we did it guys
[IMG]http://i.imgur.com/JuFQyPX.png[/IMG]
My friend spawned a horse statue and put a big dick on it and Jace got mad
[IMG]http://i.imgur.com/kYvK9Sj.png[/IMG]
permission granted
edit:
[img]http://i.imgur.com/fEvx8eB.png[/img]
Commander Striker Activated his special powers
litteral darkdm happening in the server right now
[editline]3rd August 2014[/editline]
(Someone) froze Jesmcalli
(Someone) banned (Console) permanently (Claiming i admin abuse)
[QUOTE=LuaChobo;45581324]seeing how darkrp allows clientside lua by default why dont you guys just aimbot the fuck out of the server[/QUOTE]
Yeah
i'm sure jace isn't smart enough to turn that off
Damn, I keep crashing as soon as I'm ingame.
I could provide a shitty aimbot I wrote up without documentation one day a few years ago.
It works well enough and gives you skeleton views through walls.
[QUOTE=LuaChobo;45581324]seeing how darkrp allows clientside lua by default why dont you guys just aimbot the fuck out of the server[/QUOTE]
im doing this.
recorded a video going to upload soon
[editline]3rd August 2014[/editline]
[QUOTE=Seiteki;45581360]I could provide a shitty aimbot I wrote up without documentation one day a few years ago.
It works well enough and gives you skeleton views through walls.[/QUOTE]
im using lenny and its shit
Oh, no skeleton view, just names above heads anywhere they are colored by health left.
[editline]3rd August 2014[/editline]
I found another one that has the skeleton view.
Also has built in moneyprinter and keypad finder.
[lua]
local seismic = {}
seismic.viewactive = true
seismic.aimactive = false
seismic.moneyprinter = false
seismic.keypad = false
seismic.target = LocalPlayer()
function seismic.aim( )
local pl = LocalPlayer()
local trace = util.GetPlayerTrace( pl )
local tr = util.TraceLine( trace )
if ( tr.HitNonWorld ) then
local ent = tr.Entity
if ( ent:IsPlayer() && seismic.target == LocalPlayer() ) then
seismic.target = ent
end
end
if ( ( seismic.target != pl ) && ( seismic.target:Alive() ) ) then
local head = seismic.target:LookupBone( "ValveBiped.Bip01_Head1" )
local pos, ang = seismic.target:GetBonePosition( head )
pl:SetEyeAngles( ( pos - pl:GetShootPos() ):Angle() )
end
end
function seismic.aimtoggle( pl, cmd, args )
if ( seismic.aimactive) then
hook.Remove( "Think", "seismic.aim" )
seismic.aimactive = false
pl:ChatPrint( "Seismic aim-assistance is now OFF." )
else
hook.Add( "Think", "seismic.aim", seismic.aim )
seismic.aimactive = true
seismic.target = LocalPlayer()
pl:ChatPrint( "Seismic aim-assistance is now ON." )
end
end
concommand.Add( "s_aim", seismic.aimtoggle )
local bones = {
"ValveBiped.Bip01_Head1",
"ValveBiped.Bip01_Neck1",
"ValveBiped.Bip01_Spine4",
"ValveBiped.Bip01_Spine2",
"ValveBiped.Bip01_Spine1",
"ValveBiped.Bip01_Spine",
"ValveBiped.Bip01_R_UpperArm",
"ValveBiped.Bip01_R_Forearm",
"ValveBiped.Bip01_R_Hand",
"ValveBiped.Bip01_R_Forearm",
"ValveBiped.Bip01_R_UpperArm",
"ValveBiped.Bip01_Spine",
"ValveBiped.Bip01_L_UpperArm",
"ValveBiped.Bip01_L_Forearm",
"ValveBiped.Bip01_L_Hand",
"ValveBiped.Bip01_L_Forearm",
"ValveBiped.Bip01_L_UpperArm",
"ValveBiped.Bip01_Spine",
"ValveBiped.Bip01_R_Thigh",
"ValveBiped.Bip01_R_Calf",
"ValveBiped.Bip01_R_Foot",
"ValveBiped.Bip01_R_Calf",
"ValveBiped.Bip01_R_Thigh",
"ValveBiped.Bip01_Spine",
"ValveBiped.Bip01_L_Thigh",
"ValveBiped.Bip01_L_Calf",
"ValveBiped.Bip01_L_Foot",
"ValveBiped.Bip01_L_Calf",
"ValveBiped.Bip01_L_Thigh"
}
function seismic.view()
if ( !seismic.viewactive ) then return end
local pl = LocalPlayer()
for _, p in pairs( player.GetAll() ) do
if ( p:Alive() && ( p != pl ) ) then
if ( p:GetPos():Distance( pl:GetPos() ) <= 768 ) then
local sp = {}
for i = 1, #bones do
sp[i] = p:GetBonePosition( p:LookupBone( bones[i] ) ):ToScreen()
end
local health = math.Clamp( p:Health(), 0, 100 )
local clr = {
r = ( 1 - health / 100 ) ^ ( 1/2 ) * 255,
g = ( health / 110 ) ^ ( 1/2 ) * 255,
b = ( health / 200 ) ^ 2 * 255
}
surface.SetDrawColor( clr.r, clr.g, clr.b, 255 )
for o = 1, table.getn( sp ) - 1 do
