Extremely well choreographed killing spree in Dishonored
83 replies, posted
lets see him try this shit in dark souls where enemies aren't all 1:1 the same thing
[editline]5th March 2016[/editline]
then again he'd just parry a boss 50 times in a row
[video]https://youtu.be/h2N9OIEneH8[/video]
[editline]5th March 2016[/editline]
Seriously, just check out his youtube channel, hes got a lot of great vids.
[QUOTE=Hamaflavian;49867800]Guy plays games and continually fucks up and gets into the worst situations but always somehow pulls through through sheer luck and gumption. The gamer equivalent of Mr. Bean. I would watch the fuck out of that.[/QUOTE]
reminds me of how not to play hitman.
Man
I wanna play this again
Should I?
[QUOTE=General;49874426]Man
I wanna play this again
Should I?[/QUOTE]
Use a [url=http://www.nexusmods.com/dishonored/mods/1/?]save game[/url] to get all the cool stuff from the start so you can actually fuck around and have fun.
I bet it took him a lot of time to do all that.
Still very impressive ofc. 3:30 was fucking godlike. I've had stuff like that happen to me in games of the same sort, but still not as vicious as that was.
Or as vicious as anything he did.
[QUOTE=Marik Bentusi;49859499]Man, this seemed like an entirely different game from the Dishonored I played, both high and low chaos. I really wish its gameplay would actually encourage/require you to pull off some of this crazy stuff - the effective methods that most players naturally adopt don't tend to be nearly this flashy - but then again the narrative framing was so drab and dark it may have led to a dissonance of drab and dreary backdrop and over-the-top combo action.
I wonder what gameplay adjustments would have actually subtly encouraged players to learn a playstyle similar to this one (and not just a combo multiplier for knocking people into lightning gates with their comrades' heads). Kinda how the recent Super Hot for example encourages players to frequently swap their weapons because of relatively long reload times and the chance to block bullets with thrown weapons. That kinda invisible stuff that encourages certain playstyles purely through gameplay.[/QUOTE]
It might just be my history with Arkane Studio games but this is how I enjoyed much of my time in dishonored. I was no where near this guys level of skill but Arkane games are so enjoyable because through simple mechanics there is this huge level of creative depth from how these small mechanics work together.
I suggest that if someone owns dishonored, and hasn't done this yet, do a run where you kill everything. Forget about the chaos level and the endings and enjoy the murder sandbox this game can be. This game gave me some of the most fun I've ever had in a single player game this way.
The problem with what you are suggesting is that for one, it's very discouraging for new or casual players to have to learn these tricky combos to feel accomplished and two, it takes away from the magic beyond videos such as these, and joy of discovering your own.
I agree, runs where you just kill everyone in Dishonored are really the most fun runs, because you get to use pretty much everything and find super creative ways to kill people.
I hope Dishonored 2 is better about nonlethal stuff being fun to use.
[QUOTE=TalonAran;49877006]I agree, runs where you just kill everyone in Dishonored are really the most fun runs, because you get to use pretty much everything and find super creative ways to kill people.
I hope Dishonored 2 is better about nonlethal stuff being fun to use.[/QUOTE]
Or atleast punish you less for using the fun stuff.
Why does he keep saying "Ohio" or "oh, hi ass"
[QUOTE=kyle877;49877028]Or atleast punish you less for using the fun stuff.[/QUOTE]
This is kinda the fault of stealth games as a whole. I mean it's not nice to murder everyone but stealth is still stealth if they're too dead to spot you. Not to mention making it easier to get back through on a return trip.
[QUOTE=TalonAran;49877006]I agree, runs where you just kill everyone in Dishonored are really the most fun runs, because you get to use pretty much everything and find super creative ways to kill people.
I hope Dishonored 2 is better about nonlethal stuff being fun to use.[/QUOTE]
Neat little devices that pin people to walls, let you program their behaviour, etc, would be neat. Even a Phantom Pain-style weather balloon lifty uppey trap would be sweet
[QUOTE=spiritlol;49876856]I suggest that if someone owns dishonored, and hasn't done this yet, do a run where you kill everything. Forget about the chaos level and the endings and enjoy the murder sandbox this game can be. This game gave me some of the most fun I've ever had in a single player game this way.[/quote]
I did pretty much that after my no kill run to provide myself with as much contrast as possible, but like I mentioned previously the effective ways of murdering dudes and the stylish ways of murdering dudes had very little overlap in Dishonored to me. Whether it was bruteforcing your way with swordfighting and a ton of health/mana potions, systematically sneaking and stabbing your way through the level and teleporting away upon detection, or just firing off every bolt and oil barrel available: all the obvious solutions were perfectly effective because of how immensely powerful the player avatar was, which means I never had to get anywhere as creative as this guy.
