• Creative Work That Doesn't Deserve A Thread V5 <Dongery Penis Edition>
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Those are great! Too bad their company isn't called BioNext or Bionext. That would look much cooler.
[QUOTE=daijitsu;24257218][img]http://gyazo.com/080d9244a58f7f206cf7134edcb2a9be.png[/img] screw fake tans and hair gel, this guy stuck a fork in the toaster also I actually do have a fancy bloodline. I can trace back to Ruaidrí Ua Conchobair (anglicised Roderic O'Connor), last High King of Ireland. Funny thing, my name (Ryan) means "Little King" in Irish. :dance: [editline]1:11[/editline] that would explain the elf-ears, I guess.[/QUOTE] I'm in relation to Ghengis Khan, :v:
On other news I'm also working on that angel digipaint. Discovered that If I am to fix mistakes, it's easier to start a new one, so I'll just finish the shading and call it a day.
[QUOTE=daijitsu;24257218][img]http://gyazo.com/080d9244a58f7f206cf7134edcb2a9be.png[/img] [/QUOTE] Clyde Cash, is that you?
[img]http://img163.imageshack.us/img163/1213/hiker.png[/img] [img]http://img825.imageshack.us/img825/8638/badmotherhubbard.png[/img]
awesome shading and riddled with your signature anatomical mistakes.
:smith: I'll keep workin on it.
the first one, I saw only, yes. You get more practise with pen and paper, much much more. Print out a proportion sheet or shit and check everything.
[QUOTE=Daolpu;24257877]In an effort to continue anti derailment: I was commissioned by an agricultural bio technology lab to design a website and logo. I'm waiting on information from the owner for the website, but I've made a few logos for home to chose from. What do you guys think? [IMG_thumb]http://filesmelt.com/dl/Sample1_BN.jpg[/IMG_thumb][/QUOTE] I think the silhouette on the second one is great. Use it. One problem is that gradients are a big no-no in the graphic design industry. Try doing it with two good, contrasting colours. Also, squash down the dash between bio and next. My mock up [img]http://www.majhost.com/gallery/Sombody123/DOG-GY/bionext.png[/img] [editline]11:44AM[/editline] Also I don't think you're using cmyk so you wouldn't be able to print that very well. I'd go ahead and develop for cmyk.
[QUOTE=DOG-GY;24264471]I think the silhouette on the second one is great. Use it. One problem is that gradients are a big no-no in the graphic design industry. Try doing it with two good, contrasting colours. Also, squash down the dash between bio and next. My mock u [editline]11:44AM[/editline] Also I don't think you're using cmyk so you wouldn't be able to print that very well. I'd go ahead and develop for cmyk.[/QUOTE] Thanks for the tips! It's one of my first actual design jobs I've had so I'm diving in headfirst. These particular designs I posted here are for a website, not print, so I didn't develop them in cmyk, that and these are just show pieces for the customer pending approval. For print (business cards) I was going to do a solid color of green for the text (they want only want 2 color raised print cards to save money). Also lay any other design hints you have on me, I want to leeeaarrnn.
Sooo I've gotten to this point in my design and it looks like it's missing something. The 2 supporting characters will be re lines and the rabbit's missing an arm because the game rating thingy-mabob goes there later: I couldn't be arsed drawing something that'd be covered later. Any suggestions would be greatly appreciated. [img]http://ahb.me/hOV[/img] I also drew this to try out a different shading technique (the circles that are kind of shaded over now) [img]http://ahb.me/hP2[/img] Loosely referenced- the features kind of drifted from their rightful places though :zoid:
I sketched my friend,but I have to fix things here and there. The arms and hands for sure I think. I'll go over it later today. [IMG]http://i36.tinypic.com/206g94y.jpg[/IMG] [url]http://tinypic.com/r/t6up20/4[/url]
[QUOTE=Daolpu;24265720]Thanks for the tips! It's one of my first actual design jobs I've had so I'm diving in headfirst. These particular designs I posted here are for a website, not print, so I didn't develop them in cmyk, that and these are just show pieces for the customer pending approval. For print (business cards) I was going to do a solid color of green for the text (they want only want 2 color raised print cards to save money). Also lay any other design hints you have on me, I want to leeeaarrnn.[/QUOTE] No problem! It's good that you're getting experience like this. The reason I suggest developing for cmyk is because sometimes you'll make a design with a bright green and the company doesn't understand why you can't print it. :v: But the way you're doing it sounds good. My only other tips are to make sure your design is a clean vector (don't use raster for logos. and make sure the logo scales well), give them all the files if they want them, don't use gradients for logos [I]evar[/I], and last but possibly most important: if it isn't effective in black and white, it's not good enough. I don't remember if I said it but I would generally stay away from strokes. They have their uses but generally don't fit well with a sleek, professional logo. Strokes look cartoonish which isn't going to be the look your company is going for. Sorry for the long post, and I hope all of this helps!
