What Really Happened to Saints Row | When Crazy Isn't Enough [ Cleanprincegaming ]
51 replies, posted
Honestly if you prefer 3 over 2 there's something wrong with you, 2 is objectively the best and the height of the series.
I remember I actually used to like SR1 a lot, cus it felt a lot like San Andreas and I loved that game.
I liked 2.
3 was still pretty great, but not as good as 2, and 4 was just too much. Cars were pointless when you could run around at superspeed.
[QUOTE=grob;53142545]He spoke about the zombie part in SR3 being tedious, and he's right. Too bad that's something I've always wanted out of a GTA style game; a competent zombie theme/atmosphere.
Imagine they did an Undead Nightmare for GTA4 where Euphoria and driving was at its best; fucking bliss. Add a way to interact with the physics objects and hooo boy...[/QUOTE]
Don't forget that after the zombie mission you can't do certain hitman targets, locking you out of a 100% completion if you didn't killed the targets before the mission
I really enjoyed 3 and 4 but I can agree on that zombie mission being absolutely tedious.
[QUOTE=Darth_Kris;53143220]I really enjoyed 3 and 4 but I can agree on that zombie mission being absolutely tedious.[/QUOTE]
I hated the way they absolutely swarmed you and interrupted you with constant QTES
Fighting them was like swatting away a biting mosquito that kept coming back for more
unpopular opinion; but I found Saints Row 4 to be superior to Saints Row 3. I was pretty disappointed with Saints Row 3 at the time. I didn't had much fun exploring the city (stuff was copy-pasted all over, no district of city the appeared different from any other ), which was one of the strengths of Saints Row 2. The combat felt uninspired compared to Saints Row 2. Enemies didn't react to human shields, you couldn't crouch or pick up random objects. Side missions felt kind of detached from the rest of the game. Instead of genuinely funny side missions, like the side mission from Saints Row 2 where you play a cop on a TV show ( with a camera operator following you while you brutally execute traffic offenders ), Saints Row 3 just placed you in a deathmatch arena, or gave you a dildo chainsaw. I didn't find this random type of humour to be particularly funny. It all just felt really disjointed and forced, compared to Saints Row 2 which was superior both in gameplay design as in its storyline. The only thing Saints Row 3 had going for it were its superior graphics and physics engine. Atleast all the random humour kind of stuff actually tied in with the gameplay in Saints Row 4. I had some fun wrecking the boring city with my superpowers. The missions which parodied other video games were also pretty cool. While it's still vastly inferior to Saints Row 2 I thought it was a better game than Saints Row 3.
[QUOTE=GHOST!!!!;53143077]Honestly if you prefer 3 over 2 there's something wrong with you, 2 is objectively the best and the height of the series.[/QUOTE]
I prefer 3 and 4 over 2 simply because in later games MC isn't an assblasted edgelord who get a boner for violence for sake of violence.
Johnny Gat is supposed to be a blood thirsty maniac but compared to MC he's the most nice and chill person in a game.
[sp]bite me[/sp]
[QUOTE=Hammer7;53143474]I prefer 3 and 4 over 2 simply because in later games MC isn't an assblasted edgelord who get a boner for violence for sake of violence.
Johnny Gat is supposed to be a blood thirsty maniac but compared to MC he's the most nice and chill person in a game.
[sp]bite me[/sp][/QUOTE]
Ugh, what about the main character makes them an "edgelord"? I see people use this word alot and most of the time it's just dumb.
Saints Row can stand to take a little bit from what GTA V and GTA Online did RIGHT, as long as they avoid the micro transactions and money grind
Saints Row 2 did lot of things right. NPCs were alive and were doing all sort of fun activities, you could witness NPCs playing dice, running around naked, running away from cops, fishing, yoga and so forth, where SR3&4 they ended up doing not except walk around.
Mixed of silly & seriousness was absolutely perfect in SR2, but it had to be pure accident on Volition part because they went full on silliness in later series and did not understand how perfectly they did it in SR2.
Only reason some could consider SR3 to be better is because of the graphics and animations.
[QUOTE=ThatSwordGuy;53143589]Saints Row can stand to take a little bit from what GTA V and GTA Online did RIGHT, as long as they avoid the micro transactions and money grind[/QUOTE]
They could totally success with a new Saints Row game if they made Online right, people would flock over from GTA Online for sure. It doesn't take much to not do the same shit GTA Online did besides not being greedy shits.
[QUOTE=Electrocuter;53143750]They could totally success with a new Saints Row game if they made Online right, people would flock over from GTA Online for sure. It doesn't take much to not do the same shit GTA Online did besides not being greedy shits.[/QUOTE]
Hell, if they play up the gang warfare bit, they could swallow up chunks of the Planetside and APB audiences, among others. People love faction wars!
[QUOTE=Hammer7;53143474]I prefer 3 and 4 over 2 simply because in later games MC isn't an assblasted edgelord who get a boner for violence for sake of violence.
Johnny Gat is supposed to be a blood thirsty maniac but compared to MC he's the most nice and chill person in a game.
[sp]bite me[/sp][/QUOTE]
Saints row never hid the fact that the Main Character is an absolute monster, who will do whatever it takes. It's why Saints Row ended the way it did. It's also why Saints Row 2 started the way it did, there is even a "hidden" mission is SR2 that has Julius explain that.
How did you miss a plot point like that? All the violence in Saints Row 1 serves a purpose to the story of Julius bringing you in, and thinking this is a guy who can things done, to this guy is an absolute monster we need to get rid of him or my dream is a peaceful Stillwater will never come to be.
[QUOTE=discofex;53144054]Saints row never hid the fact that the Main Character is an absolute monster, who will do whatever it takes. It's why Saints Row ended the way it did. It's also why Saints Row 2 started the way it did, there is even a "hidden" mission is SR2 that has Julius explain that.
How did you miss a plot point like that? All the violence in Saints Row 1 serves a purpose to the story of Julius bringing you in, and thinking this is a guy who can things done, to this guy is an absolute monster we need to get rid of him or my dream is a peaceful Stillwater will never come to be.[/QUOTE]
That's exactly what he said, though. He enjoys 3 and 4 over 1 and 2 because 3 and 4's Boss is a funny Gat-like psychopath while 1 and 2's Boss is a beast in human form. You could say it misses the themes 1 and 2 tried to set (and you'd be absolutely correct), but in his opinion missing the themes didn't detract from his enjoyment.
3, 4, and Gat out of Hell are some of my favorite titles.
I really liked 3 and 4.
I always felt the gunplay of EVERY Saints Row game was just boring. No matter how over the top the weapons were or setting, it felt like I was playing just a boring TPS. I had a lot more fun in Just Cause games, Mercenaries, GTA; all games that, I feel, had much more satisfying gunplay and mechanics.
After agents of mayhem being painfully and boringly average, I rather have them pull the rug out from all of us and retconned it from being the alternate universe reset ending from Gat outta hell or start over again and back to it's roots but still keeping some of those sillier aspects to the side for those who like it. SR2 and 4 were my favorites.
Sorry, you need to Log In to post a reply to this thread.