• 'Call of Duty is not for kids', says eight-year-old
    78 replies, posted
In my opinion the only bad thing about letting kids play these games is that they're going to be the next generation of game developers and shouldn't be taught that this quality of games is okay to produce.
I played Doom II before I could read. Not even shitting anyone here. To this day, I've never seriously injured or killed anyone. Or had the desire. And yes, I've handled guns and 've been in the military. It's not the game, it's the parent. And better yet, it's the parent's capability to raise their child in a way to be able to distinguish media from reality. Even with all my playing of Doom II, I cried the first time I saw someone in a live-action movie die on TV (at age 6 or so). :v:
[QUOTE=Ermac20;38767058]Most of you are guilty of playing rated m games when you were young, so why is it such a big deal for kids in this generation?[/QUOTE] The only M rated games I was allowed to play as a kid were ones where you could disable gore until I was about 15. That's how it should be, in my opinion, and not just with video games. A parent shouldn't be allowed to take their 8 year old kid into an R-rated movie. It's rated for people ages 17 and up for a reason.
I remember when I was in 5th grade kids made fun of me cause my parents wouldn't allow me to play GTA: San Andreas :(
It's up to the parents to make sure their child doesn't grow up to be a wreck. I was killing soldiers and murdering more asians than World War 2 by the time I was 10. This argument is consistent with the "I have played violent videogames and I seem to be OK" idea. If people want any restrictions, it should be on the amount of time spent playing. Unless it's about sex. Sex is bad~
[QUOTE=OficerHonkHonk;38766586]At least they'll be playing quality filth.[/QUOTE] The goal would be to attach violence with greed and revenge rather than glory and nationalism, show criminality as a product of a society that's obsessed with consumerism and excess rather than moral absolutes and anti-americanism, and and show a world that isn't a disgusting caricature created by neocons. Kids learning that is good which is why I think GTA is a perfect series for kids.
[QUOTE=GeneralMoosen;38766878]It really does irritate me how parents are informed before buying the game for their children that it is rated M for a reason still blame media and large companies for making games so violent for their 8 year olds. I went to visit my cousin after not seeing him for like 3 years. He was 6 back then and loved nothing more then to play legos and toys and pretty all the stuff that any other kid should love doing. When I went over we basically just sat in his garage playing Black Ops and Saints Row the Third (with the fucking GIMP MISSION). What the fuck happened!? We seriously need to pass a law or some thing saying that not even with adult supervision can children be able to get M rated games.[/QUOTE] It's more that children need to be taught the difference between real and fake, them not learning leads to them being the kid who killed himself thinking he'd respawn like in Cowwadoodies, or causing a massacre and thinking they'll all show up at a fucking bus station or something.
[QUOTE=Moustacheman;38768797]It's more that children need to be taught the difference between real and fake, them not learning leads to them being the kid who killed himself thinking he'd respawn like in Cowwadoodies, or causing a massacre and thinking they'll all show up at a fucking bus station or something.[/QUOTE] Since when has that ever happened.
He does realize he is a kid as well right?
[QUOTE=Ermac20;38767058]Most of you are guilty of playing rated m games when you were young, so why is it such a big deal for kids in this generation?[/QUOTE] I feel as if kids are getting gripped by these M rated games and that's all they play and it runs their life. I mean when I was younger I played GTA, all gorey shit and some shooters, but I didn't go around like some of the kids nowadays too. I also still played board games and puzzles, that's something that kids aren't getting either, it's just instantly into video games.
i played doom and quake as a kid and i'm a fucked up mega-aggressive woman beater who kills kittens for fun
It depends on the child. I can't stand it when people put all children under some sweeping statement. Get your head out of your ass.
[QUOTE=Ermac20;38767058]Most of you are guilty of playing rated m games when you were young, so why is it such a big deal for kids in this generation?[/QUOTE] Not me I was limited to T games till I was 13 or 14.
Wow look at this CASUAL in the child's toy section. He doesn't understand the HARDCORE gamer life.
[QUOTE=TrannyAlert;38769427]I also still played board games and puzzles, that's something that kids aren't getting either, it's just instantly into video games.[/QUOTE] Uhh most kids I've met don't just exclusively play video games. I don't see why it matters if they do anyways. Are you suggesting that some how not playing board games will have a serious impact on their lives?
