• [Gamescom] Mirror's Edge Catalyst Gameplay Trailer
    85 replies, posted
[QUOTE=Hattiwatti;48380151]Not a huge fan of the futuristic approach.[/QUOTE] And the first one wasn't futuristic???
God Faith looks and sounds like shit, why did they ever get rid of the original VA?
What is up with the brutal moans at the end of the trailer.
[QUOTE=simkas;48380171]And the first one wasn't futuristic???[/QUOTE] The first one wasn't full on future, it was basically modern times in a very near future setting where crime gets wiped the fuck out, there were modern weapons in the hands of the cops and blackhawks flying around. This immediately starts out with some dude telling faith she can find some "good scrip" at the Elysium building, that's cyberpunk as hell. Not that there's anything necessarily wrong with that. I'm worried that the story might be a little funky if they make it a "you gotta save the city!" thing instead of a personal story like Mirror's Edge, but story's never been a big thing for ME anyway. As long as the gameplay and atmosphere is intact (which it looks like it is) should be pretty fun.
[QUOTE=massaki;48380205]What is up with the brutal moans at the end of the trailer.[/QUOTE] If you were being shot at though [editline]5th August 2015[/editline] But really sounded like some tomb raider level shit
Yeah, those moans at the end were a bit too much. As for the new VA, previous one was nice but I don't mind this one either. Let's be real here, first ME was a beautiful game with great art, setting, soundtrack and gameplay. Characters and story were very generic. The new futuristic style is fine, the abstract and clean design is still there. Too soon to judge the story but seeing the labs and the spec ops dude I'm a bit worried the story might get too sci-fi. But that's just first impression, hopefully it will be interesting.
This looks good but something about it just irks me. Maybe it's the choice for Prequel yet visually looks so Sequel territory. Maybe it's how not Faith Faith sounds and looks. Maybe it's how boring the story is shaping up to be, and the lack of Solar Fields. The gameplay looks like it can carry these irks, hopefully.
Looks great but I am fucking fed up with all these companies trying to say their marketing trailers are using "Pre-Alpha" footage. You arent Pre-Alpha when you have all this shit done. Pre-Alpha should be footage of them just having basic movement in an all grey small room.
[QUOTE=John Fisher;48379614]It's actually a reboot, not a prequel. Story's been redone with it being set earlier in Faith's life. Edit: Guess not. I thought they've said before that it wasn't a prequel or a sequel, but apparently back in June they said it was a prequel. This definitely won't make sense.[/QUOTE] It's a prequel reboot
that slick cut at 1:48 disoriented me like a motherfucker
Seems like you need to roll when dropping from lower heights now, and the roll animation is pretty blurry/distracting. I hope the person playing was just rolling to show it off and I hope they improve the animation. Looks pretty great otherwise
that audio design is master work
[QUOTE=HybridTheroy;48381410]that audio design is master work[/QUOTE] If there's one thing DICE can do really well, it's sound design.
Looks pretty nice, but I wish they didn't go so far into the sci-fi side of things. Like in the old game the setting was a lot more believable. Now instead of normal helicopters, they have space helicotpers, instead of normal cops, they have space cops, and the city looks closer to a typical sci-fi cityscape instead of the eerily sterile modern one that I liked so much.
Vertical bar swings!
Damn the reflections on the wall near the end and the graphics overall are sweet looking.
It looks amazing. It looks super fun. The graphics are beautiful. But it's not Mirror's Edge, and I guess I'm going to have to get used to that. The subtly is gone, in both the story and the design. Everything's trying it's hardest to be 1984, and the way the original city looked with it's white buildings (and deep, deep shades of dark blue from the shadows) has been lost. [t]https://36.media.tumblr.com/43ffa04efc2f4a5cfc2efaa17486c6b7/tumblr_nsltw5Zh3v1qdqlkxo3_1280.jpg[/t] [t]http://gamersbench.com/wp-content/uploads/2013/01/mirrors_edge_rooftop.jpg[/t] Everythings dense. Super dense. But from afar, it looks cluttered, like it's too much. They could've put details in the cracks, but they instead went crazy with it. [t]http://media.mirrorsedge.com/content/www-mirrorsedge/en_US/_jcr_content/ogimage.img.jpg[/t] Don't even get me started on the story. All I'll say is that Mirror's Edge knew where to limit itself. Faith wasn't this magical character who was going to save the world with her knowledge of how corrupt the government is, blah blah blah. It was about her saving her sister, and that's all it had to be. The whole revolutionary thing was just a side-gig really, and I was okay with that. I know this is a reimagining, and this might've been what they originally wanted Mirror's Edge. Alright, cool. But it's not the Mirror's Edge we grew up on. I must admit I have some nostalgia goggles for this game, because it was one of the first 360-generation games I played, before then only playing Mario and Sonic. It wouldn't bother me so much, except they're trying to completely build over Mirror's Edge 1, rather than build off of it and what it created. I can continue to play the original game and enjoy that, but this wants to completely forget the first one ever happened. And that blows, because I love this damn game, and it inspired everything I do today in terms of game development.
