• The Gift Giving Thread V8 : Soon Under New Management
    2,002 replies, posted
[QUOTE=jaybuz;18698377]I don't understand why people give so much then beg for a game that costs like £$€4.[/QUOTE] Because I spent 200 euros on people I don't and will never know, and I would like something back. Besides, my CC doesn't work.
I have no money or things to give away. So I'll give you all my expression 2 code I spent much too long on. I don't need it any more since I play eve online. Enjoy using it to minge and stuff. [code] @name Euro_Platey @outputs Target:entity @persist Vector:vector Angle:angle Angel Height Mass Kill @persist X Y Timer TA Target:entity NIL:entity Rape Aim Stall @persist Holovec:vector Holoblock Eye:vector Holohealth @persist Holotarget Attack Holoattack Holotime Shield Strength @persist Held Use Bash Fly Flyvec:vector FlyX FlyY FlyZ @persist Flypos:vector Orbit Rotmatrix Upright LS:string Holotime+=1 Eye=owner():eye() runOnTick(1) Use=owner():keyUse() if(first()|duped()) { print("Hello Eurocracy, this Platey version is 6.00") print("Your HoloHUD is online and your chat commands are ready") FlyZ=owner():pos():z()+300 Mass = 300 Me=owner() X=0 Y=0 Height=170 Aim=0 Stall=0 Kill=0 Holoblock=0 holoCreate(1) holoCreate(2) holoCreate(3) holoCreate(4) holoCreate(5) holoCreate(6) holoCreate(7) holoCreate(8) holoCreate(9) holoCreate(10) holoCreate(11) holoCreate(12) if(Me:isCrouch()) { Height=80 } } Orb=entity():isWeldedTo() if(Use){Bash=1000} else{Bash=150} Holohealth=owner():health()/200 Me=owner() entity():isWeldedTo():setMass(Mass) Angvel = Orb:angVel() holoPos(1,Holovec+vec(0,0,0):rotate(Target:eye():toAngle())) holoPos(2,Me:shootPos()+vec(10,0,0):rotate(Eye:toAngle())) holoPos(3,Me:shootPos()+vec(10,0,0):rotate(Eye:toAngle())) holoPos(4,Me:shootPos()+vec(2,0,3):rotate(Eye:toAngle())) holoPos(5,Me:shootPos()+vec(2,0,-3):rotate(Eye:toAngle())) holoPos(6,Me:shootPos()+vec(10,0,2.5):rotate(Eye:toAngle())) holoPos(7,Me:shootPos()+vec(12,0,3):rotate(Eye:toAngle())) holoPos(11,Me:shootPos()+vec(12,0,0):rotate(Eye:toAngle())) holoPos(12,Me:shootPos()+vec(12,0,0):rotate(Eye:toAngle())) holoPos(8,Holovec+vec(0,0,50)) holoPos(9,Orb:pos()+vec((cos(Holotime*4)*75),(sin(Holotime*4)*75),0)) holoPos(10,Orb:pos()+vec((cos(Holotime*4)*75),(sin(Holotime*4)*75),0)+vec((cos(Holotime*14)*15),(sin(Holotime*14)*15),0)) holoScale(1, vec(5,5,12)) holoScale(2, vec(0.05,0.04,0.35)) holoScale(3, vec(0.05,0.35,0.04)) holoScale(4, vec(1,1,1)) holoScale(5, vec(1,1,1)) holoScale(6, vec(0.05,Holohealth,0.15)) holoScale(7, vec(0.05,0.5,0.15)) holoScale(8, vec(2,2,5)) holoScale(9, vec(1,1,1)) holoScale(10, vec(0.5,0.5,0.5)) holoScale(11, vec(0.6,0.6,0.6)) holoScale(12, vec(0.6,0.6,0.6)) holoColor(2, vec(255,0,0), 200) holoColor(3, vec(255,0,0), 200) holoColor(4, vec(100,255,0), 200) holoColor(5, vec(100,255,0), 200) holoColor(6, vec(255,0,0), 255) holoColor(7, vec(255,0,0), 200) holoColor(9, vec(0,0,255), 255) holoColor(10, vec(0,255,0), 255) holoColor(11, vec(0,0,255), 155) holoColor(12, vec(0,0,255), 