• DayZ Standalone Gameplay Footage
    88 replies, posted
looks alright pretty keen
Hope you can remove that motion blur...
Why can't they fix the god damn crosshair. It's using a stuck in the middle arma free head crosshair, which makes it wiggle and is generally fucking horrible and looks cheap as fuck.
I'm not too hopeful for this, unless they still have another year of development to go. Right now, it looks like a prettier version of the old mod with a new map and some unnecessary bulky realism features that don't particularly seem to enhance the game much. The zombies look just as buggy, the melee is pretty much the same shit from ARMA 2 and I just don't feel like there's a ton of hope for it. Although, that said, given enough time the game could really turn around.
[QUOTE=Lord of Ears;42877973]melee in arma good luck[/QUOTE] Couldn't they modify the engine though? Wasn't the ability to do that the whole point of getting the take on engine?
melee looks pretty cool tbh, you can block and the animation stops once you hit a zombie.
As someone who fucking loves zombie themes and survival zombie games, and after experiencing the horror that was War Z- I mean "Infestation: Survivor Stories", this is fucking a gift from heaven.
Apparently the melee uses a system more akin to Chivalry where the weapon is traced on a path. I don't understand all the negativity, game design takes time. A lot of you seem to have a disconnect between reality and what you think the development process is like. Already seems leagues better than the DayZ mod, can't wait to see what another year progress will yield.
[QUOTE=Zolansa;42884723]Apparently the melee uses a system more akin to Chivalry where the weapon is traced on a path. I don't understand all the negativity, game design takes time. A lot of you seem to have a disconnect between reality and what you think the development process is like. Already seems leagues better than the DayZ mod, can't wait to see what another year progress will yield.[/QUOTE] These people are judging the game by this 8 minute piece of footage rather than all of the other dev blogs and changes that have been made. for example look at this guy [QUOTE=LMFAO;42880466]i dont get it, this is like dayz the mod but with a ui switch[/QUOTE] Did you know they have re made the map as well as made the buildings enter able now. There is tons more emphasis on crafting now. For an example you could take some duct tape a can and a flare and turn it into a homemade grenade. This is just one of many things that can now be crafted. Illness plays a big part in the game now so you have to be way more careful with food. Shooting players damages their gear now and there are going to be more gestures for communication. Your gear is now stored on your clothing as well as backpacks. To go on optimization is much better. Before there was about 300 max zombies whereas now the limit is 3000. Zombies are not spawned in because of players meaning you cannot know if somebody is in a town just by looking at a distance. I am listing just a few new things about the SA that sets is far ahead of the mod. Seriously just go look at all of the other dev blogs to find out about all of the new stuff.
The thing is that it still looks like it controls just like the mod AKA like literal garbage. I don't give a fuck if it's unique, it's still bad.
Looks fucking shit...........
You are judging a game based of 8 minutes of random footage.. [editline]16th November 2013[/editline] honestly, what are people expecting from DayZ?
[QUOTE=Niklas;42885054]You are judging a game based of 8 minutes of random footage.. [editline]16th November 2013[/editline] honestly, what are people expecting from DayZ?[/QUOTE] A game that isn't terribly clunky for no reason but lack of effort. Sure Rocket's made a lot of advances, but the base gameplay is still terrible.
[QUOTE=Fish_poke;42885476]A game that isn't terribly clunky for no reason but lack of effort. Sure Rocket's made a lot of advances, but the base gameplay is still terrible.[/QUOTE] You're judging pre-alpha footage, although the game is meant to have a sense of weight behind it.
[QUOTE=Fish_poke;42885476]A game that isn't terribly clunky for no reason but lack of effort. Sure Rocket's made a lot of advances, but the base gameplay is still terrible.[/QUOTE] The game is supposed to have a feel of weight behind it. If that annoys you, you can easily turn off motion blur or head bob. Melee combat looks much smoother besides the zombies jerkiness. I was expecting much worse.
