• Fallout 4 - Behind The Scenes with Dogmeat
    66 replies, posted
CUTE
It looks like there's some actual life in Dogmeat this time. In F3 dogmeat was just a static follow/attack dog who had the same 3 animations constantly repeated. Seems to me, him and other companions are gonna be actual [i]companions[/i] instead of Wg 0/200 containers that attack people
[QUOTE=Tmaxx;48731411]I'm going to kill dogmeat. Don't force me to have a companion.[/QUOTE] I don't think any companions are mandatory.
[QUOTE=Jimpy;48732555]Exactly. He\she is a staple of the series.[/QUOTE] Except he wasn't even really a companion in 1, he was just set to follow you if you wore the leather armor, he was a mad max easter egg. He came back in 2 as an easter egg as well, but neither were meant to be staples of the series, just references to other things. He shouldn't have been in 3, or anything past that. There's a reason why you don't find dogmeat in New Vegas, because the original devs never meant for him to be anything more than a reference. You can get another dog, but it's not dogmeat.
I never took it as being the same dog, just that the name was recurring.
[QUOTE=Excalibuurr;48731447]Then don't recruit him...?[/QUOTE] Isn't Dogmeat in 4 a plot-essential companion this time around that you get in the beginning of the game this time around though?
[QUOTE=Skyward;48734709]I never took it as being the same dog, just that the name was recurring.[/QUOTE] In the first two it is the same dog, but not in 3 & 4.
[QUOTE=Durrsly;48735098]In the first two it is the same dog, but not in 3 & 4.[/QUOTE] the first two games are decades apart. It's never been the same dog
[QUOTE=minilandstan;48734598]Except he wasn't even really a companion in 1, he was just set to follow you if you wore the leather armor, he was a mad max easter egg. He came back in 2 as an easter egg as well, but neither were meant to be staples of the series, just references to other things. He shouldn't have been in 3, or anything past that. There's a reason why you don't find dogmeat in New Vegas, because the original devs never meant for him to be anything more than a reference. You can get another dog, but it's not dogmeat.[/QUOTE] I'd say he's definitely a companion in Fallout 1. You can't give orders to him which is fucking annoying but he functions the exact same as any other companion, and he canonically was with the VD. I think decrying him as just being a 'minor easter egg' is diminishing his real role, although he is part easter egg for sure. I do think Bethesda's taken it way too far by going "DOGMEAT, RIGHT GUYS??" and trying to staple him to the franchise. My biggest problem with Dogmeat is that I'm tired of Dogmeat. He's this supernaturally recurring dog that's in every game because Bethesda says he has to because ____. I want a different dog! And a different dog breed! German Shepards are the dog version of a grizzled brown haired white dude when it comes to games. How about a giant schnauzer, or an Irish Wolfhound, or a pug, I don't know, something different. And how about letting us name the dog instead of just calling it Dogmeat, and have us do it like Codsworth with the protagonists having lines for dozens of different dog names. If you're going to marry the idea of having a dog to the Fallout series, make the dogs stand out. [editline]21st September 2015[/editline] [QUOTE=Schmaaa;48735710]the first two games are decades apart. It's never been the same dog[/QUOTE] in the second game you get him in the cafe of broken dreams which is itself an easter egg containing characters who are dead or would be extremely old by now, so yeah, it is the same dog there
Team Codsworth right here. I like how Dogmeat looks compared to Fallout 3 Dogmeat, and this video is adorable itself, but I prefer interesting "pet" companions like ED-E.
[QUOTE=LegndNikko;48731565]I'd prefer them to actually die, because if they die, then that means I've walked into a scenario in which they could die. Reloading the save means I have to do that scenario over again, and try a different method to prevent them from dying, rather than them just not dying at all. It's like making the player invinsible, since every time you die it just reloads the save in the first place.[/QUOTE] Yeah that'd be true if bethesda games and gamebryo wasn't a glitchy fucking mess in which AI can just fuck off and die for no reason or characters have close to no perception of hazards, traps, death pits, or other such issues. This isn't a proper strategic game where you have to carefully plan the movements of your companions. They pretty much 100% act on their own unless you tell them to stay put or to go get something (which will command them for about 30 seconds), meaning them dying isn't really up to you as much as it is up to the game rolling a dice. The essential system exists in bethesda games because ever since Oblivion characters started actually moving around and having a life so due to the engine's bugs and the AI's odd decisions some major characters could just end up dead in situations where they should be alive, locking the player away from quests just because a NPC's pathfinding took the day off and he ended up jumping off a cliff. Also advocating savescumming as some form of fun system that's challenging and somehow rewards playing well rather than just tediously repeating the same sequence until it works is a bit stupid. If you really want dogmeat to die give it like two months and the instant the sdk is out people will shower the nexus with mods rendering everything unessential.
