a few pages from my comic
[t]http://41.media.tumblr.com/08a58398227fe0b4fdb67001920d5992/tumblr_nqggrbh1cq1sj8x3no1_1280.png[/t][t]http://40.media.tumblr.com/697b54ef257fdc4a0e7a71b719827d49/tumblr_nqghzxfU6y1sj8x3no1_1280.png[/t]
[t]http://40.media.tumblr.com/3e8801282f2ed0e80b25ef8a4d92e5be/tumblr_nqig4p7d251sj8x3no1_1280.png[/t]
[img]http://i.imgur.com/3rUi4oL.png[/img]
[thumb]http://puu.sh/jpc6J/d23acdd6df.png[/thumb]
Wow
[QUOTE=CodeMaster;48372694][thumb]http://puu.sh/jpc6J/d23acdd6df.png[/thumb][/QUOTE]
I used to have a ton of dreams where it would look exactly like that.
[QUOTE=salmonmarine;48370183]Looks like you let the boundaries of your canvas dictate the pose and anatomy of your figure - next time make a light sketch of the ideal pose before you commit, so you can nip problems like that in the bud.
Also check your foreshortening on his left arm - it looks like his forearm just doesn't exist. Also as a general rule, try to avoid having limbs taper to points at the knees and elbows - real forms overlap and stagger each other slightly. That said, keep studying anatomy and doing what you're doing and have fun with it![/QUOTE]
Thanks alot for the tips, I'll try to study a bit more before posting. My main problems right now is working with angles in relation to proportions and detailing the picture. I also have an incredible difficulty with coloring in general. I check tutorials daily and practice but I can't seem to grasp it.
[video=youtube;nunpZWbvDdI]https://www.youtube.com/watch?v=nunpZWbvDdI[/video]
[t]http://i.imgur.com/YOcq50j.png[/t]
I'm starting my first full-length animation project. A lot of design elements will probably be lifted from tf2 and possibly fallout but I'm hoping that I've refined it enough so that it'll look like my own thing. It's supposed to look like something out of the 50s/60s and if I like it enough I'm going to make an entire series out of it. For now this is probably all I'll show you guys, aside from a few bits and pieces when I start getting into the real animation.
[editline]5th August 2015[/editline]
and by a lot of design elements i actually mean not that many, aside from that title screen.
So this little design I'm working on when I have the time (not often ha) is giving me grief. The brief was super tight and referenced an 'African god' called Shango. I didn't want to do a pan-African thing, because I feel that it's probably pretty disrespectful given how many thousands of diverse religions and cultures are spread across the continent. So I did some digging, found the root area that the God is from and got some refs. The issue is there is like hardly any decent stuff about this area (and I didn't have the hours upon hours required to do in-depth research), so I had limited refs:
[IMG]https://dl.dropboxusercontent.com/u/83454840/Quick%20Web%20Share/CAORG%20Shango%20Refs.jpg[/IMG]
And now I'm struggling to come up with anything imaginative costume-wise. If it was a fantasy character I feel like I could add all sorts of tassels and chains and jewellery and whatnot to add visual interest and emphasise certain moods or ideas, but in trying to keep it 'authentic' and not wanting to cross any cultural boundaries (some cultures disallowing certain adornments, etc), I'm feeling hamstrung. I'm not sure whether this is a good thing that and that it's okay to make a relatively plain design (I imagine some clients do just want concept art of a basic-assed Shaun from Shaun of the Dead) or whether I should be broadening my brief a bit.
[IMG]https://dl.dropboxusercontent.com/u/83454840/Quick%20Web%20Share/CAORG%20Shango%20Refine2.jpg[/IMG]
[QUOTE=D0C H.;48368344][IMG_thumb]http://i.imgur.com/eehQZjU.jpg[/IMG_thumb]
My first water color in ages.
A piece representing the way I feel battling through my wife's depression.[/QUOTE]
[url=https://dl.dropboxusercontent.com/u/32719274/spaceutux.jpg][img]https://dl.dropboxusercontent.com/u/32719274/spacetux.jpg[/img][/url]
You reminded me of a thing i started.
I found this under pile of trash in my room. Its stained, I dont know how to render shit or how to shade shit. Anyone got any useful hints or clues on how to render metal with an inkpen?
