• Unpopular opinions V8 Flat IS NOTHING
    5,228 replies, posted
I think the adult entertainment industry is going too far with the research of artificial intelligence. Dunno about you, but i'd like to not have murder bots out in the streets disguised as humans.
A lot of people in Sensationalist Headlines and Polidicks have Opinion Mafia Syndrome and are not very accepting of alternative views, but it's brushed off way too easily because of 'the other person has to be wrong because there's more of us'.
Military service should be mandatory for everyone. But also, so should retail.
[QUOTE=The Jack;52965407]Military service should be mandatory for everyone. But also, so should retail.[/QUOTE] you are very consistent in having the worst opinions
[QUOTE=The Jack;52965407]Military service should be mandatory for everyone. But also, so should retail.[/QUOTE] A waste of 2 years of my life. You are welcomed to do it
[QUOTE=Bathtub;52965674]you are very consistent in having the worst opinions[/QUOTE] yeah but that's a popular opinion.
[QUOTE=The Jack;52965407] But also, so should [B][I]retail[/I][/B].[/QUOTE] Whoa ease up Satan!
Might not be very unpopular here, but I don't see how things like globalist are an insult. I mean, who doesn't want a globally unified earth and humanity? I consider this period of time the dark ages of humanity because we're all so separated, there's no unification at all, everyone's just out to get each other and no one wants to stand together. It would take some monolithic threat for people to rally at this point, and it just isn't right. We could be doing so much more if there wasn't this tribalism shit still going on to this day. But I see so many people who are against it, it's crazy to me.
[QUOTE=Naught;52965961]Might not be very unpopular here, but I don't see how things like globalist are an insult. I mean, who doesn't want a globally unified earth and humanity? I consider this period of time the dark ages of humanity because we're all so separated, there's no unification at all, everyone's just out to get each other and no one wants to stand together. It would take some monolithic threat for people to rally at this point, and it just isn't right. We could be doing so much more if there wasn't this tribalism shit still going on to this day. But I see so many people who are against it, it's crazy to me.[/QUOTE] I really hate how 'globalism' and 'globalist' are things, they seem like such dumb Americanisms. We were taught 'globalisation' because the world becoming closer together through open borders, free trade etc is indeed a process, a natural process even when considering how modern communication technology helps to enable it, as opposed to an ideology. I really doubt that there are many 'globalists' at all, as opposed to advocates of globalisation. I don't see the sense in your reasoning though. How could we be in a 'dark ages' if we're more-connected that ever before? Eg on this forum alone there are members from the UK, continental Europe, the US and Canada, Australia and New Zealand, South-East Asia etc and more. Nothing as informal as diverse Internet communities would have been possible fifty years ago. Also the point on unification doesn't really stand either, because aside from the UK voting to leave the EU and aside from Americans electing a protectionist, the rest of the world is still largely in agreement about things like the EU and the UN.
I hate how gifts are such a "mandatory" cultural thing when it comes to visits and birthdays and christmases and such. Sure, it's sorta nice when someone gifts me something, but at the same time it makes me feel uncomfortable and I feel bad when I end up not getting the person a gift back.
Not sure if this is an unpopular opinion or not but, in my opinion, RTJ2 is better than RTJ3
I don't think Overwatch is a well thought out game, and is poorly designed
[QUOTE=FeartheMango;52966149]I don't think Overwatch is a well thought out game, and is poorly designed[/QUOTE] Overwatch is chock-full of incredibly amateurish design decisions. It reminds me more of what a team of high school design students with unlimited budget would make rather than industry veterans.
Red letter media isn't that great, don't know why so many people here circlejerk them Their memes are everywhere, everyone thinks of them as the sole authority on any films.
[QUOTE=Ignhelper;52966169]Red letter media isn't that great, don't know why so many people here circlejerk them Their memes are everywhere, everyone thinks of them as the sole authority on any films.[/QUOTE] Popular thing you don't like =/= circlejerk
[QUOTE=RichyZ;52966219]if everyone worked retail at least once in their lives, retail wouldn't be the hell it is[/QUOTE] I'd dodge the draft
[QUOTE=Samiam22;52966152]Overwatch is chock-full of incredibly amateurish design decisions. It reminds me more of what a team of high school design students with unlimited budget would make rather than industry veterans.[/QUOTE] I seriously think that the balance revolving around counter picks is counterintuitive to the gameplay centered around the use of ultimates, and is ultimately unrewarding. I think at a base level the game is flawed. This is of course ignoring the poor map design and god awful abilities that take away agency full stock (stuns)
[QUOTE=FeartheMango;52966304]I seriously think that the balance revolving around counter picks is counterintuitive to the gameplay centered around the use of ultimates, and is ultimately unrewarding. I think at a base level the game is flawed. This is of course ignoring the poor map design and god awful abilities that take away agency full stock (stuns)[/QUOTE] Question, do you mean that counterpicks/stuns are bad for just Overwatch, or hero-based arena games in general? I'm not saying your point is bad, but games like Dota 2 and LoL revolve around counterpicking and crowd control and they work well because of it, but a FPS is different of course so the same rules might not apply.
