• AK-47 Interactive Rifle
    115 replies, posted
[QUOTE=Lord Ned;21786617]I remember a post with similar content... What did you doooo?[/QUOTE] not sure, there were a few posts that I noticed went missing.
Holy jesus, when i looked at this thread it had 47 new posts. Pants =/= Covered in poop.
[QUOTE=PLing;21787379]I managed to make it bug and unload the mag on full auto on its own. Dunno what I did.[/QUOTE] The trigger locked and it kept firing? [QUOTE=PrusseLusken;21791155] You could make a Dragunov? It's would be the same script as the AK except for the ability to fire in automatic. You could also use parts of the AK receiver.[/QUOTE] I don't find much point in making one that's almost identical to one I've already made. It's much more fun to make unique weapons, and I'm probably going to keep doing that until I run out of such. Also, the code is pretty messy, so it'd probably be easier to do it from scratch (which is what I do all the time since I come up with new, better ways to do stuff). :v: [editline]12:28PM[/editline] Made it to the 'popular of the week, flash interactive' list on DA, thanks everyone!
[QUOTE=fewes;21791371]The trigger locked and it kept firing?[/QUOTE] I guess. And I thought AK's were supposed to be reliable. :v:
Holy shit suddenly I got it to shoot. I pissed my pants.
[QUOTE=PrusseLusken;21794795]I found the source of the trigger getting stuck, doubleclicking the trigger makes it shoot without you pressing anything. :downs:[/QUOTE] Oh shit, you're right. I don't know what causes that though, so I'll just pretend I dont know about it. :v: [editline]12:37AM[/editline] Nevermind, I fixed it. T'was a case of duplicated frames. [editline]12:51AM[/editline] Also added a hidden fun mode.
Awesome fun mode :D Found it instantly :3
Could make a great iphone app!! I love it [editline]11:40AM[/editline] weres fun mode? [editline]11:41AM[/editline] oh
It's good, even though the full-auto firing is too slow. In 'fun mode' it's more realistic though.
[QUOTE=Jukka K;21820223]It's good, even though the full-auto firing is too slow. In 'fun mode' it's more realistic though.[/QUOTE] Actually, it wasn't that much off, but it's fixed never the less (10 shots per second).
How do I get into fun mode?
[QUOTE=PeanutTHENINJA;21821157]How do I get into fun mode?[/QUOTE] Try clicking around.
Super Happy Fun Mode is [sp]under "Simulator by Fewes"[/sp] Though I still don't understand what it does.
Can't wait for draggable bolt-actions :allears: [editline]09:33PM[/editline] super happy fun mode
What's so useful about knowing every intricate detail about a certain gun? It's just plain nerdy if you ask me.
What does the fun mode do? :raise:
You could make it more interactive like instead of some parts working by just clicking them you have to drag them and such. Still very cool, could even become something educational.
Well, shoot. I can't access it from my phone. From what I hear, though, it sounds better than most gun sims I've seen.
How is it running with the added motion blur/soft smoke? Can't really tell if it's too much with my computer, so if anyone's got a really crappy one I'd love some feedback. :v: [editline]03:33PM[/editline] [QUOTE=Fijgum;21854698]What does the fun mode do? :raise:[/QUOTE] 100 rounds magazine plus increased rate of fire (which isn't very obvious anymore since I up'ed the default fire rate).
I feel like making one of these, just maybe I will
Yeah, uhh.. The motion blur kinda ruins the fun, as it lowers the overall fps and shit :/ I liked it the way it was..
Yeah the automatic fire now decreases fps, thus slowing it down considerably. Goes from rapid to slow motion.
well, it doesn't slow down my pc. but it would slow down the majority of pc's
[QUOTE=PLing;21872868]Yeah the automatic fire now decreases fps, thus slowing it down considerably. Goes from rapid to slow motion.[/QUOTE] [QUOTE=Cookiemonster93;21872375]Yeah, uhh.. The motion blur kinda ruins the fun, as it lowers the overall fps and shit :/ I liked it the way it was..[/QUOTE] Okay, I'll remove it then. I tried to make a button that would toggle it, but that broke everything somehow... I'll keep the motion blur on the bolt though (since that was the original plan), that probably won't do any harm. :v:
Do you think I could have a look at the FLA? I'm trying to learn how to actionscript myself, it'd be a great insight.
There, motion blur = gone. [QUOTE=Rusty100;21874696]Do you think I could have a look at the FLA? I'm trying to learn how to actionscript myself, it'd be a great insight.[/QUOTE] Sure, I'll PM you a dl link.
Cool.
Oh god i love this. Good work
[QUOTE=fewes;21881633]There, motion blur = gone. Sure, I'll PM you a dl link.[/QUOTE] i had a go at messing around with it, thanks a bunch [url]http://dl.dropbox.com/u/1482927/1911%20Anim%202.swf[/url]
[QUOTE=Rusty100;21894729]i had a go at messing around with it, thanks a bunch [url]http://filesmelt.com/dl/1911_Anim_22.swf[/url][/QUOTE] It's got some bugs, you can make it eject a shell without it firing by pressing the trigger wrong and the shells eject from the wrong place.
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