• Shit Indie Game Trailer
    102 replies, posted
[QUOTE=Shadaez;40227663]I really don't like the hate for the "retro" art style. It looks great, can potentially run well on all computers, and is cheap. Focus on the gameplay, pixel art style is perfectly fine. [editline]9th April 2013[/editline] Polish of the game is more important than the graphics.[/QUOTE] now if only these "indie games" had the gameplay to make up for it instead of being shallow platformers with no challenge or punishment for a player's failures [editline]9th April 2013[/editline] [QUOTE=Reds;40227828]Well, wasn't Cave Story done by just one guy over years?[/QUOTE] yep and then it took phil fish like 4 years to rip off its art style and make a shitty game
Braid and Bastion those are solid
[QUOTE=Reds;40227054]It's difficult and time consuming. Time is money, and that's something an indie dev doesn't have. You see those fancy 3d models? They take a little longer than a 12-bit sprite sheet.[/QUOTE] Because the only options for an art style that exist are pseudo-retro pixel art and expensive 3d modeling.
[QUOTE=Geikkamir;40228190]Because the only options for an art style that exist are pseudo-retro pixel art and expensive 3d modeling.[/QUOTE] I'm not saying that. I'm just saying that it's the reason why indie-games tend to prefer it. The more notable games tend to be the ones with their own unique art style anyway.
[url]http://facepunch.com/showthread.php?t=1259873[/url] This is relevant. [editline]10th April 2013[/editline] [img]http://i.imgur.com/r0QtRhC.png[/img] This was great.
I can defiantly agree that the pixel art retro style thing is getting [b][u]really, really, really[/b][/u]stale and old. I mean we have CGI graphics for a reason. Yeah you'll have to pay some royalties if you wanna cash in, but you just bite the lip and do it if you want you're game to make cash and be enjoyed. And it also helps that the people wanting to make the game can actually do it and do it well rather than it being another project led by an ideas guy.
I thought that this was overly harsh. I don't get the hate against pixel art. If pixel art is the way the game was chosen to be represented then so be it. Games like Hotline Miami, VVVVVV, FTL, Meat Boy, ect are great games and the pixels dont change that.
[QUOTE=monkey11;40229127]I thought that this was overly harsh. I don't get the hate against pixel art. If pixel art is the way the game was chosen to be represented then so be it. Games like Hotline Miami, VVVVVV, FTL, Meat Boy, ect are great games and the pixels dont change that.[/QUOTE] Because it's incredibly overused and far too many indie developers use "it's retro!" (despite the fact that games never at any point on any platform looked like that) as an excuse for having a dull, ugly art style and generally being lazy with the aesthetics of their game. Don't get me wrong, I don't think that pixel art is inherently ugly, and there are quite a few games that use pixel art and still look interesting and appealing, but there's kind of a good reason that there's so much hate against it's use.
Who gives a fuck if a game is 2D, 3D, low-res, or high-res? Art direction is the important factor as far as graphics go, not how many pixels or polygons it's made up of.
[QUOTE=Shadaez;40227663]I really don't like the hate for the "retro" art style. It looks great, can potentially run well on all computers, and is cheap. Focus on the gameplay, pixel art style is perfectly fine. [editline]9th April 2013[/editline] Polish of the game is more important than the graphics.[/QUOTE] you can have 2D without pixelated and retro.
Aesthetic is important. Graphics aren't.
[QUOTE=selby3962;40231257]Who gives a fuck if a game is 2D, 3D, low-res, or high-res? Art direction is the important factor as far as graphics go, not how many pixels or polygons it's made up of.[/QUOTE] The problem is that pixelart is often used as a quick way to make graphics and ends up not looking good. And that that's a big trend with indie games currently.
good pixel art is hard to do. it's all about optimisation, making things look clear and simple with the tiny amount of space you have allotted. as long as people think of "pixel art" as easy, there will be games with mediocre and terrible pixel art. not that a game with mediocre art is bad (see: FTL) but you know it had better be hiding some killer gameplay behind it (see: FTL)
Indie Developers are typically 1-3 guys collaborating on a game with no budget. With the exception of Kickstarter, if someone doesn't have the funds to hire some artist, they won't bother. Pixel Art is alot easier to make and [I]can[/I] look very, very good depending on how it's handled. Take CaveStory for example, it looks great, and it was developed by ONE guy. You either are an artist or aren't, and most indie developers aren't. Pixels are just "easy". That being said, those who claim they're being Retro can go die.
