• Routine Alpha Gameplay Trailer - Horror game set in an 80's sci-fi universe
    176 replies, posted
hopefully the robots will have certain spots you can shoot in order to disable them in different ways like the turrets in receiver
I don't know if anyone has mentioned System Shock 2 [video=youtube;o1mN7Y9fwag]http://www.youtube.com/watch?v=o1mN7Y9fwag[/video] [IMG]http://operationrainfall.com/wp-content/uploads/2013/02/Systemshock2_ingame_final.jpg[/IMG] "Hello Sir, can I help you?" - Really friendly robots that tried to rip your arms off really fucked with your head the first couple of times you encountered them. If this is anything like a 80's System Shock 2 I'll be stoked. Glad it's a PC game, might be something innovative. Even though it's a scripted trailer, looks great.
Oh man I can't contain the hype, been keeping an eye out since the first day of Greenlight :v:
I swear the 80's futuristic settings are better than 90% of today's I welcome all 80's future/horror things with open arms and this is the best of both worlds, might look into the oculus rift just because of this :v:
[QUOTE=ChestyMcGee;41187234]i dont understand all the complaints about slight inaccuracies in the artstyle and complaints about the robot not looking retro enough. the guys never said they were making a spot-on 80s scifi throwback game, they've just taken inspiration from a lot of different sources and gone for a somewhat retro aesthetic. i always imagined it more 90s than 80s anyway[/QUOTE] I at least am not complaining about them not looking retro enough, I'm just saying that it doesn't look like 80's style, and I don't mean that it's a bad thing. Just pointing out the incorrectness in the thread title.
[QUOTE=ChestyMcGee;41181204]i know the guys making this (it's a team of like 4 people) so maybe i can let you know some info that you might not already know (although any of this is subject to change if it hasn't changed already): it's permadeath it's procedurally generated it has floaty no-deadzone weapon aiming (whatever you call that stuf) they'll work hard to create really good oculas rift support[/QUOTE] Maybe I'm in the minority by saying this, but I fucking hate deadzone aiming. I hate to sound negative though. Everything about this game sounds awesome.
[QUOTE=Ilwrath;41190118]I at least am not complaining about them not looking retro enough, I'm just saying that it doesn't look like 80's style, and I don't mean that it's a bad thing. Just pointing out the incorrectness in the thread title.[/QUOTE] If you look at the computers, it's fairly retro and very reminiscent of the Apple II and Apple III, along with the very hollow sounding voice and the floppy drives. It's there, but you'd have to look or it.
[QUOTE=Incoming.;41190371]If you look at the computers, it's fairly retro and very reminiscent of the Apple II and Apple III, along with the very hollow sounding voice and the floppy drives. It's there, but you'd have to look or it.[/QUOTE] Didn't you read ChestyMcGee's post though :v:
A System Shock spiritual sequel done right and in space? I am not worthy. I do hope it does get a bit more Alien-y. Those CRTs need to be more clunky and the computer interfaces do look like something designed yesterday trying to emulate, rather than replicate 80s Sci-Fi tech. Compare it to Blade Runner or Alien, like Mother's room, where everything high tech was clunky as all fuck and barely had an interface. I also hope it doesn't simplify the survival horror elements. Come on now, it's an indie game, you don't have to "cater to the CoD audience" to please your shareholders, Mr. Indie developer. Ah but that's just me sperging over the chance to play the closest thing to a SS2-esque survival horror in years ;_;
[quote][img]http://routinegame.com/images/CAT_LunarSoftware_01.jpg[/img][/quote] Looks nifty...
That really low frame rate on the nightvision scope is terrifying.
This game plus the Oculus rift and the Omni ahahaha no fucking way I think I'd like to not have to buy another pair of pants.
The water part, just as he climbs the ladder. The fact that you just hear that kind of super quick tapping in the water approaching you is pretty much the worst nightmare scenario for me. So freaking scary
Why is there a cursor on all those computer screens? Didn't most computers in the 80's use buttons or command lines for navigation?
Man I almost kinda' want one of those tiny little monitor bots. Also the amount of time it took for him to download a 55 kilobyte file was a pretty nice touch and fits pretty well with the survival horror flavor.
AWWWWWWWWWWWWW YEAAAAAAHHHHHH
I seem to remember from the greenlight trailer there being two players, one female getting shot from an offscreen enemy (you can see robot feet) reaching for a floppy disc, and a male slumped against a wall watching it. So it might have coop, or another living person you can encounter. Would be freaky carefully exploring at your own pace and then finding an NPC almost identical to you doing the same. Would be even freakier if you could open your game to others and they would be plopped in randomly on the map and there could be some way to find each other.
[QUOTE=postmanX3;41185808]ugh i'm all for procedural generation but it generally should not touch horror. horror is all about careful pacing and planning and the minute to start randomizing things, the seams start to show and the author/developer loses the ability to properly guide the experience. maybe i'm being too pessimistic though, because the gameplay looked pretty wonderful.[/QUOTE] I dunno man, SCP Containment Breach procedurally generated and its one of the scariest games I've ever played.
