• The New Forza Game has Head Tracking via Kinect
    55 replies, posted
[QUOTE=Anglor;30204936]What's the top secret shit they talk about at 0:07?[/QUOTE] they are talking about [B]buzzzzzzzz[/B]
Gran Turismo 5 has this. It's dumb in that game too.
[QUOTE=Civil;30206124]Eyefinity with 5760x1080 is superior to this.[/QUOTE] I agree. Seems kinda stupid to use a single monitor with a kinect. What if you need to take a really wide look at something (Behind you) The kinect won't know what you're doing, and even if it did, you still wouldn't see anything. Unless you have a mirror behind you.
[QUOTE=FZE;30196095]Oh hey great idea guys, because my monitor is totally going to move around to where I'm looking and it'll be just like I'm in a car, instead of me looking to the side and my stationary monitor displaying something different (after a brief delay) that is now harder to look at because my head is turned away. No, wait... What I meant to say is, that's fucking asinine, and I hope this gimmick dies sooner rather than later. I've only got the one viewport into the virtual world, how is looking away from it to adjust the virtual camera angle it displays helpful or immersive?[/QUOTE] PC games have had this for a while when using TrackIR or the free webcam based alternatives; it's very useful, as you usually don't have an analog stick or free buttons on racing wheels to control the camera, meaning you have poor situational awareness when you use the cockpit camera (which you probably will if you spend the $200+ to get a wheel and trackIR for more realism) [media]http://www.youtube.com/watch?v=3wQYYytWAW8[/media] You can tweak the settings on them so you only need to nod your head in a direction to look almost 90 degrees, or have a nearly 1:1 ratio for ingame to reality.
[QUOTE=Saber15;30213095]PC games have had this for a while when using TrackIR or the free webcam based alternatives; it's very useful, as you usually don't have an analog stick or free buttons on racing wheels to control the camera, meaning you have poor situational awareness when you use the cockpit camera (which you probably will if you spend the $200+ to get a wheel and trackIR for more realism) [media]http://www.youtube.com/watch?v=3wQYYytWAW8[/media] You can tweak the settings on them so you only need to nod your head in a direction to look almost 90 degrees, or have a nearly 1:1 ratio for ingame to reality.[/QUOTE] And just look how badly they drive! What if there had been kids in that Suburban? But in all seriousness now I want that game. If you can scale head movements to a level that makes them useful as opposed to completely disconnected and immersion-breaking, then I can see an application. What that dope in the OP video was doing at 0:58 looked idiotic though.
[QUOTE=Anglor;30204936]What's the top secret shit they talk about at 0:07?[/QUOTE] About a game in which if you turn around and face away from the screen, your character also does that
[QUOTE=FZE;30208270]I don't think you know how eyes work. Yes, when you turn your head to the 3-o'clock position in the real world, your character will turn his head to the 3-o'clock position in the game world. However, your real eyes are now 90 degrees away from your visual input. Instead of one person looking through another's eyes, two people standing next to each other are looking to the right, but in completely different worlds. So, to clarify, I buy the Kinect system to track my head ($149), then buy a set of goggles ($250, to be extremely generous) to act as my new drunken, delayed visual input, instead of moving my right thumb a quarter of an inch and seeing instantaneously what my character sees as he turns his head to the right? I fail to see how buying peripherals to introduce new problems and then buying more peripherals to fix those problems (and still not ending up with as accurate or as responsive an experience as I had before) is gaming innovation. Business innovation, sure.[/QUOTE] They obviously aren't going to keep it like that. You know theres ways around having it work like that. If you were to move your head back your FOV will increase, so you can look in another direction easily.
I like this, it's neat. [editline]4th June 2011[/editline] Making use of something which was pretty much entirely useless.
Fuck this, I want rFactor 2 damnit. :argh: I still need a trackIR though. I guess, at least they are making some head way, although they had better improve the response time because that was terribly slow.
That's stupid, why not just make kinect track your hands to make an invisible driver's wheel.
The most realistic way to do this would be a 3 monitor setup wrapping around you, and instead of moving the camera, it shifts the focus to simulate peripheral vision
[QUOTE=triFeral;30240435]That's stupid, why not just make kinect track your hands to make an invisible driver's wheel.[/QUOTE] they are already doing something like that i heard
[QUOTE=Rastadogg5;30234746]Fuck this, I want rFactor 2 damnit. :argh: I still need a trackIR though. I guess, at least they are making some head way, although they had better improve the response time because that was terribly slow.[/QUOTE] There's programs like [url=http://www.cachya.com/esight/overview.phpk]Cachya[/url] which can use a webcam to mimic the functions of TrackIR, but AFAIK you need to wear a hat with a box drawn on the front, and it won't be good on a cheap webcam. There's also FreeTrack, but it requires assembling a hat with some LEDs on it; longer to builder, probably more accurate.
