[QUOTE=Gregah;23626515]jewdozer draws some really fine gore and nudity, I know a few girls myself who enjoys drawing some really twisted shit and I'm pretty sure atleast one of them could think of drawing stuff like this.[/QUOTE]
Lucky you, I end up being the only artist in all my years in School.
Mspaint section for yeh mate!
[QUOTE=Crossu88;23626873]Mspaint section for yeh mate![/QUOTE]
Well I didn't get much time for MS Paint yesterday, I doubt I'll get enough tomorrow.
But the drawings are almost complete.
Cool.
upload begins Tomorrow. It'll be a 4 part drawing.
/me screams like a girl in excitement.
[QUOTE=Crossu88;23632345]/me screams like a girl in excitement.[/QUOTE]
I delayed it for today because one of my drawings that took an hour or so to draw was deleted cause my of my shit of a computer.
It was a gory scene with blood splatter. >:(
:neckbeard: gore is good, that's why they both start with G.
Finally complete!
[img]http://a.imageshack.us/img823/1546/firstpersoninteractives.png[/img]
[b] You drag the corpse to the darkest part of the room before destroying the flickering light, darkening the room enough to hide the corpse. You then think fast and hard, creating a fake persona and story for the blood and the battle signs around the room. [/b]
[img]http://img843.imageshack.us/img843/1546/firstpersoninteractives.png[/img]
[b] Just as you expect the foot steps to pass through the door, they don't!
In through the windows a red light blinds your sight. You look as you find that they were in fact mercenaries! They demand for you to identify yourself and the reason you're here. You immediately explain the fake story, hoping to lead them into a trap. They deny the fact that you are Sgt. Peter, and the story, and are then prepared to pull the trigger on you. [/b]
[img]http://a.imageshack.us/img231/1546/firstpersoninteractives.png[/img]
[b] Just as they are about to kill you, a large blast is fired upon the two mercs, hitting on through the chest and one through the stomach. They scream in agony before collapsing to the dark ground.
You find that they are infact the reinforcements that were sent to aid you previously. You and the two troopers head out to a door leading to a hallway.[/b]
[img]http://a.imageshack.us/img101/1546/firstpersoninteractives.png[/img]
[b] You immediately arrive to the hall, The hallway seems deserted, and appears to lead two three doors, two of which have collapsed on themselves. The only place to head to being the one in front of you. One of your allies explains the dangers and caution you must take, as the bunker is likely to have more mercs or hostiles. He suggests a direct assault on the door using all the strength you have to kill anything fast and quick. The other trooper explains the dangers of that and suggests a much more secretive approach to the door to avoid less harm. But both await your command. What do you do? [/b]
Oh man I love this so much, it's rather rugged and not perfect and that makes it look even better :3: The colouring is much better now too, simple is sometimes better.
I think we get some mileage out of those incidenary grenades. Open the door slightly, throw in two grenades and close the door. The blast should be enough to kill whatver is inside.
Storm like a madman once the grenades have cleared the room.
holy shit this is awesome
Take the bodies and reposition them in the hallway including peterson, And hide behind the rubble and fire your guns while shouting, making it seem like some shooting went on. And as soon as the troopers storm through the door to investigate, shoot them in the backs. or just sneak through the door.
[editline]03:32AM[/editline]
and crack the door open so they could hear it.
Throw a grenade at where the enemies are supposed to be, then raid.
Find cardboard box and go Solid Snake up in that bitch.
Find cardboard box, put it full of your allies and your grenades, put pistols ammo clips in there too, pull the pin of every single grenade, raid the door and throw the box on some enemies.
Kaboom.
[editline]03:42PM[/editline]
Find cardboard box, put it full of your allies and your grenades, put pistols ammo clips in there too, pull the pin of every single grenade, raid the door and throw the box on some enemies.
Kaboom.
Do a stealth approach. Quietly approach the entrance and listen for a moment to get an estimate of how many enemies are ahead. If the numbers are low, take 'em out with a bang. If there is quite a few enemies, hang back and devise a plan.
Same idea, different approach. Have one of your troopers make his way to the room quietly and listen for an estimate of enemies ( you and the other trooper station behind the piles of rocks ). Have him slide the sgt. badge under the door, and then reposition at the end of the hallway. (based on how many enemies are in the room ) 1.)If there are just a few, declare that you and your men have secured the building and have killed thier sgt. 2.)If there are too many to handle, throw a grenade as they slowly open the door.
We'll see what happens then come up with our next step =^)
[QUOTE=Gregah;23656311]Oh man I love this so much, it's rather rugged and not perfect and that makes it look even better :3: The colouring is much better now too, simple is sometimes better.
I think we get some mileage out of those incidenary grenades. Open the door slightly, throw in two grenades and close the door. The blast should be enough to kill whatver is inside.
Storm like a madman once the grenades have cleared the room.[/QUOTE]
I'm bumping up my idea that was on the last page.
noclip through the walls jk. Just lob a grenade at the door to work as a makeshift breach charge. Once the door is open [highlight]GO RAMBO ON THERE ASSES[/highlight]
So is this like some military secret base kind of thing or is it gonna be like F.E.A.R. ?
Thought I'd nudge this thread.
Disregard hostiles, run into the room ahead while squawking like an imbecile.
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