[QUOTE=Nyaa;31582829]
Stupidest thing in the world to say.
That's like saying someone has no right to tell me my cooking stinks, if they can't even boil water.
Of course you can still tell it sucks.
And if even WE who are not proffesionals notice this, think of what a proffesional artist might even say! [/QUOTE]
Thats the way life was supposed to be and what was like living years ago history which is happening less and less in the world now,which you are right,that more and more people are idiots.
Yes,you have your rights to cook what you want as long the stove and food is yours and if the others dont know how to cook.But they have their rights if should they eat your food (only if you let them to eat it) or not. They can tell that your cooking stinks too if you accept that....
[QUOTE=bluray;31583327]Thats the way life was supposed to be and what was like living years ago history which is happening less and less in the world now,which you are right,that more and more people are idiots.
Yes,you have your rights to cook what you want as long the stove and food is yours and if the others dont know how to cook.But they have their rights if should they eat your food (only if you let them to eat it) or not. They can tell that your cooking stinks too if you accept that....[/QUOTE]
Well it's not like they're putting a gun to his head and forcing him to do what they say, they're suggesting he does those things.
He doesn't have to, but they would like it if he did.
Now can we [b]please[/b] shut up about this and from now on and talk about it in [url=http://www.facepunch.com/threads/959559-MS-Paint-General-Discussion/page43]here.[/url]
[img]http://i54.tinypic.com/8xtvtx.png[/img]
I'm slowly getting into pixel art, I do my stuff in photoshop though but I hope that's all right with you guys?
[QUOTE=Anax;31583059]Woah guys woah, let's try to keep the discussions in the MS Paint general chat, we just said last page that we should bring this to that thread anyways.
I realize it's kind of difficult to control which threads the discussions come up in but come on now.
No it's fine, animations are widely accepted here.
As for CC: try and make the body bob down when the foot touches the ground, and bob up when he pushes off, but I suggest by only a few pixels since it's such a small animation. I would go in detail more but it's difficult through text so I'll just illustrate it out real quick.
[img]http://gyazo.com/8370933e457094f816bba46444457177.png[/img]
I do a bit of animating here and there, but not in MS Paint, hope this helped you.[/QUOTE]Thanks. Just wondering, was the four frame walkcycle a good choice? It seems like the tail bobbing and whatnot might be a bit unsmooth.
[QUOTE=Dick Tracy;31586473][img]http://i54.tinypic.com/8xtvtx.png[/img]
I'm slowly getting into pixel art, I do my stuff in photoshop though but I hope that's all right with you guys?[/QUOTE]
I think it's best if you just pretend you did it in MS paint.
[QUOTE=LaughingStock;31586653]I think it's best if you just pretend you did it in MS paint.[/QUOTE]
Pixel art is pixel art, it doesn't matter what program you use.
When it comes to pixel art, there's no gray area
Here's what I've done.
[img]https://lh5.googleusercontent.com/-Q1dgjwLdetc/Tj7hWqaYC8I/AAAAAAAAAL0/JE09y1W6NOs/birdrun%2525284%252529.gif[/img]
The four frames at the top were the original, and the two animations at the bottom are the updated version. On the right, you'll see the positioning that I set up, and on the right, you'll see the positioning that my friend set up. I positioned mine based on the feet, and he positioned his using the chest. I think I like his better, but if I'm going to use it I'll have to make the back less static.
Can someone comment on it and tell me what should be changed?
[QUOTE=wewt!;31587357]When it comes to pixel art, there's no gray area[/QUOTE]
Just dithered areas
[img]http://filesmelt.com/dl/whatshouldinamethispieceofshit.png[/img]
I tried to replicate an old magazine advert. They all look like this, am I right?
Sorry if this is wildly off topic, but my friend helped me compile my animations into a game. It's pretty terrible right now.
[url]http://dl.dropbox.com/u/37552173/animtest1.exe[/url] (2.2mb)
Standing still will bring up an idle animation, and pressing up will make him jump up. The animation for that needs tweaking. Left and right makes him go left and right. We plan on making a small homebrew game for the DS and that was just a small test to make sure that the animation works out.
If you fall off, you'll have to reload the exe.
Here are the color schemes I have whipped up,
[img]http://img801.imageshack.us/img801/4461/birdcolors.png[/img]
Here's the walk-cycle,
[img]https://lh5.googleusercontent.com/-Q1dgjwLdetc/Tj7hWqaYC8I/AAAAAAAAAL0/JE09y1W6NOs/birdrun%2525284%252529.gif[/img]
And here is my workspace,
[img]http://img221.imageshack.us/img221/559/crabprototypeb.png[/img]
Red means it's scrapped, orange means WIP, and green means it's good enough to be used in the actual game, provided that there are a few tweaks first. Especially the walk-cycle.
