[QUOTE=TheLocust;29288186]Yeah, but usually what refers to "STEALING" is lost revenue[/QUOTE]
You wouldn't have purchased it in the first place if you had an intention to pirate it. They didn't lose anything, realistically.
[QUOTE=Lord Hayden II;29288218]Piracy removes the money the company could have made.
Theft steals the money.
So, the company doesn't even get the money from the "sale". It's stealing.
[editline]19th April 2011[/editline]
Ninja.[/QUOTE]
Because every single pirate would buy the game if they had no way to download it, right ?
And there's a direct loss of money from the act of downloading a copy huh ?
NO! FUCKING WRONG, now quit comparing this shit with theft.
[QUOTE=Qombat;29288343]You wouldn't have purchased it in the first place if you had an intention to pirate it. They didn't lose anything, realistically.[/QUOTE]
But they didn't gain what is rightfully theirs.
[QUOTE=Lord Hayden II;29288218]Piracy removes the money the company could have made.
Theft steals the money.
So, the company doesn't even get the money from the "sale". It's stealing.
[editline]19th April 2011[/editline]
Ninja.[/QUOTE]
You're not 'removing' or taking [b]anything[/b] out of their possession. That hypothetical money was never in their possession in the first place.
[editline]19th April 2011[/editline]
[QUOTE=Lord Hayden II;29288359]But they didn't gain what is rightfully theirs.[/QUOTE]
You're so moronic it's a surprise you don't receive government grants.
[QUOTE=Lord Hayden II;29288218]Piracy removes the money the company could have made.
Theft steals the money.
So, the company doesn't even get the money from the "sale". It's stealing.
[editline]19th April 2011[/editline]
Ninja.[/QUOTE]
That's the main problem with any anti-piracy argument. You can't assume that someone would have purchased the game legally had they not been given the chance to pirate it. The idea of a lost sale is sometimes true, but only really applies to a small fraction of piracy incidents, the rest very likely wouldn't have bought the game regardless.
[editline]/[/editline]
Woah, super late on that one...
I myself do not pirate anything, unless under one specific circumstance: There is absolutely no way to legitimately get the game, and piracy is the only solution. (As in the case of System Shock 2)
[QUOTE=Lord Hayden II;29288359]But they didn't gain what is rightfully theirs.[/QUOTE]
Hey! neither did the people mainly responsible for the product.
[editline]19th April 2011[/editline]
[QUOTE=Qombat;29288343]You wouldn't have purchased it in the first place if you had an intention to pirate it. They didn't lose anything, realistically.[/QUOTE]
Yeah, true. not sure what to call it
[editline]19th April 2011[/editline]
[QUOTE=Mandrith;29288428]I myself do not pirate anything, unless under one specific circumstance: There is absolutely no way to legitimately get the game, and piracy is the only solution. (As in the case of System Shock 2)[/QUOTE]
Congratulations then!
[QUOTE=TheLocust;29288443]Yeah, true. not sure what to call it[/QUOTE]
Cases where individuals are sued on the grounds of 'lost revenue' are often misinterpreted. Very rarely is an actual end user (or pirate) sued for downloading the product. It's those who consistently provide an avenue for others to pirate the product that get hit.
This being said, my previous point still stands. 99% of those who pirate were never going to purchase it in the first place. The company loses absolutely nothing. They lose so much more if they chase after pirates.
if a game costs more than $50, im gonna pirate the shit out of it.
[highlight](User was banned for this post ("Warez" - Autumn))[/highlight]
[QUOTE=Lord Hayden II;29288254]A company is successful so that must mean it treats all it's employees like shit?
[editline]19th April 2011[/editline]
What kind of piracy is there appart from piracy?
Piracy doesn't always mean stuff has to be torrented.[/QUOTE]
Well 90% of the time it is, if not more.
The kind of piracy when some asshole makes copies of films and sells them cheaper than retail isn't really common.
And most importantly, it's still not stealing.
[QUOTE=soad_jonas;29288601]The kind of piracy when some asshole makes copies of films and sells them cheaper than retail isn't really common.
And most importantly, it's still not stealing.[/QUOTE]
It becomes stealing when those pirated copies are sold to people. [b]That[/b] is when the 'lost revenue' accusations become valid grounds for a lawsuit.
[editline]19th April 2011[/editline]
[QUOTE=Oicani Gonzales;29288642]OP you are an idiot
Pirating is not moral at all retard we might aswell implement anarchy[/QUOTE]
In the case of music, you're paying for airwaves. Created by someone who loves doing what they're doing, gets sponsored for millions by various corporations to perform and advertise their products. They actually don't need the $1.99 you pay for their track.
In the case of other things such as applications, big-name companies such as Adobe get paid millions in corporate deals and the like. While the figure you'd be paying out is four digits, it's still little but pocket change to the board of directors.
Thought process or pirates: "Hmm, I'm just one person, it won't hurt sales or anything."
1+1+1+1+1+1+1+1+1+1+1.. Is a lot of people.
[QUOTE=Oicani Gonzales;29288642]OP you are an idiot
Pirating is not moral at all retard we might aswell implement anarchy[/QUOTE]
Such a genius comparison. Pirating and anarchy. Think for a second man, the real 'thiefs' aren't the pirates. Viacom, GE, Time Warner, etc... they don't deserve your money. The people who spent good work deserve better compensation.
[QUOTE=milkandcooki;29288757]Thought process or pirates: "Hmm, I'm just one person, it won't hurt sales or anything."