surface.DrawLine( sp[o].x, sp[o].y, sp[ o + 1 ].x, sp[ o + 1 ].y )
end
local head = p:GetBonePosition( p:LookupBone( "ValveBiped.Bip01_Head1" ) )
local aim = ( head + ( p:GetAimVector() * 32 ) ):ToScreen()
head = head:ToScreen()
surface.DrawLine( head.x, head.y, aim.x, aim.y )
end
local head = p:GetBonePosition( p:LookupBone( "ValveBiped.Bip01_Head1" ) ):ToScreen()
draw.SimpleTextOutlined( p:Nick(), "Default", head.x, head.y - 13, Color( 255, 255, 255, 255 ), 1, 1, 1, Color( 0, 0, 0, 255 ) )
end
end
if ( seismic.moneyprinter ) then
for _, mp in pairs( ents.FindByClass( 'money_printer' ) ) do
local pos = mp:GetPos()
pos = pos:ToScreen()
draw.SimpleTextOutlined( 'mp', 'Default', pos.x, pos.y, Color( 255, 255, 255, 255 ), 1, 1, 1, Color( 0, 0, 0, 255 ) )
end
end
if ( seismic.keypad ) then
for _, mp in pairs( ents.FindByClass( 'sent_keypad' ) ) do
local pos = mp:GetPos()
pos = pos:ToScreen()
draw.SimpleTextOutlined( 'kp', 'Default', pos.x, pos.y, Color( 255, 255, 255, 255 ), 1, 1, 1, Color( 0, 0, 0, 255 ) )
end
end
end
hook.Add( 'HUDPaint', 'seismic.view', seismic.view )
function seismic.toggleview( pl, cmd, args )
seismic.viewactive = !seismic.viewactive
pl:ChatPrint( 'seismic.viewactive = ' .. tostring( seismic.viewactive ) )
end
concommand.Add( 's_view', seismic.toggleview )
function seismic.togglemoneyprinter( pl, cmd, args )
seismic.moneyprinter = !seismic.moneyprinter
pl:ChatPrint( 'seismic.moneyprinter = ' .. tostring( seismic.moneyprinter ) )
end
concommand.Add( 's_moneyprinter', seismic.togglemoneyprinter )
function seismic.togglekeypad( pl, cmd, args )
seismic.keypad = !seismic.keypad
pl:ChatPrint( 'seismic.keypad = ' .. tostring( seismic.keypad ) )
end
concommand.Add( 's_keypad', seismic.toggleview )
MsgN( '----- seismic loaded -----' )
MsgN( 's_aim' )
MsgN( 's_view' )
MsgN( 's_moneyprinter' )
MsgN( 's_keypad' )
[/lua]
I used to like coming up with random names for shit.
Put this in autorun or whatever it is these days.
It's about as basic and unrefined as can be.
Also has a hardcoded max distance of 768.
recorded some ok footage
dont think its worth uploading though
[QUOTE=Wii60;45581453]recorded some ok footage
dont think its worth uploading though[/QUOTE]
maybe you shouldn't do that, i don't want to hear myself
also the server lags
[QUOTE=Wii60;45581453]recorded some ok footage
dont think its worth uploading though[/QUOTE]
My voice sucks please don't do it
upload it so i can hear my sexy voice
I think ill upload Jace destroying the Gay Tower and thats it.
[t]http://cloud-4.steampowered.com/ugc/29590272686703852/FD4E5DBFCEE6EF6C8F3BCF91C99955B4208C7B76/[/t]
R.I.P "Big Fucking Horse Cock" blown up by Jace because it was "gay"
[QUOTE=Dr._Medic;45581523][t]http://cloud-4.steampowered.com/ugc/29590272686703852/FD4E5DBFCEE6EF6C8F3BCF91C99955B4208C7B76/[/t]
R.I.P "Big Fucking Horse Cock" blown up by Jace because it was "gay"[/QUOTE]
I'm surprised I didn't get perma'd for making that. I crashed and I had big plans for it. I was planning on welding the horse to a wheeled platform, keeping it upright, duplicating it as much as I could, then parading them down the street Jace was on.
who's deaglebabe?
he said he was from fp
Also Jace said he was getting picked up by his Mom so we may have a livestream monday
Also an update on Eli courtesy of the Cwcki fellas
[IMG]http://i.imgur.com/zLx5TjP.png[/IMG]
So this Jace guy has legit autism right?
[QUOTE=aussiedropbear;45581835]So this Jace guy has legit autism right?[/QUOTE]
Probably that or he's just mental.
[QUOTE=aussiedropbear;45581544]who's deaglebabe?
he said he was from fp[/QUOTE]
sounds like a fucking faggot
(the joke is i was deaglebabe all along!!!!)
[QUOTE=pixskull;45581888]Am joining the server with no name. I need to gather some intel.[/QUOTE]
noone is on it anymore dude
[QUOTE=pixskull;45581906]What? It took me nearly an hour to download gmod again and what the fuck are these addons?[/QUOTE]
Keep that GMod handy I'm sure he'll play it again tomorrow
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