Video Game Creepypasta is not scary at all. Just regular creepypasta is good.
Also, [url]http://theholders.org/?Special:Series_List[/url]
What's that sandvich? Animated series creepypasta? Good idea, hahaha!
Alert: This is some creepy ass shit.
You know how Fox has a weird way of counting Simpsons episodes? They refuse to count a couple of them, making the amount of episodes inconsistent. The reason for this is a lost episode from season 1.
Finding details about this missing episode is difficult, no one who was working on the show at the time likes to talk about it. From what has been pieced together, the lost episode was written entirely by Matt Groening. During production of the first season, Matt started to act strangely. He was very quiet, seemed nervous and morbid. Mentioning this to anyone who was present results in them getting very angry, and forbidding you to ever mention it to Matt. I first heard of it at an event where David Silverman was speaking. Someone in the crowd asked about the episode, and Silverman simply left the stage, ending the presentation hours early. The episode's production number was 7G06, the title was Dead Bart. The episode labeled 7G06, Moaning Lisa, was made later and given Dead Bart's production code to hide the latter's existence.
In addition to getting angry, asking anyone who was on the show about this will cause them to do everything they can to stop you from directly communicating with Matt Groening. At a fan event, I managed to follow him after he spoke to the crowd, and eventually had a chance to talk to him alone as he was leaving the building. He didn't seem upset that I had followed him, probably expected a typical encounter with an obsessive fan. When I mentioned the lost episode though, all color drained from his face and he started trembling. When I asked him if he could tell me any details, he sounded like he was on the verge of tears. He grabbed a piece of paper, wrote something on it, and handed it to me. He begged me never to mention the episode again.
The piece of paper had a website address on it, I would rather not say what it was, for reasons you'll see in a second. I entered the address into my browser, and I came to a site that was completely black, except for a line of yellow text, a download link. I clicked on it, and a file started downloading. Once the file was downloaded, my computer went crazy, it was the worst virus I had ever seen. System restore didn't work, the entire computer had to be rebooted. Before doing this though, I copied the file onto a CD. I tried to open it on my now empty computer, and as I suspected, there was an episode of The Simpsons on it.
The episode started off like any other episode, but had very poor quality animation. If you've seen the original animation for Some Enchanted Evening, it was similar, but less stable. The first act was fairly normal, but the way the characters acted was a little off. Homer seemed angrier, Marge seemed depressed, Lisa seemed anxious, Bart seemed to have genuine anger and hatred for his parents.
The episode was about the Simpsons going on a plane trip, near the end of the first act, the plane was taking off. Bart was fooling around, as you'd expect. However, as the plane was about 50 feet off the ground, Bart broke a window on the plane and was sucked out.
At the beginning of the series, Matt had an idea that the animated style of the Simpsons' world represented life, and that death turned things more realistic. This was used in this episode. The picture of Bart's corpse was barely recognizable, they took full advantage of it not having to move, and made an almost photo-realistic drawing of his dead body.
Act one ended with the shot of Bart's corpse. When act two started, Homer, Marge, and Lisa were sitting at their table, crying. The crying went on and on, it got more pained, and sounded more realistic, better acting than you would think possible. The animation started to decay even more as they cried, and you could hear murmuring in the background. The characters could barely be made out, they were stretching and blurring, they looked like deformed shadows with random bright colors thrown on them. There were faces looking in the window, flashing in and out so you were never sure what they looked like. This crying went on for all of act two.
Act three opened with a title card saying one year had passed. Homer, Marge, and Lisa were skeletally thin, and still sitting at the table. There was no sign of Maggie or the pets.
They decided to visit Bart's grave. Springfield was completely deserted, and as they walked to the cemetery the houses became more and more decrepit. They all looked abandoned. When they got to the grave, Bart's body was just lying in front of his tombstone, looking just like it did at the end of act one.
The family started crying again. Eventually they stopped, and just stared at Bart's body. The camera zoomed in on Homer's face. According to summaries, Homer tells a joke at this part, but it isn't audible in the version I saw, you can't tell what Homer is saying.
The view zoomed out as the episode came to a close. The tombstones in the background had the names of every Simpsons guest star on them. Some that no one had heard of in 1989, some that haven't been on the show yet. All of them had death dates on them. For guests who died since, like Michael Jackson and George Harrison, the dates were when they would die. The credits were completely silent, and seemed handwritten. The final image was the Simpson family on their couch, like in the intros, but all drawn in hyper realistic, lifeless style of Bart's corpse.
