For years i have been playing Generals on and off. Such a fun game, tho i have been playing Supreme Commander a lot as well which also got killed after the fucking abomination called Supreme Commander 2
I love capturing enemy buildings and using their units against them.
Capturing a War Factory then making yourself an MCV then proceeding to play the game using their tech, ultimate rek.
Red alert 2 campaign was fucking awesome
And they had massive game boxes at that time
I still hope we get another Command and Conquer someday, one that is faithful to the original franchise.
Real time strategy died when the internet basically turned it into real time Korean simulator.
Yes, it has strategy, but the bulk of the game is arcadish twitch skills. It's like buying a Military Tactical Realism Sim, and then when you play it it turns out it's actually Overwatch.
There's nothing bad about that, but RTS has just gotten so niche that there just isn't a market for it anymore. The skill floor for these games is so utterly ridonkulously high that the average person just can't get any enjoyment out of it.
I still think it's amazing to watch people play those games, though.
[QUOTE=V12US;52140901]Real time strategy died when the internet basically turned it into real time Korean simulator.
Yes, it has strategy, but the bulk of the game is arcadish twitch skills. It's like buying a Military Tactical Realism Sim, and then when you play it it turns out it's actually Overwatch.
There's nothing bad about that, but RTS has just gotten so niche that there just isn't a market for it anymore. The skill floor for these games is so utterly ridonkulously high that the average person just can't get any enjoyment out of it.
I still think it's amazing to watch people play those games, though.[/QUOTE]
There are lots of games that are more niche that got a market, skill floor being too high. You can just play against the AI or do matchmaking against lower-skilled players. Can people play Paradox-style games, they can play RTS, which is much more straightforward in comparison.
Bring back Giant Squids or stay dead!
Oh fuck, that Generals based tactical FPS with the american resistance fighting against an invading Chinese force sounded like an awesome concept.
RA2 AI difficulty scaling was fucked up. I could steamroll them on easy but when I set it to medium, they'd pull off the bold strategy of bumrushing me with engineers and capturing all my buildings. There was this time they sent in some transport choppers and it dropped near my base and engineers poured out of it and they took my buildings because I put all my defenses on the frontlines instead of keeping something back to guard my base
[QUOTE=V12US;52140901]Real time strategy died when the internet basically turned it into real time Korean simulator.
Yes, it has strategy, but the bulk of the game is arcadish twitch skills. It's like buying a Military Tactical Realism Sim, and then when you play it it turns out it's actually Overwatch.
There's nothing bad about that, but RTS has just gotten so niche that there just isn't a market for it anymore. The skill floor for these games is so utterly ridonkulously high that the average person just can't get any enjoyment out of it.
I still think it's amazing to watch people play those games, though.[/QUOTE]
If you play online.
I never played online because I couldn't be fucked playing against people who were infinitely better than I was, it was just fucking annoying really, it's like the way I look at StarCraft II is the same, singleplayer, awesome, multiplayer, get fucked.
Fucking EA and trying to push for Esports shit, arseholes.
One of the funny things about Generals is it didn't even have C&C in the name at first. It was just called Generals for a good while, C&C was added later for what seemed to be marketing recognition. The Generals system added in Zero Hour was also supposed to be in the base game, but was cut due to time constraints (also known as EA rushing the shit out of the game.) You can find plenty of left overs for it in the game files.
The SAGE engine wasn't first used for Generals either. Both Dune 2000 and Renegade run on SAGE.
There were so many good concepts for various C&C games that could have been great, but were never allowed to make it too far thanks to EA's bizarre behavior.
The death of the franchise does show that the main thing that killed the RTS was the drive to be like Starcraft and Esports, focusing on homogeneous design and quick micro over long term strategy and planning. It's still killing RTS to this day.
DO people really like RTs games that much?
[QUOTE=TheNerdPest14;52141277]DO people really like RTs games that much?[/QUOTE]
...yes?
C&C
Starcraft
Warcraft
Dawn of War
Age of Empires
Some of the most well known games out there to anyone who isn't 14 and just discovering the CoD franchise is a thing.
[QUOTE=Gunner th;52141073]One of the funny things about Generals is it didn't even have C&C in the name at first. It was just called Generals for a good while, C&C was added later for what seemed to be marketing recognition. The Generals system added in Zero Hour was also supposed to be in the base game, but was cut due to time constraints (also known as EA rushing the shit out of the game.) You can find plenty of left overs for it in the game files.