[QUOTE=Ownederd;42885566]You're judging pre-alpha footage, although the game is meant to have a sense of weight behind it.[/QUOTE] that's not an excuse for shitty animations and controls why are you defending the controls the way you are? this is pre-alpha and so far its pre-tty shit. You should defend the game by saying "it's not finished yet" not saying "the controls r supposed 2 be clunky and awful and completely unrealistically impaired!!" because i highly doubt rocket wants the game's controls to be that crap
[QUOTE=Niklas;42885580]The game is supposed to have a feel of weight behind it. If that annoys you, you can easily turn off motion blur or head bob. Melee combat looks much smoother besides the zombies jerkiness. I was expecting much worse.[/QUOTE] I'm not talking about that. I'm talking about how it plays.
[QUOTE=endorphinsam;42885671]that's not an excuse for shitty animations and controls why are you defending the controls the way you are? this is pre-alpha and so far its pre-tty shit. You should defend the game by saying "it's not finished yet" not saying "the controls r supposed 2 be clunky and awful and completely unrealistically impaired!!" because i highly doubt rocket wants the game's controls to be that crap[/QUOTE] I never mentioned anything about the controls?
[QUOTE]The thing is that it still looks like it controls just like the mod AKA like literal garbage"[/QUOTE] The games UI is all done by drag&drop and from what I am seeing it controls exactly the way a shooter would work. And how do you know how it plays without actually having played it? All the video shows is some zombies dying, how the compass works and the UI. I honestly fail to see what you mean by "how it plays". If you are looking for a "streamlined" DayZ experience the Stand Alone will be everything but that, it will be much more complex.
[QUOTE=alexojm;42884915]These people are judging the game by this 8 minute piece of footage rather than all of the other dev blogs and changes that have been made. for example look at this guy Did you know they have re made the map as well as made the buildings enter able now. There is tons more emphasis on crafting now. For an example you could take some duct tape a can and a flare and turn it into a homemade grenade. This is just one of many things that can now be crafted. Illness plays a big part in the game now so you have to be way more careful with food. Shooting players damages their gear now and there are going to be more gestures for communication. Your gear is now stored on your clothing as well as backpacks. To go on optimization is much better. Before there was about 300 max zombies whereas now the limit is 3000. Zombies are not spawned in because of players meaning you cannot know if somebody is in a town just by looking at a distance. I am listing just a few new things about the SA that sets is far ahead of the mod. Seriously just go look at all of the other dev blogs to find out about all of the new stuff.[/QUOTE] man it sure would've been neat if people who haven't been obsessing over a dead (well, not dead, it's more like a coma) game for the past eight months got some information from this widely-released video in the form of annotations or a voiceover or pretty much anything but some snide commentary at the start and end, and Rocket correcting everyone in the reddit thread [editline]16th November 2013[/editline] [QUOTE=Niklas;42885829]The games UI is all done by drag&drop and from what I am seeing it controls exactly the way a shooter would work. And how do you know how it plays without actually having played it? All the video shows is some zombies dying, how the compass works and the UI. I honestly fail to see what you mean by "how it plays".[/QUOTE] It looks 100% like Arma movement, which is, to most people, clunky garbage
It seems a bit ridiculous that this is all the progress they've made after a year on a pre-existing engine... Oh well if it's at least like dayz mod but with a good anti-cheat it'll be worth it. Arma 2 was fucking stupid with its anticheat.
[QUOTE=Niklas;42885580]The game is supposed to have a feel of weight behind it. If that annoys you, you can easily turn off motion blur or head bob. Melee combat looks much smoother besides the zombies jerkiness. I was expecting much worse.[/QUOTE] Melee combat might look smoother but adding a layer of polish onto a piece of shit doesn't make it any less of a piece of shit. Melee combat just can't fucking work in ARMA because theres no built in mechanic for melee combat. Melee combat in Dayz is basically just a rifle with infinite ammo with a 1 meter maximum range. It's clunky as hell and annoying to fight with, and against. It also doesn't help that the controls and feel of your character hasn't been improved at all. In Arma, it doesn't feel like you're controlling a human being, it feels like you're controlling a humanoid shaped mech with very very stiff joints. Turning off headbob or motion blur isn't going to fix the god awful controls and game feel. [editline]16th November 2013[/editline] inventory system for arma might be perfect for a realistic zombie sandbox game, but everything else about the game is complete shit for a zombie sandbox game.
