Does the game kill you when you fall into the sky, or would you just be stuck on the invisible ceiling?
[QUOTE=Billy2600;47380540]Does the game kill you when you fall into the sky, or would you just be stuck on the invisible ceiling?[/QUOTE]
More than likely just stuck on the ceiling, but you'd probably have no way back down.
I almost want him to just cheat his way through the impossible bits so I can see the rest of the game, but I suppose that would cheapen it.
[QUOTE=J!NX;47379844]if you want to do something very interesting, use ultramon to flip your monitor as if it was viewed by a mirror, and play any game the same way (with controls reversed the same way, so that it plays exactly as it should)
once you do this, pick a game to play that you're EXTREMELY familiar with. It'll be really weird as everything will feel misplaced[/QUOTE]
There was a Doom 2 mod that connected all the levels, but half of them were mirrored and it was confusing.
[QUOTE=Wormy;47381064]I tried using "sv_gravity -800;cl_pitchup 270;cl_pitchdown -90;m_yaw -0.022" but it doesn't work like in the video.
When you put the gravity to a negative value it makes you fall to the ceiling, where you head is. There is no way to jump around or move normally at that state.[/QUOTE]
You need to download a mod that allows you to walk on the ceiling, it's linked in the description
When I installed the dlls in HL folder, no level can be loaded. What's the correct way to install it?
[QUOTE=Billy2600;47380540]Does the game kill you when you fall into the sky, or would you just be stuck on the invisible ceiling?[/QUOTE]
You'd fall onto an invisible ceiling but you'd probably die from fall damage.
[QUOTE=HGrunt;47381488]When I installed the dlls in HL folder, no level can be loaded. What's the correct way to install it?[/QUOTE]
Wondering this myself. I was hoping to try it out, but the game just kicks back to the menu.
Aren't skyboxes water in the HL engine?
[QUOTE=Ott;47382105]Aren't skyboxes water in the HL engine?[/QUOTE]
If you're outside of the skybox yes
I'm guessing he'd get a lot less further on HL2.
[QUOTE=cyanidem;47382679]I'm guessing he'd get a lot less further on HL2.[/QUOTE]
The beginning would be extremely hard if not impossible, since you have open sky above you not too far into the game.
I seem to remember from messing around with FOV settings in games, that in some cases putting the field of view in negative numbers flips the view upside down.
I wonder what it it would look like to flip the view upside down with this method while you're walking on the celing?
[QUOTE=Pythagoras64;47381967]Wondering this myself. I was hoping to try it out, but the game just kicks back to the menu.[/QUOTE]
in console it should say handgrenade.sc missing. if so then your hl install is broken and you will need somebody with a working install to send you their "valve" folder
apparently when you install hl1 lots of files are missing
[QUOTE=gastyne;47376398]That's amazing but I don't get what happened when he was suppose to push the specimen carrier into the slot thing. It fell down and you can't lift objects up?[/QUOTE]
There is a changelevel trigger, somewhere in the ceiling, that's moved by a "script" into the right position at a later time in the insertion procedure.
He touches that to advance to the next level, and uses the boost from the carrier to make it through the window back to the control room.
The normal run uses the same trick [url]https://youtu.be/VtI5HM7GVGY?t=237[/url]
I guess you're not actually required to insert the specimen to do the trick tho.
I'd love to see this done live at a future Games Done Quick. It'd be a fun category. Call it an "upside down%" run.
[QUOTE=Trekintosh;47393509]I'd love to see this done live at a future Games Done Quick. It'd be a fun category. Call it an "upside down%" run.[/QUOTE]
Would be amazing but probably would take wayyy too long.
[QUOTE=opaali;47397359]Would be amazing but probably would take wayyy too long.[/QUOTE]
Why? It doesn't make the game longer, just changes the types of tricks they need to do :v:
[QUOTE=sirdownloadsalot;47397906]Why? It doesn't make the game longer, just changes the types of tricks they need to do :v:[/QUOTE]
Yeah and some of these things would take ridiculous time in a single segment run
Impressive!
[QUOTE=opaali;47397359]Would be amazing but probably would take wayyy too long.[/QUOTE]
Some of the segments at GDQ are like, 5 hours long. I'm sure they could squeeze this in somewhere.
It's amazing.
This was pretty neat, but not as mind-blowing as Half-Life in 20:41. (Skip to 4:00 for the start of the crazy shit)
[media]http://www.youtube.com/watch?v=VtI5HM7GVGY[/media]
someone should do this with Zelda: windwaker
[QUOTE=opaali;47397359]Would be amazing but probably would take wayyy too long.[/QUOTE]
Sometimes I wonder if GDQ would start to split down their categories into multiple streams, bit like how the large events like ESL do. That would allow them to run a few things at the same time and stuff.
[QUOTE=ShaunOfTheLive;47401378]This was pretty neat, but not as mind-blowing as Half-Life in 20:41. (Skip to 4:00 for the start of the crazy shit)
[media]http://www.youtube.com/watch?v=VtI5HM7GVGY[/media][/QUOTE]
the beginning is also extremely impressive, but i guess people that don't run HL won't realize how insane the hops in the beginning are (especially by CRASH FORT, he's a goddamn magician)
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