When I was playing M-rated games as a kid, it was stuff like the first Resident Evil, Soul Reaver and Silent Hill. Take note that none of these games had nudity, realistic blood/gore and online multiplayer. When I did get into online gaming, it was with stuff like Half Life and Quake 3. Call me a prude but kids shouldn't be playing things like Saints Row, Grand Theft Auto and and Dead Space until at least 12-14. If you're going to let your kids play Call of Duty, turn off the voice chat and take away the microphone because as soon as you look away, they become little cunts yelling NIGGER NIGGER NIGGER every two seconds. There are exceptions but there's a reason why they're called "exceptions".
[QUOTE=Daniel M;38773128]If you're going to let your kids play Call of Duty, turn off the voice chat and take away the microphone because as soon as you look away, they become little cunts yelling NIGGER NIGGER NIGGER every two seconds. There are exceptions but there's a reason why they're called "exceptions".[/QUOTE] I've never run into that playing Call of Duty ever, on PC or the 360. I've come across obnoxious people on voice chat but never that. It's not even like that's limited to CoD. If I had to say which game I've heard the most offensive language while playing it's honestly CS. I've heard some shit. [editline]10th December 2012[/editline] Echoing my question on the previous page that didn't get a reply (you rated it dumb though) I'd like to know why playing Unreal Tournament, Quake, and Half Life makes you a better kid socially than playing Call of Duty. Can you make a chart or something?
[QUOTE=Ermac20;38767058]Most of you are guilty of playing rated m games when you were young, so why is it such a big deal for kids in this generation?[/QUOTE] We didn't have mics Also did that motherfucker just say "LEGO'S"
[QUOTE=No_Excuses;38767959]Is there even a correlation between violent videogames and violent tendencies in children? Most of the people I know grew up playing this stuff and they're all what I'd call normal people.[/QUOTE] There has been studies that have found children who play violent video games or watch violent television have higher amounts of aggression; though this is mostly found in young boys. Other psychologists suggest that regardless of the entertainment most young boys will find ways to be aggressive naturally; whether it be video games or outdoors pretending they're cops, soldiers, etc. It really comes down to nature v. nurture. Children in a violent environment are going to develop more aggressive tendencies; whereas many of us who grew up in fairly stable households have been able to play violent video games and it not really affect us like some studies suggest. To create a monster of a child that is going to become a sociopathic murderer requires a lot of special factors to happen; so no one needs to worry about kids going postal because they played GTA.
[QUOTE=Bredirish123;38777765]There has been studies that have found children who play violent video games or watch violent television have higher amounts of aggression; though this is mostly found in young boys. Other psychologists suggest that regardless of the entertainment most young boys will find ways to be aggressive naturally; whether it be video games or outdoors pretending they're cops, soldiers, etc. It really comes down to nature v. nurture. Children in a violent environment are going to develop more aggressive tendencies; whereas many of us who grew up in fairly stable households have been able to play violent video games and it not really affect us like some studies suggest. To create a monster of a child that is going to become a sociopathic murderer requires a lot of special factors to happen; so no one needs to worry about kids going postal because they played GTA.[/QUOTE] It annoys me when people pull that study thing. I played violent games as a kid and i'm not a cereal killer. Its all about teaching your child its a game not real life. But most parents are to lazy to actually parent there children.
[QUOTE=Daniel M;38773128]When I was playing M-rated games as a kid, it was stuff like the first Resident Evil, Soul Reaver and Silent Hill. Take note that none of these games had nudity, realistic blood/gore and online multiplayer. When I did get into online gaming, it was with stuff like Half Life and Quake 3. Call me a prude but kids shouldn't be playing things like Saints Row, Grand Theft Auto and and Dead Space until at least 12-14. If you're going to let your kids play Call of Duty, turn off the voice chat and take away the microphone because as soon as you look away, they become little cunts yelling NIGGER NIGGER NIGGER every two seconds. There are exceptions but there's a reason why they're called "exceptions".[/QUOTE] I do think that's the biggest difference between 'our' childhoods and theirs. Videogames for us were not realistic in the slightest, and even the most violent ones were so unrealistic looking that nobody could take it seriously. Hell, Doom looked like a gritty cartoon. Now we have games that are much more realistic, in visuals, sound, and content. And the online multiplayer is completely unfiltered against bigotry. Now, obviously 99.9% of kids are more than capable of telling the difference between fantasy and reality, and I know that they don't think these games are real life. That's fine, I accept that, and it's up to the parents as to how much the kid sees. What I think the problem is here is that the majority of parents do not realize that gaming has grown up immensely since the Pac-Man era, and there's stuff that your 7 year old should probably not see or hear (or emulate) without their knowledge. Children should not be shouting profanity through their microphones, nor should M-rated games be all they play. Of course there are exceptions, but after 3 1/2 years at Gamestop I can tell you that it is PHENOMENAL how many young children have their parents buy M-rated games day after day. Maybe I just have some hardcore nostalgia goggles on, but I don't remember it being like that even a decade ago. Sure, kids would play/see M-rated games, but they would also play a lot of E and T rated games (Spyro & Crash were pretty major). Now it just seems like the ratio has shifted to be nearly all M-rated games that they want to play.
