• Creative Work Megathread: Post Your Arts
    5,002 replies, posted
[QUOTE=Gar;47454353]My point was; building a strong foundation is important to your learning more advanced stuff and you haven't exactly done that yet. For instance, the subject you drew has a large number of inconsistencies with your reference. Even though that's not the goal of your study, the way your lighting effects your subject would still be incorrect because it's built on top of things that are incorrect. Sometimes it's fun to mess around though and I don't mean to knock your effort completely. I mean, you're doing more than me. But you shouldn't jump past a lot of basic stuff that you have yet to master.[/QUOTE] What are the basic things I have to master? The answer is always different with everyone.
[QUOTE=Daniel Smith;47454378]What are the basic things I have to master? The answer is always different with everyone.[/QUOTE] Well, there's not just one basic and this would be a [I]great[/I] time for someone qualified to jump in. I only took gesture drawing for a year so all I can really say is that your figure is pretty off in a lot of areas. I would've studied the reference a bit more.
i painted a thing [IMG]https://40.media.tumblr.com/07f3ef4b272d92e30fd4bde9b4b76163/tumblr_nm8bbapnYy1u5c47mo1_1280.png[/IMG] i know about the stupid pauldron and the face feels kinda off but i don't even know since i've painted this for a while, so throw your shit at me
[QUOTE=Gar;47454441]Well, there's not just one basic and this would be a [I]great[/I] time for someone qualified to jump in. I only took gesture drawing for a year so all I can really say is that your figure is pretty off in a lot of areas. I would've studied the reference a bit more.[/QUOTE] I don't notice anything wrong but that is probably because I can't draw
[QUOTE=Jericho_Rus;47454447]i painted a thing i know about the stupid pauldron and the face feels kinda off but i don't even know since i've painted this for a while, so throw your shit at me[/QUOTE] The problem might be with the eyebrow covered by the fringe, it looks recessed compared to the other. Also the (very long) eyebrow hairs on the right side are missing
[QUOTE=masterbateman;47454494]Might be inane but I don't see where the other (very long) eyebrow is going[/QUOTE] yeah that's also my main gripe with how sylvanas looks like in heroes of the storm since that was what i based my piece off this is what she looks like in-game [t]http://hydra-media.cursecdn.com/heroesofthestorm.gamepedia.com/5/5a/Sylvanas_Ranger-General_1.jpg[/t]
[QUOTE=Daniel Smith;47454450]I don't notice anything wrong but that is probably because I can't draw[/QUOTE] Seriously just re-read the advice you've been given before countless times. Start from scratch. If you can't draw a referenced person right, then go back to drawing shapes. When you can draw nice shapes, learn anatomy, lighting, etc. Going back through the CWTDDATs, you'll find more than enough advice that is perfect for you. Or ctrl+paint, or a book. But coming here and whining about getting crit because you haven't learned the basics isn't going to get you anywhere.
also poopy cellphone pic of poopy wip sketch [img]http://i.imgur.com/7niOi19.jpg?2[/img] this one started as a simple face study but I got carried away
[QUOTE=kirederf7;47451475]Started on a new flyer for shuttle again wip, still needs some work but I like where it's going. Any thoughts? [IMG]https://dl.dropboxusercontent.com/u/49828537/Art/paints/030415shuttlewip2.png[/IMG][/QUOTE] I love the colors you use so much. [editline]3rd April 2015[/editline] Has anyone linked this yet? [url]http://www.reddit.com/r/ArtFundamentals[/url] I'm not too far into it yet but it's been pretty cool so far.
[QUOTE=Daniel Smith;47454378]What are the basic things I have to master? The answer is always different with everyone.[/QUOTE] I think that the main problem is that you're impatient. I get that you're proud of your improvement and that you're eager to improve even more, but by moving too fast you're skipping important steps along the way. The figure in your lighting practice differs from the ref in a lot of places, and if you look at it carefully and compare I think you'll be able to see it too. Look at where his left shoulder is in relation to the hat for example. Before coloring and shading you need to get the basic form right, and this is where you're impatient. Don't start coloring until the lineart is as good as it can be. Take your time and compare with the ref, look at angles and details and make sure it all looks right. Don't rush. I guess that's my main point. I think that's also why some people get annoyed when you post, because you've gotten a lot of good advice but you're skipping steps which makes it feel like you're not even listening in the first place.