[QUOTE=Maloof?;48378938]The issue is there is like hardly any decent stuff about this area (and I didn't have the hours upon hours required to do in-depth research), so I had limited refs:
[IMG]https://dl.dropboxusercontent.com/u/83454840/Quick%20Web%20Share/CAORG%20Shango%20Refs.jpg[/IMG]
And now I'm struggling to come up with anything imaginative costume-wise.[/QUOTE]
I don't get why you'd have any problem coming up with an exciting costume based on those refs, there's plenty of interesting designs there
It's hard to articulate. I came up with [URL="https://dl.dropboxusercontent.com/u/83454840/Quick%20Web%20Share/CAORG%20Shango%20Thumbs.jpg"]those thumbs[/URL] which mixed and matched different aspects of the refs in interesting ways, but now I've settled on a thumb to move forwards with and I feel kind of fenced in. I feel like I need to come up with a variety of variations of the clothing before I can push forwards and finalise it, but I'm struggling because I feel like I have to keep the shape of the silhouette (which works well once the really dynamic shape of the 'skirt' of drums is in there) and also stay true to the traditional clothing. I've gone for relatively skintight clothing to emphasise the broad shoulders of a warrior/drummer, while all the figures in the refs wearing traditional clothing have very loose and flowing costumes, and I'm not sure whether that's ethically 'correct' or not, or whether I need to step back to the silhouette phase and redo.
[IMG]http://puu.sh/jrFTS.jpg[/IMG]
Following a tutorial by Feng zhu, basically, trying to get the techniques down.
Gonna try some surreal water colors of my radio show. Wish me luck. I'm not a painter.
Hey, I need some advice from you guys.
There was a college called UTD that I was planning on going to due to its ATEC program, which is an Arts and Technology program that involves classes for animation and such, but after reading some reviews about how there's only tutor assistants who don't have experience in the art/technology having you watch video tutorials online and etc and not many professors with actual experience to the industry, I was less inclined to wanting to get into the program. Of course, people say that whatever effort you put into college is what you'll get out of it, but I feel that I can work on my own portfolio and get the same amount of effort done at home without getting into debt from college considering there are various resources like those books by Andrew Loomis and the fact that I can practice doing art and getting feedback online. This was kinda what my dad suggested.
But the problem is that I kinda feel that I still need some kind of job, and besides anything related to art, because from the looks of it, getting into the artistic industry sounds extremely challenging and risky. The other problem is that I'm not sure what other degree I feel I should be majoring in for college, because as of right now, making art seems to be the only kind of career I'm interested in getting into regardless of how much of a novice I am in comparison to other great artists and how unmotivated I tend to be (I mean, it looks like I have a little bit of skill, but it doesn't seem like that skill is nearly enough, and I still need to properly learn the fundamentals).
I really want to do this right, and I don't want to end up screwing myself over. What do you think I should do about it?
some small animations.
[img]https://33.media.tumblr.com/a05983350fbb5eb6c1c18f6737d26583/tumblr_nsowi5Ikrw1sosrgro1_540.gif[/img]
[img]https://33.media.tumblr.com/d377de5ae002cc5e1318e5816dfa1c5b/tumblr_nsnlozeeOq1sosrgro1_540.gif[/img]
Finally got some time to sit down and paint a piece about my radio show "The Earth Collective"
The dots you see in the distance is the entirety of human existence. At least what's left. Damned to forever travel the planet to stay in the sun to escape the dark.
[img]http://i.imgur.com/pcMSocF.jpg[/Img]
[QUOTE=Skerion;48392594]Hey, I need some advice from you guys.
There was a college called UTD that I was planning on going to due to its ATEC program, which is an Arts and Technology program that involves classes for animation and such, but after reading some reviews about how there's only tutor assistants who don't have experience in the art/technology having you watch video tutorials online and etc and not many professors with actual experience to the industry, I was less inclined to wanting to get into the program. Of course, people say that whatever effort you put into college is what you'll get out of it, but I feel that I can work on my own portfolio and get the same amount of effort done at home without getting into debt from college considering there are various resources like those books by Andrew Loomis and the fact that I can practice doing art and getting feedback online. This was kinda what my dad suggested.
But the problem is that I kinda feel that I still need some kind of job, and besides anything related to art, because from the looks of it, getting into the artistic industry sounds extremely challenging and risky. The other problem is that I'm not sure what other degree I feel I should be majoring in for college, because as of right now, making art seems to be the only kind of career I'm interested in getting into regardless of how much of a novice I am in comparison to other great artists and how unmotivated I tend to be (I mean, it looks like I have a little bit of skill, but it doesn't seem like that skill is nearly enough, and I still need to properly learn the fundamentals).
I really want to do this right, and I don't want to end up screwing myself over. What do you think I should do about it?[/QUOTE]
You can get into entertainment art without college - if you have extreme self-discipline and an iron will to practice every single day. College will force you to do this, and give you the tools to do it - figure drawing sessions, teachers with experience in the industry, and classmates to motivate you and make connections with. I hear that of some ~70 artists working at Blizzard, only one didn't go to art school.
I don't know about making recommendations for schools, but I'm at LCAD studying their Game Art program and I love it. So look for anything with a comparable program. OTIS and Art Center come to mind, but those two are pricey , particularly Art Center.