[QUOTE=The Vman;41192422]I dunno man, SCP Containment Breach procedurally generated and its one of the scariest games I've ever played.[/QUOTE] If it's like the old SCP with one monster it will be bad. But this game obviously has more than 1 monster, and differing themes in the level tiles just like SCP does. The change in environment is good for pacing, especially when procedurally generated levels can make players feel unexpected turns in progress.
[QUOTE=postmanX3;41185808]i'm all for procedural generation but it generally should not touch horror.[/QUOTE] i dunno when i played amnesia i thought what it really could have done with was some randomisation and some better creature ai because after the first few hours i started to realise how scripted it all was and it stopped getting scary and more like "wow so i wouldnt have even had to deal with that enemy if i didnt hit that trigger volume. that sucks" and then the enemies just disappear after a set amount of time. it loses its magic pretty fast
I don't think the robot really looks scary enough. The robots I've always found looked the scariest (despite this never being utilised) are these ones: [img]http://blog.erikajurney.com/wp-content/uploads/2008/08/picture-2.jpg[/img] which is kind of human, but has a few features (conical head, lack of eyes) which make it a little weird. and [img]http://www.technewsdaily.com/images/i/000/007/488/iFF/robot-baby-creepy-02.jpg?1348072517[/img] Which falls into the uncanny valley. This robot doesn't achieve either of those. It's snapping, clunky movements are quite freaky, mind.
[QUOTE=macdoo999;41194664]I don't think the robot really looks scary enough. The robots I've always found looked the scariest (despite this never being utilised) are these ones: [img]http://blog.erikajurney.com/wp-content/uploads/2008/08/picture-2.jpg[/img] which is kind of human, but has a few features (conical head, lack of eyes) which make it a little weird. and [img]http://www.technewsdaily.com/images/i/000/007/488/iFF/robot-baby-creepy-02.jpg?1348072517[/img] Which falls into the uncanny valley. This robot doesn't achieve either of those. It's snapping, clunky movements are quite freaky, mind.[/QUOTE] I think the fact that its power walking towards you without giving a single damn is scary enough.
[QUOTE=macdoo999;41194664]I don't think the robot really looks scary enough. The robots I've always found looked the scariest (despite this never being utilised) are these ones: [img]http://blog.erikajurney.com/wp-content/uploads/2008/08/picture-2.jpg[/img] which is kind of human, but has a few features (conical head, lack of eyes) which make it a little weird. and [img]http://www.technewsdaily.com/images/i/000/007/488/iFF/robot-baby-creepy-02.jpg?1348072517[/img] Which falls into the uncanny valley. This robot doesn't achieve either of those. It's snapping, clunky movements are quite freaky, mind.[/QUOTE] So a robot from a children's movie is scary but a proper scary robot aint. I proper shat myself when I saw that robot in the teaser.
since a really long time i havent seen a game that perfect (in terms of what it aims for and what it does) -Low framerate camera, brilliant idea. -the scream at the end as a feature itself shows us that they know how to get shit done, its terrifying and spot on.
i think with horror games the concept of procedural generation is a good thing when concerning keeping it 'scary' and unpredictable but i can't help but think that would in turn impact the story or narrative. i personally think horror games need some kind of story to keep you interested, to convince you to continue. if the game was procedurally generated that would mean the inability to have a concrete narrative, as it would be different every time. just my opinion
looks fantastic.
[QUOTE=postmanX3;41185808]ugh i'm all for procedural generation but it generally should not touch horror. horror is all about careful pacing and planning and the minute to start randomizing things, the seams start to show and the author/developer loses the ability to properly guide the experience. maybe i'm being too pessimistic though, because the gameplay looked pretty wonderful.[/QUOTE] l4d 1 and 2 and randomization enhances the experience. Because unlike Dead Space where you literally can predict not only when enemies show up but what enemies show up, you cannot predict them in this game. [editline]26th June 2013[/editline] [QUOTE=autodesknoob;41194893]since a really long time i havent seen a game that perfect (in terms of what it aims for and what it does) -Low framerate camera, brilliant idea. -the scream at the end as a feature itself shows us that they know how to get shit done, its terrifying and spot on.[/QUOTE] its just a trailer so you'll have to wait and see some REALLY SHITTY games have spot on trailers.
One of the games I greenlit the first time I went there. Looks amazing.
holy FUCK the transition at 1:35 nearly made me piss my pants
[QUOTE=macdoo999;41194664]I don't think the robot really looks scary enough. The robots I've always found looked the scariest (despite this never being utilised) are these ones: *battle droid* which is kind of human, but has a few features (conical head, lack of eyes) which make it a little weird. and *WHAT THE FUCK* Which falls into the uncanny valley. This robot doesn't achieve either of those. It's snapping, clunky movements are quite freaky, mind.[/QUOTE]and in the odd middle ground you have terminators [img]http://www.filmclub.es/wp-content/uploads/2008/07/t600.jpg[/img] why isn't there a dark future survival horror game about these things yet
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