[QUOTE=Anax;47453301]Color choices are pleasant. Decent composition and pretty neat landscape design. The grass below the ship is probably the weakest part of the piece IMO. I don't think it is, but it resembles that photoshop default grass brush a little bit the way it's rendered. The ship is a bit asymmetrical in shape and edges of the ship's shadow are too soft for how close it is to the ground. here's some spells [img]https://31.media.tumblr.com/d04d602fe2e15a2222efff6e74800d32/tumblr_nm5yzkQBY31sosrgro1_540.gif[/img][/QUOTE] Thanks man, I really need to fix that grass :v: it bothers me too but I needed a placeholder to get my idea across. About the shadow of the ships shadow, I did it like that because the light shining onto the ship is pretty gloomy, any tips on how to improve it or just sharpen it a bit? Thanks for the crit! Also the ship is an actual 3d model I did so the perspective should be alright, it has a weird shape though.
[QUOTE=Jericho_Rus;47454447]i painted a thing [IMG]https://40.media.tumblr.com/07f3ef4b272d92e30fd4bde9b4b76163/tumblr_nm8bbapnYy1u5c47mo1_1280.png[/IMG] i know about the stupid pauldron and the face feels kinda off but i don't even know since i've painted this for a while, so throw your shit at me[/QUOTE] lookin good! just watch out for those proportions and the foreshortening on the eyebrow. her head is a bit high up and the neck seems invisible too
[QUOTE=salmonmarine;47410965][img]http://i.imgur.com/ud1J4kJ.png[/img] !!![/QUOTE] You could use dark gradients to give it a sense of ambient lighting, it will make it look better. Like on all the walls and the hull, a very subtle dark gradient towards the bottom.
ciao _Axel, Gar, dnqboy, Dirtie also everyone else, serious post comin' up don't spend time giving daniel smith advice He has been given that exact same advice before, I guarantee it it's a fixed loop the worst thing isn't even that he doesn't listen and just makes the same fuss each visit, it's that every time he gets a tonne of replies from loads of people in here either trying to help him generally or give him specific crit or help him understand the retarded broken record situation or even temper his views on me or other people giving him other advice. there's seriously nobody else who gets so many useful replies going their way each and every time they post, and that's a par for all the other contributors who don't throw tantrums and never get that kind of attention. of course it's frustrating reading what he says when the answer is always starkly obvious and seems like just one more helpful post will set him going the right way, but that is not the case! let's learn from the other thousand times this exact scenario has occurred, and just give your help to someone else who deserves it cheers
[QUOTE=Gar;47454261]I for one love the fact that "Mako is a jerk" is a frequent topic in this thread. He's just not very tolerant of people who don't take the time to build their skills and get really good at basic stuff before moving onto more advanced stuff, in this case lighting. (Or more accurately, building lighting from scratch.) That's my lurking understanding of it anyway.[/QUOTE] The way I see it is my time is limited as is everybody else's. Sometimes you make something just because you feel like it and maybe it will turn out stupid like that retarded moose I did yesterday. But if your intention is to improve then surely you want to do that in the most effective way and put thought into what you're doing, why you're doing it and why you're doing it the way you are. I'm not some pro artist but the concept is applicable to everything. Analysing your process is priority #1 unless you want to be ineffective with your time. [editline]4th April 2015[/editline] [QUOTE=Daniel Smith;47453586][IMG]http://orig08.deviantart.net/70c0/f/2015/093/9/9/guy_sitting_by_danielsmith300-d8oaung.png[/IMG] Messing around with adding non-existent lighting to references[/QUOTE] [img]https://i.imgur.com/rTvooAI.png[/img]
just started brainstorming some logos for a reforestation game [t]http://i.imgur.com/Ah04ird.jpg[/t] but then again, I'm very poor at post-processing [t]http://i.imgur.com/ostnkta.jpg[/t]
[QUOTE=Chippy1339;47455676]just started brainstorming some logos for a reforestation game [t]http://i.imgur.com/Ah04ird.jpg[/t] but then again, I'm very poor at post-processing [t]http://i.imgur.com/ostnkta.jpg[/t][/QUOTE] Shouldn't a logo, in general, be pretty simple and cleanly readable? I had to zoom in just to see what they were exactly, and they're quite complex with all the little details