A thought occurred to me after seeing the episode for the first time, you could try to use the tombstones to predict the death of living Simpsons guest stars, but there's something odd about most of the ones who haven't died yet. All of their deaths are listed as the same date.
[B]And here's the video:[/B]
[media]http://www.youtube.com/watch?v=Gy-4wUhIocA[/media]
[QUOTE=Nestophales;23087301]*poughkeepsie*[/QUOTE]
Doesn't creep me out as much as gross me out because her lips are really shiny. It looks like mucus dripped down her face. Oh, it's tape.
[B]GOAT JUMP[/B]
[QUOTE]Old video games tend to be a source of weird shit - PC titles obviously, but even unlicensed cartridge games were fairly easy to do on a lark, as I'm sure some people remember first-hand and others have heard.
I like to collect these weird games when I can - most of them are just shitty shit made by mongoloids, but some are funny or even creepy. Take Goat Jump - I got it from a pawn shop owner that I know who knows I buy old games. I don't know if Goat Jump is the actual name, because the original label had been peeled off and a small one affixed with just those two words.
Anyway, Goat Jump is an apparently-unlicensed NES game. Pop it into your NES, starts right up. No credits, no start screen, no explanation. Graphics consists of a scrolling ranch/prairie, with the player being a really shittily-rendered, small cowboy. The "goats" don't really look like goats, but I guess they don't look like anything else, either. A makes you jump, while B doesn't do anything. Pressing start will pause the game - the screen is filled mostly with the word "STOP" in white block letters - pressing select will make your character stop moving and a loud buzzing sound will play (what the fuck). Music is low-quality pseudo-western beeps. Walking into a goat causes the same buzz to emit as if you'd pressed select, and the screen switches to black with the word "LOSE" filling the screen. Game has to be manually reset from there.
Gameplay consists of you jumping over goats. Your apparent reward for this is 1 point per goat, with scroll speed and goat number slowly increasing. Around the 15 minute mark (what can I say, I'm tenacious), things start getting strange. The music is occasionally interrupted with loud beeps or scratching tones out of sync with the music. The goat sprites begin to get varied, with color errors and such; some are really just incoherent masses of colored pixels. Your cowboy sprite kinda flips back and forth, so it looks like he's moonwalking. This gets steadily more severe, and the terrain is eventually effected, too. Gray sky, brown trees, and red pixels which I assume are supposed to be blood. By this point the music is incoherent screeching and beeping with no tune, your sprite is gliding along on his back, and the goat sprites are half-sunk into the terrain. You come to the end of your journey around the half-hour mark, where you enter your first and only building rendered shittily in gray brick. From there, your sprite glides into some sort of threshing machine or something and a shitty "scream" plays; you get 100,000 points. A black screen with "YOU ONE" [sic] pops up, with a really fucked-up goat sprite dancing below the words.
Again, the game has to be manually reset. Graphical and sound glitches appear earlier or randomly in subsequent playthroughs. Goats are replaced with your cowboy sprite laying on its back with "blood" on it and occasionally missing pieces. Randomly, your cowboy is replaced with a goat and, bafflingly, a large boot.
Like I said, weird. I've never found any information on Goat Jump anywhere. I assume it was a joke or a personal project or something. What the fuck.[/QUOTE][B]KILLSWItCH[/B]
[QUOTE]In the spring 1989 the Karvina Corporation released a curious game, whose dissemination among American students that fall was swift and furious, though its popularity was ultimately short-lived.
The game was “Killswitch.”
On the surface it was a variant on the mystery or horror survival game, a precursor to the Myst and Silent Hill franchises. The narrative showed the complexity for which Karvina was known, though the graphics were monochrome, vague grey and white shapes against a black background. Slow MIDI versions of Czech folksongs play throughout. Players could choose between two avatars: an invisible demon named Ghast or a visible human woman, Porto. Play as Ghast was considerably more difficult due to his total invisibility, and players were highly liable to restart the game as Porto after the first level, in which it was impossible to gauge jumps or aim. However, Ghast was clearly the more powerful character–he had fire-breath and a coal-steam attack, but as it was above the skill level of most players to keep track of where a fire-breathing, poison-dispensing invisible imp was on their screens once the fire and steam had run out, Porto became more or less the default.