[QUOTE=Trunk Monkay;42885877]Melee combat might look smoother but adding a layer of polish onto a piece of shit doesn't make it any less of a piece of shit. Melee combat just can't fucking work in ARMA because theres no built in mechanic for melee combat. Melee combat in Dayz is basically just a rifle with infinite ammo with a 1 meter maximum range. It's clunky as hell and annoying to fight with, and against. It also doesn't help that the controls and feel of your character hasn't been improved at all. In Arma, it doesn't feel like you're controlling a human being, it feels like you're controlling a humanoid shaped mech with very very stiff joints. Turning off headbob or motion blur isn't going to fix the god awful controls and game feel. [editline]16th November 2013[/editline] inventory system for arma might be perfect for a realistic zombie sandbox game, but everything else about the game is complete shit for a zombie sandbox game.[/QUOTE] You are right on the stiff guy part, but in SA melee weapons will work similair to Chivalry in the sense that they do damage. Your won't deal damage on a single point, but on the path that your weapon moves.
I'm just sad that in order to make DayZ Standalone a reality he had to drop this: [video=youtube;iQNeWTEdu84]http://www.youtube.com/watch?v=iQNeWTEdu84[/video]
[QUOTE=Trunk Monkay;42885877]Melee combat might look smoother but adding a layer of polish onto a piece of shit doesn't make it any less of a piece of shit. Melee combat just can't fucking work in ARMA because theres no built in mechanic for melee combat. Melee combat in Dayz is basically just a rifle with infinite ammo with a 1 meter maximum range. It's clunky as hell and annoying to fight with, and against. It also doesn't help that the controls and feel of your character hasn't been improved at all. In Arma, it doesn't feel like you're controlling a human being, it feels like you're controlling a humanoid shaped mech with very very stiff joints. Turning off headbob or motion blur isn't going to fix the god awful controls and game feel. [editline]16th November 2013[/editline] inventory system for arma might be perfect for a realistic zombie sandbox game, but everything else about the game is complete shit for a zombie sandbox game.[/QUOTE] I was discussing this on Reddit last night and got told [I]by Rocket himself:[/I] [QUOTE]Yes. Tracing is done along the length of the axe during the animation. The melee works by tracing (casting a ray) down the length of the weapon. Where the weapon connects, the melee is counted as occurring..[/QUOTE] So, he's apparently gotten a proper melee system working in RV3. It doesn't show because the animations/decals/sprites/lag/everything else is garbage
Like seriously he didn't even release it to the public because DayZ just blew up in popularity. merge
Jeez people in this thread. This is pre-alpha, it says at the very end it was completely unrepresentative of the final product, it was just to give an impression of what it looks like. And it looks fine.
Why does the axe swing left handed?
[QUOTE=Niklas;42885829] I honestly fail to see what you mean by "how it plays".[/QUOTE] i've played probably hundreds of hours of ARMA 2 + OA, and 40 or 50 hours of arma 3. i've played around with the arma 2 engine enough to know how absolutely fucking horrendous the movement system and how just the [I]thought[/I] of it gives me a massive headache. this gameplay looks no different. the start and stop movement with no momentum, the fact that he basically had to solve a calculus problem in order to get in a good position to pick up an item, the [I]rigidity.[/I] looks like he hasn't done a goddamn thing to alleviate any of these problems.
[QUOTE=RichyZ;42886965]the warz was just a prealpha when it looked like shit to jus sayin[/QUOTE] still looks like shit
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