[QUOTE=Svinnik;53167531]So how does an uprising happen without weapons?[/QUOTE]
Uprisings NEVER succeed when a powerful group doesn't want them to. Every successful revolution in history has had the backing of someone powerful who wanted to sieze the seat of power.
Geese really aren’t that bad.
[QUOTE=Zillamaster55;53167561]Geese really aren’t that bad.[/QUOTE]
-Man who has never interacted with a goose
[QUOTE=Svinnik;53167444]It's not really a matter of guns are cool, it's more of a matter of defending yourself against the government if it becomes tyrannical.[/QUOTE]
[QUOTE=Cone;53007533]it's not that you wouldn't win, it's that you wouldn't win [I]with guns[/I]. those people are scared of Trump because he represents ignorance, hate, desperation, brazen gaslighting, apathy, and probably foreign influence too. what country would you be fighting for if all those problems were legally, quietly, and massively increased over the next four or eight or sixteen years? who would you shoot to fix the deliberate underfunding of public schools, the collapse of the coal industry, the neo-Nazi movement, the shifting of the Overton window? all the things a kleptocrat actually uses to seize power?
i'm not gonna posit some stupid Deadliest Warrior hypothetical of gun owners versus the military, i don't know who would win and i honestly don't think the answer is relevant.
[editline]26th December[/editline]
you want guns: fine. that's a separate argument. but the most pertinent threats to modern democracy, the ones literally staring you in the face right now, are not even remotely fixable with force[/QUOTE]
[QUOTE=RichyZ;53167544]foreign powers who have an interest in american rebels winning ontop of defected military factions[/QUOTE]
So where do the rebels get guns in your scenario? You outlawed guns and the rebellion can't start without armed resistance
[QUOTE=AtomicSans;53167564]-Man who has never interacted with a goose[/QUOTE]
They’re all over the place at my school and they’re fine so long as you leave their babies alone
[QUOTE=RichyZ;53167573]rebels would get guns from military bases that also have service members who presumable are also rebelling
have you followed the syrian uprising?
i feel like im on a watchlist for talkin about this[/QUOTE]
I've followed the Syrian rebellion, the rebels who got guns from the military bases are infamous for firing blindly from the hip and just trusting in Allah that they'll hit their targets. Rebels without training are not very useful
sure geese are assholes but have you ever accidentally looked at a swan wrong
I'd argue gun crime in America is never really about how people get guns, it's always about why and that the why is rarely ever just "mental health" which is a pretty shitty excuse a lot of the time. I mean it's not surprising a lot of school shooters have had ties to extremist politics and usually straight white guys.
Coming from a country where guns are illegal, and yet we have the highest number of guns per sq km, I still feel that guns are really pointless in modern society. We have a gun club as well, but you pretty much can only fire at the range, and shoot clay pigeons.
You want to fire a gun? Show people how to handle correctly and safely? Do it at the range, and at the end of the day, lock it up there. Done.
You might go on and on about mental health issues, but at the end of the day, guns are too easily acquired. Even if you made it difficult to obtain one, if some young punk knows his parents has guns in the drawer or easy to reach places, they could just get em, assuming its not locked, and just use it for harm.
I mean, there are after all, shitload of other countries with mental health issues just as bad if not worst than America, but you rarely hear about shootings on the street or in schools? You have guns circulating in Thailand, but its mostly news of south insurgents, Taiwan had a pretty fucked up mental health system, and recently had a guy stabbing people in the subway, but its pretty damn safe still, in Malaysia you got criminals with guns or getting guns easily via the Thai border, but you never hear of school shootings.
Hell, please don't use that 'OH BUT EVERYONE IN SWITZERLAND HAS GUNS TOO' argument. Stop. Its a different country, with a different government, and a different culture. They have guns, but their gun culture is entirely very different from that of America. You could say about parts of Pakistan where they have their own manufacturing industry for guns, but how often you hear school shootings on a almost monthly occurrence?
Okay, but I can understand cases where farmers need them to take out animals destroying livestock and crops. And certain countries, like the UK, do have them, but to acquire one is insanely difficult. As do many countries around the world.
Sure, there are knife attacks in schools and on the street all around the world, including very serious ones that had happened in China. But, a knife, realistically, still takes more effort to wound and kill someone than a gun.
And having gone through 2 years of conscription and handling various weapons, everyone that I've met all agreed that guns are very serious items, and not only should they be taken care of, they should only be used in the hands of people in the armed forces or police, and with exceptions, farmers. Everyone would think its cool to touch a gun when they first entered Basic military training because of video games and movies, but they soon learn how easy it is to remove someone from existence with the simple pull of a trigger, and how much a bitch it is to maintain a weapon. Plus, its helpful because the army doesn't fuck around with weapons, aim it at someone? prison. Finger on trigger? your OC is gonna fuck you up.
