To those of you saying "Only windows as lights? lame." We don't know that for sure. That's all he showed off, there could be more. Besides, those were the only light sources in the chambers anyhow
This tool is probably best used in conjunction with hammer; create the basic layout of the level in this editor, and then add the more advanced stuff in hammer. In that video, he makes simple level geometry in just a few clicks, making that in hammer would take a bit longer, but not long at all.
You can edit lighting in hammer...
Man that's polished as fuck
[QUOTE=Butthurter;35741702]lol @ all the non-nodraw brushes[/QUOTE]
Like it matters anyways. Since it's 64 block based there really isn't any reason to use it. Surfaces shared between 2 blocks are ignored, and it's the same case with the ones that are turned towards the void. Nodraw's only useful for blocks that are visible from within the map, but not from anywhere the player can access.
[QUOTE=LoLWaT?;35741539]Oh god why even add the option to export a map from the editor into Hammer when it's a fucking nightmare to work with it?[/QUOTE]
Hammer's not that hard to work with, it's actually one of the most simple map editors out there.
Game view is fucking awesome. How does it compile so fast?
[editline]28th April 2012[/editline]
I love how it breaks down each button to it's components when you right click on it.
absolutely speechless
the ability to nearly instantly test your map in-game is just amazing, I severely underestimated Valve when they said they wanted to take time to improve their tools. I didn't expect anything this streamlined or fast in creating brushes, textures, and worlds.
This preview has blown my expectations. I didn't think it would be that simple and fast!
If only Hammer were more like this...
Wish Hammer would compile that fast. But then again.
What's next? LittleBigPlanet: Source?
This is going to make map making so much better.
But did it bother anyone else how large he made that map? I know he was just showing stuff off, but still, it was super huge.
How will it handle optimization?
[QUOTE=LoLWaT?;35741539]Oh god why even add the option to export a map from the editor into Hammer when it's a fucking nightmare to work with it?[/QUOTE]
hammer is so fucking easy, only a retard will think it's hard.
[editline]28th April 2012[/editline]
[QUOTE=General J;35743055]absolutely speechless
the ability to nearly instantly test your map in-game is just amazing, I severely underestimated Valve when they said they wanted to take time to improve their tools. I didn't expect anything this streamlined or fast in creating brushes, textures, and worlds.[/QUOTE]
too bad it's extremely limited and you can't make anything nearly unique with it.
The only reason hammer is hard in any shape or form is because of all the technical difficulties you have to deal with, you have to know specifically what you are doing with lighting, displacements, and brushes or it will fuck up and you will spend hours trying to fix something.
[QUOTE=lotusking;35743898]
too bad it's extremely limited and you can't make anything nearly unique with it.[/QUOTE]
How can you say that when you haven't touched it yet ?
[QUOTE=lotusking;35743898]hammer is so fucking easy, only a retard will think it's hard.
[editline]28th April 2012[/editline]
too bad it's extremely limited and you can't make anything nearly unique with it.[/QUOTE]
You pretty much just answered your own little rant there, hammer is easy and they allow you to export to hammer which also ties to your bottom quote, you can export to hammer and make it unique and your own.
[QUOTE=Butthurter;35741702]lol @ all the non-nodraw brushes[/QUOTE]
I'm not even a mapper and it was the first thing I noticed when he started deleting a few blocks.
Edit:
Apparently it's okay. I should have read the whole thread [I]before[/I] posting.
[QUOTE=mchapra;35741786]Last time I checked, didn't valve have an entire screening process for workshop submissions? Atleast for TF2 and Skyrim they do.[/QUOTE]
TF2 yes, Skyrim no.
I hope this means their actually working on an huge update for Hammer.The editor is extremely outdated compared to programs like UDK,CryEngine and Spark.
I expected a really stupid and gimmicky tool, but valve once again surprised me with a nice and clean editor that seems to be really fun to use.
[QUOTE=lotusking;35743898]hammer is so fucking easy, only a retard will think it's hard.
[editline]28th April 2012[/editline]
too bad it's extremely limited and you can't make anything nearly unique with it.[/QUOTE]
oh god they're allowing more people to try level editing and i wont be cool anymore help
Video got removed?!
I can understand why they did it with instances, but it seems like this is going to be a whole lot harder to change the art style if we wanted to.
well shit the video was removed.
[QUOTE=lotusking;35743898]hammer is so fucking easy, only a retard will think it's hard.
[editline]28th April 2012[/editline]
too bad it's extremely limited and you can't make anything nearly unique with it.[/QUOTE]
When it comes to the very specific things, yeah hammer will probably be best choice, but you can't deny that using this for basic-brush layouts and map functions in conjunction with what hammer can do is better and faster than using hammer alone.
We need a re-upload. Anyone nab a copy?
[QUOTE=Fatman55;35745028]oh god they're allowing more people to try level editing and i wont be cool anymore help[/QUOTE]
enjoy your "dont move" and "KILL JB" levels.
someone put it back up?
[QUOTE=Butthurter;35741702]lol @ all the non-nodraw brushes[/QUOTE]
"I don't understand it it must be dumb!" - Facepunch
Re-up now.
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