It's kind of an easy problem to create with [url="https://youtu.be/vx2TTzadTaA?t=211"]"play it your way"[/url] type stealth/action games.
[quote]The problem with what you are suggesting is that for one, it's very discouraging for new or casual players to have to learn these tricky combos to feel accomplished and two, it takes away from the magic beyond videos such as these, and joy of discovering your own.[/QUOTE]
Well it's not like I suggested everyone should join my club or decided that was the direction Dishonored should take. I was looking at the footage, thought "wow that seems like a much more fun game than what I played" and wondered about how someone could craft such a game without expecting the player to create self-imposed challenges and rules. More specifically, what subtle mechanical changes would one set in place to encourage players to play the game more like that and less like what I played and saw from most other players' footage? Without relying on something arbitrary like a combo meter to keep things varied and fluid.
More specifically addressing your skill floor/skill ceiling comment: Of course in a perfect world you could keep the skill floor low, give it a nice medium skill ceiling as the game progresses and then add in a high skill ceiling via difficulty settings - difficulty settings that would actually change the gameplay and not just adjust the values for HP and NPC reaction times. But it's not difficult to see why few games can go that route, that's why my "how could you make that happen?" was purely hypothetical.
Also, I don't think the "magic beyond videos such as these" would be taken away as long as the game you're crafting has a high enough skill ceiling and sufficient space for experimentation to support it. Seeing how many seemingly simple old games have been taken to insane levels by experts, I'm not really afraid of losing out on these kind of videos as long as your design goal isn't explicitly nailing the skill floor to the skill ceiling so everyone can at least look cool even if they didn't put any effort into it.
Dishonored looks way more fun if you're not trying to ghost it like I do.
I need to beat Brigmore Witches first
I finished my full-stealth non-lethal playthrough of Dishonored, and while it was extremely fun, I decided to play again as no-stealth full-lethal, and I can tell already it's going to be even more fun.
I also turned off all my HUD elements for this second playthrough. Not knowing how much health you have is amusing, because I just end up eating everything I come across. :v:
[QUOTE=Ott;49854841]I wish the AI had ears.[/QUOTE]
The AI in Thief 1 and 2 had ears, dunno why the devs of dishonored decided to scrap that mechanic as it would have been nice to have.
TBH I want more stealth games with the same mechanics as the original Thief games. Dishonored is good but i wouldnt exactly call it the same thing.
[QUOTE=MacD11;49881857]
TBH I want more stealth games with the same mechanics as the original Thief games. Dishonored is good but i wouldnt exactly call it the same thing.[/QUOTE]
What about Hitman: Blood Money? Apart from the graphics it's a pretty challenging stealth experience (especially on high difficulties). YOu can get it for under 3 $ on Steam: [url]http://store.steampowered.com/app/6860/[/url]
[QUOTE=TedStriker;49881896]What about Hitman: Blood Money? Apart from the graphics it's a pretty challenging stealth experience (especially on high difficulties). YOu can get it for under 3 $ on Steam: [url]http://store.steampowered.com/app/6860/[/url][/QUOTE]
The Hitman Series is great too but its not very comparable with Thief. Both have very different mechanics in terms of gameplay, though I think a disguise mechanic of some sort in a Thief style game would be a cool way to sorta blend the two games together.
Btw, what differences are there for the original vs the definitive version on PC?
any more content?
Definitive will have all the DLC, plus maybe some slightly better textures?
[editline]7th March 2016[/editline]
[QUOTE=MacD11;49881857]The AI in Thief 1 and 2 had ears, dunno why the devs of dishonored decided to scrap that mechanic as it would have been nice to have.
TBH I want more stealth games with the same mechanics as the original Thief games. Dishonored is good but i wouldnt exactly call it the same thing.[/QUOTE]
I seem to remember you could lure them by breaking windows and throwing glasses, but it had a very limited range
[QUOTE=The_J_Hat;49882769]Definitive will have all the DLC, plus maybe some slightly better textures?
[editline]7th March 2016[/editline]
I seem to remember you could lure them by breaking windows and throwing glasses, but it had a very limited range[/QUOTE]
No extra stuff? Then I guess I'm good with the original I have.
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