[QUOTE=LaughingStock;31597855]Sorry if this is wildly off topic, but my friend helped me compile my animations into a game. It's pretty terrible right now.
[url]http://dl.dropbox.com/u/37552173/animtest1.exe[/url]If you fall off, you'll have to reload the exe.[/QUOTE]
Hmm, for the animation that's being used in the exe there, is that supposed to be walking, or running? If he's running (which I assume he is because of the speed he's going at.) i'd make the strides larger and add like 1-2 frames for his idle motion (the one where he's not touching the ground) and make his speed in-game a tiny bit faster (not much though, it just seems like his speed is inbetween speedwalking and running.) If he's walking, then you should make the in-game speed slower, decrease the size of his strides, and make the bobbing of the tail less dramatic.
By the way what fps are the animations using?
[QUOTE=LaughingStock;31586653]I think it's best if you just pretend you did it in MS paint.[/QUOTE]Bullshit, you're lying!
[QUOTE=LaughingStock;31587805]
[img]https://lh5.googleusercontent.com/-Q1dgjwLdetc/Tj7hWqaYC8I/AAAAAAAAAL0/JE09y1W6NOs/birdrun%2525284%252529.gif[/img]
Can someone comment on it and tell me what should be changed?[/QUOTE]
Left one looks right, but I think it's head should be more like in your version. Make it look like the head decides the direction and body moves after it.
[QUOTE=Anax;31598280]Hmm, for the animation that's being used in the exe there, is that supposed to be walking, or running? If he's running (which I assume he is because of the speed he's going at.) i'd make the strides larger and add like 1-2 frames for his idle motion (the one where he's not touching the ground) and make his speed in-game a tiny bit faster (not much though, it just seems like his speed is inbetween speedwalking and running.) If he's walking, then you should make the in-game speed slower, decrease the size of his strides, and make the bobbing of the tail less dramatic.
By the way what fps are the animations using?[/QUOTE]I think my friend set the speed up way too high. I'll try to add more frames once he's available and sets the speed down for me so I can pinpoint the problems. I'll make sure I make the tail bob less and I'll fix the issue with his back being too static.
I'm not too sure about the FPS. In-game it's probably 30 fps for the tiles and the character, but I'm not sure about the animations alone. I need to find a better way to collaborate with him. I'll probably download some software and just compile the animation alone while he pieces everything together. The exe will be nothing like the final game btw, it was just a quick and dirty test to see how well the animations fit together.
[QUOTE=Smilecythe;31599082]Left one looks right, but I think it's head should be more like in your version. Make it look like the head decides the direction and body moves after it.[/QUOTE]The one on the right is aligned based on the chest so it's not really correct. I see what you're saying and I think the problem is that his head doesn't bob as far as it should. Plus the back is a bit wonky so it detracts from the actual head movement.
What do you guys think of the character design though? I'm trying to make it simple and attractive.
[img]http://img801.imageshack.us/img801/4461/birdcolors.png[/img]
Forgot to mention your tileset's texture and palette is pretty horrible as it is now.
For a grassy/dirty kinda set, here's few reference suggestions:
[url]http://www.pixeljoint.com/pixelart/27489.htm[/url]
[url]http://www.pixeljoint.com/pixelart/49906.htm[/url]
[url]http://www.pixeljoint.com/pixelart/42860.htm[/url]
[QUOTE=LaughingStock;31599350]What do you guys think of the character design though? I'm trying to make it simple and attractive.
[img]http://img801.imageshack.us/img801/4461/birdcolors.png[/img][/QUOTE]
I like the little characters, but there is some things that could be improved.
I have no clue what this technique is called so I'll call it "cleaning up the pixels" it might take a bit more time but I bet it'll make the outcome better.
[img]http://gyazo.com/c1d1e8d3a281737cb8713b2578b2a5b6.png[/img]
You basically just clean up the lines and make sure diagonal lines don't meet.
Depending on how you want the stylization of the game to come out, you could also make the outline of those little guys be a darker shade of the primary color; like in this pic:
[img]http://gyazo.com/49e8a12c5926a63a8b797ba107b59e82.png[/img]
I noticed the grey tones didn't look good unless I made them slightly red, too. I guess it just makes it more colorful; but it might depend on the style you're going for in the game, I personally think it looks better but it's up to you.
Maybe some other shit on top of that too
[IMG]http://i54.tinypic.com/awcdtz.jpg[/IMG]
I like the fat outlines much better.
They could still be colored.
[IMG]http://i56.tinypic.com/bef213.png[/IMG]
I read somewhere that it's better to work from the shadows to the brighter parts than it is to color the bright parts first and then add darker parts.
