SCP Foundation - None of the signs lead where they should. None of the walls point where they should
314 replies, posted
This might seem really generic but a game revolving around Mobile Task Force Omega-7 might be pretty badass, depending on how much you'd want to tell the player of what is actually going on and who they're dealing with, the weapons and stuff they'd get access to because they work for SCP, etc.
[editline]8th July 2015[/editline]
I mean, you could make a game about [I]anything[/I] for SCP. Shit, you could probably make an XCOM mod about it. I just wanna see something really badass, not a stupid fucking horror game trend.
It's pretty difficult to make a game not based around specific SCPs, because the bastards can do bloody anything, and range from statues that kill you to entire areas.
Beside, the only true solution to everything is Flamethrowers!
It would be cool to make an SCP game where you're just a scientist and you can just explore one of their facilities with things like any Keter-class SCPs being locked. Just exploring and examining Safe and maybe some Euclid SCPs.
But just one thing- make the game easy to mod eg with Workshop support, and make it totally modular. All of a sudden, people can have as many SCPs as they want, and don't have to worry about the ones they don't. Just want to toy around with 914? Go ahead. Want to try and evade 106 or 173? Good luck! Want to try and find that rolling thing that says 'Eric' and blasts Beethoven loud enough to deafen you? [I]Why?[/I], but okay.
People always talk about survived horror and shooter games based off SCP, but you know what kind of game it really needs? Essentially, a mix of Xcom and Zoo Tycoon. Only instead of making exhibits tailored to whatever animal, you build containment to suit various SCPs your given. You'd gain research in areas depending on the various natures of SCPs you contain to unlock technologies, as well more unique bonuses for specifically useful ones. You'd have to balance things like costs, research, employee morale, and management and government approval. For example destroying dangerous SCPs and sparing use of termination would increase morale, but you would loose on research and upset your superiors respectively. Or maybe you needed to terminate some civilians in a containment operation, which would be okay with your leaders, but not with various governments You'd also have to manage task forces, upgrading them with research, having them defend from breeches and invading factions, sending them out to capture SCPs, and establish protocol for containing ones that can't be moved.
Anyone interested in a good SCP game should check out the one this guy is developing.
[url]https://www.youtube.com/channel/UCDTshrdn5wNZ7u9NpDGnSfA[/url]
[QUOTE=Ghhostface;48151184]Anyone interested in a good SCP game should check out the one this guy is developing.
[url]https://www.youtube.com/channel/UCDTshrdn5wNZ7u9NpDGnSfA[/url][/QUOTE]
the first-person camera movement is a very interesting method to implement the XCOM style "oh fuck a chrysalid" moments in a survival horror kind of way
[QUOTE=Mio Akiyama;48146561]Always wonder why there has never been a decent SCP game with all the creative SCPs[/QUOTE]
i thought Containment Breach was ok
but I wish it had more lesser-known (but still interesting) SCPs
I want a game of [url=http://www.scp-wiki.net/scp-261]SCP-261[/url], the mystery Japanese vending machine.
[QUOTE=Starlight 456;48137854]I forget the SCP numbers, but two of my favorites are the lifeless city where you can just fall into endless abysses, they sent a drone in and it was still falling weeks after they sent it in, and a rusted old ship that changes layouts seemingly randomly.[/QUOTE]
Yeah, [url=http://www.scp-wiki.net/scp-455]SCP-455[/url] would make a pretty awesome game.
There used to be a team working on a Source-based SCP game, I was on it. Sadly the team couldn't coordinate properly and we just ended up with a bunch of test maps. I really liked some of the ideas every put forward and I felt it had real potential, but I guess shit happens.
Also, some mother fucker kept changing the maps AND I HAD TO FIND EACH OF HIS MEMORY LEAKS EVERY TIME AHHHHH
[editline]8th July 2015[/editline]
Good times, that was years ago. I basically made sure the map could go above 5fps :v:
[QUOTE=Trekintosh;48151968]I want a game of [url=http://www.scp-wiki.net/scp-261]SCP-261[/url], the mystery Japanese vending machine.[/QUOTE]
I can't imagine that working very well. I mean, at the end of the day, most of it's just... food and drink. Everything else is so bizarre that it would take ridiculous amounts of effort to produce, or it would require an equally weird procedural system which would probably create junk 95% of the time.
[editline]9th July 2015[/editline]
Plus, you wouldn't be able to actually taste anything. [I]That[/I] would be the fun part.
[QUOTE=Mio Akiyama;48142977]I love [URL="http://www.scp-wiki.net/scp-294"]SCP-294[/URL] Dispensing any form of liquid you request is pretty cool[/QUOTE]
SCP-294 is easily my favorite. I also love the implication of being able to [URL="http://www.scp-wiki.net/the-things-dr-bright-is-not-allowed-to-do-at-the-foundation"]ask it for a cup of "Dear God No"[/URL] and actually getting something.