155) holoAng(1, Target:eye():toAngle()) holoAng(2, Eye:toAngle()) holoAng(3, Eye:toAngle()) holoAng(4, Eye:toAngle()) holoAng(5, Eye:toAngle()) holoAng(6, Eye:toAngle()) holoAng(7, Eye:toAngle()) holoAng(8, ang(180,0,0)) holoAng(11, Eye:toAngle()+ang(90+Holotime*8,0,0)) holoAng(12, Eye:toAngle()+ang(90,Holotime*8,0)) holoModel(1, "torus") holoModel(2, "cube") holoModel(3, "cube") holoModel(4, "torus") holoModel(5, "torus") holoModel(6, "cube") holoModel(7, "cube") holoModel(8, "pyramid") holoModel(9, "icosphere3") holoModel(10, "icosphere3") holoModel(11, "torus3") holoModel(12, "torus3") holoMaterial(1, "models/debug/debugwhite") holoMaterial(2, "models/debug/debugwhite") holoMaterial(3, "models/debug/debugwhite") holoMaterial(4, "models/debug/debugwhite") holoMaterial(5, "models/debug/debugwhite") holoMaterial(6, "models/debug/debugwhite") holoMaterial(7, "models/debug/debugwhite") holoMaterial(8, "models/debug/debugwhite") holoMaterial(9, "models/debug/debugwhite") holoMaterial(10, "models/debug/debugwhite") holoMaterial(11, "models/debug/debugwhite") holoMaterial(12, "models/debug/debugwhite") Angel = Orb:mass() runOnChat(1) LS=Me:lastSaid() if(Aim==0) { if(Orbit==1) { Orb:applyAngForce((((Orb:angles()+ang(0,200,0))*-10) - Angvel)* Angel) } elseif(Rotmatrix==1) { Orb:applyAngForce((((ang(10,10,10))*-10) - Angvel)* Angel) }else{ Orb:applyAngForce((((Orb:angles())*-10) - Angvel)* Angel) } } else { Vector=Me:pos()-(Orb:pos()-vec(0,0,170)) Orb:applyForce(($Vector*30+Vector)*Angel) P=Orb:elevation(Me:aimPos()) Y=Orb:bearing(Me:aimPos()) R=Orb:angles():roll() Angle= -ang(P,Y,R)*4000 Orb:applyAngForce(Angle+$Angle*5) } if(LS=="removeself") {selfDestructAll()} if(LS=="stop") { X=0 Y=0 Height=170 Aim=0 Stall=0 Rotmatrix=0 Kill=0 Attack=0 Holoblock=0 Rape=0 Orbit=0 Shield=0 Strength=0 Fly=0 Defend=0 if(Me:isCrouch()) { Height=80 } } if (Target:health()<=0&Rape==0) { TA = 0 Target = NIL } else{TA = 1} if(Orb:isPlayerHolding()) {FlyZ=Orb:pos():z()} if(LS=="lower") {Height=120} if(LS=="hat") {Height=105} if(LS=="red") {entity():isWeldedTo():setColor(255,0,0)} if(LS=="green") {entity():isWeldedTo():setColor(0,255,0)} if(LS=="blue") {entity():isWeldedTo():setColor(0,0,255)} if(LS=="reset") {entity():isWeldedTo():setColor(255,255,255)} if(LS=="black") {entity():isWeldedTo():setColor(0,0,0)} if(LS=="yellow") {entity():isWeldedTo():setColor(255,255,0)} if(LS=="pink") {entity():isWeldedTo():setColor(255,0,255)} if(LS=="cloak") {entity():isWeldedTo():setColor(255,255,255,100)} if(LS=="uncloak") {entity():isWeldedTo():setColor(255,255,255,255)} if(LS=="hide") {entity():isWeldedTo():setColor(255,255,255,0)} if(LS=="aim") {Aim=1} if(LS=="rapeon") {Rape=1} if(chatClk(owner())) { Target = findPlayerByName(LS) } if ( !TA&!Stall ) { Vector = (Me:pos()+vec(X,Y,Height))-Orb:pos() Orb:applyForce(($Vector*10+Vector*2)*(Orb:mass()*3)) } if ( TA&Kill&!Stall ) { Vector = (Target:pos()+vec(0,0,Target:height()/2)-Orb:pos()) Orb:applyForce((Vector*20)*(Orb:mass()*3)) } elseif(!Stall) { Vector = (Me:pos()+vec(X,Y,Height))-Orb:pos() Orb:applyForce(($Vector*10+Vector*2)*(Orb:mass()*3)) } if(LS=="spin") { Height=50 Aim=0 Timer+=1 X=(cos(Timer*16)*250) Y=(sin(Timer*16)*250) } if(LS=="lowspin") { Height=25 Aim=0 Timer+=1 X=(cos(Timer*16)*250) Y=(sin(Timer*16)*250) } if(LS=="hit"){ Stall=1 Vector=Me:aimPos()-(entity():pos()) Orb:applyForce(($Vector*30+Vector)*(Orb:mass())*2) } if(LS=="killnear") { findByClass("player") findExcludePlayer(owner()) Target = findClosest(Orb:pos()) } if(LS=="orbit") {Orbit=1} if(LS=="meghost") {Me:setMaterial("models/effects/splodearc_sheet")} if(LS=="menormal") {Me:setMaterial("")} if(LS=="mewire") {Me:setMaterial("models/wireframe")} if(LS=="mezap") {Me:setMaterial("models/alyx/emptool_glow")} if(LS=="mecloak") {Me:setMaterial("models/effects/vol_light001")} if(LS=="megreen") {Me:setColor(vec(0,255,0))} if(LS=="meblue") {Me:setColor(vec(0,0,255))} if(LS=="mered") {Me:setColor(vec(255,0,0))} if(LS=="rotate") {Rotmatrix=1} if(LS=="killon") {Kill=1} if(LS=="holoblock") {Holoblock=1} if ( TA&Holoblock ) { Holovec=Target:shootPos() holoColor(1, vec(0,0,0), 255) } else{holoColor(1, vec(0,0,0), 0)} if(LS=="target") {Holotarget=1} if ( TA&Holotarget ) { Holovec=Target:shootPos() holoColor(8, vec(255,0,0), 255) } else{holoColor(8, vec(255,0,0), 0)} if(LS=="attack") {Attack=1} if(LS=="holoattack") {Holoattack=1} if(Attack&Use) { Stall=1 Vector=Me:aimPos()-(entity():pos()) Orb:applyForce(($Vector*30+Vector)*(Orb:mass())*2) } elseif(Attack) {Stall=0} if(LS=="strength") {Strength=1} if(LS=="bash") {Shield=1} if(Shield) { Stall=1 Point=Me:shootPos()+Eye*(Bash+Orb:radius()) Orb:applyForce(((Point-Orb:pos())*20-Orb:vel())*Orb:mass()) } if(Strength) { if(Use){ if(Held){ Held = 0 }else{ Ent = owner():aimEntity() if((Ent:type()=="prop_physics"&!Ent:isFrozen())) {Held = 1} } } } if(Held){ Point = Me:shootPos()+Eye*(250+Ent:radius()) Ent:applyForce(((Point-Ent:pos())*10-Ent:vel())*Ent:mass()) Ent:setAlpha(100) Ent:setMass(50000) if(!Ent){Held = 0} if(Me:keyAttack1()){ Held = 0 Ent:applyForce(Eye*25000*Ent:mass()) Ent:setAlpha(255) } } if(LS=="fly") {Fly=1} if(Fly) { Stall=1 Flyvec=Flypos-(entity():pos()) Orb:applyForce(($Flyvec*10+Flyvec*2)*(Orb:mass()*3)) Flypos=vec(FlyX,FlyY,FlyZ) FlyX=Me:pos():x() FlyY=Me:pos():y() } if(LS=="hudoff") { holoAlpha(2, 0) holoAlpha(3, 0) holoAlpha(4, 0) holoAlpha(5, 0) holoAlpha(6, 0) holoAlpha(7, 0) holoAlpha(8, 0) } if(LS=="hudon") { holoAlpha(2, 200) holoAlpha(3, 200) holoAlpha(4, 200) holoAlpha(5, 200) holoAlpha(6, 255) holoAlpha(7, 200) holoAlpha(8, 255) } if(LS=="protect") {Defend=1} if(Defend) { Stall=1 Point=Target:shootPos()+Target:eye()*(100+Orb:radius()) Orb:applyForce(((Point-Orb:pos())*20-Orb:vel())*Orb:mass()) } if(!Me) {selfDestructAll()} [/code] HOW TO USE. Save into data/expression2 in your gmod folder. Spawn a phx plate or a heli bomb. Spawn chip on plate. Go mental with the stupid amounts of commands it does. PS. That took me about months to make D: PPS. Yeah I'm after audiosurf because I'm a very sad broke person :C
If my bank allowed paypal I would have defiently gifted more, because atm the moment i'm using my dad's which is annoying because I have to get the money from my bank/wall. [editline]06:02PM[/editline] Did you like my banner Jester?
wow, i go away for one day and we go through basically a whole new thread!
[QUOTE=jaybuz;18698524]If my bank allowed paypal I would have defiently gifted more, because atm the moment i'm using my dad's which is annoying because I have to get the money from my bank/wall. [editline]06:02PM[/editline] Did you like my banner Jester?[/QUOTE] Good but something went wrong with the hair :v:
Peggle anyone?
[QUOTE=JesterUK;18698203]This is awesome. Thanks.[/QUOTE] Your 4000'th post, I think. Lol
[QUOTE=Libertas;18698241]Posting our gifting histories now? I'm game. [img] http://filesmelt.com/downloader/mahgiftz.png[/img][/QUOTE] 8/10 of that list is painseeker+joshyy darned they are lucky.