[QUOTE=Schmaaa;48735710]the first two games are decades apart. It's never been the same dog[/QUOTE] Dogmeat recognizes his previous owner's outfit in Fallout 1 and 2, and in 2 you need to wear the vault suit for the dog to follow you, so it's the same dog. Yes, that makes dogmeat pretty much immortal, but that's kind of the joke surrounding him.
[QUOTE=Ganerumo;48736395]Dogmeat recognizes his previous owner's outfit in Fallout 1 and 2, and in 2 you need to wear the vault suit for the dog to follow you, so it's the same dog. Yes, that makes dogmeat pretty much immortal, but that's kind of the joke surrounding him.[/QUOTE] so basically dogmeat is a reverse kenny / reverse redshirt
[QUOTE=usaokay;48731392]But can he wear dog armor?[/QUOTE] That's DLC
I can't wait until we can get a dog mount and ride him into battle
[QUOTE=J!NX;48736408]so basically dogmeat is a reverse kenny / reverse redshirt[/QUOTE] Gameplay aside (fucker died easily in 1 especially), Dogmeat's either a straight up elder god masquerading as a dog, or the toughest most incredible mutt the world has ever seen. He's immortal, impossible to take down, remembers shit from decades ago, has offspring/incarnations on the other side of the continent that [I]still remember you[/I], and he can keep having babies after he dies because at this point his mind pretty much escapes his body and joins a new shell, ready to serve again.
[QUOTE=Ganerumo;48736395]Dogmeat recognizes his previous owner's outfit in Fallout 1 and 2, and in 2 you need to wear the vault suit for the dog to follow you, so it's the same dog. Yes, that makes dogmeat pretty much immortal, but that's kind of the joke surrounding him.[/QUOTE] Dogmeat in 2 is an easteregg. He's really just a throwback in the second game and isn't considered canon because in canon dogmeat died from being chopped in two by a forcefield at mariposa during the events of the first game.
[QUOTE=RichyZ;48736391]permadeath companions only really works in turn based strategies or other games where only your mistakes can really end up with a dead ally[/QUOTE] I agree really hard with that, outside of those genres, it's just kinda annoying, and save scumming can just prevent the death from ever happening. Oh shit Lydia from Skyrim got killed? Better reload and step in to save her ass so I can keep my human donkey with a stiletto duct taped on it's hoof.
[QUOTE=Mister Sandman;48735741]My biggest problem with Dogmeat is that I'm tired of Dogmeat. He's this supernaturally recurring dog that's in every game because Bethesda says he has to because ____. I want a different dog! And a different dog breed! German Shepards are the dog version of a grizzled brown haired white dude when it comes to games. How about a giant schnauzer, or an Irish Wolfhound, or a pug, I don't know, something different. And how about letting us name the dog instead of just calling it Dogmeat, and have us do it like Codsworth with the protagonists having lines for dozens of different dog names. If you're going to marry the idea of having a dog to the Fallout series, make the dogs stand out.[/QUOTE] i mean, for starters dogmeat was a blue heeler in fo3, he hasn't been a german shepard until now also, did you play skyrim? there were irish wolfhounds all over the damn place (plus giant schnauzers would look fucking ridiculous in a wasteland setting) nobody ever refers to the dog as "dogmeat", it's clearly just a running tradition
[QUOTE=doomkiwi;48736440]Dogmeat in 2 is an easteregg. He's really just a throwback in the second game and isn't considered canon because in canon dogmeat died from being chopped in two by a forcefield at mariposa during the events of the first game.[/QUOTE] Dogmeat in fallout 1 is [I]already[/I] an easter egg, you can only recruit him if you have the leather jacket because the whole thing is a mad max reference. There's no canon course for dogmeat, he's a weird ass easter egg character.