Porto’s singular ability was seemingly random growth–she expanded and contracted in size throughout the game. A Kansas engineering grad claimed to have figured out the pattern involved, but for reasons which will become obvious, his work was lost.
Porto awakens in the dark with wounds in her elbows, confused. Seeking a way out, she ascends through the levels of a coal mine in which it is slowly revealed she was once an employee, investigating its collapse and beset on all sides by demons similar to Ghast, as well as dead foremen, coal-golems, and demonic inspectors from the Sovatik corporation, whose boxy bodies were clothed in red, the only color in the game. The environment, though primitive, becomes genuinely uncanny as play progresses. There are no “bosses” in any real sense–Porto must simply move physically through tunnels to reach subsequent levels while her size varies wildly through inter-level spaces.
The story that emerges through Porto’s discovery of magnetic tapes, files, mutilated factory workers who were once her friends, and deciphering an impressively complex code inscribed on a series of iron axes players must collect (This portion of the game was almost laughably complex, and defeated many players until “Porto881″ posted the cipher to a Columbia BBS. Attempts to contact this player have been unsuccessful, and the username is no longer in use on any known service.) is that the foremen, under pressure to increase coal production, began to falsify reports of malfunctions and worker malfeasance in order to excuse low output, which incited a Sovatik inspection. Officials were dispatched, one for each miner, and an extraordinary story of torture unfolds, with fuzzy and indistinct graphics of red-coated men standing over workers, inserting small knives into their joints whenever production slowed. (Admittedly, this is not a very subtle critique of Soviet-era industrial tactics, and as the town of Karvina itself was devastated by the departure of the coal industry, more than one thesis has interpreted Killswitch as a political screed.)
After solving the axe-code, Porto finds and assembles a tape recorder, on which a male voice tells her that the fires of the earth had risen up in their defense and flowed into the hearts of the decrepit, pre-revolution equipment they used and wakened them to avenge the workers. It is generally assumed that the “fires of the earth” are demons like Ghast, coal-fumes and gassy bodies inhabiting the old machines. The machines themselves are so “big” that the graphics elect to only show two or three gear-teeth or a conveyor belt rather than the entire apparatus. The machines drove the inspectors mad, and they disappeared into caverns with their knives (only to emerge to plague Porto, of course). The workers were often crushed and mangled in the onslaught of machines, who were neither graceful nor discriminating. Porto herself was knocked into a deep chasm by a grief-stricken engine, and her
fluctuating size, if it is real and not imagined, is implied to be the result of poisonous fumes inhaled there.
[URL="http://4chanarchive.org/brchive/dspl_thread.php5?thread_id=4187890&x=Video+Game+CreepypastaMyths#4188053"]>>4188053[/URL]
What follows is the most cryptic and intuitive part of the game. There is no logical reason to proceed in the “correct” way, and again it was Porto881 who came to the rescue of the fledgling Killswitch community. In the chamber behind the tape recorder is a great furnace where coal was once rendered into coke. There are no clues as to what she is intended to do in this room. Players attempted nearly everything, from immolating herself to continuing to process coal as if the machines had never risen up. Porto881 hit upon the solution, and posted it to the Columbia boards. If Porto ingests the raw coke, she will find her body under control,and can go on to fight her way out of the final levels of the mine, which are impassable in her giant state, clutching the tape containing this extraordinary story. However, as she crawls through the final tunnel to emerge aboveground, the screen goes suddenly
white.
Killswitch, by design, deletes itself upon player completion of the game. It is not recoverable by any means, all trace of it is removed from the user’s computer. The game cannot be copied. For all intents and purposes it exists only for those playing it, and then ceases to be entirely. One cannot replay it, unlocking further secrets or narrative pathways, one cannot allow another to play it, and perhaps most importantly, it is impossible to experience the game all the way to the end as both Porto and Ghast.
