• Creative Work That Doesn't Deserve A Thread V5 <Dongery Penis Edition>
    5,001 replies, posted
I've never used Flash before this semester, but it's been really interesting to learn. Most of what I've turned in have been something along these lines... Filesemlt is down and this is the first website on Google for hosting SWFs, seems fine to me. No embedding though: [url]http://megaswf.com/serve/47701/[/url]
One of the best pictures I have taken. [img]http://filesmelt.com/dl/hdr_done.png[/img]
3v3ryb0dy, could you be bothered to redraw this, but more grotesque and better looking in general? [img]http://hphotos-snc3.fbcdn.net/hs575.snc3/31358_10150176958340372_583035371_12769001_8332252_n.jpg[/img]
[img]http://www.filedump.net/dumped/1284495072steampunkogre1284538116.png[/img] i could also post the thing on my avatar, but i dont think its as overall succesful as this one
[QUOTE=Ac!dL3ak;24831881][img]http://filesmelt.com/dl/F336EB_0A0704BC188F6_0001.gif[/img][/QUOTE] [img]http://ploader.net/files/c8c648c66a70d18924d30f407d3574bf.gif[/img] epic stuff, you haven't brought this up with me before [i]why[/i]? also, 3v, I already talked with you on the whole request thing, sorry I've been away from the thread for a little while. I agree with the next request being bears with chainsaw arms fighting men with bears for arms bonus points if the arm-bears have chainsaws for their tiny arms as well
This one I'm really happy with too. [img_thumb]http://img39.imageshack.us/img39/5416/hdrdonecropped.jpg[/img_thumb]
[img]http://www.filedump.net/dumped/colouring1284540264.png[/img] did i ruin it?
[QUOTE=St33m;24837933][img]http://www.filedump.net/dumped/colouring1284540264.png[/img][/QUOTE] [img]http://www.nndb.com/people/864/000086606/bismarck-2-sized.jpg[/img]
[QUOTE=St33m;24837933][img]http://www.filedump.net/dumped/colouring1284540264.png[/img] did i ruin it?[/QUOTE] I think the horn needs to be pointier.
[QUOTE=jechtman;24838033]I think the horn needs to be pointier.[/QUOTE] how so?, like longer?
It just needs to be pointier, right now it's kinda crooked and to be honest, it does look rather blunt. [editline]03:23PM[/editline] Ok so I'm trying to make a top-down boardgame (think space hulk, because that's basically what it's going to be) and I need some help, not so much with the art (I'm making it in MS Paint and I can take the help with art in the appropiate sub-forum) but with the game mechanics that I believe is meant to go here. Well then, here's how it's going to be like: [IMG]http://img687.imageshack.us/img687/1787/help1o.png[/IMG] So the rules are going to be really, really simple. There are going to be three tiles (one with variations) : 1) Starting Tile That's the one on the left, I'm going to modify it to make it look better and more like a spawn point and less like just a walking tile. 2) Walking Tile These tiles are going to look like the above with some variations, I'll show you what I mean. 3) Room Tile The one on the right is supposed to be a room tile, these tiles are going to have special items that will help the players such as ammunition, flares (more on this later) and healthpacks. [IMG]http://img267.imageshack.us/img267/1955/help2g.png[/IMG] So I talked about the walking tiles before, you see I made that first tile so that it could be a sort of template for the walking tile. My idea is to use the following system to decide how many paths you can walk, what directions and how many directions. So first, you roll a d6. This will decide what kind of tile you will get: 1-3 walking tile 4-5 ^ + enemy 6 Room So let's say we roll the dice and get 2. This means we will have to decide how many paths that tile will have : 1 tile 2 tiles 3 tiles 4 tiles 5 tiles 6 tiles (one means it's a dead end) Let's say we rolled 3, now we only have to roll to see what directions (and one of the tiles will be the entrance) the paths will go: 1) West 2) East 3) SouthWest 4) SouthEast 5) NorthWest 6) NorthEast [IMG]http://img819.imageshack.us/img819/1933/help3.png[/IMG] So as you see in this picture, we rolled One path leading East, one leading NorthWest and one leading SouthEast. Is this system a good system? I'll explain a little more beneath: [IMG]http://img831.imageshack.us/img831/5756/help4.png[/IMG] Now if you are at the starting position and you roll for one side so that the paths go to a nearby walking tile (the tile on the west leads down and up) then you'll have to adress that accordingly. Let's say we need to roll for the NorthEast tile. You'll see that not only will one of the walking tiles have to go NorthWest, but it will also have to go SouthWest. This means that a roll of 1 or two will make it a dead end. A roll of 3 will give that tile one extra path, a roll of 4 will give two extra paths and so on. My idea is to make tiles dissapear the further the players go, they will be able to see two tiles (three if you count the one they stand on) in a direct line, if they walk further their line of sight will change accordingly. What this means for the players is that they can easily get lost if they spread out too much, and hopefully it'll make the game harder. I was also talking about torches before, these items act as a player that is dropped on the ground, acting as if a player were standing there permanently. My plan is to not have the torches go out, but I could change that if permanent torches would make it too easy. The fighting system will be like this : A player have to roll 4 or higher to make a confirmed kill on an enemy. An enemy has to roll 5 or higher to wound the player (which will have three wounds). Every player have 10 in ammunition from the start, with each attempt to kill an enemy will cost 1 ammunition. Picking up ammunition will give them 5 more ammunition, and a healthkit will replenish ONE wound. I'm not sure on movement if I'm going to just make them being able to move one tile each turn, or if I should add another dice roll for that (which would be 1-3 move ONE tile 4-6 move TWO tiles). Any CC?