Yeah you basicaly work your way up, but the first thing you do is have a base color and then block the shapes out with the darkest shade and maybe some highlights, though that applies to painting so I'm not sure how it'd work in MSPaint
[img]http://filesmelt.com/dl/gman4.png[/img]
Used only 3 colours. Tried to get it little noire feeling.
[QUOTE=Smilecythe;31599500]Forgot to mention your tileset's texture and palette is pretty horrible as it is now.
For a grassy/dirty kinda set, here's few reference suggestions:
[url]http://www.pixeljoint.com/pixelart/49906.htm[/url][/QUOTE] Hahahaha. Yeah. I realize that humongous dirt blocks aren't very attractive. That second picture has almost exactly the sort of scenery I'm going after. I'll try to do the weird scrapey dirt thing.
[QUOTE=Anax;31599617]I like the little characters, but there is some things that could be improved.
I have no clue what this technique is called so I'll call it "cleaning up the pixels" it might take a bit more time but I bet it'll make the outcome better.
[img]http://gyazo.com/c1d1e8d3a281737cb8713b2578b2a5b6.png[/img]
You basically just clean up the lines and make sure diagonal lines don't meet.
Depending on how you want the stylization of the game to come out, you could also make the outline of those little guys be a darker shade of the primary color; like in this pic:
[img]http://gyazo.com/49e8a12c5926a63a8b797ba107b59e82.png[/img]
I noticed the grey tones didn't look good unless I made them slightly red, too. I guess it just makes it more colorful; but it might depend on the style you're going for in the game, I personally think it looks better but it's up to you.[/QUOTE]Yeah. I noticed the chest area was a bit bothersome The denser lines at the beak and other areas were intentional.
I really like contrast though. I think the reddish-gray tones sort of detracts from how much the sprites pop out at you. But I'll definitely give it a go later.
[QUOTE=Smilecythe;31600213]Maybe some other shit on top of that too
[IMG]http://i54.tinypic.com/awcdtz.jpg[/IMG][/QUOTE]That definitely looks nice, but doesn't seem very appropriate for a game about a BAMF bird that kills bears. It would look nice in a dreamy world like in Braid or something though.
[QUOTE=ForestRaptor;31606652][img]http://filesmelt.com/dl/gman4.png[/img]
Used only 3 colours. Tried to get it little noire feeling.[/QUOTE]
Looks nice, especially the hand, but some things are a bit out of proportion, like the ears. I'm not an expert at anatomy, but I think the neck might be a bit too thick too. The hat should be wider, and maybe you could give him cuffs. Overall it's not bad, but a few more details in the background could help set the mood.
Thanks for some cc, laughingstock.
[img]http://filesmelt.com/dl/gman5.png[/img]
Added fourth colour for background activity, did some minor fixes.
[editline]9th August 2011[/editline]
[img]http://filesmelt.com/dl/fisu.png[/img]
I'm either really creative or really bored.
[QUOTE=wewt!;31604649]Yeah you basicaly work your way up, but the first thing you do is have a base color and then block the shapes out with the darkest shade and maybe some highlights, though that applies to painting so I'm not sure how it'd work in MSPaint[/QUOTE]
This sounds like a good way to paint
[IMG]http://i53.tinypic.com/2lj6xqx.png[/IMG]
The evolution of the robot continues, heavier armor has been added to give its wearer a much better protection. The Mark III also includes higher mobility, something that the previous models lacked, and a much larger visor has been added so that the wearer will be more aware of his surroundings.
The Mark III has also an integrated powersource that not only is more efficent, but is much more protected from enemy fire since it is now part of the armor.
[QUOTE=ForestRaptor;31608972]Thanks for some cc, laughingstock.
[img]http://filesmelt.com/dl/gman5.png[/img]
Added fourth colour for background activity, did some minor fixes.
[/QUOTE]You missed the spot by the trigger.
[img]http://img31.imageshack.us/img31/2587/tileset1v.png[/img]
I made a new tile block. How does it look?
I didn't feel like resurrecting the Weapons dump thread while resurrecting myself as well. I thought of this idea when wondering what kind of superweapons the US special forces would take with them into the Zone if they became s.t.a.l.k.e.r.s.
[IMG]http://i.cubeupload.com/EBKEGb.png[/IMG]
Oh, and it is caseless. The ejection port on the side is just for fixing misfires.
Your back, nice to see you.
[img]http://img153.imageshack.us/img153/7193/birdpreview.png[/img]
What do you guys think so far? I have four different tiles, shown in the image above, a static background, a sun, and a cloud. There will be pine trees or your average looking trees in the background once I finish it. I'm just not sure about how I'll draw them. I tried to stylize the rest of the objects so it wouldn't look like I copied and pasted them from a bunch of other games.
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