1+1+1+1+1+1+1+1+1+1+1.. Is a lot of people.[/QUOTE]
The thought process of idiots like you:
"Everybody pirates it! The company is going to go bust in a year! :gonk:"
Completely untrue, and like my previous post stated - income is generated from much more than sales.
[QUOTE=Qombat;29288798]The thought process of idiots like you:
"Everybody pirates it! The company is going to go bust in a year! :gonk:"
Completely untrue, and like my previous post stated - income is generated from much more than sales.[/QUOTE]
2D Boy. Aka World of Goo Developer.
OP, it doesn't matter if it's moral or not, because if you do it this will happen to you.
[media]http://www.youtube.com/watch?v=Cqzite9rizg[/media]
[QUOTE=lockdown6;29288873]and if you pirate their products and don't buy them, they get even less compensation[/QUOTE]
Like I said though, who's fault is that? The one pirating or the company whom overprices, and the company whom dwells in greed?
[QUOTE=Qombat;29288798]The thought process of idiots like you:
"Everybody pirates it! The company is going to go bust in a year! :gonk:"
Completely untrue, and like my previous post stated - income is generated from much more than sales.[/QUOTE]
I'm not just talking about sales (hence the "anything.")
Let's say a developer releases a game. 70% of people who have played the game bought it, while 30% pirated. The developer ups his security for the next game, putting on bullshit DRM that doesn't even effect the pirate. The consumers get pissed, end up not buying the games, developer looses loads emone.
[QUOTE=milkandcooki;29288757]Thought process or pirates: "Hmm, I'm just one person, it won't hurt sales or anything."
1+1+1+1+1+1+1+1+1+1+1.. Is a lot of people.[/QUOTE]
Thing is though, they're still correct. No matter what everyone else does, an individual will have little impact. It's kind of like voting.
Imo, piracy is only wrong if you would have bought the game if you did not have the option to pirate. It's still a dick move though.
[QUOTE=The Aussie;29288866]2D Boy. Aka World of Goo Developer.[/QUOTE]
You're not getting my point. Your avatar fits.
[b]Not. Everyone. Pirates.[/b]
Furthermore, [b]Income isn't solely generated by sales.[/b]
I'm not so sure why that's so hard for you to comprehend.
You know, it costs $0.07 for McDonald's to make a McCafe coffee. They're sold for around $3.70. Look at the profit generated on that. Even if 80% of the people who drank that coffee had pirated it, McDonald's would still be making a large profit. This same situation applies everywhere. Nothing is sold without a profit margin.
[QUOTE=milkandcooki;29288961]I'm not just talking about sales (hence the "anything.")
Let's say a developer releases a game. 70% of people who have played the game bought it, while 30% pirated. The developer ups his security for the next game, putting on bullshit DRM that doesn't even effect the pirate. The consumers get pissed, end up not buying the games, developer looses loads emone.[/QUOTE]
Developer isn't responsible for the DRM, it's the company.
[QUOTE=milkandcooki;29288961]Let's say a developer releases a game. 70% of people who have played the game bought it, while 30% pirated. The developer ups his security for the next game, putting on bullshit DRM that doesn't even effect the pirate. The consumers get pissed, end up not buying the games, developer looses loads emone.[/QUOTE]
That's the developer's fault. DRM has never worked. They're useless plastic wrapping bullshit.
How the hell is it morally correct?
For a start, a large number of people spend a LONG time and a LOT of effort putting a game together, especially towards crunch time when developers sometimes work 3 or 4 days straight (as in not going home for like 96 hours at a time). And then the producers rip the developers off and take like 80% of the money anyway.
The only thing you do by pirating is hurt the developers MORE than they already are being in the process of making a game (and developers DO get royally screwed over in the process) and potentially lead to the destruction of a company that could produce great titles in future just because you're too fucking cheap and lazy to pay for a game.
[QUOTE=Qombat;29289034]That's the developer's fault. DRM has never worked. They're useless plastic wrapping bullshit.[/QUOTE]
While I don't pirate myself, I do agree with this. DRM only serves to irritate legitimate customers, having an adverse effect. It gives even more reason to pirate a product.
Yeah, but everyone will pirate if developers keep on putting out drm. If they don't, many customers will be gained. look at the extra credits link i had on the first page. Oh yeah, 2D boy is bankrupt.[url]http://www.joystiq.com/2009/01/30/world-of-goo-publisher-files-for-bankruptcy/[/url]. 90% piracy rate.
[QUOTE=lockdown6;29289074]DRM isn't always useless, I think splinter cell chaos theory's DRM wasn't cracked for like a year, and ubisoft's assassin's creed 2 DRM wasn't cracked for 2-3 weeks, which is quite a lot of time
and I personally have played AC2 and SC:C which had the newer ubisoft DRM and I never had problems with it[/QUOTE]
AC2 was cracked in twenty-something hours by SKIDROW.
[QUOTE=lockdown6;29289023]by 'company' you mean 'publisher'[/QUOTE]
Yes, I was refering to the publishing company
Razor1911 crack Stalker Cop in something like a day or two.I think it was less.
[QUOTE=Zorus;29289093]While I don't pirate myself, I do agree with this. DRM only serves to irritate legitimate customers, having an adverse effect. It gives even more reason to pirate a product.[/QUOTE]
Very relevant:
[img]http://www.geekologie.com/2010/02/25/piracy-full.jpg[/img]
Here's how I see it, if I like the game enough I will buy it and finish it (or buy it after)
I have pirated Max Payne and the Sequel and finished them, last week in the R* sale I went and bought myself a legit copy of both because I like them so much.
I've done this with many other games as well. Even GMod.
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