Musculoskeletal Robot Driven by Multifilament Muscles
36 replies, posted
Did they have to attach the goddamn human skull to it
Was that absolutely necessary to make it look even more like a goddamn nightmare
[QUOTE=KingKombat;50730278]Did they have to attach the goddamn human skull to it
Was that absolutely necessary to make it look even more like a goddamn nightmare[/QUOTE]
Yes.
[QUOTE=Porkychop~;50726930]dumbass robot trying to kick a basketball[/QUOTE]
Well it is white
[QUOTE=13illay;50729836]i imagined the skeleton had a Banjo-Kazooie-style voice that went "CLICK CLACK CLACK" when it was talking[/QUOTE]
Glad I wasn't the only one who thought the image of the skeleton with text made it feel like a 90s video game cutscene.
[QUOTE=Saxon;50730260]Can't wait to donate my skeleton to the military so they can make me a skeleton battlebot when I die[/QUOTE]
[img]https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSE7D8lfZW0328BTOTAj1EGevIr30I7oSRs439VjSZZ6lMBYxwF[/img]
?
[QUOTE=Helix Snake;50727861]I suppose it's not impossible but animal muscles are made of billions of physically interacting microscopic parts on the molecular level and are dependent on the tissue being able to repair itself. I don't think it's feasible to recreate.[/QUOTE]
Natural selection dictates that every new adaptation is based on some prior adaptation, not necessarily what is most optimal. Machines have no such constraints. We don't have to deal with billions of interacting cells here because robots don't have complex metabolic systems, nor do they need to be capable of growing. And there's no need for self-repairing tissue when we could just replace whatever is worn/broken on whim, unlike in animals.
A similar design appeared in battlebots this year.
It appeared to have somewhat faster movements, but as everyone expected (including the creators themselves) it didn't get past the first fight - It was just for show.
[media]http://www.youtube.com/watch?v=kUe4AujjBVo[/media]
Around 1:00 into this video.
Sorry, you need to Log In to post a reply to this thread.