[QUOTE=selby3962;40231257]Who gives a fuck if a game is 2D, 3D, low-res, or high-res? Art direction is the important factor as far as graphics go, not how many pixels or polygons it's made up of.[/QUOTE] fact is most indie games have no "art direction" and consider merely using sprite art as having a style in and of itself (its not)
[QUOTE=Geikkamir;40229543]Because it's incredibly overused and far too many indie developers use "it's retro!" (despite the fact that games never at any point on any platform looked like that) as an excuse for having a dull, ugly art style and generally being lazy with the aesthetics of their game. Don't get me wrong, I don't think that pixel art is inherently ugly, and there are quite a few games that use pixel art and still look interesting and appealing, but there's kind of a good reason that there's so much hate against it's use.[/QUOTE] but the thing is that ugly games are ugly. "retro" styled games with an art style actually can look good. ie, hotline miami, vvvvv, cave story, etc no one excuses games for "retro graphics", it's that those games actually look good and pull off their medium really well there's a shitload of 2d games that try to pull off the "retro" look and people pan it for looking awful [editline]10th April 2013[/editline] so hating the "retro style" for itself is just fucking silly
What game(s?) are you guys talking about that use the ~retro~ look? I can only really think of FEZ which didn't really look bad, imo, just uninspired.
That joke with putting memes in games was really dumb, pretty much no indie developers ever put any memes in their game.
[QUOTE=Shadaez;40227663]I really don't like the hate for the "retro" art style. It looks great, can potentially run well on all computers, and is cheap. Focus on the gameplay, pixel art style is perfectly fine. [editline]9th April 2013[/editline] Polish of the game is more important than the graphics.[/QUOTE] I dislike that it usually doesn't hold to the constraints of a system, so "8-Bit" looks like something on SNES. Even the TurboGrafix 16 didn't look as detailed as most "8-bit" indie games. And nobody is really trying to make something look like a PSX game.
[QUOTE=Durrsly;40232527]I dislike that it usually doesn't hold to the constraints of a system, so "8-Bit" looks like something on SNES. Even the TurboGrafix 16 didn't look as detailed as most "8-bit" indie games. And nobody is really trying to make something look like a PSX game.[/QUOTE] Why would anyone want to make something look like a PS1 game.
[QUOTE=Rediscover;40227072]vvvvvv was good hotline miami was good a lot of those games that flashed by or whatever were good this guys just a hatin ass nigga[/QUOTE] Hotline Miami was a decent tribute to the 8 bit graphics era with great music that wasn't generated by some lame program and had actual challenge and strategy vvvvvv was your everyday 8 bit game made in flash (not kidding) and really didnt have much to it but knowing that you can use anti-gravity to get yourself through it, music was alright but it didn't seprate itself from the other generic indie games [editline]10th April 2013[/editline] Super Meat Boy again had challenge, a kick ass soundtrack and made you want to throw your controller/keyboard out the fucking window sometimes [editline]10th April 2013[/editline] Also, probably should add with vvvvvv, flash was the real limitation to why the graphics couldn't really get any better without making itself look like a tryhard indie game, but really the game had no tactic or challenge all you had to do was go anti-gravity on some parts the normal, repeat process and you finished the game
[QUOTE=fruxodaily;40232869]Super Meat Boy again had challenge[/QUOTE] artificial challenge smb has the cheapest challenge in the history of challenge (and then you can argue it isn't even challenging because there's barely any penalty for failure at all)
well the obstacle was getting your girlfriend from the failed abortion, i found it difficult to get past some levels because you had to be dead on sometimes
I don't personally have an issue with 8-bit graphics but when it comes to indie games it can really seem like a copout.
[QUOTE=Rediscover;40227072]vvvvvv was good hotline miami was good a lot of those games that flashed by or whatever were good this guys just a hatin ass nigga[/QUOTE] I'm sorry but vvvvvv was godawful. It was a straight up puzzleplatformer with a "unique" twist.
People use pixel art because it's quick to make and it can look alright. A lot of indie devs are programmers, not artists.
[QUOTE=simkas;40232503]That joke with putting memes in games was really dumb, pretty much no indie developers ever put any memes in their game.[/QUOTE] who is phil fish
The problem with most retro-style games is that the pixel art looks god awful and way too stupidly simplistic to be worth it. Metal Slug is a game made entirely in 2D with pixel-art graphics, yet they are among the best looking games I've ever seen. If you are going to make a game and you can't draw for shit, pull your fingers out of your ass and hire an artist to do it for you.
[QUOTE=kanesenpai~;40233631]who is phil fish[/QUOTE] Did Fez have memes in it? Also Phil Fish is actually a kind of a cool dude outside of twitter and when talking about Fez, he was on a GDC podcast at Giant Bomb and he was cool and funny.
[QUOTE=simkas;40233702]Did Fez have memes in it?[/QUOTE] [video=youtube;K8Ifue2xGFY]http://www.youtube.com/watch?v=K8Ifue2xGFY[/video] [QUOTE=simkas;40233702]Also Phil Fish is actually a kind of a cool dude outside of twitter and when talking about Fez, he was on a GDC podcast at Giant Bomb and he was cool and funny.[/QUOTE] holy shit what the hell is wrong with you
Sorry, you need to Log In to post a reply to this thread.