• Army Sprite Sheet Thread [VIII]
    2,001 replies, posted
I would use concept art, but I'm looking for more of a whole army focus idea, not just random concepts. :v: Thanks anyway!
WTF!!:v:
[img]http://img339.imageshack.us/img339/8692/helimutie.png[/img] Made a new class of mutants. These ones consumed a helicopter. The muscles that go through the bottom of its back control the direction of thrust from the main rotor... Its tentacles go through the main door and have torn off the landing gear to use as weapons. The lower tentacles wrap around the tail in-flight.
[QUOTE=A Zombie;22118194]Dropship looks too pixelated, its blocky, the outlines are of different widths and the design is horrible.[/QUOTE] Tell me somthing I don't know.I'll get to work making a new design somtime today.
[QUOTE=Pocket Medic;22099052]Slowly, but surely, upgrading my spritesheet. [IMG]http://img40.imageshack.us/img40/4607/vectorness.png[/IMG] Getting rid of outlines on some vehicles, making new vehicles (including the Razor light tank and an upcoming dropship) and adding extra detail.[/QUOTE] Erm, could i grab the mortar from that sprite sheet, and also MAYBE one of those buildings? that would be great if i could, if not, its no bother :)
go make your own stuff
[QUOTE=Jacko245;22120342]Erm, could i grab the mortar from that sprite sheet, and also MAYBE one of those buildings? that would be great if i could, if not, its no bother :)[/QUOTE] Denmen is right you know, you just gotta make somthing yourself as you see it.I know how hard it is at first but by taking other peoples things would make them have a lower view on you.If you need help with vehicles I have templates you can use.
[QUOTE=Jacko245;22120342]Erm, could i grab the mortar from that sprite sheet, and also MAYBE one of those buildings? that would be great if i could, if not, its no bother :)[/QUOTE] Buildings: make yourself. They need to be appropriate to the terrain and surrounding around you, as well as your race. I personally never pre-make buildings because.. it's just crap. :v: As for the mortar, again, you should make things to match your army.
[QUOTE='[ApS] Elf;22120757']Buildings: make yourself. They need to be appropriate to the terrain and surrounding around you, as well as your race. I personally never pre-make buildings because.. it's just crap. :v: As for the mortar, again, you should make things to match your army.[/QUOTE] I never pre-make them either, only building-like things i made is a breeding egg.
Sure, I made some turrets and then put them on my sprite sheet for reuse, same with some rockets and stuff, but never buildings. :v: I prefer mountain bases anyway. :razz:
[QUOTE='[ApS] Elf;22120791']Sure, I made some turrets and then put them on my sprite sheet for reuse, same with some rockets and stuff, but never buildings. :v: I prefer mountain bases anyway. :razz:[/QUOTE] Oh yeah I made turrets too, the defence crystals.
just one thing pocket the barrels and crates are from mirokans dwarves aren't they?
Eh? Probably are. Just reskinning and changing what I see neccessary and getting rid of anything else.
[IMG]http://www.cubeupload.com/files/fa3c00vadersfist.png[/IMG] CC on walking AT-TE?
Doesn't seem to be much change, just the forelegs are rotated abit on each. At least raise the thighs on the legs as they move forward.
Destroyer, you rarely ever see that kind of red in fire. More orange.
[QUOTE=Pocket Medic;22121006]Doesn't seem to be much change, just the forelegs are rotated abit on each. At least raise the thighs on the legs as they move forward.[/QUOTE] [IMG]http://www.cubeupload.com/files/346400vadersfist.png[/IMG] This bettar? (bottom left) [editline]01:01PM[/editline] [IMG]http://www.cubeupload.com/files/601c00vadersfist.png[/IMG] Added water-crossing pose and mountain climbing pose. :v:
Hmm, if you saw them walking in the episodes, you'd see they lift their thigh and the foot is bent backwards.
[QUOTE=Pocket Medic;22121518]Hmm, if you saw them walking in the episodes, you'd see they lift their thigh and the foot is bent backwards.[/QUOTE] It's not meant to be totally realistic, I mean I've never seen a blue one; and their internal structure isn't exactly the same. As long as it gives the image of walking it's fine for me. :v:
Something, uhh... something like this. [IMG]http://img171.imageshack.us/img171/1646/attewalking.png[/IMG] You gotta remember this thing weighs about 20 tons. It can't really lift it's legs very high.
Woah that's a lot better. Thanks Pocket :3:
That looks really good.
Yay, appreciation. [img]http://www.facepunch.com/fp/rating/heart.png[/img]
Agreed!
[IMG]http://www.cubeupload.com/files/104c00vadersfist.png[/IMG] CC? Thanks again Pocket :3:
Looking good :3: ..but the appreciative text needs to be bigger :v:
looks good so far, but could use some shading especially on the dropship
[img]http://www.cubeupload.com/files/9e9200newsprites.png[/img]
Ultra blocky wheels on the not-very-long APC/Stryker with the awkward turret(?). Just saying.
[IMG]http://www.cubeupload.com/files/b61c00vadersfistshaded.png[/IMG] Here's some shading for ya sir. [editline]02:17PM[/editline] *Haven't shaded LAAT yet*
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