The SAGE engine wasn't first used for Generals either. Both Dune 2000 and Renegade run on SAGE.
There were so many good concepts for various C&C games that could have been great, but were never allowed to make it too far thanks to EA's bizarre behavior.
The death of the franchise does show that the main thing that killed the RTS was the drive to be like Starcraft and Esports, focusing on homologous design and quick micro over long term strategy and planning. It's still killing RTS to this day.[/QUOTE]
It's funny because look at SC2 esports now. It's deader than dead.
[QUOTE=Destroyox;52141463]It's funny because look at SC2 esports now. It's deader than dead.[/QUOTE]
Id really like to know what happened to SC2 scene in competition.
My best times in RTS games is just building huge armies and huge turtling forts and pitching them at one another.
Supreme Commander was the best at this.
[QUOTE=StrawberryClock;52141512]My best times in RTS games is just building huge armies and huge turtling forts and pitching them at one another.
Supreme Commander was the best at this.[/QUOTE]
SupCom and SupCom: Forged Alliance is one of the best RTS games, since they're the spiritual successor to Total annihilation.
Any RTS games that makes something other than rushing a valid successful strategy are genuinely good RTS games, mechanics wise.
[sp]We don't talk about SupCom 2[/sp]
Man I forgot how bad CNC4 was, like I totally erased it from my memory.
[editline]23rd April 2017[/editline]
[QUOTE=StrawberryClock;52141512]My best times in RTS games is just building huge armies and huge turtling forts and pitching them at one another.
Supreme Commander was the best at this.[/QUOTE]
The FA campaign was awesome
Heres your objective, go kill it anyway you want!
[QUOTE=StrykerE;52137714]Someone who claimed that they were a game designer/producer for Generals 2/F2P Command and Conquer posted this on reddit recently:
[URL]https://www.reddit.com/r/AskReddit/comments/65pd76/if_you_could_bring_back_any_game_from_your/dgd1geg/[/URL]
Dunno how much truth there is to it, but it sounds about right
It looked like this before cancellation:
[video=youtube;80_x6bmzluc]https://www.youtube.com/watch?v=80_x6bmzluc[/video][/QUOTE]
When I first heard about General 2 I was hype as fuck. I've played a lot of C&C games but I remember spending most of my time in middle and high school playing Generals with my friends. We'd do 2v6 brutal compstomps and the occasional PvP match with the two of us. It was really interesting.
Sucked that Zero Hour was never actually fixed. The matches would always become unplayable thanks to a memory leak. To my knowledge it's never been fixed.
[QUOTE=Van-man;52141611]SupCom and SupCom: Forged Alliance is one of the best RTS games, since they're the spiritual successor to Total annihilation.
Any RTS games that makes something other than rushing a valid successful strategy are genuinely good RTS games, mechanics wise.
[sp]We don't talk about SupCom 2[/sp][/QUOTE]
Shield generators, artillery, strong base AA/Point defense, anti-nuke missiles and base wiping nukes made turtling a real possibility in SupCom. So many of my early games in SupCom were just building massive defense lines and artillery batteries.
[QUOTE=mcattack1092;52141663]Shield generators, artillery, strong base AA/Point defense, anti-nuke missiles and base wiping nukes made turtling a real possibility in SupCom. So many of my early games in SupCom were just building massive defense lines and artillery batteries.[/QUOTE]
Yeah I was kind of hoping Planetary Annihilation would follow in SupCom's footsteps, but instead we got a oversimplified and unfinished game.
I believe the rights to the SupCom franchise currently belong to Wargaming.net although it's unknown if they'll do anything with it as they seem to be focusing on World of Tanks and World of Warships.
[QUOTE=mcattack1092;52141663]Shield generators, artillery, strong base AA/Point defense, anti-nuke missiles and base wiping nukes made turtling a real possibility in SupCom. So many of my early games in SupCom were just building massive defense lines and artillery batteries.[/QUOTE]
Always fun to fuck with rushers by having massive defense installations.
Usually to the point you can build the [URL="http://supcom.wikia.com/wiki/Mavor"]Mavor[/URL], and then it's byebye enemy.
