well im going for diffrent things like texturing modeling programing ECT.
im pretty well rounded around the unity engine and unreal engine
but im more than likly just gonna do computer science
Before I decided on Federal Law Enforcement, I was really hellbent on programming. Best bet is to try to get into Digipen, you'd be in the heart of the computer design scene what with Valve and Microsoft right near you. A lot of big name and not so big name developers will visit their college fair type thing every year and check out all the projects the students have been making, and a lot of people get hired right out of the school if their stuff is good enough. If I remember correctly, that's how the portal team was picked up.
my #1 advice would be do not get a degree in "video games" or "video game design" because that shit means nothing to anybody else who would potentially want to hire you. if you want to do 3D design with a video gaming underbelly, fine. but don't go to school specifically for video games because 1) it's really hard to find a job to begin with in gaming and 2) you haven't got any other options because nobody wants a person with a degree in video games other than gaming companies
[QUOTE=FFStudios;41870505]my #1 advice would be do not get a degree in "video games" or "video game design" because that shit means nothing to anybody else who would potentially want to hire you. if you want to do 3D design with a video gaming underbelly, fine. but don't go to school specifically for video games because 1) it's really hard to find a job to begin with in gaming and 2) you haven't got any other options because nobody wants a person with a degree in video games other than gaming companies[/QUOTE]
Doesn't matter what the title is when it comes to having a Bachelors over someone who doesn't have one. Fair, you might have to explain to them what you learned in your game degree that can be applied to the job, but it isn't completely useless as you say.
[QUOTE=GamingDxR;41841293]well im already thinking of starting my own indie company here soon, im just going to get my mmo updated fix some bugs launch a pre alpha version and just continue from there. i can actually run the servers and actually pay people to help me now that im manager at my towns gamestop[/QUOTE]
Mate I'm telling you now, you do not want to start an MMO project as an indie developer, it just won't work. Just ask any respectable Game Developer, MMOs while indie are a no go.
[QUOTE=Two-Bit;41875664]Mate I'm telling you now, you do not want to start an MMO project as an indie developer, it just won't work. Just ask any respectable Game Developer, MMOs while indie are a no go.[/QUOTE]
I half agree with you there. MMOs as an indie develop can work IF you know the limits of your skills and you don't bite off more than you can chew.
Runescape was made by two people, because they started simple and built on as they went. But an indie dev making the next World of Warcraft? Not going to happen.
I wanted to do something game related but then I became a chef.... Who will one day work at Valve. I'll cook food so good they will have to make DOTA 3.
[QUOTE=Monkeytracks;41879484]I wanted to do something game related but then I became a chef.... Who will one day work at Valve. I'll cook food so good they will have to make DOTA 3.[/QUOTE]
There's a person at valve who was a patent lawyer with a degree chemistry, and somehow he managed to get a job there. So, it's a possibility, haha.
Game Designer / Game Developer - helps develop leader skills, is applicable for jobs that are not just for Game Designing, though it's a bit harder to find such jobs outside of games.
Programmer / Software Engineer / Computer Scientist - very applicable, highly sustainable, and easy to find a job. Not necessarily bounded to making games.
3D Modeling / Texturing - can be paid highly, harder to get a job. Needs a great portfolio.
Going to art school is a great way of throwing away money. Most of the artists I've seen who go to art school already have a great portfolio and have done things on their free time, not just dream.
If you're 16/17, and if that truly is your dream, you need to work really hard. There are millions of other 16/17 year olds with the exact same dream.
[QUOTE=No Party Hats;41869550]Before I decided on Federal Law Enforcement, I was really hellbent on programming. Best bet is to try to get into Digipen, you'd be in the heart of the computer design scene what with Valve and Microsoft right near you. A lot of big name and not so big name developers will visit their college fair type thing every year and check out all the projects the students have been making, and a lot of people get hired right out of the school if their stuff is good enough. If I remember correctly, that's how the portal team was picked up.[/QUOTE]
I'm actually attending Digipen right now (incredibly fun school), and I currently have an internship at Airtight games doing VFX design :D
My advice is if you're going to try to find a degree, make sure it's not some art institute bullshit degree. Look up schools and see what kind of jobs the students are getting when they leave. Online degrees are also very useful, as they're typically cheaper and don't require you to travel anywhere, however, they require a lot of self motivation, and you don't get as many opportunities to meet new contacts and link up with people (I actually got my internship because a friend of mine at school was already working there and suggested me for a position. [B]Never underestimate the power of contacts![/b])
Also, make sure that this is REALLY what you want to do. If you're not fully committed to it then you're going to have a much harder time succeeding. It's better if you're going to school to expand upon things you already enjoy doing, rather than trying to learn something completely unfamiliar because you think it'd be cool to know.
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