Predictably, player outcry was enormous. Several routes to solve the problem were pursued, with no real efficacy. The first and most common was to simply buy more copies of the game, but Karvina Corp. released only 5,000 copies and refused to press further editions. The following is an excerpt from their May 1990 press release:
Killswitch was designed to be a unique playing experience: like reality, it is unrepeatable, unretrievable,and illogical. One might even say ineffable. Death is final; death is complete. The fates of Porto and her beloved Ghast are as unknowable as our own. It is the desire of the Karvina Corporation that this be so, and we ask our customers to respect that desire. Rest assured Karvina will continue to provide the highest quality of games to the West, and that Killswitch is merely one among our many wonders.
This did not have the intended effect. The word “beloved” piqued the interest of committed, even obsessive players, as Ghast is not present in any portion of Porto’s narrative. A rush to find the remaining copies of the game ensued, with the intent of playing as Ghast and discovering the meaning of Karvina’s cryptic word. The most popular theory was that Ghast would at some point become the fumes inhaled by Porto, changing her size and beginning her adventure. Some thought this was wishful thinking, that if only Ghast’s early levels were passable one would somehow be able to play as both simultaneously. However, by this time no further copies appeared to be available in retail outlets. Players who had not yet completed the game attempted Ghast’s levels frequently, but the difficulty of actually playing this enigmatic avatar persisted, and no player has ever claimed to have finished the game as Ghast. One by one, the lure of Porto’s lost, unearthly world drew them back to her, and one by one, they were compelled towards the finality of the vast white screen.
To find any copy usable today is an almost unfathomably rare occurance; a still shrink-wrapped copy was sold at auction in 2005 for $733,000 to Yamamoto Ryuichi of Tokyo. It is entirely possible that Yamamoto’s is the last remaining copy of the game. Knowing this, Yakamoto had intended to open his play to all enthusiasts, filming and uploading his progress. However, to date, the only film which has surfaced is a one minute and forty five second clip of a haggard Yamamoto at his computer, the avatar-choice screen visible over his right shoulder.
Yamamoto is crying.[/QUOTE]
[B]GTA WTF?
[/B][QUOTE]Hello there. I have been lurking around here a few months and I finally decided to register, now that i have a story for you guys.
Alright, here it goes.
I have been playing a game called GTA San Andreas (sure you know about it) and heard about these myths about the game, and decided to look into it. I was in the forest, south west in the game map. All the sudden, the time in the game stopped on 1.23 (in the night), there was some strange things with the light going on, the screen became darker. Well, we all know gamebugs can happen, but now here comes the part that totally flipped me out. About 10 secs after the clock stopped, i heard voices from the game, whispering my name (MY IRL NAME!), and telling me to shut the game down. At this point i was literally shaking, even though it was in the middle of the day. I ignored the voice and started recording from the VCR, hoping that something else was going to happen. (was still shaking lol) After a few minutes of nothing, the game clock was moving. It stopped on 1.46 again, my in-game cash changed to 69 dollars, then the voice whisperd my name another 3 times, and then the TV shut itself of.
When I rewind the tape (from the VCR), there were nothing from the game there, all it recorded was a black screen. I use to record when i play on the PS2 without problems, but now, nothing.
I have absolutely no ****ing explanation on what that was, nor why the VCR didn't record it.
Is it possible that the game is somehow haunted, or the console? I know i sound like an idiot but I cant thing of a better explanation.
Peace out.[/QUOTE]
[B]PENTAGRAM
[/B][QUOTE]Go into your bathroom late at night. Try lighting some candles in front of the mirror to form a pentagram. Get some lipstick or other marking substance that is red, and draw the pentagram, candles acting as vertices. Now pray your hardest to Satan that your soul will be destroyed, and no light will reach you for the rest of your life. A phrase will be spoken to you in a hellish voice that resembles hissing. A loud crash will be heard, DO NOT LOOK IN THE MIRROR. After the crash is finished, quietly count from one to twenty. Do not make any noises or sudden movements. Now say the name of somebody you dislike six times. A year from the summoning, they will die a horrible death, with a long object (pole, spear...) impaled through the right side of the chest, where the heart would be if it was on the right side.
I suggest you don't touch a Bible for a week after this.
[/QUOTE]
Not really scary or anything, just something that happened to me.
I was in my bed, trying to get to sleep. In the corner of my eye, I noticed a flicker of light. Thinking that this was just my eyes, I thought nothing of it. Then as I looked the the light on the ceiling, It flickered. Ever so slightly. But, the light was turned off. Suddenly, this sense of panic went through me. I instantly got up and rushed out of my room. I dont know why I panicked in the end.
