The Fountain War - A History of Gaming's Biggest War (EVE Online)
53 replies, posted
i remember trying to play EVE. i could never get into it. not because I didn't think it was fun but because I just don't have enough time to commit to it. playing this game is almost like a job and i just can't do it
I miss the game a lot but then again when I think of resubscribing I remember how hellish it was.
BUT IT WAS FUN TOO WHAT DO I DOOO
Oh, I was there for the fountain war and 6vdt battle. And by there, I mean I was frozen unable to do anything for an hour because of the gamespeed slowdown and the lag so I decided to log out and quit.
Came back the next day and my ship was of course destroyed.
I've never played this game actually because I think it's blocked my country or something
The game it doesn't look all that fun to me, the only great thing I know about the game is the graphics
[QUOTE=Period;49164156]Oh, I was there for the fountain war and 6vdt battle. And by there, I mean I was frozen unable to do anything for an hour because of the gamespeed slowdown and the lag so I decided to log out and quit.
Came back the next day and my ship was of course destroyed.[/QUOTE]
6vdt was in the space of the alliance our Corp was with at the time
It sucked
[QUOTE=kyle877;49162217]Another child left behind.
This makes me want to get back into EVE. I wonder if there's a market for streaming it?[/QUOTE]
The market for Eve streams is probably about as big as the market for streaming TPS reports or Microsoft Excel spreadsheets.
[QUOTE=Cyke Lon bee;49164980]The market for Eve streams is probably about as big as the market for streaming TPS reports or Microsoft Excel spreadsheets.[/QUOTE]
You say that, but I don't think you realize people watch MMO streams all the time.
I don't get it, either.
Black ops fleets where so fun to fly on, so fucking nerve racking and the adrenaline rush you get from it is awesome.
Just redownloaded EVE yesterday, probably going to play again. Goonswarm didn't kick me out for being inactive so that's great.
Mittani 4 lyfe btw, u guys suck dick.
[editline]23rd November 2015[/editline]
(i only suck the mittani dick)
[QUOTE=Swebonny;49169634]Just redownloaded EVE yesterday, probably going to play again. Goonswarm didn't kick me out for being inactive so that's great.
Mittani 4 lyfe btw, u guys suck dick.
[editline]23rd November 2015[/editline]
(i only suck the mittani dick)[/QUOTE]
oh godno noTYOUA[B]GAIN[/B]
I think we did end up seeing you in fleet ops near the end. LAWN for life. or until they get boring and failcascade and kick us out i guess. which they did. I think.
This video is cool, however I am pretty sure that most of the time the various big corporations do not want to fight eachother.
That is to say that most of the time wars like this never happen, and the game stagnates.
[QUOTE=mecaguy03;49169710]This video is cool, however I am pretty sure that most of the time the various big corporations do not want to fight eachother.
That is to say that most of the time wars like this never happen, and the game stagnates.[/QUOTE]
Yes, this has been a problem of late. All of the largest corps are allied with each other. No one wants to fight.
Pretty damn interesting story. I don't know how they are going to write the server going down in mid battle in the novel. Unless they say a whole moon unexpectedly blew up and everyone scattered or something. The game still looks boring though. Tried it once and felt like I may as well be in a real space ship, no clue what to do.
I wish to see someone make medieval/fantasy MMO game with similar premise where thousands of players and NPC's could wage war for castles, land and resources. Something like Mount & Horse single player mode, but on a single super server with dynamic borders, rebellions and so on.
In my head you would start off like any other MMORPG and level yourself through quests and get money through crafting and trade. Eventually earning up some land where you can build your own holding and start recruiting NPC soldiers and serve your higher rank vassal, or rebel for independence or to claim the throne when you are strong enough.
Just picture a thousand player characters from a dozen different factions all heading into battle for a kingdom each with up to a few hundred NPC soldiers behind them.
Actually... I think It's time I learned how to code.
[editline]23rd November 2015[/editline]
[QUOTE=FlandersNed;49169861]Yes, this has been a problem of late. All of the largest corps are allied with each other. No one wants to fight.[/QUOTE]
Judging from this video it seems that when something does eventually go down, they don't wait long to turn on each other at least.
[QUOTE=Buck.;49170389]Pretty damn interesting story. I don't know how they are going to write the server going down in mid battle in the novel. Unless they say a whole moon unexpectedly blew up and everyone scattered or something. The game still looks boring though. Tried it once and felt like I may as well be in a real space ship, no clue what to do.
