[QUOTE=kariko;52096589]Using this stuff as search terms I found the "Fortress' Edge (TF2 Parkour)" thread. It seems to be the last remnants of that whole thing. At least I think it's related? Ton of broken images and links though.[/QUOTE]
His alias is/was Mecha the Slag and I've heard a lot of fishy stuff with him from friends of mine who attended similar communities as him such as MFGG (Mario Fan Games Galaxy.) He was a pretty active TF2 modder back in the day, I remember contributing to his Travis Touchdown Scout mod. Regardless, I have a tendency to separate the artist from the man and I'm really looking forward to Hat In Time. They seem pretty deadset for this year, and they are showing content regularly and staying pretty active. So I'll believe it for now.
[I]Totally didn't pre-order it and don't want to end up with buyer's remorse.[/I]
[editline]13th April 2017[/editline]
[QUOTE=Problem;52096755] He's the dev of A Hat in Time?! No fucking way.[/QUOTE]
Yeah he is
I honestly really like their artstyle. I will agree that some of the lighting seems off when in shadows or in dark areas, but overall, I like how most of the characters look and animate.
[QUOTE=Mio Akiyama;52096507]I believe a lot of stuff was deleted with the great forum purge here. He was a user here, there was also the thing where he would use stolen assets and not pay his developers for the work on models and animations[/QUOTE]
For a second, I couldn't tell if you were talking about the Hat in Time guy, or YandereDev.:v:
As for AHiT, I'm definitely interested in it, but I think I'm just going to wait for a release date and maybe some general opinions on it before I pounce on buying it.
[QUOTE=Problem;52096755]Oh yeah, are we talking about Mecha the Slag? He was the center of a shitton of forum drama a few years ago. He's the dev of A Hat in Time?! No fucking way.[/QUOTE]
Didn't Mecha the Slag and MaxofS2D have a big controversy about whose baguette was bigger?
Oh boy, this is exactly what we need, going back to the Slag drama. Like there wasn't enough of that back during the Kickstarter. It's been like 3-4 years and there's been zero drama surrounding Hat in Time besides the Valve-tier development time.
It's taking a long-ass time to come out, but I've played the beta and it's good. Slow progress doesn't mean no progress. I know people automatically associate a long development time or delays with internal drama and a bad product ever since MN9, but it's mostly due to the fact that the team is tiny.
[QUOTE=Reds;52096919]Oh boy, this is exactly what we need, going back to the Slag drama. Like there wasn't enough of that back during the Kickstarter. It's been like 3-4 years and there's been zero drama surrounding Hat in Time besides the Valve-tier development time.
It's taking a long-ass time to come out, but I've played the beta and it's good. Slow progress doesn't mean no progress. I know people automatically associate a long development time or delays with internal drama and a bad product ever since MN9, but it's mostly due to the fact that the team is tiny.[/QUOTE]
I apologize on that, didn't really meant to stir it up when bringing up A Hat in Time. I just get a bit angry when people keep saying that the game isn't coming out and whatnot when they haven't even cancelled it. I do wished they actually putted up more Kickstarter Update Posts so it doesn't seem dead.
[QUOTE=Problem;52096755]Oh yeah, are we talking about Mecha the Slag? He was the center of a shitton of forum drama a few years ago. He's the dev of A Hat in Time?! No fucking way.[/QUOTE]
Yeah he is. I didn't realize it until waaaay after the kickstarter ended. I was cool at first since I played in the SLAG server like crazy, but I didn't knew anything about the drama. Oh well, I think his co-developers straighten his ass up for the good. I still have hopes that it will get release cause the Beta Build of the game was really good, like something out of Nintendo Gamecube good.
[QUOTE=Reds;52096919]Oh boy, this is exactly what we need, going back to the Slag drama. Like there wasn't enough of that back during the Kickstarter. It's been like 3-4 years and there's been zero drama surrounding Hat in Time besides the Valve-tier development time.
It's taking a long-ass time to come out, but I've played the beta and it's good. Slow progress doesn't mean no progress. I know people automatically associate a long development time or delays with internal drama and a bad product ever since MN9, but it's mostly due to the fact that the team is tiny.[/QUOTE]
Sorry I didn't mean to bring it up either. I just wanted to know where the reports of abandoning development came from. It sorta brought up other things that should maybe lay resting. Apologies as I was the one who mentioned the old thread.
game is fun. gotten plenty of laughs out of it. the quality assurance joke killed me. never played a banjo game before
[QUOTE=salty peanut v2;52096944]game is fun. gotten plenty of laughs out of it. the quality assurance joke killed me. never played a banjo game before[/QUOTE]
Oh man your missing out. You should really give it a go if you have the chance, or get the Rare Replay on Xbox One if you have one, which was everything that Rare made (aside from obvious stuff).
