• Extremely well choreographed killing spree in Dishonored
    83 replies, posted
[QUOTE=redBadger;49856380]I feel like he knows exactly when and where each enemy will be. Feels very rehearsed tbh[/QUOTE] "choreographed"
Holy shit is all I can say.
That part where he exploded a Tallboy so the guy flew out and teabagged his friend was almost too much.
Kicked a guy off the roof then jumped on his corpse mid air was fucking sick
[QUOTE=DoctorSalt;49856332][QUOTE=Foogooman;49855101]Reminds me of those Metal Gear Solid videos[/QUOTE] Could you elaborate?[/QUOTE] [media]https://www.youtube.com/watch?v=Le23bsVURds[/media]
That Tallboy kill was amazing.
I hope devs would show off their game by making a trailer just like this, showing off just how cool you can do eveything.
[QUOTE=Bordellimies;49858503]I hope devs would show off their game by making a trailer just like this, showing off just how cool you can do eveything.[/QUOTE] But then the average player can't do shit like this and they complain that the game isn't what they advertised.
[QUOTE=Bordellimies;49858503]I hope devs would show off their game by making a trailer just like this, showing off just how cool you can do eveything.[/QUOTE] IT was really fun to watch, but for a trailer I want it fluid and natural, not scripted.
[QUOTE=Fr3ddi3;49858620]IT was really fun to watch, but for a trailer I want it fluid and natural, not scripted.[/QUOTE] This wasn't scripted though? That's what makes it cool. It's so smooth that it almost looks like it's a scripted cutscene but it's not.
Man, this seemed like an entirely different game from the Dishonored I played, both high and low chaos. I really wish its gameplay would actually encourage/require you to pull off some of this crazy stuff - the effective methods that most players naturally adopt don't tend to be nearly this flashy - but then again the narrative framing was so drab and dark it may have led to a dissonance of drab and dreary backdrop and over-the-top combo action. I wonder what gameplay adjustments would have actually subtly encouraged players to learn a playstyle similar to this one (and not just a combo multiplier for knocking people into lightning gates with their comrades' heads). Kinda how the recent Super Hot for example encourages players to frequently swap their weapons because of relatively long reload times and the chance to block bullets with thrown weapons. That kinda invisible stuff that encourages certain playstyles purely through gameplay.
The guy is really cool He said it takes him 3~4 hours to be perfect
Related to the game, the part where he [sp]kills Lord Shaw and Lady Boyle are brutal[/sp]! [video=youtube;aScm5tFo0hs]https://www.youtube.com/watch?v=aScm5tFo0hs[/video]
[QUOTE=milktree;49859451]This wasn't scripted though? That's what makes it cool. It's so smooth that it almost looks like it's a scripted cutscene but it's not.[/QUOTE] Scripted in a sense that, he knew the precise timings for everything, where to be, where to look, where to throw / place something so on and so forth, it was incredibly well done and i loved every second of it ... but it had no 'player' surprise, no 'oh shit how do i get out of this' scenarios and simply put, it's not how 99.99% of us will play the game. It's the same reason why i dislike all of the battlefield and battlefront gameplay trailers, they don't feel genuine because they're not.
[QUOTE=Fr3ddi3;49866196]Scripted in a sense that, he knew the precise timings for everything, where to be, where to look, where to throw / place something so on and so forth, it was incredibly well done and i loved every second of it ... but it had no 'player' surprise, no 'oh shit how do i get out of this' scenarios and simply put, it's not how 99.99% of us will play the game. It's the same reason why i dislike all of the battlefield and battlefront gameplay trailers, they don't feel genuine because they're not.[/QUOTE] yea I'm thinking it's a tool-assisted run, at least parts of it, (some stuff is simply waaaaaaaaay too hard to time otherwise and would take months of practice without reloading), but it doesn't make it any less rad looking and technically possible (similar to like quick-saving and quick-loading until you get it right)
[QUOTE=Fr3ddi3;49858620]IT was really fun to watch, but for a trailer I want it [B]fluid and natural,[/B] not scripted.[/QUOTE] This has never happened in a game trailer, just saying
Its a shame for how amazing Dishonored is, its movement is what makes it too easy stealth wise, but its all so good.
[QUOTE=HoodedSniper;49867588]Its a shame for how amazing Dishonored is, its movement is what makes it too easy stealth wise, but its all so good.[/QUOTE] Yeah I found having to a do a playthrough where I try not to use blink at all, game was way too easy once you familiarized yourself with it
So how long until someone makes a channel where its nothing but the least choreographed execution of missions in random video games? When there's a market for one thing, there's one for the polar opposite, especially on youtube. DSP kind of does it, but that's more of a let's play.
It's a shame the actual game isn't about doing this kind of stuff and you have to go out of your way to play like this, since the game actively punishes you at every corner for killing people. At least Dark Messiah didn't actively make itself worse by forcing you to play non-lethal or to use stealth.
[QUOTE=Cpn Crunch21;49867640]So how long until someone makes a channel where its nothing but the least choreographed execution of missions in random video games? When there's a market for one thing, there's one for the polar opposite, especially on youtube. DSP kind of does it, but that's more of a let's play.[/QUOTE] Guy plays games and continually fucks up and gets into the worst situations but always somehow pulls through through sheer luck and gumption. The gamer equivalent of Mr. Bean. I would watch the fuck out of that.
[QUOTE=Tudd;49854277]Honestly that is insane choreography that makes a professional ballet dancer pale in comparison.[/QUOTE] Ballet dancers are usually very pale, yes.
[QUOTE=FingerSpazem;49867608]Yeah I found having to a do a playthrough where I try not to use blink at all, game was way too easy once you familiarized yourself with it[/QUOTE] Yeah you cant even really gimp yourself to make it hard. Funnily the action route is harder since you can die pretty quick and be overwhelmed.
This is not stealth the alarm was triggered.
I bet this guy has played a lot of Hotline Miami.
tbh I'd love to see how this guy does a no kill run
[QUOTE=Cone;49854278]i wish murder-stealth didn't get you the worst ending in 90% of stealth games. or at least that tranquilizer-stealth would be as fun as just murdering people[/QUOTE] Why is it the worst ending, because they tell you the city goes to shit in the ending cut-scene? It look like high/extreme chaos with Emily living is going to be the canon in part 2 too.
[QUOTE=J!NX;49871465]tbh I'd love to see how this guy does a no kill run[/QUOTE] just imagine this run with the crosshair an inch to the left
He just released a video on Primal. [media]https://www.youtube.com/watch?v=-6vk-QRqh80[/media] It's really interesting watching this guy just fuck around. Really highlights how shitty the AI is and how samey all of these games end up being.
[QUOTE=Ganerumo;49872411]He just released a video on Primal. [media]https://www.youtube.com/watch?v=-6vk-QRqh80[/media] It's really interesting watching this guy just fuck around. Really highlights how shitty the AI is and how samey all of these games end up being.[/QUOTE] Never thought about that but actually you're right. He's basically stress-testing the AI of the game which in the end often shows how shitty, repetitive and bland the AI is.
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