[QUOTE=Croc Shock;48155705]SCP-294 is easily my favorite. I also love the implication of being able to [URL="http://www.scp-wiki.net/the-things-dr-bright-is-not-allowed-to-do-at-the-foundation"]ask it for a cup of "Dear God No"[/URL] and actually getting something.[/QUOTE]
When are we getting the "Dr. Bright Simulator" game?
[QUOTE=megafat;48155808]When are we getting the "Dr. Bright Simulator" game?[/QUOTE]
My GTA mods will be something similar to that when I release them.
Okay, wtf is this anime catgirl bullshit in the 2000 series. I briefly thought, "okay, maybe it's some Twilight Zone style man in boring life makes a fantasy world real thing, but mean old Foundation gets in the way, I guess I can dig it", but then the author did a bunch of straight-faced stories about it, and it's totally " OC do not steal"
[editline]9th July 2015[/editline]
[QUOTE=Helix Snake;48158208]My GTA mods will be something similar to that when I release them.[/QUOTE]
What, no SCP-themed Skate 3 mods?
[QUOTE=Mingebox;48158309]Okay, wtf is this anime catgirl bullshit in the 2000 series. I briefly thought, "okay, maybe it's some Twilight Zone style man in boring life makes a fantasy world real thing, but mean old Foundation gets in the way, I guess I can dig it", but then the author did a bunch of straight-faced stories about it, and it's totally " OC do not steal"[/QUOTE]
Uh, links?
[QUOTE=Mingebox;48158309]Okay, wtf is this anime catgirl bullshit in the 2000 series. I briefly thought, "okay, maybe it's some Twilight Zone style man in boring life makes a fantasy world real thing, but mean old Foundation gets in the way, I guess I can dig it", but then the author did a bunch of straight-faced stories about it, and it's totally " OC do not steal"
[editline]9th July 2015[/editline]
What, no SCP-themed Skate 3 mods?[/QUOTE]
Skate 3 isn't moddable.
[QUOTE=Mingebox;48158459][url]http://www.scp-wiki.net/scp-2085[/url][/QUOTE]
They are literally a Shadowrun crew. Doesn't explain why foundation contains them despite lacking any anomalous nature.
I quite liked the catgirl commandos, they're a lot better now than they were when they were being drafted. They were really a group of OCs then, but in the stories the author(Djoric) wrote they were fairly interesting characters. He likes to write stuff that's as far removed from the Foundationverse as he can get. (see: Stealing Solidarity, anything with Mary-Ann and Salah. Horizon Initiative too, I suppose.)
[QUOTE=Ghhostface;48161092]I quite liked the catgirl commandos, they're a lot better now than they were when they were being drafted. They were really a group of OCs then, but in the stories the author(Djoric) wrote they were fairly interesting characters. He likes to write stuff that's as far removed from the Foundationverse as he can get. (see: Stealing Solidarity, anything with Mary-Ann and Salah. Horizon Initiative too, I suppose.)[/QUOTE]
Yeah, well the thing is being far removed from the "foundationverse" kind of defeats the purpose of an SCP. The kicker is the author themselves was explain while that catgirls should be possible with the in-universe technology, which makes them by definition not SCPs. Now I was willing to buy that it was all to contrast with the grimdarkness of the SCP world, but looking at all the related stuff, they might as well be hedgehogs.[QUOTE=Drewsko;48161691]I find that there's a bit of a dark contrast to seeing those characters locked up as SCP instances. Does show off the depersonifying vibes of the Foundation's proceedings well and can remind you that as infailable and good-doing they may do, they show no mercy for anything out of the ordinary. Seems fitting to think they're still in there as opposed to whatever shenanigans the original author made up for them.
Speaking of which, the in-universe stories posted on the site don't really interest me as much as the SCP entries themselves do. Is there really anything of real interest in those?[/QUOTE]
Still comes across as the author wanting having these characters they wanted to write about, and shoehorning them into the format of an SCP.
[QUOTE=Mingebox;48161586]Yeah, well the thing is being far removed from the "foundationverse" kind of defeats the purpose of an SCP. The kicker is the author themselves was explain while that catgirls should be possible with the in-universe technology, which makes them by definition not SCPs. Now I was willing to buy that it was all to contrast with the grimdarkness of the SCP world, but looking at all the related stuff, they might as well be hedgehogs.[/QUOTE]
I find that there's a bit of a dark contrast to seeing those characters locked up as SCP instances. Does show off the depersonifying vibes of the Foundation's proceedings well and can remind you that as infailable and good-doing they may do, they show no mercy for anything out of the ordinary. Seems fitting to think they're still in there as opposed to whatever shenanigans the original author made up for them.
Speaking of which, the in-universe stories posted on the site don't really interest me as much as the SCP entries themselves do. Is there really anything of real interest in those?