I wish to see someone make medieval/fantasy MMO game with similar premise where thousands of players and NPC's could wage war for castles, land and resources. Something like Mount & Horse single player mode, but on a single super server with dynamic borders, rebellions and so on.
In my head you would start off like any other MMORPG and level yourself through quests and get money through crafting and trade. Eventually earning up some land where you can build your own holding and start recruiting NPC soldiers and serve your higher rank vassal, or rebel for independence or to claim the throne when you are strong enough.
Just picture a thousand player characters from a dozen different factions all heading into battle for a kingdom each with up to a few hundred NPC soldiers behind them.
Actually... I think It's time I learned how to code.
[/QUOTE]
That's my dream game too, I'm getting into a game design/programming degree for that exact reason.
[QUOTE=Buck.;49170389]Pretty damn interesting story. I don't know how they are going to write the server going down in mid battle in the novel. Unless they say a whole moon unexpectedly blew up and everyone scattered or something. The game still looks boring though. Tried it once and felt like I may as well be in a real space ship, no clue what to do.
I wish to see someone make medieval/fantasy MMO game with similar premise where thousands of players and NPC's could wage war for castles, land and resources. Something like Mount & Horse single player mode, but on a single super server with dynamic borders, rebellions and so on.
In my head you would start off like any other MMORPG and level yourself through quests and get money through crafting and trade. Eventually earning up some land where you can build your own holding and start recruiting NPC soldiers and serve your higher rank vassal, or rebel for independence or to claim the throne when you are strong enough.
Just picture a thousand player characters from a dozen different factions all heading into battle for a kingdom each with up to a few hundred NPC soldiers behind them.
Actually... I think It's time I learned how to code.[/QUOTE]
[QUOTE=MajorWX;49170486]That's my dream game too, I'm getting into a game design/programming degree for that exact reason.[/QUOTE]
MMOs are notoriously difficult to design and build though. One of my main gripes with the concept that you can't have lots of players in the same space and have multiplayer interaction be more than clicking on things. Direct control over player movement and interaction requires a lot of network traffic that doesn't scale well with large player counts. The only thing I've seen come close to the ideal is PlanetSide 2, and it works really hard to stop players from clustering in the same location and grinding the server to a halt. And even PS2 is still split over several servers instead of a single universe, because there is only so much available terrain content (and you can't scale that with player counts, unlike EVE's empty space).
Funnily enough it is possible to build such a game with an extensive peer-to-peer system, where a central server would only serve and receive centralized information. However it would be far too easy for users to cheat.
I really hope to see that one wonderful, player-driven, every play-style serving, MMO one day (preferably in VR even). But building it will be a gargantuan effort of design and funding. And right now the AAA game industry is very risk-averse.
[QUOTE=Clavus;49170709]MMOs are notoriously difficult to design and build though. One of my main gripes with the concept that you can't have lots of players in the same space and have multiplayer interaction be more than clicking on things. Direct control over player movement and interaction requires a lot of network traffic that doesn't scale well with large player counts. The only thing I've seen come close to the ideal is PlanetSide 2, and it works really hard to stop players from clustering in the same location and grinding the server to a halt. And even PS2 is still split over several servers instead of a single universe, because there is only so much available terrain content (and you can't scale that with player counts, unlike EVE's empty space).
Funnily enough it is possible to build such a game with an extensive peer-to-peer system, where a central server would only serve and receive centralized information. However it would be far too easy for users to cheat.
I really hope to see that one wonderful, player-driven, every play-style serving, MMO one day (preferably in VR even). But building it will be a gargantuan effort of design and funding. And right now the AAA game industry is very risk-averse.[/QUOTE]
Who the fuck do you think you are coming here shutting down perfectly unachievable dreams with your well reasoned arguments based on facts. Get outta here.
On more serious note, aren't most P2P things really secure though? BitCoins are really secure for one?
Because nothing about it seems outright impossible, the only problem would be performance like you said but computers are getting faster and our algorithms smarter everyday. I wish some investor took a plunge in the idea though, seems like a lot of gamers want that game to be made. I feel if it was laid out and planned well enough it shouldn't be as difficult as it seems.
[QUOTE=Buck.;49170779]Who the fuck do you think you are coming here shutting down perfectly unachievable dreams with your well reasoned arguments based on facts. Get outta here.
On more serious note, aren't most P2P things really secure though? BitCoins are really secure for one?