[QUOTE=DOG-GY;24270763]No problem! It's good that you're getting experience like this. The reason I suggest developing for cmyk is because sometimes you'll make a design with a bright green and the company doesn't understand why you can't print it. :v: But the way you're doing it sounds good. My only other tips are to make sure your design is a clean vector (don't use raster for logos. and make sure the logo scales well), give them all the files if they want them, don't use gradients for logos [I]evar[/I], and last but possibly most important: if it isn't effective in black and white, it's not good enough. I don't remember if I said it but I would generally stay away from strokes. They have their uses but generally don't fit well with a sleek, professional logo. Strokes look cartoonish which isn't going to be the look your company is going for. Sorry for the long post, and I hope all of this helps![/QUOTE] It helps indeed! The stroke thing seems true (But I love strokes so much unngh) I'll probably have to darken it as I need it to be visible on white, but I think they could handle a darker color. They've been using MS word art as their logo for years. I do understand the cmyk issue, I work in a retail print shop and I have to drill that into my customers. and cowerkers heads every day. I made it in Photoshop however they [b]are[/b] vector. Just used the pen tool and vector masks. They will get everything they need as well as support from me if they need it.
Sounds sweet! My thing on the strokes is this: Skype's logo works with a stroke. It's nice soft font that fits the character of friendliness. This applies to other things like kids toys. LEGO, Toy Story, and others have strokes. A company that is technology/science oriented should get a very "streamlined" font with no stroke. However strokes can be used but try to use it creatively. IE Toy Story's strokes used shape to create depth. I'd say a stroke doesn't fit with your company, however. Just an opinion, though. If you can make it work, go for it! Just remember the black and white effectiveness rule. Oh god now I'm wondering if a computer company has a serif font logo. :ohdear:
(parts of) two tracks I made some time ago and decided to work on a bit today: "Machinecode" I don't know what kind of genre music this would be, but there's some more info in the description. [url]http://soundcloud.com/nackhe/machinecode[/url] "Even Genocide" Hardstyle. Check description if you'd like to know more. [url]http://soundcloud.com/nackhe/even-genocide[/url] Enjoy :)
[QUOTE=3v3ryb0dy;24256714] I don't get it, why the fuck does shading look like some shitty render done in 1989? I'm sure you're glad you figured it out by yourself, but you fucked up. Go look up shading tutorials on deviantart. Now it seriosuly looks like everything has been filtered. Even when drawing mountains you should use some vanishing poitns and perspective lines for aid, since you clearly havent used them enough to get them right by heart. The plain they're standing on looks banked. Then there's the anatomy. Hands are horrednously tiny and so are feet, and that blue ones eyes look funny. Which hints that you should use a much, much bigger canvas when drawing. the poses are quite good, and I like the lighting effects on that other wizhurd. But the spell effects feel way too transparent and unnotable. Seriously, look up a shading tutorial, my eyes bleed.[/QUOTE] Jeez. You're kind of a bitch. I was going for that old fantasy / find-me-on-the-side-of-a-van look. And what is wrong with the shading? You just say that its bad. You dont specify whats wrong with it. Is it too bright, too dark, too sharp...? But I dont thing you can really bash someones shading after drawing "The Sense Of Finding Nostalgia" I agree with the perspective issue, the plain does look a bit off. But this is also only my second actual digital art. The only anatomy issue Im seeing is that the left wizard's fingers are too short. Feet look fine, and hands, besides the fingers, look the right size. Maybe try to be a bit more helpful in your criticisms?