[quote]So ur with ur honey and yur making out wen the phone rigns. U anser it n the vioce is “wut r u doing wit my daughter?” U tell ur girl n she say “my dad is ded”. THEN WHO WAS PHONE?[/quote]
It's a classic. Definitely a cheap scare, though.
[QUOTE=Zenpod;23088084][B]GOAT JUMP[/B][/QUOTE]
The strange thing though, is that story is quite believable because it has none of those "Realistic graphics" or shit like that.
Is there an actual video to Poughkeepsie? With audio preferably.
[QUOTE=Nestophales;23089136]Is there an actual video to Poughkeepsie? With audio preferably.[/QUOTE]
Look up "Poughkeepsie tapes".
THEN WHO WAS PHONE?
[QUOTE=IlikeHL2;23089675] [URL="http://www.facepunch.com/#"]View YouTUBE video[/URL]
[URL]http://youtube.com/watch?v=oTo9nrlVYRk[/URL]
[/QUOTE]
I watched this with that vuvuzela thing turned on.
And
[img]http://30.media.tumblr.com/tumblr_kvicb2Audg1qzxzwwo1_400.jpg[/img]
[IMG]http://9gag.com/photo/15917_540.jpg[/IMG]
Even though these are all bullshit, they always somehow succeed in making me look over my shoulder.
Haha these tapes are great
[QUOTE=latin_geek;23087650]What's that sandvich? Animated series creepypasta? Good idea, hahaha!
Alert: This is some creepy ass shit.
You know how Fox has a weird way of counting Simpsons episodes? They refuse to count a couple of them, making the amount of episodes inconsistent. The reason for this is a lost episode from season 1.
Finding details about this missing episode is difficult, no one who was working on the show at the time likes to talk about it. From what has been pieced together, the lost episode was written entirely by Matt Groening. During production of the first season, Matt started to act strangely. He was very quiet, seemed nervous and morbid. Mentioning this to anyone who was present results in them getting very angry, and forbidding you to ever mention it to Matt. I first heard of it at an event where David Silverman was speaking. Someone in the crowd asked about the episode, and Silverman simply left the stage, ending the presentation hours early. The episode's production number was 7G06, the title was Dead Bart. The episode labeled 7G06, Moaning Lisa, was made later and given Dead Bart's production code to hide the latter's existence.
In addition to getting angry, asking anyone who was on the show about this will cause them to do everything they can to stop you from directly communicating with Matt Groening. At a fan event, I managed to follow him after he spoke to the crowd, and eventually had a chance to talk to him alone as he was leaving the building. He didn't seem upset that I had followed him, probably expected a typical encounter with an obsessive fan. When I mentioned the lost episode though, all color drained from his face and he started trembling. When I asked him if he could tell me any details, he sounded like he was on the verge of tears. He grabbed a piece of paper, wrote something on it, and handed it to me. He begged me never to mention the episode again.
The piece of paper had a website address on it, I would rather not say what it was, for reasons you'll see in a second. I entered the address into my browser, and I came to a site that was completely black, except for a line of yellow text, a download link. I clicked on it, and a file started downloading. Once the file was downloaded, my computer went crazy, it was the worst virus I had ever seen. System restore didn't work, the entire computer had to be rebooted. Before doing this though, I copied the file onto a CD. I tried to open it on my now empty computer, and as I suspected, there was an episode of The Simpsons on it.
The episode started off like any other episode, but had very poor quality animation. If you've seen the original animation for Some Enchanted Evening, it was similar, but less stable. The first act was fairly normal, but the way the characters acted was a little off. Homer seemed angrier, Marge seemed depressed, Lisa seemed anxious, Bart seemed to have genuine anger and hatred for his parents.
The episode was about the Simpsons going on a plane trip, near the end of the first act, the plane was taking off. Bart was fooling around, as you'd expect. However, as the plane was about 50 feet off the ground, Bart broke a window on the plane and was sucked out.
At the beginning of the series, Matt had an idea that the animated style of the Simpsons' world represented life, and that death turned things more realistic. This was used in this episode. The picture of Bart's corpse was barely recognizable, they took full advantage of it not having to move, and made an almost photo-realistic drawing of his dead body.