[QUOTE=KnightRider25;52096516]Don't forget SLAG Gaming, that's the big one when he left unexpectedly and left it to die. At least some people that were mods on that revived it and renamed it.[/QUOTE]
I am still slightly bitter about that shutdown.
He had the funds. He had the community. He had a bunch of high-demand mods and maps that literally no other server had running. He just had to hand over the reins to anyone within the community.
lnstead, he guts the entire server library, basically killing Super Zombie Fortress and Parkour Fortress for [B]years[/B], in a year to fund a game that has been in development since 2012.
I was planning on getting Yooka Laylee pretty soon, but I think I might just end up waiting for it to go on sale now. I think I'll probably end up still liking it, but loose controls just kill me in video games.
Speaking of mindless shilling for video games, Dunkey mentions Hollow Knight, and I would also like to say that it's a really great game that deserves your money. It's only 15 bucks, but the atmosphere is great, the music is great, and it felt like every time I thought I was getting close to the end, there would be a new area or new boss. There's a surprising amount of content for what it is, and even more if you want to 100% it.
[QUOTE=revanade;52097716]I was planning on getting Yooka Laylee pretty soon, but I think I might just end up waiting for it to go on sale now. I think I'll probably end up still liking it, but loose controls just kill me in video games.
Speaking of mindless shilling for video games, Dunkey mentions Hollow Knight, and I would also like to say that it's a really great game that deserves your money. It's only 15 bucks, but the atmosphere is great, the music is great, and it felt like every time I thought I was getting close to the end, there would be a new area or new boss. There's a surprising amount of content for what it is, and even more if you want to 100% it.[/QUOTE]
A sale definitely wouldn't be bad. I would say $40 USD is a bit much for it, but not like terribly too much.
Seeing as I backed it at the PC digital copy tier, I really only got the game for $15 USD, and so far, I think it's definitely worth that.
It's weird though. Y-L was the first crowdfunded video game I've ever backed. I was expecting to either be filled with disappointment (like most KS projects), or to be happy as hell. Turns out, I'm somewhere in the middle. So, I guess I "feel the sting", but still feel like I got my money's worth.
The only other crowdfunded project I backed was Indivisible on IndieGoGo, and if there's one developer I trust to make a quality game, it's LabZero.
[QUOTE=shadow_oap;52091423]"true zelda"
I hate this type of thinking. Kills creativity and innovation.[/QUOTE]
If you want to make a different game, create a different IP. We don't need more Fallout 3 type of deals.
-snip-
[QUOTE=austin0331;52096347]
[t]https://pbs.twimg.com/media/C7im8VkWkAA3LqI.jpg:large[/t][/QUOTE]
I remember the days before I discovered smoothing groups
I wasn't working on a game with a 2 million pounds budget
[QUOTE=Ryo Ohki;52098403]I remember the days before I discovered smoothing groups
I wasn't working on a game with a 2 million pounds budget[/QUOTE]
It's like trying to emulate the way RARE rendered their N64 characters, but it looks so fucking weird and outdated in a bad way.
It's really easy to see where the old Rare devs did their work (grant kirkhope and david wise are still godlike) and where the new hires did theirs (pretty much every character model and some jank-ass animations)
I guess for an indie game it's not too bad, but I just wish that they picked people who were better at their job
[sp]also as someone who does game fx regularly, almost every effect in the game makes me cringe. every fire effect uses so many particles which causes huge overdraw which translates to performance loss, and the water splash effect has no variation so it looks super jank
explosions are trash too[/sp]
[QUOTE=austin0331;52096347][t]https://pbs.twimg.com/media/C6-rSCXWkAAQtSl.jpg[/t][/QUOTE]
:vomit:
What the fuck is that?! That thing is the stuff of nightmares, what the FUCK.
Also, how is the camera so bad? Like, I get trying to remain authentic, but like, it's sub BK level, it's like early 3D platformer level.
[QUOTE=lxmach1;52098826]It's really easy to see where the old Rare devs did their work (grant kirkhope and david wise are still godlike) and where the new hires did theirs (pretty much every character model and some jank-ass animations)
I guess for an indie game it's not too bad, but I just wish that they picked people who were better at their job
[sp]also as someone who does game fx regularly, almost every effect in the game makes me cringe. every fire effect uses so many particles which causes huge overdraw which translates to performance loss, and the water splash effect has no variation so it looks super jank
explosions are trash too[/sp][/QUOTE]
It's not an indie game though, they have a publisher
[QUOTE=lxmach1;52098826]It's really easy to see where the old Rare devs did their work (grant kirkhope and david wise are still godlike) and where the new hires did theirs (pretty much every character model and some jank-ass animations)
I guess for an indie game it's not too bad, but I just wish that they picked people who were better at their job
[sp]also as someone who does game fx regularly, almost every effect in the game makes me cringe. every fire effect uses so many particles which causes huge overdraw which translates to performance loss, and the water splash effect has no variation so it looks super jank
explosions are trash too[/sp][/QUOTE]
Uhh... all of the character designs came from people who used to work at Rare. Steve Mayles and Kev Bayliss being the main character designers.