[QUOTE=Ganerumo;48737886]Dogmeat in fallout 1 is [I]already[/I] an easter egg, you can only recruit him if you have the leather jacket because the whole thing is a mad max reference. There's no canon course for dogmeat, he's a weird ass easter egg character.[/QUOTE] Dogmeat in FO1 is a reference, not an easter egg, his existence is completely canon in the first game. His death is documented in FO2's [url=http://fallout.wikia.com/wiki/Vault_Dweller's_memoirs]manual[/url] [quote=Vault Dweller's Memoirs]I had to find these Vats, and put them out of action as well, lest another take the Master's place and continue to build the mutant army. Fortunately, my friends at the Brotherhood had a few clues, and helped me reach my goal. Invading the Vats, I came across more mutants and robots. None could stand in my way. I had a mission. I had a goal. I had a really large gun. [B]It was here that Dogmeat fell, a victim of a powerful energy forcefield. I miss that dog.[/B] I destroyed the Vats that day, and with it, the mutant army. The last I heard, they splintered and disappeared into the desert.[/quote]
[QUOTE=Tmaxx;48731411]I'm going to kill dogmeat. Don't force me to have a companion.[/QUOTE] Am I meant to be impressed?
German Shepherds along with Huskies are simply the most adorable working dogs.
[QUOTE=Ganerumo;48737886]Dogmeat in fallout 1 is [I]already[/I] an easter egg, you can only recruit him if you have the leather jacket because the whole thing is a mad max reference. There's no canon course for dogmeat, he's a weird ass easter egg character.[/QUOTE] that's not true either he's a reference to Mad Max only in that his owner's physical description is virtually identical to Mad Max, he's completely canonical in and of himself and is mentioned in the Vault Dweller's Memoirs if he's an easter egg then I guess Dogmeat in Fallout 3 is also just an easter egg also you can get him by giving him an iguana on a stick, wearing a leather jacket isn't the only route
[QUOTE=RichyZ;48738629]the name "dogmeat" is a reference to a boy and his dog, the leather jacket bit is a reference to mad max[/QUOTE] Oh right, I missed the part on the wiki where it said 'A Boy and His Dog' so I thought it was saying Mad Max referred to his dog as that I haven't actually seen Mad Max yet so I just took its word :v:
[QUOTE=Limed00d;48731640]Oh geez, look at this moodkiller here! Here's to you stumbling over Pariah Dog in your next Fallout 2 playthrough[/QUOTE] hahaha I stumbled upon that too, what was that supposed to be anyway?
Oh my god, do you think we could get more dog breeds modded in I would love to have an Irish Wolfhound or a Schnauzer or a Corgi or a Pug or a Swedish Vallhund or anything like that you might say it doesn't make sense for corgis to be around in a post apocalypse but I don't care I want it
I absolutely love how much effort they've put into making the dog's animations more lifelike, and to an even greater extent the animations of all NPCs in FO4. I can only hope that they've also put as much effort into the AI of NPC's and companions. I'd really like to be able to control their AI and at least their combat settings through the pip-boy. It'd be great to have different modes, like offensive (attack any enemies in sight), defensive (only attack or fight back when enemies get too close or become aggro'd), passive (don't fight at all, unless engaged), and stealthy/sneaky (avoid combat, [b]sneak[/b] around and not be a clutz, don't attack enemies while [B]sneaking[/B]). Also I am [I]so[/I] hoping that the AI can detect threats, traps, and have better pathfinding skills this time around. A companion walking into a trap, or being pushed over the side into a pit during a fight was always a pain in the ass to deal with. I really don't wanna have to reload a save or restart a dungeon because my companion didn't know how not to be a walking meat shield of a dumbass and get themselves killed by the most avoidable of things. Also, more on topic, I'd really like to see different dog breeds too, like rottweilers or differing dog sizes that contribute to how you use the companion.
[QUOTE=AntorkaDelta;48738014]Dogmeat in FO1 is a reference, not an easter egg, his existence is completely canon in the first game. His death is documented in FO2's [url=http://fallout.wikia.com/wiki/Vault_Dweller's_memoirs]manual[/url][/QUOTE] Might as well be a joke though, since Dogmeat was so damn easy to kill in all regards. It's also a good indication that Dogmeat is actually an immortal elder god that's masquerading as a dog.
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