[QUOTE=Bordellimies;52966358]Question, do you mean that counterpicks/stuns are bad for just Overwatch, or hero-based arena games in general? I'm not saying your point is bad, but games like Dota 2 and LoL revolve around counterpicking and crowd control and they work well because of it, but a FPS is different of course so the same rules might not apply.[/QUOTE]Really overwatch may be better with a moba-like system of drafting.
[QUOTE=Bordellimies;52966358]Question, do you mean that counterpicks/stuns are bad for just Overwatch, or hero-based arena games in general? I'm not saying your point is bad, but games like Dota 2 and LoL revolve around counterpicking and crowd control and they work well because of it, but a FPS is different of course so the same rules might not apply.[/QUOTE] I think that counterpicks are bad for overwatch, because you can do them mid-match. I dont have much experience with LoL or DOTA 2, however I do have about 90 hours in SMITE, and counterpicks, while contributing to the overall strategy are only a portion of how you can out-play the enemy team in that game. There's far more nuance to counterplay, thanks to the purchasing of items, which allow you to mitigate the effectiveness of the enemy player in your lane (Building penetration to counter defense, etc.) Crowd control is also less of an issue, because you have far more methods of playing around it. Multiple Gods have ways to mitigate, or outright avoid CC if they can predict the enemies ability in time. If not, they can always buy Beads of Purification, which is allows the out-right removal of CC as an item. Outside of jukes (Which aren't always reliable in Overwatch) there is no way to remove CC, even ultimates like Zens Transcendence are still target-able. There's also far more variety of CC in SMITE, There are Slows, Silences, Sleeps, Stuns, Roots, Throws etc. Overwatch does have these, but settles for the least fun option as the most prevalent form (Outright Stuns). Sombra is the only character with a Silence, Junkrat is the only character with a root, and Ana is the only character with a Sleep. (Arguably Mei has a slow, but because it ultimately results in a stun, I'm not counting it). Compare this to the 20 gods with a root, 69 gods with a slow, 48 with a stun and 12 with a silence in Smite. Basically, MOBAs allow for more depth of Gameplay where Overwatch does not, and yet OVerwatch copies MOBA design sensibilities without offering the things that make them interesting or mechanically deep
[QUOTE=RichyZ;52966219]if everyone worked retail at least once in their lives, retail wouldn't be the hell it is[/QUOTE] My thoughts exactly. A month, no, a single week, would make retail a better place for anyone full time.
Overwatch has so many problems and if it was any other developer than Blizzard I think it would be in the same bargain bins as Battleborn and the other similar games that came out around that time. The game is extremely polished and there's a lot of love put into it which really helps get people into it but it's Blizzards first FPS (aside from SC:Ghost which was cancelled in the early 2000s) let alone a competitive mp shooter and it shows. Every single map is poorly designed and none are interesting enough to cement themselves into gaming history like blood gulch, dust2, facing_worlds, or 2fort. This is the game's worst sin for me. It's obvious a lot of character was put into the heroes and villains but most of them still come off as bland and stereotypes. The community is also extremely toxic for some reason and it sucks out any sort of TF2 type goofing off fun you could have which in a cartoony game with over the top characters is kind of sad. I never expect conga lines or friendly reinhardts but everyone is just a tryhard baron of salt mines only eager to improve their ranked score.
Pretty much every time someone points out problems with Overwatch, it has something to do with the maps being bad. Can someone explain to me why that is? They seem to have very varied styles to them, but are they just bland when it comes to the actual areas or one sided or what? I haven't played the game but have some interest in it, so it'd be helpful to know if it would end up being a bad purchase.