Made a little doodle. [IMG]http://i828.photobucket.com/albums/zz206/Patcher213/Funny/IMG_1834.jpg[/IMG] I know it's oh graphed paper, but I don't really care because this works is only for my practice and I don't show them to anybody anyway.
Here's the stovepipeguy Hatman [IMG]http://fc07.deviantart.net/fs71/f/2010/258/8/8/stovepipe_hatman_by_infernomonster-d2yrrgc.jpg[/IMG] Had another one of me bad days. Tomorrow I'll look into thebearguy chainsawman thingy and maybe start with rusty. I'll have a huge party day after tomorrow and weekends I need to get work done for newspaper. Anyway here's another one of me sideprojects: A coat. It's not based on anything, exept for me previous drawing of that barret french faggot with big nose who commanded pararescue. [IMG]http://fc06.deviantart.net/fs71/i/2010/258/b/e/coat_design_by_infernomonster-d2yrri0.jpg[/IMG] Gon make chaos stars to protect it's corners and the neck area is going to be fox or rabbit fur.
Son I am a giraffe [IMG]http://fc07.deviantart.net/fs71/f/2010/258/5/3/manraffe_by_ducksink-d2yruia.png[/IMG]
[QUOTE=3v3ryb0dy;24840221]Here's the stovepipeguy Hatman [img_thumb]http://fc07.deviantart.net/fs71/f/2010/258/8/8/stovepipe_hatman_by_infernomonster-d2yrrgc.jpg[/img_thumb] [/QUOTE] Ahahaha I love your interpretation of "stovepipe hat". A stovepipe hat is actually the name for the kind of hat Abe Lincoln wore. Also know as a top hat: [img_thumb]http://upload.wikimedia.org/wikipedia/commons/8/84/Austin_Lane_Crothers%2C_photograph_of_head_with_top_hat.jpg[/img_thumb] [editline]04:01PM[/editline] Thanks though. Your version look a lot cooler :haw:
I know, I just tought it to be bit boring.
Two character concept sketches for a comic I would like to make in the future. (Pretty big so thumbed) [IMG_thumb]http://filesmelt.com/dl/Pilgrim1.jpg[/IMG_thumb] [IMG_thumb]http://filesmelt.com/dl/Mongol_Photo.jpg[/IMG_thumb] I've never really ever shown people my work, its about time or I'll never get any better. So constructive criticism would be appreciated, however keep in mind they are only sketches.
I think I've found my style of drawing. These two are done on a tablet in PS. [IMG]http://imgur.com/sBFfe.png[/IMG] [IMG]http://imgur.com/SLYZr.png[/IMG]
Did dat at work today: [url]http://goatsilla.deviantart.com/art/generic-dancer-179373172[/url] Took me about an hour, nothing special though.
[img]http://filesmelt.com/dl/monster1.png[/img] Meh, some illutration I first sketched up in photoshop and finished in illustrator. Maybe could put some more work in it.
[img]http://img820.imageshack.us/img820/2670/hhhhhfggffgfgfddd.png[/img]
Stalker?
Chimera?
3v3ry.. can you draw a concept of Red from the penumbra series that actually fits his voice?
Red would wear glasses.
[QUOTE=Candypants;24847713][img_thumb]http://filesmelt.com/dl/monster1.png[/img_thumb] Meh, some illutration I first sketched up in photoshop and finished in illustrator. Maybe could put some more work in it.[/QUOTE] First thing that catches my eye is the positioning of his right leg, it should probably be more behind him. Same thing about his right arm, I think the only thing you really need to change is how his limbs align with the way his body is pointing, other than that it's a pretty sweet drawing.
[QUOTE=Gregah;24857725]First thing that catches my eye is the positioning of his right leg, it should probably be more behind him. Same thing about his right arm, I think the only thing you really need to change is how his limbs align with the way his body is pointing, other than that it's a pretty sweet drawing.[/QUOTE] Will fix that. Thanks for the feedback. (:
You're welcome :)
text is "and I have finger puppets for my only weapon". [IMG]http://fc03.deviantart.net/fs70/i/2010/259/9/0/fight_your_bears_by_infernomonster-d2ytx60.jpg[/IMG] Didn't have any reference for bear, but it was so awesome that I had a huge grin on me face while doing it, it scared off the little shits that sometimes come and stare at me.
Plague Doctor painting [IMG]http://img691.imageshack.us/img691/6365/plaguedoctor2.png[/IMG] I may have messed up in a few places, but it was just a quickie.
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