I'll play someone with my new infection army :keke:
hmmmm
Tyanet.
Infection v Infection?
Mayyybe
You pick the map n' shit
Ok, My infection is more of a human like type, so dont worry about it being kind of boring.
[QUOTE='[ApS] Elf;22231866']Okai dokai, I'm gonna set up the thread tomorrow, does this sound okay:
5 vs 5.
Smallish map.
20 units each, a vehicle is five (not sure whether air vehicles should be allowed?)
Reinforcement counter of 100 (?), each time you bring in a new unit it goes down, once the reinforcement counter has run out no more troops may arrive.
Whoever eliminates all enemy troops win.[/QUOTE]
Sounds awesome.
Not 100.. something lower maybe?
50?
[QUOTE=creeding;22237009]Not 100.. something lower maybe?[/QUOTE]
It's 100 reinforcements per team, that'd get drained amazingly quickly with the play style I have in mind. Bearing in mind there's a maximum of 20 per player on the map at one time, it starts at 100 per team.
I'll start planning the bloodbath map out in a minute and I'll post it here for you guys to add to/give CC. Live, I'd rather you don't join with an infection unless you can justify a way it will increase the blood in ma bloodbath. :v:
Well, i think tendrils ripping through people tearing limbs and causing all kinds of gore justifys it, that way its not just bullets and grenades ripping through everyone.
Also there will be lots of hugs!
[i]Deadly hugs...[/i]
Alright then. Lemme start on a map. Any suggestions?
Well, make sure its more than just a plain field. maybe give it some abandoned houses, rotten trees, ponds, gallows whatever.
Just make sure it has plenty of cover, and lots of oppurtunities to get killed horribly, for example a big sharp spike that sticks up just over a cliff/hill.
I was thinking of a huge random pit in the middle too, with some kind of broken underground bridge with a spike bit underneath. :v:
[editline]08:50PM[/editline]
Oh and should I allow air vehicles or not?
Yeah, but make em cost like 10 reinforcement points, trust me they will go down easy.
Right okay, let me whip up a map.
[editline]09:28PM[/editline]
[IMG]http://www.cubeupload.com/files/8d2c00bloodbath.png[/IMG]
This is what I've got so far... I know, I'm not the best at maps, help? :v:
Make an underground area to maximize combat area!
Give evil rocky outcrops and daring trees!
[QUOTE=Yuskolov123;22240983]Make an underground area to maximize combat area![/QUOTE]
How should I do this, a sloping tunnel would make it hard to walk through, wouldn't it?
Make it dig in, dont slope it, also add trenches, and big rocks.
Dig in? So near a vertical drop?
Noooo, i mean make it straight going down slowly, as if something just started plowing or digging in, slowly going downwards.
[editline]10:47PM[/editline]
Noooo, i mean make it straight going down slowly, as if something just started plowing or digging in, slowly going downwards.
Ste
[IMG]http://www.cubeupload.com/files/d94400bloodbath.png[/IMG]
So like this?
To steep i mean like its just a horizontal path that goes down slightly and turns into a cave.
[IMG]http://www.cubeupload.com/files/8f7a00bloodbath.png[/IMG]
This, or is this just a slope?
[img]http://www.cubeupload.com/files/924c00example.png[/img]
like this.
But how does that connect to the top, just like a slope or a drop?
The way it is, make a trench and then the cave opening which slopes down at that small angle.
should move this to the maps thread
[IMG]http://www.cubeupload.com/files/c00c00bloodbath.png[/IMG]
Third time lucky? :v:
Thats not a trench, thats a hole :v:
[QUOTE=Livewire2440;22259605]Thats not a trench, thats a hole :v:[/QUOTE]
Live, could you do the map or edit an existing one? You're good at maps. :(
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