[QUOTE=triFeral;30240435]That's stupid, why not just make kinect track your hands to make an invisible driver's wheel.[/QUOTE] Because then we'd have delayed driving. That would be catastrophic.
[QUOTE=ItsGary;30233986]They obviously aren't going to keep it like that. You know theres ways around having it work like that. If you were to move your head back your FOV will increase, so you can look in another direction easily.[/QUOTE] Usually pronouns are used after nouns. Who won't keep what like what? I fail to see what it is you're saying will happen and to what. Not that it's particularly relevant. At the heart of the matter, a camera is being used to track a head in a completely broken, gimmicky imitation of 3D perspective. Turning the head away from the television breaks the connection between the virtual camera and the player's eyes. If the player's screen follows his head, why have a separate camera doing the tracking? Absolute best-case scenario, a piece of headgear containing the visual output tracks the player's head movements with inertial sensors and adjusts the display accordingly, and even this will have a minute delay under ideal circumstances. There's no winning. Motion sensing in this capacity is simply not the way forward.
[QUOTE=FZE;30268952]Not that it's particularly relevant. At the heart of the matter, a camera is being used to track a head in a completely broken, gimmicky imitation of 3D perspective. Turning the head away from the television breaks the connection between the virtual camera and the player's eyes. If the player's screen follows his head, why have a separate camera doing the tracking? Absolute best-case scenario, a piece of headgear containing the visual output tracks the player's head movements with inertial sensors and adjusts the display accordingly, and even this will have a minute delay under ideal circumstances. There's no winning. Motion sensing in this capacity is simply not the way forward.[/QUOTE] Obviously you've never tried TrackIR or any of the alternatives. You really should because it feels really natural to use and not like "a completely broken, gimmicky imitation of 3D perspective" Watch this, it should clarify how head tracking generally works. [media]http://www.youtube.com/watch?v=9wXx3vMy_AQ[/media]
[QUOTE=raBBish;30269216] Watch this, it should clarify how head tracking generally works. [media]http://www.youtube.com/watch?v=9wXx3vMy_AQ[/media][/QUOTE] That guy sounds like he's slurping on a cock throughout the entire video.
[QUOTE=SnakeHead;30269529]That guy sounds like he's slurping on a cock throughout the entire video.[/QUOTE] His voice is incredibly clear. Have you ever head someone sucking cock, because this sounds nothing like it.
This would be cool except for the fact that your screen would have to be fucking enormous for this to work.
[QUOTE=Edthefirst;30269674]His voice is incredibly clear. Have you ever head someone sucking cock, because this sounds nothing like it.[/QUOTE] Everyday.
I guess if you have the money to buy a Kinect though...
[QUOTE=SnakeHead;30269906]Everyday.[/QUOTE] Ah well you're clearly the expert then. Sorry I made such a fool of myself.
Was that Tina Woods? G4TV FLASHBACKS
[QUOTE=raBBish;30269216]Obviously you've never tried TrackIR or any of the alternatives. You really should because it feels really natural to use and not like "a completely broken, gimmicky imitation of 3D perspective" Watch this, it should clarify how head tracking generally works. [media]http://www.youtube.com/watch?v=9wXx3vMy_AQ[/media][/QUOTE] This is a far more impressive demonstration of the technology, especially considering how ARMA is designed to integrate it. I guess it's unfair to judge its potential based on Kinect. It would be more accurate for me to say that, as a control mechanism (like a POV hat), head gestures can be made to work well with the right degree of movement scaling, as long as the game uses it by design. My chief concern with a system like that one would be for malfunction during gameplay. If the software loses track of my head, is it going to minimize the game and take me to the desktop so I can recalibrate the camera while the people in my helicopter careen screaming into a forest? Is my character going to start spazzing out in a firefight? Will I just continue playing and suddenly not have the option to look around except by turning my body? This is why I like the idea of a static hemispherical display in which I, personally, can look around and see my virtual surroundings, and why I err on the side of multiple monitor integration as the more useful technology. [QUOTE=Edthefirst;30269674]His voice is incredibly clear. Have you ever head someone sucking cock, because this sounds nothing like it.[/QUOTE] I think he may have meant figuratively, the guy sounded like a used car salesman talking about the product.
[QUOTE=Kidd;30271299]Was that Tina Woods? G4TV FLASHBACKS[/QUOTE] i actually met her in person back in 2004 during one of those madden tournament things they used to host
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