I can understand that, unlike in Australia, where your gun culture in America is so deeply rooted that to ban it outright and ask everyone to turn in their guns will be near impossible, I find that living in Singapore, where nobody has guns, and its safe af (you can argue about how draconian we are with our laws but that's gonna be another topic) to be alot better than having to worry about getting mugged by some guy with a gun and potentially having to shoot my way out, either I could die in the shootout, or both of us could be dead, or I save my bag but scar myself for life knowing I just shot someone to defend myself.
Y'know I'm of the opinion that some games - particularly roleplaying games - really could benefit from added "realism", for lack of a better word.
When I shoot a dude in the face I want him to drop, not draw a knife and charge me. I don't want to have to hit someone with a sword ten times before he just limply fails to live anymore. It would be nice if enemies actually surrendered or ran away when they were injured. Maybe don't let me carry 15 different weapons, maybe don't give me a map that functions exactly like a GPS, maybe make it so that I have to actually think and be cautious about how I approach my enemies. Lots of games dabble in these things; Darklands, Thief, Deus Ex and Gothic attempted many of these things in the past. Fallout 4 has that hardcore mode thing but I haven't tried the game yet.
Whenever you say you want a game more "realistic" people just tell you that realism isn't fun, and that you're a fool for wanting more of it. But I couldn't disagree more. If things are more lethal and require me to behave more like a real adventurer would then it would really enhance my experience with certain games. New Vegas is one of my favorite RPGs, and it's better at these things than most, but it never fails to frustrate and take me out of things when someone takes four shotgun rounds to the face and continues to unload 10 shots into me, and neither of us dies.
Mods can help but when the game isn't built for it the results can be very, very mixed. And when most games claim to have "realism" what they really mean is that you have to baby-sit a bunch of stupid survival meters and crafting systems that only serve to annoy you, not make the game more immersive and lethal.
But man, it can be hard to even talk about these sorts of things without getting a lot of hostility from people who think that taking a game in a more simulation-y direction will automatically make it less fun.
[QUOTE=AtomicSans;53167564]-Man who has never interacted with a goose[/QUOTE]
My family used to have a pet goose (we have ducks and chickens too. The goose came with the first batch of ducks), he was a grey goose. He'd chase off coyote, stray cats, and rodents. He'd also follow you around the yard and hiss at you, unless you gave him food. Nothing ever fucked with him. He also probably thought he was a duck, because he was always with the ducks.
The goose was a great pet. Unless you didn't feed him, then he'd just follow you around and hiss at you like an asshole, but he never attacked anyone.
[QUOTE=BelatedGamer;53167693]Y'know I'm of the opinion that some games - particularly roleplaying games - really could benefit from added "realism", for lack of a better word.
When I shoot a dude in the face I want him to drop, not draw a knife and charge me. I don't want to have to hit someone with a sword ten times before he just limply fails to live anymore. It would be nice if enemies actually surrendered or ran away when they were injured. Maybe don't let me carry 15 different weapons, maybe don't give me a map that functions exactly like a GPS, maybe make it so that I have to actually think and be cautious about how I approach my enemies. Lots of games dabble in these things; Darklands, Thief, Deus Ex and Gothic attempted many of these things in the past. Fallout 4 has that hardcore mode thing but I haven't tried the game yet.
Whenever you say you want a game more "realistic" people just tell you that realism isn't fun, and that you're a fool for wanting more of it. But I couldn't disagree more. If things are more lethal and require me to behave more like a real adventurer would then it would really enhance my experience with certain games. New Vegas is one of my favorite RPGs, and it's better at these things than most, but it never fails to frustrate and take me out of things when someone takes four shotgun rounds to the face and continues to unload 10 shots into me, and neither of us dies.
Mods can help but when the game isn't built for it the results can be very, very mixed. And when most games claim to have "realism" what they really mean is that you have to baby-sit a bunch of stupid survival meters and crafting systems that only serve to annoy you, not make the game more immersive and lethal.
But man, it can be hard to even talk about these sorts of things without getting a lot of hostility from people who think that taking a game in a more simulation-y direction will automatically make it less fun.[/QUOTE]
1 issue with many games is that they aren't sure where to draw the line, on one hand you have games like Fallout where they remind you to eat, and on the extreme end you got stuff like FC2 and your malaria pills or you die of malaria.
[QUOTE=Ignhelper;53167651]I mean, there are after all, shitload of other countries with mental health issues just as bad if not worst than America, but you rarely hear about shootings on the street or in schools? You have guns circulating in Thailand, but its mostly news of south insurgents, Taiwan had a pretty fucked up mental health system, and recently had a guy stabbing people in the subway, but its pretty damn safe still, in Malaysia you got criminals with guns or getting guns easily via the Thai border, but you never hear of school shootings.
Hell, please don't use that 'OH BUT EVERYONE IN SWITZERLAND HAS GUNS TOO' argument. Stop. Its a different country, with a different government, and a different culture. They have guns, but their gun culture is entirely very different from that of America. You could say about parts of Pakistan where they have their own manufacturing industry for guns, but how often you hear school shootings on a almost monthly occurrence?
