• DD VIDEO GAME
    273 replies, posted
[QUOTE=Joscpe;46194443]Could we have the RealTimeBoard link in the OP? (for any who aren't keeping up) How can we organize the programming now? It seems we're weighing more in favor of C#:SFML. How will we keep it all nicely synced, is there a way to prevent collision of edits? We won't know every moment when someone is working on it, or when we need to update our specific source. We need a real-time script editor, heh.[/QUOTE] GitHub handles conflicts nicely.
i'd really like it if there was no "random chance of getting busted" element. i think it'd be more fun if you were able to work out the mistakes you made if you get arrested (giving away your home address, failing to cover your tracks etc).
[QUOTE=Gogeta SS4;46195842]i'd really like it if there was no "random chance of getting busted" element. i think it'd be more fun if you were able to work out the mistakes you made if you get arrested (giving away your home address, failing to cover your tracks etc).[/QUOTE] There's no random chance of getting busted anymore than there is in real life. Just don't be seen dealing or growing or speeding and you should be fine.
How about a crew? Goes along with your rep, sometimes you get a cunt who abuses your trust, they may steal, or get your whole gang in shit with some other people. They can give added security, take over some of the duties, possibly make them have different experience with different drugs, so they may not produce as great of a batch as you, but you can pump out more drugs with them taking over the manufacturing of that product. Some of them may be high on the job, or something as well. I don't know how intricate we can or want to go with this. [editline]9th October 2014[/editline] Maybe you could steal cars, when you smash yours up, or it breaks down. Cruisers can sniff out your stolen plates though.
Car theft should deff be a feature [editline]10th October 2014[/editline] [t]http://i.imgur.com/As6dL7B.png[/t] If you're a programmer or artist and wish to help, please add me on skype: cody8295
i can make crosshairs for you
[QUOTE=cody8295;46195935]There's no random chance of getting busted anymore than there is in real life. Just don't be seen dealing or growing or speeding and you should be fine.[/QUOTE] Will there be a trust meter? Like as you get clients maybe have some that are safe (green), sketchy (yellow), and snitch (red). You can have some safe people be cheap but reliable buyers [safe], or sketchy and snitches who have greater payoff (the scenario is they need it for a party/friend/special occasion) but at a higher risk (they are a cop or a snitch who would rat you out in a heart beat). Maybe keep the snitches out of danger, do people favors and make them trust you more, creating a [I]loyal[/I] clientele.
i spend one day away from a computer and when i get back the hustle board is fuckin exploding with new information good work <3
[QUOTE=Cpn Crunch21;46205575]Will there be a trust meter? Like as you get clients maybe have some that are safe (green), sketchy (yellow), and snitch (red). You can have some safe people be cheap but reliable buyers [safe], or sketchy and snitches who have greater payoff (the scenario is they need it for a party/friend/special occasion) but at a higher risk (they are a cop or a snitch who would rat you out in a heart beat). Maybe keep the snitches out of danger, do people favors and make them trust you more, creating a [I]loyal[/I] clientele.[/QUOTE] well there will be reputation which works similarly, check the realtimeboard
Since my other project is on standby, I figured you guys would like some reference I'll render a run anim I created for a low poly (we're talking 200 tris) human and dump the frames here should help a bit for reference : [t]http://photos-2.dropbox.com/t/1/AACGXVUxyWeg6FuHvUIpxaHrh-XWKDhpJwj9J7VCMLecrw/12/340601637/png/1024x768/3/1413057600/0/2/Screenshot%202014-10-04%2016.42.40.png/4NOAHsMxGXCB3424aACRUYuaGcfo5-xh7xL64SbxkSU[/t]
What's that look like top-down?
We could always have simple 3D animated models for NPCs and stuff and we could render them orthogonal top down. It would look fantastic. [editline]11th October 2014[/editline] Or we could just make animated sprites for stuff. I suggest not making each frame a separate image but some kind of animated picture like gif or apng for it.
3D renders traced over with pixels look cool
3D models would be cool if we can render them top down
[QUOTE=Ott;46208806]3D renders traced over with pixels look cool[/QUOTE] exactly the way I was thinking really mainly used as reference, then the rest is handmade. Would even be more helpful with a placeholder texture. In case it needs some more specific tweaks, just ask! [url=http://www.dropbox.com/s/dgmiv4vqv0pftsy/Screenshot%202014-10-12%2022.07.27.png?dl=0]clicky[/url]
the head looks squashed top-down
Been working with cartman on some code [t]http://i.imgur.com/Wou7YOY.png[/t] Made GUI buttons that have swelling and shrinking borders when you hover over them, the soundtrack plays, and a ticking sound when you mouse over a button. [t]http://i.imgur.com/B3R4Ckw.png[/t]
Could I be made privy to this github?
Addme on skype
I suggest everybody who wants to work on the project to install the [URL="https://visualstudiogallery.msdn.microsoft.com/410e9b9f-65f3-4495-b68e-15567e543c58"]Rebracer extension[/URL] for visual studio. It makes sure the code is constant between these [code] void Func() { } [/code] and [code] void Func() { } [/code]
My VS automatically places the braces below and I hate it. I have ALWAYS done it this way: [code] void func () { // code } [/code] I hate seeing it with the braces forced below, it even wastes an extra line each time, which adds up.
[QUOTE=Joscpe;46232482]My VS automatically places the braces below and I hate it. I have ALWAYS done it this way: [code] void func () { // code } [/code] I hate seeing it with the braces forced below, it even wastes an extra line each time, which adds up.[/QUOTE] You do realize you can change it in the settings? [editline]14th October 2014[/editline] TOOLS -> Options -> Text Editor -> C# -> Formatting -> New Lines
[QUOTE=cartman300;46232537]You do realize you can change it in the settings? [editline]14th October 2014[/editline] TOOLS -> Options -> Text Editor -> C# -> Formatting -> New Lines[/QUOTE] Well fuck me sideways.... I usually use other IDE software, lately I've been enjoying Atom. But for desktop development, VS is most convenient with it's debugging tools.
Well, cartman, can you get started with the GameState? Perhaps a simple player controller
I'm restructuring latest commits. Adding font manager, sound manager and base GUI controller so the states aren't cluttered with GUI code already.
Oh, alright, that's even better
[QUOTE=cody8295;46233623]Oh, alright, that's even better[/QUOTE] What's your skype?
cody8295
Okay, set the data to automatically copy to output directory, wrote audio manager class, font manager class, static terminal helper class (use that instead of Console because if you disable actual console, the Console class crashes) and wrote UIElement base class for every GUI element. As a side note, please don't derive any classes from IDisposable unless you actually have to put something in Dispose, like disposing unmanaged resources or stuff. It's useless. [editline]14th October 2014[/editline] Oh yeah, also made the text in the buttons automatically center itself. [editline]14th October 2014[/editline] And added game time and used Math.Sin for fancy outline animation on buttons.
[QUOTE=Joscpe;46232482]My VS automatically places the braces below and I hate it. I have ALWAYS done it this way: [code] void func () { // code } [/code] I hate seeing it with the braces forced below, it even wastes an extra line each time, which adds up.[/QUOTE] Hmm, I'm the opposite, I hate when my braces don't line up, as it takes longer to check whether everything is closed.
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