• Medieval Diplomacy
    185 replies, posted
I just never got any turns from them. So I had to continue without them. Next turn coming tomorrow night.
[QUOTE=Minelayer;45643606]What happened to the orcs, by the way?[/QUOTE] The people using the orcs keep getting banned I also think that one guy gave up playing.
So what's going on Code? We gonna get the next turn?
Name: Kross Race: Human Population: 1,000 Color: Grey (If possible) Symbol/Flag: [IMG]http://i.imgur.com/L1WmBIf.png[/IMG] Starting Tile: Tundra by a mountain would be nice.
Tonight i think.
[b]Turn 13 - First Month of Summer[/b] [b]World Events:[/b][i] * Summer begins with a sweeping heat wave. * Minor tremors are felt throughout the region. * Any decisions or additions to your turn need to be EDITED into the post. Or they'll be ignored. [/i] [b]World Map:[/b] [img]http://i.cubeupload.com/zaMN8t.png[/img] [b]The Elven Settlement of Tulus Edhel[/b] [img]http://i.cubeupload.com/jMGeb2.png[/img] [i]* The statue is a primitive depiction of a Dwarf and the inscription reads. "The Eternal Enemy" in an ancient Elven dialect. * More farms constructed. * Town is constructed in the remains of the Goblin fort. * Paths are paved from the new town to the capital and highway respectively. * Scouts discover more of the forests edge.[/i] [b]The Lizard Settlement of Argak[/b] [img]http://i.imgur.com/I7YEabG.png[/img] [i] * Orum when injected causes extreme suicidal urges and all test subjects kill themselves. * Scouts explore to the South-West * Crab and Fish farms expanded. * Watchtowers built along Eastern road. * Humans arrive to help cultivate the new fields. * Some citizens become blacksmiths and a forge is erected. * Southern Forest begins to get felled. * Scouts explore the West.[/i] [b]The Human Settlement of Gregia[/b] [img]http://i.imgur.com/QgWr0Ti.png[/img] [i] * Three watch towers are erected. To the North human influence spreads and the farmers tilling the Dwarven field abandon their work. * Road connects two bridges. * Settlers begin to establish a new town. Mine is created on that small mountain. * Road begins to cut through the forest toward Gregia.[/i] [b]The Dwarven Kingdom of Korvok[/b] [img]http://i.cubeupload.com/SaV1eV.png[/img] [u]Korvok[/u][i] * More orchards are planted to the South. * More fields cultivated to the West. * Catapults and other siege weapons are being constructed. * Expedition is sent to the West to establish a trading outpost.[/i] [u]Horstenvard[/u][i] * Stone roads are built between Argak and Gregia. * Watermills built along river. * Brewery, Granary and more homes constructed. * The Eastern field is abandoned as human guards man a tower in the area which intimidated them. [/i] [u]Jorgummar[/u][i] * Trading post constructed, docks, cannery, smokehouses and other workshops of that nature. * Some homes constructed to support these utilities. * Field is sown. * Scouts head North and South along the coast. [/i] [u]Expeditions[/u][i] * Alpha and Delta head North-West * Omega continues to follow river South and finds an outlet to the Ocean. * Beta scouts East into the forest. * Gamma scouts East. * Epsilon scouts East and follows it to an outlet to the Ocean.[/i] [b]Region Map:[/b] [img]http://i.cubeupload.com/nOrMYQ.png[/img] [b]The Settlement of The Fallen[/b] [img]http://i.imgur.com/HCVvDE3.png[/img] [i] * All scouting activities are suspended as the orders and locations they receive are not comprehensive enough to follow. * Unsure of where to place the beacon it is put into storage until a more exact location is decided. * Two dozen additional people are pulled from the volcano. * Some townsfolk are able to catch fish using a spear in shallow water. * Some small rowboats are created. * Road is constructed to the springs. * (You can have plain horses/beasts) [/i] [b]The Dragon Settlement of Svaaria[/b] [img]http://i.cubeupload.com/SV2OqW.png[/img] (New flag not resized correctly and my attempts to do so are shit) [i]* More homes are constructed topside and the town slowly develops into a city. * Expedition A heads East. * Expedition C West discovers a desert mountain with a mine entrance. * Expedition B heads North West. * Shrubmen from a recent attack are put to work as slaves and begin to cultivate of blackened seeds.[/i] [b]The Human Settlement of Tevim[/b] [img]http://i.cubeupload.com/rhxlXU.png[/img] [i] * Villagers begin digging a mine into the mountain and discover iron and sapphire. * Stone brick road constructed to the island and a bridge to gap the distance. * Rowboats are used to enhance fishing yields. * Bigger ships are being planned. * Villagers scout to the East. * Expedition One heads to the West. * Expedition Two heads along the coast even further[/i] [b]The Elven Settlement of Koverest[/b] [img]http://i.cubeupload.com/BJZ8fR.png[/img] [i]* It Exists.[/i] [b]The Human Settlement of Kross[/b] [img]http://i.cubeupload.com/bYTZJe.png[/img] [i]* It Exists.[/i]
[B]Kross[/B] [I] - Town leaders create a high council and decide to name the town "Halharra" - Two expeditions head out, one heading north and one heading south - The guard command increases training to keep the recently recruited guards in line [/I] Diden't really know what to do for my first post but I guess here it is.