[QUOTE=Libertas;18698241]Posting our gifting histories now? I'm game. [img] http://filesmelt.com/downloader/mahgiftz.png[/img][/QUOTE] :Dawkins102: THATS ALOT OF GIFTS :saddowns:
[QUOTE=Ice05;18698891]:Dawkins102: THATS ALOT OF GIFTS :saddowns:[/QUOTE] Most of them *were* on sale at the time, and I'm certain someone like spork has gifted more :P
[QUOTE=Libertas;18699036]Most of them *were* on sale at the time, and I'm certain someone like spork has gifted more :P[/QUOTE] Would you be so kind as to gift me Zeno Clash? :) I know I haven't gifted you anything so you can decline this if you want.
I got laid off yesterday guys, you aren't getting jack.
[QUOTE=Libertas;18699091]I got laid off yesterday guys, you aren't getting jack.[/QUOTE] Rated heart. My Dad might be getting laid off :frown:
[QUOTE=Libertas;18699091]I got laid off yesterday guys, you aren't getting jack.[/QUOTE] Oh shit man I'm sorry!I now feel like shit cos I asked you. :(
I have Half-Life-gift. ¿Anyone Killing Floor to gift me?
[QUOTE=Libertas;18699091]I got laid off yesterday guys, you aren't getting jack.[/QUOTE] Go into web design, it's the easiest thing ever. [editline]07:34PM[/editline] [QUOTE=theuit;18699728]I have Half-Life-gift. ¿Anyone Killing Floor to "trade"?[/QUOTE] This is not a trading thread.
If I had games which came from Orange Box, yet I dont have all the Orange Box games, Could I still enter?
I would love to be given BF2. So many memories at this local Cyber cafe we used to have in my area. I would still play that game, maybe even learn how to properly fly the jets!
Still wanting Crysis, PM me.
OP updated with JesterUK's banner
Hey Solid.
give me something i dont care what
[QUOTE=Marijuanananana;18700784]give me something i dont care what[/QUOTE] Try being nice.
417 also: [quote]could someone please gift me Brothers in Arms: Road to Hill 30? it would be greatly appreciated (steam is under avatar)[/quote] :love: [editline]04:42PM[/editline] [QUOTE=mobrockers;18698693]8/10 of that list is painseeker+joshyy darned they are lucky.[/QUOTE] 5/8 actualy but thats only for the ones we can see
I wish someone would gift me something. :frown:
[QUOTE=tarnation;18700914]417 also: :love: [editline]04:42PM[/editline] 5/8 actualy but thats only for the ones we can see[/QUOTE] Erm..Read the OP please, No begging....
Peggle Please
[img]http://i45.tinypic.com/xmn2us.jpgp[/img] I have decided to bring back my raffle from the other thread soo What the Raffle is : Ok this is a raffle for the game left 4 dead 2 which will be sent to the lucky winner via steam. Each participant will send a raffle entry fee of £1.25 (Paypal charge is in that). All participants will be put into a draw and the name pulled from the draw will be the winner and will recieve Left 4 Dead 2 via steam. So basicaly you might grab yourself Left 4 Dead 2 for £1.25 Because we are running this by a raffle basis we need a minimum of 30 members involved for this too work. How to Enter : 1. PM me with your name and email 2. Paypal the £1.25 Each person will be given the details via PM. How do you know im Legit? : Well this is down to trust... I have donated many things in the gift thread. (You can see me on the respected donators front page) This contest can only work with the involvement of you guys. Basicaly the raffle is going to pay for the game. Let the Games begin! Edit : oh and If we get more than 30 'raffle tickets' (like £89.99's worth) I will buy the 4 pack and pick out 4 names instead of 1
[QUOTE=Neddy;18701567][img]http://i45.tinypic.com/xmn2us.jpgp[/img] I have decided to bring back my raffle from the other thread soo What the Raffle is : Ok this is a raffle for the game left 4 dead 2 which will be sent to the lucky winner via steam. Each participant will send a raffle entry fee of £1.25 (Paypal charge is in that). All participants will be put into a draw and the name pulled from the draw will be the winner and will recieve Left 4 Dead 2 via steam. So basicaly you might grab yourself Left 4 Dead 2 for £1.25 Because we are running this by a raffle basis we need a minimum of 30 members involved for this too work. How to Enter : 1. PM me with your name and email 2. Paypal the £1.25 Each person will be given the details via PM. How do you know im Legit? : Well this is down to trust... I have donated many things in the gift thread. (You can see me on the respected donators front page) This contest can only work with the involvement of you guys. Basicaly the raffle is going to pay for the game. Let the Games begin! Edit : oh and If we get more than 30 'raffle tickets' (like £89.99's worth) I will buy the 4 pack and pick out 4 names instead of 1[/QUOTE] To add, if you win, you get the money left over from the raffle. So you're getting the game + any money left over. Right?
Ye sure or I will spend it on extra steam gifts for the winner
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