Turtling doesn't work in SupCom if your enemy knows how to play since it's almost impossible to hold out against a player who has a mass income twice the size of yours.
As much as I love strategy games, I can't see them making a major comeback anywhere in the near future due to the stranglehold that the FPS has on the market which is why none of the triple A developers are making them anymore.
But despite that however, they still sit on the rights on numerous RTS franchises like Command & Conquer and yet do nothing with them and refuse to give them up.
[QUOTE=Bbarnes005;52141720]Yeah I was kind of hoping Planetary Annihilation would follow in SupCom's footsteps, but instead we got a oversimplified and unfinished game.
I believe the rights to the SupCom franchise currently belong to Wargaming.net although it's unknown if they'll do anything with it as they seem to be focusing on World of Tanks and World of Warships.[/QUOTE]
I hope that another SupCom gets made. I backed Planetary Annihilation on kickstarter and didn't really enjoy the game too much. Only played it a handful of hours since it released. It was just disorienting at time.
[QUOTE=Van-man;52141740]Always fun to fuck with rushers by having massive defense installations.
Usually to the point you can build the [URL="http://supcom.wikia.com/wiki/Mavor"]Mavor[/URL], and then it's byebye enemy.[/QUOTE]
One shot into the enemy's base with the mavor when their shields were down would do so much damage. Landing a shot on the Ai's T1 power generators would blow half the base up.
[QUOTE=Mmrnmhrm;52141795]Turtling doesn't work in SupCom if your enemy knows how to play since it's almost impossible to hold out against a player who has a mass income twice the size of yours.[/QUOTE]
Turtling doesn't work against good players but it works really well against Ai. You can still hold out for quite some time if you are able to reclaim the wrecks of the enemy's units without losing your own units. I find it more fun fighting against the Ai more fun than other players. Maybe because the only time I played against other players I got stomped hard when I first started playing SupCom and lost interest in multiplayer for it.
[QUOTE=Mmrnmhrm;52141795]Turtling doesn't work in SupCom if your enemy knows how to play since it's almost impossible to hold out against a player who has a mass income twice the size of yours.[/QUOTE]
I don't hard turtle, but I do emphasize on the defense.
TibDawn will forever be my favorite C&C game purely for sentimentality. It's clunk-incarnate compared to what came after it, sure, but the atmosphere and the music were on fucking point. It gets shat on way too much.
[QUOTE=JCDentonUNATCO;52141302]...yes?
C&C
Starcraft
Warcraft
Dawn of War
Age of Empires
Some of the most well known games out there to anyone who isn't 14 and just discovering the CoD franchise is a thing.[/QUOTE]
The great thing about RTS games 17 years ago was they were 2D and I could actually run them on my Pentium 2 PC. Even though I only had demos I had a ton of fun, some I played for months, like Cossacks, Warlords Battlecry or Sudden Strike where the demo had only one level. I would shoot at my own units to gain experience and heal/repair them, before I would launch the attack. Later on when I got the full version, I never actually played it. I wasn't interested in that type of games anymore only FPS games. Last RTS I played was Army Men RTS I played way back in 2006. But now when I'm older, I actually quite enjoy slower games, so I might go back to the genre.
I am a huge fan of Command and Conquer and still play from time to time. We should get together and play a big Comp stomp vs AI sometime.
Those interested in playing here's a couple of methods/alternatives:
[URL="http://www.openra.net"]OpenRA[/URL] (TD, Dune200, RA1)
Free, Open source CNC client
- Supports most modern Operating systems (Win/Mac/various linux distros)
- Slightly modified graphics and gameplay mechanics, purists need not apply
-eventually support for TS/RA2
-install and play, no original game required
[URL="https://cncnet.org"]CNCnet[/URL] (TD, Dune2000, RA1, TS, RA2, Renegade + Expansions)
Open source, 3rd party Launcher.
-Requires original game
-modern Netplay and resolution support.
I use this method for Tib Sun, RA2 and Renegade netplay exclusively.
TD and RA1 are freeware now from EA as part of the CNC 20th Anniversery celebration, you can get their .iso's from fileplanet. You can get TS, RA2, Renegade and Generals from Origin for dirt cheap. You can play Generals multiplayer via your favorite tunneling service (hamachi, tungle, evolve etc).
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