Well shit i edited the wrong one, sorry. -Valstre's rest (cleanup) *Scouting team one is recalled to town and sent west to the desert and told to scout north. *Scouting team two is sent to scout the remaining areas around the volcano. *Scouting team three is sent to scout north of the town. *Scouting team four is disbanded. (forget about the mine and farm) *A group are sent to construct a fishing port east of the volcano, around the lava flowing into the sea. *A group head north to bring back wild animals to be tamed, pens are constructed near the warehouses. *Everyone likes the fish once cooked and a few more people become fishermen. *Expansion continues (harvesting and stuff) *Leather is made from cattle hide traded from the Svaariac. *Attempts are made to refine and purify the metal Brenum.
[B]Tevim[/B] [I]Population: 284[/I] - One of the elders design a new flag, and the old one is burned [IMG]http://i.imgur.com/kMjpUMN.png[/IMG] - 20 of the 50 now combat-ready citizens are appointed town guards and equipped with simple stone spears and knives as well as simple uniforms - The elder Mevid Opeler discovers a strange, fragile, almost entirely transparent substance while experimenting with various types of sand in his furnace. He quickly manages to manipulate it into different types of shapes but is unable to find and real use for it. - Word of a green land is brought back from the east and several villagers travel there to cut down and float back any timber that may be found - Work is begun on a bigger ship with 20 rowers and a significant storage capability - Work is began on a road from Tevim to the mine - Several miners flee in terror at the sight of giant monstrous creatures standing out side the mine, the rest of the miners hide inside, fearful for their lives. -The fleeing miners return to town to tell of what they have seen, and the entire town guard is immediately deployed. - Expedition one continue north-west - Expedition two continue west along the coast - Expedition three, although not properly equipped for longer expeditions continue north-east
Koverest: 2 Scout groups are sent to explore the area 10 builders are hired to build a trading post in the village Leader Connie Free is elected
[quote]* Three watch towers are erected. To the North human influence spreads and the farmers tilling the Dwarven field abandon their work.[/quote] Gee thanks for stealing my farm.
[QUOTE=Telepethi;45663985]Gee thanks for stealing my farm.[/QUOTE] How do you think I feel? He built a road to the village he tried to kill.
[QUOTE=Minelayer;45664353]How do you think I feel? He built a road to the village he tried to kill.[/QUOTE] That wasn't me m8 it was Telepathi
[QUOTE=Minelayer;45664353]How do you think I feel? He built a road to the village he tried to kill.[/QUOTE] No I built roads to both you and gregia and I guess that's just how Code did it. [editline]11th August 2014[/editline] [QUOTE=JudgeDredd;45664403]That wasn't me m8 it was Telepathi[/QUOTE] GIVE ME BACK MY FARM
[QUOTE=Killbane;45661961] *Your most recent turn* [IMG]http://i.imgur.com/uDheihR.png[/IMG][/QUOTE] Not sure what you think that black stuff in the water is but it's not liquid. I intended it to be like, lava that had flown into the water and turned to hardened black stone. Building a port in it wouldn't really work. I don't see where you ever stated "I'm building a port" in the newest post, just that you're sending people to aid in it's construction. I dunno. In general your posts are incredibly overwhelming. Things are not always in order. You add more fluff than you need to and all it does in confuse me and stuff. You don't organize them or format them in a way that makes them easy to read either. And they're usually so long that I just get bored of reading through them and trying to figure out how to make them work or illustrate them. You also make reference to things I have no idea what they are. The "Basalt Peninsula" for example. What is that? The lava flow? I only figured that out by guessing if that truly is what you're referring too. I have a full time job and I took a break over the weekend because I had some really important stuff I had to wrap up there. So usually when I write these posts it's right before I head to bed after I get off my shift so I'm usually too burnt out to wrestle with your posts. So if they're not 100% than that's why. Also your race is.. uhh. I dunno, confusing so I don't always know what is going on myself. Like the reproduction stuff, pulling people out of volcanos. Doesn't really make sense to me.