Decided to think in more detail about a couple of the mechanics in a theoretical "SCP Tycoon" game.
The first is research. You'd gain research in sciences related to the anomalous nature(s) of each given artifact. To list some examples, anomalies of a biological nature would allow you to research into things mainly concerning keeping staff healthy, alive, and more resistant to injury, anomalous materials would let you research for effective containment, psychic or psychological would benefit staff mental health and public disinformation, and so on. And then you'd have the more well known and exceptionally useful SCPs like the Coffee Machine, Telekill, Panacea, and the giant gear thingy that would give more powerful and unique bonuses.
The other major thing would be balancing the mental well-being of staff, as well was the approval of the leadership, world governments, and even the other factions.
Keeping your staff happy and sane would involve high quality living quarters, controlled exposure to psychic or disturbing SCPs, and the death of other staff members. Mostly benign sentient SCPs would benefit you your staff from being kept content as possible with security in mind. Of course if you're too lax with your staff, security might lapse, and you'd earn the ire of the overseers, speaking of which:
The leadership would be concerned with you keeping tight security, producing a good amount of research, and keeping the public unaware of anomalies. If you say, let an SCP escape or of a containment operation goes poorly, you might loosing funding, and anomalies given to facilities they fell more reliable. Mess up really bad, and you might get terminated.
Of somewhat less importance would be keeping governments happy with minimal civilian casualties and exposure to anomalies.
Finally, there would be the various factions of the SCP-verse who would react to the way you operate your facility. Disposing of dangers SCPs might make the GOC more inclined to leave you alone, capturing certain mechanical ones might make the CotBG attack, and releasing patents of SCP-derived technology might make the MCF more cooperative.
[URL]http://www.scp-wiki.net/scp-2686[/URL] I like Moon Wizard.
Oh god edit is so broken on this PC.
[QUOTE=Drewsko;48161691]
Speaking of which, the in-universe stories posted on the site don't really interest me as much as the SCP entries themselves do. Is there really anything of real interest in those?[/QUOTE]
They've been hit and miss, for me. I remember reading an excellent one (I think I mentioned it earlier) about a young British guy becoming acquainted with MC&D and some others whose good impressions remain but their details escape me. I haven't really been inclined to read many others though.
[QUOTE=Drewsko;48161691]Speaking of which, the in-universe stories posted on the site don't really interest me as much as the SCP entries themselves do. Is there really anything of real interest in those?[/QUOTE]
This is an origin story for one of the more popular SCPs, and its very good IMO.
[URL="http://scp-wiki.wikidot.com/the-young-man"]http://scp-wiki.wikidot.com/the-young-man[/URL]
This serves as a great example of fridge horror in regards to how the Foundation deals with world ending events.
[URL="http://www.scp-wiki.net/document-recovered-from-the-marianas-trench"]http://www.scp-wiki.net/document-recovered-from-the-marianas-trench[/URL]
This is the diary of the original owner of [URL="http://www.scp-wiki.net/scp-1048"]SCP-1048[/URL], and its quite chilling when you know what this SCP does.
[URL="http://www.scp-wiki.net/diary-of-a-young-girl"]http://www.scp-wiki.net/diary-of-a-young-girl[/URL]
I like the book SCP (don't remember the number) that when you open it, read the first page, and then subsequently fall asleep, you live in a fantasy world tailored to you for a random amount of time.
I like the Safe SCPs, lots of them are pretty cool. I dislike lots of the Keter ones, because there is no logical way most of them could possibly have been contained in the first place.
[QUOTE=SgtTupelo;48162155][URL]http://www.scp-wiki.net/scp-2686[/URL] I like Moon Wizard.
Oh god edit is so broken on this PC.[/QUOTE]
SCP s confirmed to be the same universe as Space Station 13. Also, arguably, only SS13 most robust engine would allow for true SCP experience as a game.
[QUOTE=Cakebatyr;48137754][url=http://www.scp-wiki.net/scp-294]SCP-294[/url] is my favourite SCP.[/QUOTE]
That's some half decent writing!
[QUOTE=Jrose14;48162851]I like the book SCP (don't remember the number) that when you open it, read the first page, and then subsequently fall asleep, you live in a fantasy world tailored to you for a random amount of time.
I like the Safe SCPs, lots of them are pretty cool. I dislike lots of the Keter ones, because there is no logical way most of them could possibly have been contained in the first place.[/QUOTE]
Remember that a lot of the Foundation stuff is still classified (including what they actually use or do for a lot of non-Safe containment), and that they see human lives as a resource. Not to mention that things like SCP-682 are only so powerful as a direct result of the Foundation's experiments on them.
That said, I'd like to see [I]something[/I] which implies that one day, either 682 or the entire universe (or just Earth, if it really hates Earth) will be destroyed.
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