So yeah, its technically feasible to do it yourself but art school is your best bet. Also looking at the UTD ATEC site, it looks like a bit of a mixed bag... looks like there's some good stuff going on there but I kinda doubt anyone graduating from there is going straight into the entertainment industry... But I don't know anything about that program so don't take my word for it.
[QUOTE=Anax;48395658]some small animations.
[img]https://33.media.tumblr.com/a05983350fbb5eb6c1c18f6737d26583/tumblr_nsowi5Ikrw1sosrgro1_540.gif[/img]
[img]https://33.media.tumblr.com/d377de5ae002cc5e1318e5816dfa1c5b/tumblr_nsnlozeeOq1sosrgro1_540.gif[/img][/QUOTE]
I think these are great. Very spot-on timing. Keep it up, man; these have a nice style.
so this is my first go with oil paints, and it is also my first commissioned piece.
[img]http://i.imgur.com/hikaZUJ.jpg?2[/img]
this is his dog, which is like up to my chest in real life. Anyways, are there any glaring mistakes or issues that need fixing before I call this done? I thought that the body might need to be darkened, but I'm not sure.
[QUOTE=salmonmarine;48403760]You can get into entertainment art without college - if you have extreme self-discipline and an iron will to practice every single day. College will force you to do this, and give you the tools to do it - figure drawing sessions, teachers with experience in the industry, and classmates to motivate you and make connections with. I hear that of some ~70 artists working at Blizzard, only one didn't go to art school.
I don't know about making recommendations for schools, but I'm at LCAD studying their Game Art program and I love it. So look for anything with a comparable program. OTIS and Art Center come to mind, but those two are pricey , particularly Art Center.
So yeah, its technically feasible to do it yourself but art school is your best bet. Also looking at the UTD ATEC site, it looks like a bit of a mixed bag... looks like there's some good stuff going on there but I kinda doubt anyone graduating from there is going straight into the entertainment industry... But I don't know anything about that program so don't take my word for it.[/QUOTE]
Alright, thanks. It was this thread on the UTD section on Reddit that made me reconsider the decision of at least whether I should take the ATEC degree or not.
[url]https://www.reddit.com/r/utdallas/comments/1zi833/think_twice_before_going_atec/[/url]
I was thinking about majoring in Visual Arts and taking art classes like figure drawing and other fundamentals, but I haven't found out what those classes or their quality where like, yet.
Another thing I was worried about was getting into debt. Is there anyway to avoid having too much to pay for or at least make the debt easily payable besides studying hard, constantly practicing art, and being active in your field?
Also, my dad said that he could use the money that would have initially been spent on my dorm to get additional stuff for my studies at home like Zbrush, some books by professional artists, and such if I were to be studying at home instead of going to college. Not sure if it's a good or bad idea, but that was another thing to consider.
[QUOTE=dnqboy;48405257]so this is my first go with oil paints, and it is also my first commissioned piece.
[img]http://i.imgur.com/hikaZUJ.jpg?2[/img]
this is his dog, which is like up to my chest in real life. Anyways, are there any glaring mistakes or issues that need fixing before I call this done? I thought that the body might need to be darkened, but I'm not sure.[/QUOTE]
the proportions look kinda off
I think it's the eyes.
It looks like an Irish Wolfhound, if I'm not wrong. Especially if it's that large.
[t]http://img1.findthebest.com/sites/default/files/465/media/images/Irish_Wolfhound_5377305.jpg[/t][t]https://s-media-cache-ak0.pinimg.com/236x/83/78/f7/8378f7160a81ac22ed0dfc458dfd5b62.jpg[/t]
In which case, if it's not a mix or something, its eyes should be larger and a little closer together/closer to the snout rather than floating a little above it.
[editline]8th August 2015[/editline]
I realize that's probably not something you can fix at this stage, but that might be where the 'off' feeling is coming from.
Other than that, I like the detail on the fur and the different colors mixed in there.
yeah, i thought that might be a problem... I suppose I could try to make the nose larger, as it is in the ref. thanks for the crit
Are noob artists allowed to post here? Because I just started drawing like yesterday after a 7 year hiatus and I'm in need of someone to critique me, so that I know what I need to start improving upon to begin my journey on the frighteningly long road ahead. I tried deviantART but no one on that site knows how to give constructive criticism that's more in-depth than "wow amazing."