I don't really have too much of a problem with kids playing violent games, as long as the parent is actually educated about the content and can properly... parent I guess. My parents typically only let me play games I was old enough while I was a kid, like below 10-ish. Exceptions were when my dad was familiar with a game and decided it was fine. They also stopped caring at around my teenage years, although at that point I wasn't scrambling after 18 rated ultra violence, maybe their parenting contributed to that, I dunno. I think they did a pretty good job, better than "no johnny no violent video games for you" and "Here's your annual call of duty with xbox live billy, i'll be sure to get you the next GTA too" anyway.
[QUOTE=JeanLuc761;38777907]I do think that's the biggest difference between 'our' childhoods and theirs. Videogames for us were not realistic in the slightest, and even the most violent ones were so unrealistic looking that nobody could take it seriously. Hell, Doom looked like a gritty cartoon. Now we have games that are much more realistic, in visuals, sound, and content. And the online multiplayer is completely unfiltered against bigotry. Now, obviously 99.9% of kids are more than capable of telling the difference between fantasy and reality, and I know that they don't think these games are real life. That's fine, I accept that, and it's up to the parents as to how much the kid sees. What I think the problem is here is that the majority of parents do not realize that gaming has grown up immensely since the Pac-Man era, and there's stuff that your 7 year old should probably not see or hear (or emulate) without their knowledge. Children should not be shouting profanity through their microphones, nor should M-rated games be all they play. Of course there are exceptions, but after 3 1/2 years at Gamestop I can tell you that it is PHENOMENAL how many young children have their parents buy M-rated games day after day. Maybe I just have some hardcore nostalgia goggles on, but I don't remember it being like that even a decade ago. Sure, kids would play/see M-rated games, but they would also play a lot of E and T rated games (Spyro & Crash were pretty major). Now it just seems like the ratio has shifted to be nearly all M-rated games that they want to play.[/QUOTE] Over the last 30+ years people have stated that violent video games are too real and violent for children. Even after Columbine High School's massacre in 1999 psychologists, news media, and even government officials were trying to point partial blame on 'realistic' shooters such as Doom. I suppose my point is that violent media is violent media, it doesn't matter how much better the technology is nowadays, the general principal of violent entertainment heightens aggression exists regardless. As I said in my previous post it all comes down to how a child is raised, their individual psychological health, and their environment.
-sneep-
[QUOTE=Pandamox;38769903]i played doom and quake as a kid and i'm a fucked up mega-aggressive woman beater who kills kittens for fun[/QUOTE] i've been playing doom since birth and i only kill 3 people a day these people need to chill their shit lmao
[QUOTE=Raidyr;38775095] Echoing my question on the previous page that didn't get a reply (you rated it dumb though) I'd like to know why playing Unreal Tournament, Quake, and Half Life makes you a better kid socially than playing Call of Duty. Can you make a chart or something?[/QUOTE] When I was playing games like that, I was playing them with my dad. I didn't start playing games online until I was 11 or 12. The problem is online multiplayer. It isn't the game that's making kids into little cunts, it's hearing other people act like cunts on the internet.
[QUOTE=Ermac20;38767058]Most of you are guilty of playing rated m games when you were young, so why is it such a big deal for kids in this generation?[/QUOTE] Because I have experienced the pixelated horrors of the original GTA. We must protect children from experiencing the hilarity of watching an ambulance run over a cop trying to save somebody I just shot in the chest.
I played my first M-rated game when I was 14. Is that bad?
Its called parenting and telling your child this is a video game, that should never be repeated in real life. I fucking love driving on the sidewalk in GTA4 running over pedestrians i could do it in real life, but do I? No.
[QUOTE=Swiket;38766454][media]http://www.youtube.com/watch?v=3yLKL0kXrtA[/media] Oh the irony.[/QUOTE] buy kids some decent board games and play as a family. Catan an TtR are both great family games. [editline]14th December 2012[/editline] [QUOTE=residualgrub;38777868] cereal killer.[/QUOTE]
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