Gameplay looks pretty solid, so no complaints there.
Writing seems pretty weak so far. Especially the bits where Faith manages to do things because "of course she would." That's just ultimately lazy and doesn't really help character development.
Visuals are great, but I hate how jarring it is between in-game and cutscene visuals. I'd prefer if the game just did its cinematic moments in game honestly, as it wouldn't kill the flow as much.
And yeah, not digging Faith's VA as much. The grunting they added for the character gives me flashbacks of Tomb Raider as well. I don't hate her, but something just seems off when compared to the original VA.
Overall, I want the game to be good, but I'm very skeptical at the same time. Especially since it's related to EA.
I hope the final product turns out better than it looks at the moment. The first Mirror's Edge is one of my favorite games, and I was excited when they announced this, but it seems like it's lost the Mirror's Edge feel...
I like that there's a bunch more moves, and I really don't mind the new city, considering that they'll have more flexibility in terms of level design this way, but the other aspects look so boring now. Despite the first Mirror's Edge not having the most compelling story, this game's story seems relatively cheesy at this point. The animations also look weird, like you're floating through everything without any sense of impact. And aside from that; Faith talks too much, the dialogue/voice acting is kind of mediocre, and the sort of monochromatic art style is barely present now.
But again, hopefully that's just me being a pessimistic cunt and the game actually turns out better than it looks.
[QUOTE=MilkBagz;48385214]The animations also look weird, like you're floating through everything without any sense of impact.[/QUOTE]
The animations look exactly the same
I love her breathing.
in terms of the gameplay, this looks awesome. freerunning looks fluid as hell and the combat actually seems like it'll be fun if you need to take enemies on. on that front, it looks great and i'm excited to get running around!
wtf is going on with the setting though? why is the sleek, minimalist, artstyle of the original city that was so popular in the first game gone for this cluttered mess? why are they completely taking all subtlety out of the city being an oppressive environment? in the original, you never really saw too much of the city, or anything they did that could really be considered horrible or totalitarian. the only reason they went after you was because you were a criminal, and there were even some hints that you really could've been the bad guy. here though, that's all gone, and they're trying to shove "the city is oppressive!!" down your throat, with those two cops at the start, and one of the announcements in a previous trailer flat-out saying "personal freedom comes at a price".
[QUOTE=Medevila;48385859]it suffers from the same contemporary prequel problems Deus Ex HR had vs the original Deus Ex
[editline]6th August 2015[/editline]
both games funnily enough now progress from scifi VTOL -> helicopters[/QUOTE]
Correct me if I'm wrong but I'm pretty sure ME Catalyst is a reboot.
I like how they were building up the whole trailer with the Spec Ops looking guy being the big bad and then he gets his ass handed to him in 2 seconds by the scary Asian bodyguard.
[QUOTE=itisjuly;48384804]I'm personally really liking the "deus ex" setting with freerunning in it. I really enjoy the glass and shiny style that's going on.[/QUOTE]
I love Deus Ex, and I love Mirror's Edge, but the problem is Faith is no Adam Jensen or JC Denton. They both got a lot of shit running through their minds and they're more grown up to actually handle these situations. Faith, at least in Catalyst, is more or less a brat who will obviously grow up to become more mature, and that's not the kind of person who should be the main character in a Deus Ex game, because that's not really relateable. Faith in ME1 was more mature, but she wasn't focused on trying to debunk some thing way bigger than her. She was focusing on her sister, and even [sp]Robert Pope who was more or less a friend of her family, and trying to save his name against Callahan after he was killed.[/sp] Which might have worked for Catalyst and the Deus Ex storyline. But since they're just completely dropping that shit too it won't work well. Bratty, opinionated, and driven are the things that don't work on a main character for a story that's all about black, whites, and grays, and the choices you make in following those things.
The gameplay looks pretty neat, hopefully the story's good too.
I don't like The City's design as much as the first game though, it looks too sci-fi. The first looked like a normal city although still kind of foreign due to the color and the way it was too cleanly run, but the new City feels less familiar and too futuristic.
I'm going to miss the whole disarm and shoot tactic-- that made up at least half of my original Mirror's Edge experience. More games need to utilize parkour & shoot IMO.
Rest in peace Esurance cutscenes
To be honest I'm digging the new looks of the city, it's not that I prefer it over the original, I like 'em both. The problem is that being a prequel it doesn't make sense that everything seems so futuristic.
[QUOTE=DaFreshLemon;48388612]being a prequel[/QUOTE]
[B]It's a reboot[/B]
terrible
[QUOTE=RichyZ;48382214]mirrors edge 1's story was pretty bad so its not really a tragedy that they're rewriting everything[/QUOTE]
The story was bad but it was background noise, you could ignore it entirely and the game was the same. This has third person cutscenes and a lot more dialogue in these few minutes of gameplay than what you'd find in most of the original game.