Again, I honestly don't mind the style and don't really see what's wrong with it. If you or anyone else want to give me some pointers on why it's bad though, I'm all ears.
I will say I'm not a fan of Vendi's design though. Everyone else seems fine and fits perfectly into what I'd expect from late 90s/early 00s Rare.
[QUOTE=Ott;52098956]It's not an indie game though, they have a publisher[/QUOTE]
So does this mean that all the indie games published by Devolver Digital aren't indie games?
[QUOTE=Rahu X;52099079]Uhh... all of the character designs came from people who used to work at Rare. Steve Mayles and Kev Bayliss being the main character designers.[/QUOTE]
character MODELS, the designs are fine but the models are really bad. For example, that one pig knight on the spring has awful smoothing errors on her helmet and her dialogue picture has obvious subdivision. These kinds of issues apply to many other characters in the game.
[QUOTE=lxmach1;52099117]character MODELS, the designs are fine but the models are really bad. For example, that one pig knight on the spring has awful smoothing errors on her helmet and her dialogue picture has obvious subdivision. These kinds of issues apply to many other characters in the game.[/QUOTE]
Ah, gotcha. Slight misunderstanding.
I would assume some of the Rare vets probably did a lot of the modeling though, as the game had a lot of its models before they hired on new blood.
[QUOTE=SpartanXC9;52094060]This was literally what it was suppose to be. It's advertised as taking huge inspiration from the first game and it was also advertised as trying to be dramatically different from the standard Zelda format. The people who complain that it's not like a normal Zelda are fucking dumb because [i]that's what it was advertised as[/i][/QUOTE]
I haven't played it yet (but I'm totally going to because it looks like a really fun game regardless of anything else) but one thing I'm worried about is the lack of dungeon variety
What i always loved in other Zelda games was how each dungeon felt entirely different from each other. Sure, it got stale with Forest Dungeon -> Fire Dungeon -> Water Dungeon after a bit, but look at, say, Temple of Time from Twilight Princess. Or the Wind Temple from Wind Waker. They felt so interesting to me, and I loved their theming. And one thing I always looked forward to, albeit a bit linear, was how a new dungeon meant new item. I looked forward to the point in a dungeon where I got a new item, and thus new gameplay to play with. And the linear nature meant that every next dungeon "knew" which items I should have, and thus could utilize their respective gameplay aspects together in a deep way. This was a reason that LBW disappointed me a little but, since they took that "the dungeon expects you to have multiple items" depth away.
Remove the item concept and the dungeon theme aspect, and it feels a bit less "exciting" for me. Not in a "bad game" way at all, but I do understand the words "not a true Zelda," to a point. Deviating from the norm is good, but I can't help but be disappointed that aspects I loved were what seemed to be deviated from.
[editline]13th April 2017[/editline]
[QUOTE=notbarnik;52098258]If you want to make a different game, create a different IP. We don't need more Fallout 3 type of deals.[/QUOTE]
"Super Mario 3D World isn't a 'True Mario' game, why didn't they just make this into a different IP."
"Or Mario Kart, or Mario Party, or Mario Tennis, or..."
[QUOTE=SenhorCreeper;52098663]It's like trying to emulate the way RARE rendered their N64 characters, but it looks so fucking weird and outdated in a bad way.[/QUOTE]
Yeah, that model in particular is giving me some sick [URL="https://youtu.be/ypgiTy8ZvFo?t=29"]Tom R Toe[/URL] vibes
@hat in time talk
hi its definitely coming out this year
[QUOTE=notbarnik;52098258]If you want to make a different game, create a different IP. We don't need more Fallout 3 type of deals.[/QUOTE]
If you want a sequel to play like the original game don't bother playing the sequel. Just play the original.
[QUOTE=Skerion;52099503][t]https://i.ytimg.com/vi/kY6YsX1YzXs/hqdefault.jpg[/t][/QUOTE]
Wow, that's a weird looking fleshlight!
[QUOTE=Tetsmega;52103220]If you want a sequel to play like the original game don't bother playing the sequel. Just play the original.[/QUOTE]
Yeah, let's just play one 20 year old game over and over. Game was created, it caters to a specific group of people. It should continue to do so. If developers want to create a different game, that's amazing, but please use a new IP, and not mess with the original. There are no downsides.
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