Because nothing about it seems outright impossible, the only problem would be performance like you said but computers are getting faster and our algorithms smarter everyday. I wish some investor took a plunge in the idea though, seems like a lot of gamers want that game to be made. I feel if it was laid out and planned well enough it shouldn't be as difficult as it seems.[/QUOTE]
To talk about the BitCoin analogy: the thing there is that you can actually do an "incorrect" transaction (just a single interaction so to say), but it won't be accepted in the global history of transactions until it's verified by a sufficient amount of peers. This is a process that can take several minutes I believe. When doing peer-to-peer in a game, you're sending multiple updates of your movement and state per second. Your peers don't have the time to verify all of these interactions. Every user is running his own simulation of the world, updating according to what others are telling.
Computers getting faster don't necessarily help. The networking performance load scales faster with the amount of players than computational power ever did, so that's why MMOs usually try to keep the network load per player as low as possible. Or they try some smart tricks to keep the scaling curve down.
[QUOTE=Clavus;49170816]To talk about the BitCoin analogy: the thing there is that you can actually do an "incorrect" transaction (just a single interaction so to say), but it won't be accepted in the global history of transactions until it's verified by a sufficient amount of peers. This is a process that can take several minutes I believe. When doing peer-to-peer in a game, you're sending multiple updates of your movement and state per second. Your peers don't have the time to verify all of these interactions. Every user is running his own simulation of the world, updating according to what others are telling.
Computers getting faster don't necessarily help. The networking performance load scales faster with the amount of players than computational power ever did, so that's why MMOs usually try to keep the network load per player as low as possible. Or they try some smart tricks to keep the scaling curve down.[/QUOTE]
So peer to peer is good for high volumes of data, but not so good latency wise? I didn't think about the extra load it puts on players computer, that should obviously be better used for the game.
I still think that a possibility to literally mine for gold in the game to run the servers in a bitcoin like fashion would be amusing.
There must be a way to combine them to use best of both, the bandwidth of p2p and speed of dedicated server somehow. A lot of you guys are great coders, figure this out and you will be set for life. I'm a total dreamer I know...
I've been playing EVE on and off since 2009. I've dabbled in fleet warfare, small-gang nullsec/lowsec stuff, mining, missions, etc. But the most fun I've had in the game was going from one side of the galaxy to the other, dropping probes and looking for wormholes. Then going into the wormholes I found and looking for any signs of recent activity. If it seemed like all of the inhabitants were asleep, I'd refit my Tengu for combat and clear out all of the Sleeper combat sites and then refit again to salvage it all.
All in all I made probably 500mil off of these activities in a span of about a week before my luck ran out and I spent a few minutes too long in a wormhole. The exit destabilized and some folks knew I was in their precious wormhole taking all of the good stuff for myself. Lost my Tengu, and then spent all my earnings on another one.
The fleet stuff never particularly interested me. When you're in a big fleet it's tough to say if you're really that important to everybody else. I know everybody has a role to fill, but that's just it. In huge fleet battles if you're in a DPS wing you're basically a drop of water in a brimming glass. With small gang stuff everybody has a very important dedicated role. Plus it also doesn't take 5 years to shoot someone due to time dilation.
[QUOTE=Swebonny;49169634]Just redownloaded EVE yesterday, probably going to play again. Goonswarm didn't kick me out for being inactive so that's great.
Mittani 4 lyfe btw, u guys suck dick.
[editline]23rd November 2015[/editline]
(i only suck the mittani dick)[/QUOTE]
Of [I]course[/I] you have the hots for a diagnosed sociopath. What a surprise.
Mmm, another video to tempt me back into Eve. I played it for 8 months or so, but I never got very far in it. Felt very much like a grind, even though I was helping a small corp carve out a bit of wormhole space, which was fun. It's a game I'd really love to get in to, but it's a struggle.
[QUOTE=kyle877;49165437]You say that, but I don't think you realize people watch MMO streams all the time.
I don't get it, either.[/QUOTE]
watching a chick with fat tits in a low cut top play WoW is one thing, but some turbosperg with cystic acne play EVE is another thing.
I enjoyed my time with the goons (sorry for serving under the Mittani) while it lasted but I got bored of the game pretty quickly, it's just too slow for my taste.
I love the history around this game though, it creates the best stories ever and I wish there was a game like it that wasn't so god damned boring.
[QUOTE=paindoc;49169647]oh godno noTYOUA[B]GAIN[/B]
I think we did end up seeing you in fleet ops near the end. LAWN for life. or until they get boring and failcascade and kick us out i guess. which they did. I think.[/QUOTE]
I've been missing out on almost 1 year of EVE. So I'm quite lost at the moment.
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