[QUOTE=CowTippinScot;51527637]It doesn't punish anybody. :what: It rewards players who've been sticking with the game if anything. They're like events in an mmo. You're seriously not missing any content, just wait for the next elusive target.[/QUOTE]
it punishes smart consumers who wait for sales/reviews etc.
you are missing out on real gameplay content.
customers should not be punished for waiting to buy games. That is kind of scummy and if you bring up seasonal events in multiplayer, they are typically only cosmetics so they do not affect the experience. (Or they come back the next time the event is around)
[QUOTE=ashxu;51527866]it punishes smart consumers who wait for sales/reviews etc.
you are missing out on real gameplay content.
customers should not be punished for waiting to buy games. That is kind of scummy and if you bring up seasonal events in multiplayer, they are typically only cosmetics so they do not affect the experience. (Or they come back the next time the event is around)[/QUOTE]
You're not missing out on real gameplay content. Wait until the next elusive target, there's your content. Just because you missed a prior elusive target doesn't mean you're missed the elusive targets feature, which is basically a procgen feature in execution. Chances are it will cycle through anyway.
Also I'm talking about actual events in mmos. Not Overwatch. Ones like in Rift where if you missed it, tough shit.
It's meant as a bonus for loyal players. Not scummy by any means.
The elusive targets ends up just being watching someone find a really easy way to do the silent assassin hit and just copying it to get the exclusive cosmetic content.
It's basically a bullshit way to get people to buy your game early honestly, it's a marketing thing.
[QUOTE=ashxu;51527866]it punishes smart consumers who wait for sales/reviews etc.
you are missing out on real gameplay content.
customers should not be punished for waiting to buy games. That is kind of scummy and if you bring up seasonal events in multiplayer, they are typically only cosmetics so they do not affect the experience. (Or they come back the next time the event is around)[/QUOTE]
You should get caught up in levels in multiplayer games too, if you buy them late. I mean, it's only -fair-, what if the game has a low player count and it's only high ranks with late game unlocks playing? You're getting punished just for waiting! Fuckin' scumbag developers right?
[editline]14th December 2016[/editline]
[QUOTE=Bread_Baron;51527725]It does punish you. If you decide to wait on buying the game, miss a contract or fail because you dropped the wrong explosive: Tough shit, you can never replay the content that's included in the game's price. You also miss out on the rewards, or at least have to wait longer until your next shot at getting them.[/QUOTE]
I can't believe I'm reading someone complain about one of the coolest features of the new game, yeah if you 'dropped the wrong explosive' you should totally miss out on the challenge, they're supposed to test your understanding of the map, every item placed within it and every angle of attack you could possibly take.
Should they add quicksave and quickload while they're at it? I mean, it's just not fair that you only get one shot!
[QUOTE=Cl0cK;51528288]The elusive targets ends up just being watching someone find a really easy way to do the silent assassin hit and just copying it to get the exclusive cosmetic content.
It's basically a bullshit way to get people to buy your game early honestly, it's a marketing thing.[/QUOTE]
Yeah, if you care more about the reward than the actual experience. It's like following a guide to get 100% on a Zelda game. If that's what you value, nobody is going to stop you.
[QUOTE=Blade Rx69;51528343]Yeah, if you care more about the reward than the actual experience. It's like following a guide to get 100% on a Zelda game. If that's what you value, nobody is going to stop you.[/QUOTE]
Except, the game is stopping me from having the actual experience because I bought the game too late.
And thus locking me from getting actual content.
[QUOTE=CowTippinScot;51527795]That's not punishing. That's just not recieving rewards. High stakes is the lifeblood of elusive targets. They wouldn't be 10% as interesting if the stakes weren't high. It's why they're called [I]elusive[/I] targets. It's only a monthy challenge, I don't get why you people are up in arms about something so trivial. Slow year for video game controversialists I guess.[/QUOTE]
That's just two sides of the same coin: Players who buy now and complete the contracts are rewarded, players who don't are punished for being late. The last part of your post is silly, nobody here is a "video game controversialist" (???) or "up in arms" about it.
[QUOTE=CowTippinScot;51527984]You're not missing out on real gameplay content. Wait until the next elusive target, there's your content. Just because you missed a prior elusive target doesn't mean you're missed the elusive targets feature, which is basically a procgen feature in execution.[/QUOTE]
The entire gimmick is that you have one window of opportunity before they're gone forever. Just watch [URL="https://www.youtube.com/watch?v=6EgV5t_n47M"]the first 30 seconds of any ET trailer.[/URL] They're all unique targets, not procgen. As for the rewards, the official website says "if you wait too long and miss too many Elusive Targets, you won't be able to unlock them all." As it stands, they're not set to cycle and one of the devs recently said they won't return. It's possible to miss out on the feature and the "prestigious" rewards. Even if someone buys the game right now they've already missed 15 unique targets, so yeah it's a crap system.