[QUOTE=Bynine;47456177]Shouldn't a logo, in general, be pretty simple and cleanly readable? I had to zoom in just to see what they were exactly, and they're quite complex with all the little details[/QUOTE] Building on this, I really like the half dead tree idea, but for a logo you'll want to simplify it down and make it something that will fit nicely in with the title of the game, either behind or beside it. You could totally still keep the more detailed one for a load/title screen image or something like that(because personally I really kike repeating simplified things in a more detailed form for stuff like that) but its just not quite right for logo work
Posted this on the FB page, but that doesn't seem particularly active these days: [URL="http://fakecoin.tumblr.com/post/115436917220/pass-the-torch"][img]https://36.media.tumblr.com/0bf34438277707ce0a26b42a5237894e/tumblr_nm9cepoQHi1qd5eico1_540.png[/img][/URL] [editline]4th April 2015[/editline] Also, I've got a bunch of drawings that I'm looking to sell soon. Here's a small sampling of what I've got: [img]http://i.imgur.com/p30lqrp.jpg[/img]
Just curious if you're reading a book on art (in this case Color and Light by James Gurney), would it be good practice to recreate or do studies of some of the images as you go along? or would that be a waste of time?
As long as it helps you understand the material, I don't see how it could be a waste of time
Somebody on the FB group asked for a progress vid on that last piece, so I threw one together [img]http://i.imgur.com/WXLi02J.gif[/img]
Yeah that was me :v:
I tried acrylic paint for the first time today. I've used pencil / digital pretty much exclusively since I started drawing / painting so it was a challenge. So much time mixing paint, jesus. [img]http://orig08.deviantart.net/f0f8/f/2015/095/c/2/first_time_acrylic_by_jallenthenovice-d8oitxx.jpg[/img]
Photoshop CS6 has become unbearably slow lately, with me having to restart it over and over as a temporary solution. Plus, the color picker plugin I was using would jump around to different colors that I didn't pick. I've had CS3 but it seemed like CS6 had more to offer, but then again I don't use most of its functionality. Looks like I'm making the switch Time to remap all of my shortcuts, again .-. [QUOTE=Jallen;47462645]I tried acrylic paint for the first time today. I've used pencil / digital pretty much exclusively since I started drawing / painting so it was a challenge. So much time mixing paint, jesus. [/QUOTE] I actually just did the same the other day. I found it kinda interesting how some things that I learned from digital stuff translated over (whereas other things were totally different)
[QUOTE=dnqboy;47463104]I actually just did the same the other day. I found it kinda interesting how some things that I learned from digital stuff translated over (whereas other things were totally different)[/QUOTE] Yeah, it felt mostly the same as digital. In terms of the actual painting, it being wet and how that forced me to work on different sections depending on what was drying was probably the only real difference, but then there was the mixing, which was a whole other ball game. I spent probably half the time mixing paint where in digital I can just pick any colour I want instantly, and I had trouble independently controlling saturation and value and hue - specifically my black seemed to actually have a slightly bluish tinge which meant I ended up mixing in some brown to it with the white to try and take it to a grey, but then you can't just mix a grey of the same value as the colour you want to desaturate and throw the 2 together because you lower the value when you put them together. The mixing was by far the biggest challenge.
Did this while listening to Dracula on audiobook (and playing Bloodborne) [IMG]http://img01.deviantart.net/cb9e/i/2015/095/1/9/enter_freely_and_of_your_own_will__by_imtth-d8olm7t.png[/IMG]
[img_thumb]http://i.imgur.com/OijsdHj.jpg[/img_thumb]
Something I've been working on for a couple hours: [t]http://orig08.deviantart.net/99c9/f/2015/096/7/d/b26_colossus_by_frankcrumpets-d8opz8u.png[/t]
You should add some light values, it would look a lot nicer
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