old ofcourse but is it still good?
I want to point out that I agree with Chesty that mixing styles is not a problem at all. I would however like to add that it's how you do it that matters.
Why the cartoons work for example is that everything that isn't moving is all drawn in one style and everything that does move is drawn in another. You don't see something that won't be animated in the same style and vica versa. (and if you do, they tend to be animated differently as well)
The background has it's style and the animated parts has a different style. In the animation here however you have a background that has both styles at the same time. If the bush didn't have outlines (and maybe the grass straws were moving more visibly, or rendered differently to blend with the style of the background) then it wouldn't have a clear clash of styles.
The moving parts and the still parts are [I]usually[/I] stylized in such different ways that you can clearly distinguish the two. It would probably also help to have the colours of the flowers and bush fit the others colours better as well, they are a bit too vivid and saturated which doesn't help.
If nothing else I think it's something handy to think about when making scenes, it's obviously not a rule at all. It makes everything clearer for the viewers, it's easier to distinguish the important parts from the unimportant parts and it adds it's own little charm. I always loved looking for the drawn parts of the backgrounds in old cartoons, waiting for something to happen with it and speculating on what.
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