[QUOTE=CodeMonkey3;45665129]stuff[/QUOTE] I'll try to simplify things since i do this on my phone when i wake up. The pulling out few the lava is just an introductory gimmicky thing to make up for not being able to reproduce for at least 9 turns, while there are people joining with 1k people. Also basalt is just rapidly cooled lava, usually when it hits water. EDIT: Cleaned it up, is that less cluttered? ill trim down the details on stuff next time.
[I]+Gregia+[/I] -A canal is dug out between the northern river and the quarry to fill the quarry with water. -Construction is continued on the road between Gregia and Stonefreight. -Leader Huskodyr of Gregia allows the people of Horstenvard to use their farm under the condition that the dwarfs teach us of their "Steel". -The lumber mill is moved to the the eastern forest near where the quarry once was. -Plans for the construction of a castle are made, the southern forest is thinned only to leave a modest ring of trees around the area. -The wood walls surrounding the town are stripped. -Woodworkers in Gregia start making horse-drawn carriages to trade supplies across Gregia. [I]+Stonefreight+[/I] -A smithy is built into the mountain -A saloon is built. -A courier is sent to Horstenvard to inform the dwarfs of possible trade for ale, [B]the Dwarfs are asked to name their price.[/B] -10 men are chosen to run the saloon and smithy.
[i]Argak[/i] -Six soldiers begin working on their stealth abilities. They frequently train by tracking and sneaking up on large animals or moving around town without being seen. -The blacksmiths reinforce the bone gauntlets with iron to keep them light weight but strong. -The miners dig deeper into the mountain -More trees are felled -A ceremony is held to officially accept the human refugees as citizens of Argak. By the way, who/what is the little farm area on the north-western coast area?
[QUOTE=Minelayer;45665530] By the way, who/what is the little farm area on the north-western coast area?[/QUOTE] My newest settlement
[B]Tulus Edhel[/B] Population Current: 183 (Adab Forn: 15, Dagor calen Orch: 27, Hud Harad: 48, Capital: 83, Traveling: 10) + More and more farms to the south, south-east and south-west of Hud Harad. It has been nicknamed the "Food Bowl" of the elves. + Elves begin to divert some of the water from the river south of Hud Harad to the farms at Hud Harad. + A small village is constructed around the ancient moment called "Adab Forn". The construction is carefully made to not harm the moment. + A road is constructed from Adab Forn to the Capital. * 10 elves are sent from the Capital. They are to go west. until they find a coast or river.
[IMG]http://i.imgur.com/1ztV3Hm.png[/IMG] Resized new flag. [U]SVAARIA[/U] A road is built to the hot springs. The flag is redesigned. A tannery is built in Svaaria. BREAKING NEWS! Six dragons killed in mining accident! A trading outpost is built just south of the springs. [U]FIRESVAR[/U] A tannery is built in Firesvar. [U]INFERNIA[/U] The fishery expands and more of it's type develop. The settlement is called Infernia. [U]EXPEDITIONS[/U] Branch A explores the mine. Branch B heads southwest Branch C heads along the coast. SVAARIA: 214 FIRESVAR: 77 INFERNIA: 23 EXPEDITIONS: 48 SLAVES: 12 TOTAL: 362 dragons, 12 shrubmen.
So i edited the wrong post, fixed that.
Soo, are we gonna get on with the next turn?
Yeah, OP is goen
Where did op go?
OP ded.
YUP
Can i still join?
You could but I think this thread is ded.
Sad times.
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