So have some bad still-life drawings (excuse the blurry as shit camera):
[t]http://orig05.deviantart.net/da98/f/2015/219/c/9/still_life_1_by_roman11777-d94nl3u.png[/t][t]http://orig15.deviantart.net/9306/f/2015/219/d/b/still_life_2_by_roman11777-d94nlfn.png[/t][t]http://orig14.deviantart.net/5465/f/2015/220/2/8/still_life_3_by_roman11777-d94ub6w.jpg[/t]
Also, I tried doing [url=http://orig04.deviantart.net/318a/f/2015/220/5/b/gesture_compilation_1_by_roman11777-d94uc9w.png]30-second gesture drawings[/url] using poses from quickposes.com, but clearly I'm doing them all fucking wrong. Only problem is, I don't know what I'm doing wrong or why. Can someone help?
[url=http://roman11777.deviantart.com/gallery/?catpath=scraps]Here[/url] are my scraps on Deviantart so you can see some of the other [sp]awful[/sp] stuff I drew.
Currently looking around for a copy of Drawing on the Right Side of the Brain by Betty Edwards and a Micron 0.5mm pen, the latter so I can take lessons on drawabox.com, because the guy who made the site fucking hates pencils for some reason.
[QUOTE=roman117;48412600]Are noob artists allowed to post here? Because I just started drawing like yesterday after a 7 year hiatus and I'm in need of someone to critique me, so that I know what I need to start improving upon to begin my journey on the frighteningly long road ahead. I tried deviantART but no one on that site knows how to give constructive criticism that's more in-depth than "wow amazing."
So have some bad still-life drawings (excuse the blurry as shit camera):
[t]http://orig05.deviantart.net/da98/f/2015/219/c/9/still_life_1_by_roman11777-d94nl3u.png[/t][t]http://orig15.deviantart.net/9306/f/2015/219/d/b/still_life_2_by_roman11777-d94nlfn.png[/t][t]http://orig14.deviantart.net/5465/f/2015/220/2/8/still_life_3_by_roman11777-d94ub6w.jpg[/t]
Also, I tried doing [url=http://orig04.deviantart.net/318a/f/2015/220/5/b/gesture_compilation_1_by_roman11777-d94uc9w.png]30-second gesture drawings[/url] using poses from quickposes.com, but clearly I'm doing them all fucking wrong. Only problem is, I don't know what I'm doing wrong or why. Can someone help?
[url=http://roman11777.deviantart.com/gallery/?catpath=scraps]Here[/url] are my scraps on Deviantart so you can see some of the other [sp]awful[/sp] stuff I drew.
Currently looking around for a copy of Drawing on the Right Side of the Brain by Betty Edwards and a Micron 0.5mm pen, the latter so I can take lessons on drawabox.com, because the guy who made the site fucking hates pencils for some reason.[/QUOTE]
There's not much I can say about the drawings, they capture the subject well. But it seems you need more confidence in your linework. Be light and loose when drawing your lines, practice creating long strokes.
I'm going to assume that was your first time doing gestures? It takes a whole lot of practice, possibly years of it, to get right. You probably won't see any improvement until you have done hundreds of them. Make sure when you are doing gestures, that you are taking your time. The goal is to capture the movement of the pose, not draw as fast as you can. If you feel the need to, give yourself more time. The time frame is only there to keep from adding unnecessary detail.
uh, so i don't have a scanner or anything fancy, but i made a thing.
[img]http://i.imgur.com/b9AOZKu.jpg?3[/img]
whats the best way to preserve and get this thing on a black border?
[QUOTE=Skerion;48405993]Alright, thanks. It was this thread on the UTD section on Reddit that made me reconsider the decision of at least whether I should take the ATEC degree or not.
[url]https://www.reddit.com/r/utdallas/comments/1zi833/think_twice_before_going_atec/[/url]
I was thinking about majoring in Visual Arts and taking art classes like figure drawing and other fundamentals, but I haven't found out what those classes or their quality where like, yet.
Another thing I was worried about was getting into debt. Is there anyway to avoid having too much to pay for or at least make the debt easily payable besides studying hard, constantly practicing art, and being active in your field?
Also, my dad said that he could use the money that would have initially been spent on my dorm to get additional stuff for my studies at home like Zbrush, some books by professional artists, and such if I were to be studying at home instead of going to college. Not sure if it's a good or bad idea, but that was another thing to consider.[/QUOTE]
Yeah, paying for it all is going to be a problem. There is scholarship money to be had, notably need-based, merit based, and third party - but most people I know are going with student loans and just footing the bill.
Going to art school is big risk, because if you're not prepared to kick ass when you get there you're wasting your time and money.
Deciding to not go is a bigger risk I think. The field is highly competitive, and you're fighting an uphill battle by not being from a known college, and you probably won't be as skilled or adjusted to working in an industry-type environment, and you won't have teachers and classmates recommending internships or jobs.
I know I'm making a pretty decisive argument for going to art school, but that's just what my personal experience and observations are. You can definitely get good at art on your own, and honestly you might be more successful that way. It all depends on what kind of person you are, what resources you have, what you want to do ultimately, and how committed you are to getting there.
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