Simpsons fucking hit and run.
Recently did a playthrough of this game for old time's sake, and I do NOT know how I even beat it as a kid.
Some of these missions are under INCREDIBLY tight time limits. Not only that, but I can literally list out every type of story mission in the game.
- Race X to Y
- Outrun X
- Smash X's car to collect Y
- Collect X
- Smash X's car to destroy it
- Go to X
Each mission is composed of one or more of these objectives, and a time limit that in some cases barely allows you to finish. In some missions, they even have the audacity to give you what I call an "Overarching" timelimit. These are multi-tiered missions where time isn't added to the clock when you complete an objective.
Say the first part of the mission is item collection, and the second part is driving across the map, and the time limit is 2 minutes. If you piss away a minute and 30 seconds collecting items, you'll have 30 seconds to drive your ass all the way across the map. With traffic.
Imagine a GTA V mission where you had to collect 15 suitcases that were randomly floating around the Grove Street area, on roofs and shit. Once that's done, imagine having TWO FUCKING MINUTES to deliver them to Martin Madrazo's house. Ground vehicles only. With some parts of the map having bumper-to-bumper traffic.
That's seriously how this game feels some times.
Oh, and there's a wanted system in the game. It's a meter that gets filled up by minor things such as knocking over a trash can. At the speeds you'll be going to finish these missions, you'll trigger a police chase at least once in a particularly rushy mission (Set to Kill comes to mind).
The way I see some games, you do great one match and then the next 10 matches after it you just get shit on, and you cling to the hope that maybe next match won't be as shit and the vicious cycle repeats
Ninja Gaiden Black. I've broken so many controllers from this bitch.
im addicted to csgo and i hate it
I only get mad at fighting games.
mostly because I'm inexperienced and my hands don't do what I want them to do half of the time.
I don't really get mad at games.
I do however get absolutely furious when I lag in something like Dota. I've shattered at least one mouse due to that.
Hyrule Warriors with all DLC. The Twilight Map and later missions of the Termina map are pure torture.
COD games. The fucking spawn kill got me to break my ps3
mario party
this shit aint a kids game
[b]Cladun X2[/b]
Because the best litmus test for a PC iteration of the Disgaea franchise is a generic pixel art dungeon crawler. Doesn't help that [url=http://store.steampowered.com/app/346830/]Square-Enix[/url] and [url=http://store.steampowered.com/app/258160/]Bandai Namco Studios[/url] are following NIS' example.
Dota 2. Well... It's the playerbase really.
Late-game Total War: Attila.
To provide some backdrop, Attila takes place at the beginning of the end for Rome. It starts in 395 AD, right around the time where the Empire has been split West and East, and a wide variety of peoples are fleeing or invading the crumbling West. Not to mention disease, climate change, political upheaval and regional conflict as problems, because the Hunnic Horde is on its way to ruin your day.
Or is it really the Huns that are the problem?
Let me introduce you to the [I]Sassanids[/I].
[t]http://oyster.ignimgs.com/mediawiki/apis.ign.com/total-war-attila/thumb/e/e8/Sassanids_Boy.jpg/228px-Sassanids_Boy.jpg[/t]
See that fat-hat wearing prick? Yeah, that's the Shah of the Sassanid Empire, and he's about to tell you why you should stop playing this game and go fuck yourself instead, because that's much more entertaining.
The Sassanids start off in the bottom right-hand corner of the map, with a ton of provinces and next to no enemies, and is largely free from the risk of disease. The Sassanids are also surrounded by a series of client states that essentially act as buffer zones to soak up damage from oncoming enemies. These client states are easily run over if they decide to turn on the Sassanids, who by 410-415 AD have managed to grow a pretty stable economy.
This is when "fuck you" mode is engaged.
The Sassanids will 99% of the time turn to attack the Eastern Roman Empire, which is (when run by the AI) absolutely retarded when it comes to managing a damned thing, and they are just as squishy as the West if you catch them off guard early on. The Sassanids will start steamrolling into Anatolia, the Levant and Egypt within only a couple of turns after declaring war, as their armies will be full 20 unit stacks [I]plus[/I] their client states which the AI basically puppets for themselves.
If you somehow manage to get on the bad side of the Sassanids, oh boy, are you in for a heap of trouble. It is called the "Sassanid Roflstomp", and it's a serious problem with the game. For example, some players who decided to pick the Huns felt like it was time to teach those sand-rakers a lesson. It turns out, the entirety of the Sassanid Empire decides to chase down the Huns [I]all the way into fucking Denmark[/I]. Not only are they aggressive as hell when it comes to fighting, but their units by even the lowest of Tier II are ridiculously powerful, including armored horse archers, blitzkrieg-grade shock cavalry and heavy infantry that will cram their mace up your puckered asshole at the drop of a hat.
The Sassanid AI will refuse peace deals, refuse non-aggression, refuse you to take a shit in your own home, they will [I]refuse your right to [B]fucking [U]exist.[/U][/B][/I]
[QUOTE=Citrus705;47755314]mario party
this shit aint a kids game[/QUOTE]its russian roulette for friendships
Dead Rising 1's shitty survivor AI. I have no idea how did I manage to save over 40 of them, I think I was 7?
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