• DD VIDEO GAME
    273 replies, posted
Wow, to whoever asked how hard it would be to mask the car with color, here's your answer: [t]http://i.imgur.com/CdFAF1J.png[/t] Let's hear the opinions of some other coders who are interested in working on this.
I'm getting a real gta 1+2 vibe from this and I like it.
-snip- nevermind, actually.
how about you pay everyone
[QUOTE=actuallytyler;46178692]Okay here's the deal. I've got a VERY good friend who I run my gaming community with, he owns the dedicated server box in which we host everything on, but he's having a tough time moneywise. I'm willing to create the entire gamemode, host it, and maintain it, but I need to raise $100 so he doesn't lose his place (and the server which is in his house). If you want to help out, here's a link to donate directly to his PayPal [url]http://boostedgaming.net/forumdisplay.php?fid=29[/url][/QUOTE] Hey man, it's cool that you're making a gamemode and stuff but this thread is going to be reserved for the development of our standalone game, so you should probably make a separate thread in a separate forum for your Gmod gamemode..
If it's decided that this is being done as a Garry's Mod gamemode, i'll help.
It's already been decided against... Good luck with your project
yeah a gmod gamemode isn't going to cut it for us, this whole thing started with someone saying "you know those shitty gmod drug mods well lets make a decent version of that concept" this is for [I]gaaaaames[/I] not mods for source mods
This ain't no gmod kiddie shit. This is a game, about drugs. Created by people, on drugs. I thought SFML was for cpp? [editline]8th October 2014[/editline] Oh, there are alternate bindings. Nice.
haha, alright. Good luck to you guys, I can't wait to play your version of the game. I'll probably start my version of Hustle in a week or so.
Kind of tossed together a thought bubble, wondering if it could prove useful if I plotted in things better, and took in the info from that graphic I just now noticed cody had posted... [url=https://ad7cb499d997e1e1dec059c4b3e7cb8316d67251.googledrive.com/host/0B0yeZyT-TZwvR0Nqdm5HLTliODQ/DD%20Video%20Game.html]Assuming this link works.[/url] [QUOTE=cody8295;46160350] [t]http://i.imgur.com/7slPbAN.png[/t][/QUOTE]
[QUOTE=cody8295;46171120]I've got the skeleton of the code done, basic 2d movement and a start screen with soundtrack. [t]http://i.imgur.com/1iaZObJ.png[/t] If you want to contribute to the code, let me know and I'll add you to the dropbox.[/QUOTE] Put it on GitHub. I'd like to take a look and help out, but don't have enough time to warrant a Dropbox invite.
What is the consensus on which language/engine we will be working with? It doesn't make sense to start it up in multiple fashions, scattering our focus. I think the C# route is less limited as to what we can mold, however there might be a language barrier for those unused to it. I know a bit of each, as I had posted. But I'm no expert.
Why not to use Unity ?
[QUOTE=Joscpe;46180372]Kind of tossed together a thought bubble, wondering if it could prove useful if I plotted in things better, and took in the info from that graphic I just now noticed cody had posted... [url=https://ad7cb499d997e1e1dec059c4b3e7cb8316d67251.googledrive.com/host/0B0yeZyT-TZwvR0Nqdm5HLTliODQ/DD%20Video%20Game.html]Assuming this link works.[/url][/QUOTE] Please do not give me credit for that image, it was someone that I quoted.. [editline]8th October 2014[/editline] [QUOTE=Ott;46180627]Put it on GitHub. I'd like to take a look and help out, but don't have enough time to warrant a Dropbox invite.[/QUOTE] Anybody can add me on skype if they [I]do [/I]want access to the dropbox: cody8295
[QUOTE=koppel;46186254]Why not to use Unity ?[/QUOTE] Someone had mentioned it being difficult to manage as a group.
Concept art? Thoughts? [img]http://i.imgur.com/PCn1bLm.png[/img]
I think that looks pretty good man. Maybe a more convenient menu system, keeping flow with the game. Should the camera be above the roofs of buildings, or do that cut through type style, showing the insides? I prefer the above building style, showing the inside only when you enter/action sequences. Have the buildings appear '3d', or leave them flat with shading?
I did the menu in Visual Studio real quick because it was the easiest way to make a context menu, but yeah ofc it will be visually more appealing in the end.
[QUOTE=cody8295;46187195]Please do not give me credit for that image, it was someone that I quoted.. [/QUOTE] [url]https://realtimeboard.com/app/61920662/HUSTLE/[/url] again anyone who wants to edit this can do so, just make an acc and tell me and i'll give you access, would probably be useful during development if everyone's able to use it [QUOTE=cody8295;46187547]Concept art? Thoughts? [img]http://i.imgur.com/PCn1bLm.png[/img][/QUOTE] i feel like the camera is a bit too close, like everything should be scaled down a bit more so you can see more, if that makes sense? i don't know, everything feels a bit claustrophobic, if the player can see more from one spot then spotting customers and getting around the city will be easier. it's still good though. [editline]9th October 2014[/editline] i propose that in-game the inventory is only referred to as "stash" :v:
for looking around and movement it should be a similar system to hotline miami; hold shift to look around, WASD to move
[QUOTE=OneFourth;46192906]for looking around and movement it should be a similar system to hotline miami; hold shift to look around, WASD to move[/QUOTE] Why not mouse to look around? [editline]9th October 2014[/editline] Also, TCB, having a close camera allows us to show the detail of certain things. Plus, being able to see too far is an unfair disadvantage.
Just saw this now, and I'm interested. Are we definitely working with LOVE2D? Also have we gotten together a group to talk in on something else or are the couple of boards linked and this forum all we have at the moment?
So far we're stuck between LOVE2D and C#/SFML, I'm beginning to lean towards C# just because I have more experience with it (but little with SFML) I also suggest we use the chat feature on RealTimeBoard for collab'ing, [t]http://i.imgur.com/LtqgymJ.png[/t] [editline]9th October 2014[/editline] My realtime acc is my name, please allow me edit privs
I have some experience with both Lua and C# so I'm fine with either one.
[QUOTE=cody8295;46193296]Why not mouse to look around? [editline]9th October 2014[/editline] Also, TCB, having a close camera allows us to show the detail of certain things. Plus, being able to see too far is an unfair disadvantage.[/QUOTE] The camera does seem a bit close. Maybe make it so it's a bit more zoomed out by default and allow the user to zoom in by scrolling?
[QUOTE=cody8295;46193325]So far we're stuck between LOVE2D and C#/SFML, I'm beginning to lean towards C# just because I have more experience with it (but little with SFML) I also suggest we use the chat feature on RealTimeBoard for collab'ing, [t]http://i.imgur.com/LtqgymJ.png[/t] [editline]9th October 2014[/editline] My realtime acc is my name, please allow me edit privs[/QUOTE] think i need your email
Could we have the RealTimeBoard link in the OP? (for any who aren't keeping up) How can we organize the programming now? It seems we're weighing more in favor of C#:SFML. How will we keep it all nicely synced, is there a way to prevent collision of edits? We won't know every moment when someone is working on it, or when we need to update our specific source. We need a real-time script editor, heh.
-snip- [editline]9th October 2014[/editline] -snip-
Check out the realtimeboard, it's really making some progress. [t]http://i.imgur.com/Paq48z5.png[/t]
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