[QUOTE=Gamerman12;48382193]It looks amazing. It looks super fun. The graphics are beautiful. But it's not Mirror's Edge, and I guess I'm going to have to get used to that. The subtly is gone, in both the story and the design. Everything's trying it's hardest to be 1984, and the way the original city looked with it's white buildings (and deep, deep shades of dark blue from the shadows) has been lost.
[t]https://36.media.tumblr.com/43ffa04efc2f4a5cfc2efaa17486c6b7/tumblr_nsltw5Zh3v1qdqlkxo3_1280.jpg[/t] [t]http://gamersbench.com/wp-content/uploads/2013/01/mirrors_edge_rooftop.jpg[/t]
Everythings dense. Super dense. But from afar, it looks cluttered, like it's too much. They could've put details in the cracks, but they instead went crazy with it.
[t]http://media.mirrorsedge.com/content/www-mirrorsedge/en_US/_jcr_content/ogimage.img.jpg[/t]
Don't even get me started on the story. All I'll say is that Mirror's Edge knew where to limit itself. Faith wasn't this magical character who was going to save the world with her knowledge of how corrupt the government is, blah blah blah. It was about her saving her sister, and that's all it had to be. The whole revolutionary thing was just a side-gig really, and I was okay with that.
I know this is a reimagining, and this might've been what they originally wanted Mirror's Edge. Alright, cool. But it's not the Mirror's Edge we grew up on. I must admit I have some nostalgia goggles for this game, because it was one of the first 360-generation games I played, before then only playing Mario and Sonic. It wouldn't bother me so much, except they're trying to completely build over Mirror's Edge 1, rather than build off of it and what it created. I can continue to play the original game and enjoy that, but this wants to completely forget the first one ever happened. And that blows, because I love this damn game, and it inspired everything I do today in terms of game development.[/QUOTE]
Wow I couldn't disagree more
Also no offense but Mirror's Edge had serious issues with it that this game looks to be really fixing. Most of those issues involved combat encounters sure, but the storyline was far from being something that deserves "preservation".
I really don't see why barely changing the color space and slightly adjusting the skyline flow makes something not "mirror's edge" when it is literally just like mirror's edge in every other way.
Would you really have this sequel look like an exact copy? Why? This is exactly what everyone moans about they complain about "sequelits" yet there is always some guy who freaks out when things are slightly different. The perfect sequel is something that evolves, improves and iterates on the design of the older game without betraying the core premise. ESPECIALLY true when the older game had serious flaws with it. How does Catalyst not do that (from what we've seen so far)? This would be a far weaker game if they set out just to make an exact copy of Mirror's Edge.
Part of what makes this game feel more cluttered might be because it's open world, though
In the old game, only the linear path was placed in an accessible way, and all the buildings around you were just a skybox, meaning they could be as far apart and simple as the devs wanted them to be
But in this game, they have to be placed close enough together that the player can jump from building to building at almost any point, and they need to have enough detail to make them accessible from multiple angles.
The old art style would've made for a much more boring open world game
The panicking in the last second just gave me goosebumps. I'm so excited for this and it's about time they made a second game!
I've said this before, but the art-style looks far more like Remember Me then Mirrors Edge
[QUOTE=KorJax;48389693]I really don't see why barely changing the color space and slightly adjusting the skyline flow makes something not "mirror's edge" when it is literally just like mirror's edge in every other way.[/QUOTE]
Because they took a Tokyo skyline and made it into fuckin' Coruscant. People liked the design of the city because it was familiar, yet different. Now it's just an uninspired Sci-Fi city that none of the fans asked for. I liked it when the city felt realistic, and the only true engineering marvels were the flood system and the Shard. When every other building is a Burj Khalifa or Shanghai Tower, and it loses the impact within the first few minutes of the game, it loses the feeling.
The game-play seems interesting and Faith's character seems pretty cool. Seems like there's strong enemies that Faith have to deal with in the story. I expect the "Little Runner" would put up more fight than this. The female fighter(enemy one) did one hit on him. Probably the "Little Runner" thought she was easy to take care of.
Anyways, I would probably get this when it comes out or later on. I don't know yet but it seems pretty cool game to play.
[QUOTE=Amiga OS;48393672]That track makes the final level of the game absolutely awesome to play, its perfect.
[editline]6th August 2015[/editline]
Well, there was Ropeburn in the first game, and the encounter was pretty short (and clunky). Faith can use her agility and the environment around her to take down people much bigger than herself.[/QUOTE]
[video=youtube;zZoHgTle2fw]https://www.youtube.com/watch?v=zZoHgTle2fw[/video]
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