[QUOTE=Bordellimies;52966589]Pretty much every time someone points out problems with Overwatch, it has something to do with the maps being bad. Can someone explain to me why that is? They seem to have very varied styles to them, but are they just bland when it comes to the actual areas or one sided or what? I haven't played the game but have some interest in it, so it'd be helpful to know if it would end up being a bad purchase.[/QUOTE] When you play them they're pretty much the same map for the most part
They need to stop putting Deloreans in things, Back to the Future was 30 fucking years ago people. It was great, but come on. It's almost like a marketing gimmick now, put a Delorean in it and it'll automatically sell. GTA Online Ready Player one Mr.Robot
[QUOTE=FeartheMango;52966304]I seriously think that the balance revolving around counter picks is counterintuitive to the gameplay centered around the use of ultimates, and is ultimately unrewarding. I think at a base level the game is flawed. This is of course ignoring the poor map design and god awful abilities that take away agency full stock (stuns)[/QUOTE] Overwatch really doesn't have a problem with stuns. There are only a handful of actual stuns in the game, and they're all actually quite short. The most devastating crowd control in that game is, I'd argue, Zarya's ult, doesn't stop you from shooting. My main problem with Overwatch is healers being [I]way[/I] too powerful, especially Mercy and her earlier iterations. Rounds basically revolve around them, and a team that loses their healer will pretty much always get collapsed on by the team that still has theirs because the EHP pool of a team with a healer is an order of magnitude greater than one without. Combine that with map design that causes a team to lose a point if they lose a teamfight, and you basically have the equivalent of a tug of war match. The team that loses their ability to keep the tension, even for a moment, immediately loses. The influence and popularity of healers also prevent outnumbered clutch situations from happening, too. In basically every other esports shooter, like R6S and CSGO, even if its 1v5, there's still a chance that that outnumbered player will pull through and start 1deaging and clutch it, and that's really exciting to watch, and even more exciting to play when you're that 1 person. This kind of thing just won't really happen in Overwatch, and when it does, it's usually with the assistance of an ultimate ability which isn't really impressive either. That video about 900 (or whatever) hours of Genji expeirence comes to mind. It was basically just a montage of a Genji player, jumping around with Dragonblade. Every fight played out the same way, he'd dash in, double jump around, and swing at them until they died, and that sums up Overwatch as a whole. Fun and impressive the first time around, and then loses its charm when every single match plays out the same way because the devs prioritised an accessible, casual experience, which just makes the end product completely boring.
[QUOTE=Bordellimies;52966589]Pretty much every time someone points out problems with Overwatch, it has something to do with the maps being bad. Can someone explain to me why that is? They seem to have very varied styles to them, but are they just bland when it comes to the actual areas or one sided or what? I haven't played the game but have some interest in it, so it'd be helpful to know if it would end up being a bad purchase.[/QUOTE] For the payload and control point maps, imagine all the bad things in the shittiest TF2 maps like dustbowl and hoodoo(chokepoint city with corridors for days and last point defense that goes on for eternity) and have their design be just that but with even less flank routes, or worse, flank routes unusable by over half the roster. Koth maps are just bland mirror designs with very little variety to them other than the pretty visuals present.
[QUOTE=RichyZ;52966219]if everyone worked retail at least once in their lives, retail wouldn't be the hell it is[/QUOTE] [QUOTE=The Jack;52966393]My thoughts exactly. A month, no, a single week, would make retail a better place for anyone full time.[/QUOTE] The both of of you are seriously underestimating how short-sighted and self-centered some people are. There's plenty that learn how shitty it is to work retail then keep it in mind when they're the customer but there's a metric fuck load of assholes out there who simply do not, and never will, give the remotest shit about anyone who isn't them and forcing them to work retail will not teach them a damned thing.
I dislike how modern car culture is so centred around speed. Eg people are always saying 'the Toyota 86 needs a turbocharger or a larger engine!', but speed isn't the point of the car; driving pleasure is, and I'm sure the 86 is excellent at that. And then there's the obsession with 0-100km/h times or top speed, despite the fact that neither are relevant for 99% of driving. That's not to say that I don't like cars which can be considered fast, but that there are other considerations which ought to be prioritised instead of speed. Eg I'm set on my next car being an Alfa Romeo Giulietta Veloce, but that's because I reckon it's gorgeous, its engine sounds lovely, and because it's an Alfa it's going to be fun to drive. And if I ever did win the lottery I'd get a Jag F-Type convertible with the 280kW V6 - because it looks like a heap of fun to drive and it has the best sounding V6 of any current production car. There's no need for a V8 because 280kW is plenty powerful enough anyways, but the reason why I wouldn't get the 250kW V6 is because the wheels I'd have it with can only be optioned if you go for the 280kW engine.
[QUOTE=Alice3173;52967856]The both of of you are seriously underestimating how short-sighted and self-centered some people are. There's plenty that learn how shitty it is to work retail then keep it in mind when they're the customer but there's a metric fuck load of assholes out there who simply do not, and never will, give the remotest shit about anyone who isn't them and forcing them to work retail will not teach them a damned thing.[/QUOTE] I've never been an asshole to anyone who has to deal with me as a customer, because I'm far too self-conscious for that, so all my experience working in retail did was make me realize how a.) fucking retarded, b.) fucking rude, and c.) fucking lazy the average shoppers are. It was a great self-worth boost after I got over being treated like shit.
Sorry, you need to Log In to post a reply to this thread.