[QUOTE=Fish Muffin;24279175]Jeez. You're kind of a bitch.[/QUOTE] No, he just says what we want to say but can't.
Hnnnggg. [IMG]http://www.majhost.com/gallery/Elburro/Fresh/thingie.jpg[/IMG]
[QUOTE=Fish Muffin;24279175]Jeez. You're kind of a bitch. Maybe try to be a bit more helpful in your criticisms?[/QUOTE] as strange as it is, he's one of the most helpful criticizers in the section. He's VERY critical, and that's essential to finding out what you need to work on improving, even if it is a little spirit-breaking at times. When people encourage and coddle your abilities by saying "yay that's nice you're good" and not pointing out flaws and oversights, you never have any drive to improve. Having said that, I'm his counter-balance in the game of good cop/bad cop we've naturally played over the past long while. While I can't say it isn't good, the rock face next to them does look entirely over-rendered with effects, from a bevel used to rim-light the edge across the top to what appears to be a cloud filter for the general texture... it just stands out like a sore thumb. The rest of the image is pretty nice, but that one aspect I think you should focus on manually painting instead of relying on photoshop effects.
[QUOTE=Fish Muffin;24279175]Maybe try to be a bit more helpful in your criticisms?[/QUOTE] He is being helpful, if I were to actually learn how to draw and post stuff here I would love to have him take the time to point out everything that is wrong with it.
[QUOTE=Fish Muffin;24279175]Jeez. You're kind of a bitch. I was going for that old fantasy / find-me-on-the-side-of-a-van look. And what is wrong with the shading? You just say that its bad. You dont specify whats wrong with it. Is it too bright, too dark, too sharp...? But I dont thing you can really bash someones shading after drawing "The Sense Of Finding Nostalgia" Maybe try to be a bit more helpful in your criticisms?[/QUOTE] I said it long before I even started work on that, darling. Besides my artistic abilites don't bear much weight. [editline]08:55AM[/editline] shading looks like you turned gamma all the way up on goldsrc engine. Everything is too sharp. Beard on the left one is a bright example of it. Outline of it is horribly artifacted. And the hills look like the render-clouds. It looks more like cloth and cellulite rather than rock and snow. Which brings us to material definiton, or the lack of on those hills.
Hmmm Looks like Ill be switching over to Corel Painter when I'm doing this kind of stuff, then.
[img_thumb]http://th04.deviantart.net/fs71/PRE/f/2010/235/4/f/My_Headphones_by_sheepdodged.png[/img_thumb] I'm still fairly new to vector.
may i suggest smoother, organic shapes
[QUOTE=Fish Muffin;24283259]Hmmm Looks like Ill be switching over to Corel Painter when I'm doing this kind of stuff, then.[/QUOTE] It's not terrible. The mountain in the background seems to be the main problem. I think it would look better without it.
[QUOTE=Lemonator;24284936][img_thumb]http://th04.deviantart.net/fs71/PRE/f/2010/235/4/f/My_Headphones_by_sheepdodged.png[/img_thumb] I'm still fairly new to vector.[/QUOTE] when doing round shading stuf, use more anchor points for corners or use curved lines. I prefer using more anchor points but it leaves everything rather messy.
Whenever I try to use curved lines, it makes a second curved line in the opposite direction, how do I fix that?
[QUOTE=Lemonator;24285446]Whenever I try to use curved lines, it makes a second curved line in the opposite direction, how do I fix that?[/QUOTE] reclick the existing anchor point [editline]07:50PM[/editline] but may i suggest you use flash, and flash's line tool to vector. i try to tell people how good it is but nobody listens. its how i did stuff like this [url]http://dl.dropbox.com/u/1482927/1911%20fin%20w%20clipfixed.jpg[/url]
[QUOTE=daijitsu;24282231]as strange as it is, he's one of the most helpful criticizers in the section. He's VERY critical, and that's essential to finding out what you need to work on improving, even if it is a little spirit-breaking at times.[/QUOTE] And yet, whenever I send him things, he doesn't tell me anything wrong with them. Good thing? [editline]08:09PM[/editline] Can anyone tell me a good tablet to get that's cheap, and that will work well with my 22" monitor? Also, I might end up returning it if I still prefer pen and paper.
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