[/QUOTE]
i feel the same argument could be made against gun control; America's culture and society has a toxic political climate that tends to lead to violence, an ineffectual prison system that may as well encourage repeat offences and tends to lead to violence, drug and gang problems that tends to lead to violence, and generally fucking stupid people that usually don't lead to violence, but does enough to make people afraid. all this, combined with the news networks that cash in on fear, makes me worried that a ban on guns, or even just some tightened gun laws, would be ineffectual at best and disastrous at worst. we'd [I]maybe[/I] have less school shootings, but i'm not hopeful about mass shootings as a whole.
i find that many American gun owners latch onto their guns because they feel that they need to. if we want gun control to work as best as it can, then i feel that we first need to work towards making people less afraid, instead of just jumping straight to gun laws [sp]but you and i both know that's wishful thinking[/sp]
I feel like many gun owners that latch onto their guns in America are usually not marginalized people that are actually at risk(although those people are one reason I'm not pro-gun control), in most cases with America's right wing gun culture it usually seems like they're either worried about the government(yet they're still nationalistic usually) or "criminals"(read: "black people who scare me") or "terrorists"(read: "brown people who scare me")
The new Slow Mo Guys show is, with very few exceptions, pure trash and a colossal fall in quality compared to their usual content.
[QUOTE=Ignhelper;53167756]1 issue with many games is that they aren't sure where to draw the line, on one hand you have games like Fallout where they remind you to eat, and on the extreme end you got stuff like FC2 and your malaria pills or you die of malaria.[/QUOTE]
Yeah that's kind of what I meant when I mentioned annoying sliders. I think the worst example I can possibly think of was Realms of Arkania, which went so far in that direction that your shoes actually wore out as you travelled and you had to buy new ones.
[QUOTE=shopatkmarx;53167867]I feel like many gun owners that latch onto their guns in America are usually not marginalized people that are actually at risk(although those people are one reason I'm not pro-gun control), in most cases with America's right wing gun culture it usually seems like they're either worried about the government(yet they're still nationalistic usually) or "criminals"(read: "black people who scare me") or "terrorists"(read: "brown people who scare me")[/QUOTE]
You're far from the first person to generalize gun owners in that way.
[QUOTE=Bernie Buddy;53168161]You're far from the first person to generalize gun owners in that way.[/QUOTE]
It's not all gun owners, I'm for marginalized people arming themselves for protection, I'm talking about America's prevailing gun culture which is undeniably right-wing and white and based around muh Second Amendment(another opinion: "it's my right" isn't actually a good argument for doing something)
[QUOTE=Clovis;53168622]discussion about guns never gets anywhere. hobestly if i was in the states i would have moved out of the country by now, thats the end of my discussion[/QUOTE]
It sucks being someone who has an opinion on guns that isn't YEAH GUNS WOOOOO or YEAH BAN EM ALL, having an actually nuanced opinion that can't be easily expressed in a sentence doesn't get you far on the internet where attention spans are infinitesimal.
LOTR > Star wars
[QUOTE=Zombinie;53168751]LOTR > Star wars[/QUOTE]
Star Trek > LOTR
[QUOTE=Zombinie;53168751]LOTR > Star wars[/QUOTE]
[QUOTE=J!NX;53168752]Star Trek > LOTR[/QUOTE]
Star Trek DS9 > Literally anything else
[QUOTE=BelatedGamer;53168780]Star Trek DS9 > Literally anything else[/QUOTE]
I think for watching a single series from Star Trek, TNG is the best, but when it comes to Star Trek as a whole I think DS9 has quite a special place in the series that lets it stand out from the others.
[editline]1st March 2018[/editline]
The animated series though is an absolute mad trip
The story of Witcher 3 is good, but the gameplay (controls, combat, godawful witcher's senses) is mediocre at best
StarWars Prequels > TLJ
I didn't like Episode 1 too much otherwise, but the Duel of the Fates part is my favorite scene in any Star Wars movie.
[QUOTE=Secrios;53168981]StarWars Prequels > TLJ[/QUOTE]
Elaboration...
Theres more to a film than the quality of writting. There is also the "soul".
In retrospect, though TLJ was a good movie, it was a bad StarWars movie. It had no respect for the dedicated fans or the values of the core StarWars universe. It did everything in it's power to spit in the face of what StarWars was all about cause deep down it resents the demographic who enjoys StarWars. Yes the Jedi and the Sith (good and evil) paradigm needed to be turned on it's head. But it did it in the most sloppy full headed way imaginable.
The prequels however, (though bloated and sterile), was created by a man with a deep passion for lore and world building. Yes the values were simple, but it didn't try to force feed any divisive agenda down your throat. It was a straight forward ride with lightsaber fights and occasionally funny wit by Obi-wan. I would take Jar Jar over Admiral Holdo anyday.
Its better to watch a shit film that tries to look after it's fans, than watch a mediocre film that is disgusted with your very existence.
ewan mcgregor is the one of the few and also the biggest redeeming factor of the prequels for me tbh, just love the guy
Worrying about having no way to fight the government if you have your guns taken away, yet not worrying about making your government's military obscenely powerful and impossible to fight against to begin with.
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