I've gotta admit, yeah. I loved ME1's city. The way it was [I]basically[/I] just a modern city but they made it feel so alien at the same time with the color usage was some seriously good work. ME2's city so far just looks like a generic sci-fi thing. It probably won't be terrible, but it won't be as unique, you know?
I hate it when they use controllers in first person demos - The slow single-paced looking around is so uncinematic
[QUOTE=Netsc;48383313]I hate it when they use controllers in first person demos - The slow single-paced looking around is so uncinematic[/QUOTE] Well, I'm not going to watch any of your films then if you think sudden movement cameras are actually acceptable
Noah: "Heads up i got plenty of commotions below, forces everywhere, this is not looking right at all, we should abort the run." Faith: "Let me roll with it, noah" Noah: "We do NOT mess with gabriel cruger" Faith: "I need the script" Noah: "its not like i can stop you anyway" This fucking writing, what a bunch of flat borring character, get mad, stand up for what you think is right, rip your earpiece out because Noah keeps telling you go head back, and you're getting sick of his shit. Who on earth would ever 180 on their opinion in the split of a second like that. Besides that everything looked pretty good.
[QUOTE=Gamerman12;48382193]It looks amazing. It looks super fun. The graphics are beautiful. But it's not Mirror's Edge, and I guess I'm going to have to get used to that. The subtly is gone, in both the story and the design. Everything's trying it's hardest to be 1984, and the way the original city looked with it's white buildings (and deep, deep shades of dark blue from the shadows) has been lost. [t]https://36.media.tumblr.com/43ffa04efc2f4a5cfc2efaa17486c6b7/tumblr_nsltw5Zh3v1qdqlkxo3_1280.jpg[/t] [t]http://gamersbench.com/wp-content/uploads/2013/01/mirrors_edge_rooftop.jpg[/t] Everythings dense. Super dense. But from afar, it looks cluttered, like it's too much. They could've put details in the cracks, but they instead went crazy with it. [t]http://media.mirrorsedge.com/content/www-mirrorsedge/en_US/_jcr_content/ogimage.img.jpg[/t] [/QUOTE] The thing I loved about the original setting is that it was familiar yet distant. It was a fairly normal looking city, but it was unnaturally clean and white. It was all very uniform with it's colors and shapes. It was offputting because it was a familiar looking city that was lost under this completely unfamiliar sense of sterility. A normal city is dense, dirty, eclectic. But the one in the original was clean, uniform and sterile. You could look at it you wouldn't be blamed for considering it a utopia at first glance. But the whole idea of it was that it was a lot darker than the bright cityscape made you think. That it was like that because of how controlled everything was. Now the new city just looks like an average sci-fi city. Because it's clearly going for this futuristic look it loses that sense of familiarity. It's not relatable. you look at it and you don't go "something is slightly off about this", you look at it and go "yup that's a sci-fi city"
I really liked the gameplay - it's more fast paced and I love that. Some parkour moves picked for this are questionable - doing a forward roll without going sideways through a shoulder is suicidal for your spine :v:. The climbing speed is finally fast, but fucking absurd fast. The new VA is meh, but could be a lot worse (e.g. Sam Fisher's new VA did a great job, but it still feels like a different character)
What was up with that backflip kick at the start of the trailer? Is faith a ninja now?
At 0:21? Lmao that's not even close to a backflip. You don't have to be a ninja to do a backspring kick.
[QUOTE=Skyward;48381434]Looks pretty nice, but I wish they didn't go so far into the sci-fi side of things. Like in the old game the setting was a lot more believable. Now instead of normal helicopters, they have space helicotpers, instead of normal cops, they have space cops, and the city looks closer to a typical sci-fi cityscape instead of the eerily sterile modern one that I liked so much.[/QUOTE] This is my biggest problem with the game, it was great before they went overboard with the sci-fi elements. It didn't [I]need[/I] sci-fi elements, it wasn't even a sci-fi game. Now suddenly it's Deus-Ex.
I'm personally really liking the "deus ex" setting with freerunning in it. I really enjoy the glass and shiny style that's going on.
Voice actor felt off. Voice doesn't really match the face imho.
I actually like the Sci-fi style more than the minimal style of ME1. It has more character than 'Here is white with some color' even if it did look nice.
[QUOTE=Fish_poke;48385083]I actually like the Sci-fi style more than the minimal style of ME1. It has more character than 'Here is white with some color' even if it did look nice.[/QUOTE] I disagree, I feel like I've seen this brand of city many times before, the sterilized modern pseudo-utopia was something I've personally never seen before and never really seen since. "More visually busy" doesn't necessarily mean good, IMO. Then again you're talking to someone who loves minimalism most of the time.
Sorry, you need to Log In to post a reply to this thread.