Act one ended with the shot of Bart's corpse. When act two started, Homer, Marge, and Lisa were sitting at their table, crying. The crying went on and on, it got more pained, and sounded more realistic, better acting than you would think possible. The animation started to decay even more as they cried, and you could hear murmuring in the background. The characters could barely be made out, they were stretching and blurring, they looked like deformed shadows with random bright colors thrown on them. There were faces looking in the window, flashing in and out so you were never sure what they looked like. This crying went on for all of act two.
Act three opened with a title card saying one year had passed. Homer, Marge, and Lisa were skeletally thin, and still sitting at the table. There was no sign of Maggie or the pets.
They decided to visit Bart's grave. Springfield was completely deserted, and as they walked to the cemetery the houses became more and more decrepit. They all looked abandoned. When they got to the grave, Bart's body was just lying in front of his tombstone, looking just like it did at the end of act one.
The family started crying again. Eventually they stopped, and just stared at Bart's body. The camera zoomed in on Homer's face. According to summaries, Homer tells a joke at this part, but it isn't audible in the version I saw, you can't tell what Homer is saying.
The view zoomed out as the episode came to a close. The tombstones in the background had the names of every Simpsons guest star on them. Some that no one had heard of in 1989, some that haven't been on the show yet. All of them had death dates on them. For guests who died since, like Michael Jackson and George Harrison, the dates were when they would die. The credits were completely silent, and seemed handwritten. The final image was the Simpson family on their couch, like in the intros, but all drawn in hyper realistic, lifeless style of Bart's corpse.
A thought occurred to me after seeing the episode for the first time, you could try to use the tombstones to predict the death of living Simpsons guest stars, but there's something odd about most of the ones who haven't died yet. All of their deaths are listed as the same date.
[B]And here's the video:[/B]
[media]http://www.youtube.com/watch?v=Gy-4wUhIocA[/media][/QUOTE]
BROT DAD
Stop it.
FUCK THIS THREAD.
I've gotten two hours of sleep for the past few days because I've been filling my brain with creepy shit.
[QUOTE=Bomimo;23088449][media]http://www.youtube.com/watch?v=ul8j9I90ueM[/media][/QUOTE]
I need scissors! SIXTY-ONE!!!
Dpes anybody know any good horror books?
[QUOTE=agnl;23090758]FUCK THIS THREAD.
I've gotten two hours of sleep for the past few days because I've been filling my brain with creepy shit.[/QUOTE]
An easy way to dispel creepy thoughts is to talk to yourself in your head.
[QUOTE=DJFender;23090811]Dpes anybody know any good horror books?[/QUOTE]
[img]http://jimriverreport.com/tdaxp_upload/call_of_cthulhu_book_cover.jpg[/img]
[QUOTE=KStyleAzure;23090870]An easy way to dispel creepy thoughts is to talk to yourself in your head.[/QUOTE]
I just imagine myself beating everything to death with a crowbar...always works :3
[QUOTE=evlbzltyr;23076714]Here's some music to take the edge off all the creepy stuff in the thread.
[media]http://www.youtube.com/watch?v=K4FaGacwtd4[/media][/QUOTE]
Fuck yeah Go Team :rock:
[QUOTE=coco911231;23077171]
but alas, i cannot kill 3 dog for some wild goose chase about his ghost blurting out numbers, i love three dog to much to be replaced by and old crabby lady.[/QUOTE]
Dude, you could just look in the sound files to see whether or not there are the number station sounds.
[URL]http://en.wikipedia.org/wiki/Uzumaki[/URL]
this manga has the best creepy shit ever.
you all would love it and form phobias of a spiral
just read vol 2. Snail people chapter.
[QUOTE=Wii60;23091646][URL]http://en.wikipedia.org/wiki/Uzumaki[/URL]
this manga has the best creepy shit ever.
you all would love it and form phobias of a spiral[/QUOTE]
I think some of us cringe just hearing the word "manga".
[QUOTE=Oreo Atlantica;23091685]I think some of us cringe just hearing the word "manga".[/QUOTE]
waah i hate a type of drawing
get over it
We're put off by the rabid fans.
Gahhh you should read/watch these they're about loli girls that have cocks the size of Saturn thrust in them while they cook dinner.
[QUOTE=Wii60;23091719]waah i hate a type of drawing
get over it[/QUOTE]
The majority is against you.
Uzumaki is pretty insane, regardless.
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