[QUOTE=Bread_Baron;51528422]That's just two sides of the same coin: Players who buy now and complete the contracts are rewarded, players who don't are punished for being late. The last part of your post is silly, nobody here is a "video game controversialist" (???) or "up in arms" about it.
The entire gimmick is that you have one window of opportunity before they're gone forever. Just watch [URL="https://www.youtube.com/watch?v=6EgV5t_n47M"]the first 30 seconds of any ET trailer.[/URL] They're all unique targets, not procgen. As for the rewards, the official website says "if you wait too long and miss too many Elusive Targets, you won't be able to unlock them all." As it stands, they're not set to cycle and one of the devs recently said they won't return. It's possible to miss out on the feature and the "prestigious" rewards. Even if someone buys the game right now they've already missed 15 unique targets, so yeah it's a crap system.[/QUOTE]
Not recieving a reward =/= being punished. Are you from one of those "trophy for participating" families?
[editline]14th December 2016[/editline]
[QUOTE=Cl0cK;51528380]Except, the game is stopping me from having the actual experience because I bought the game too late.
And thus locking me from getting actual content.[/QUOTE]
It's not stopping you. All the content is there. Elusive targets are bonus.
The fact that people have missed them is what makes them so [B]elusive[/B], and therefore [B]rewarding[/B].
Seriously, why are you all so pissed about the coolest feature an assassination game has had in years?
We truly are in age of gamers feeling entitled to everything and "have to have it just because" mentalities
[QUOTE=TacticalBacon;51526937]Eh, compared to it being practically always online since you can't access any of your unlocks or make any progress in an offline game is a dumber thing. I'd love to buy the new Hitman since it sounds like a great game, but I'm not spending that much money on something where I can just be locked out of a good chunk of the gameplay if the server ever shuts down.[/QUOTE]
They improved offline mode recently with the ability to keep your unlocks etc while offline iirc. You can't unlock new ones while offline which is still dumb though.
[QUOTE=CowTippinScot;51528447]
It's not stopping you. All the content is there. Elusive targets are bonus.
[/QUOTE]
Wrong, the content IS gone. Bonus content is still content.
I don't see how it's entitled to get the actual content you paid for.
They could just allow people to play them again after it's missed/failed but without the chance to get the cosmetic rewards/get on the scoreboards and it'd be fine.
[QUOTE=Cl0cK;51528380]Except, the game is stopping me from having the actual experience because I bought the game too late.
And thus locking me from getting actual content.[/QUOTE]
Impossible to have the same experience any other way. There's a huge difference between 'what you want when you want' and 'one shot at this with a hard deadline'.
So yes, I agree, you won't get that same experience if you buy the game late. That's the point. The company is catering to and rewarding the people who buy it early.
These days, a lot of people say to wait for reviews, bugfixes, sales, optimization, etc. I'd agree with them: it's almost always better to buy single player games later. In response to this trend, why wouldn't companies adapt?
Let's be honest: what incentives are there for buying single player games early? Why shouldn't a company cater to early buyers? Sure, late buyers aren't getting the 'full' experience, but chances are they're not paying full price either.
[QUOTE=CowTippinScot;51528447]Not recieving a reward =/= being punished. Are you from one of those "trophy for participating" families?[/QUOTE]
No, and that was an awful shitpost. Quit being so obnoxious.
[QUOTE=CowTippinScot;51528447]It's not stopping you. All the content is there. Elusive targets are bonus.
The fact that people have missed them is what makes them so [B]elusive[/B], and therefore [B]rewarding[/B].
Seriously, why are you all so pissed about the coolest feature an assassination game has had in years?
We truly are in age of gamers feeling entitled to everything and "have to have it just because" mentalities[/QUOTE]
Elusive Targets are content in the game, none of which will be available for the people playing it years down the line. It's been made for a narrow window, meaning that loyal players (as you put it) aren't even guaranteed to play it in the first place. I love the game, but I've missed targets simply by not playing for a few days. It's not about "feeling entitled", it's about ETs being a poorly implemented feature regardless of how you word it.
[editline]14th December 2016[/editline]
[QUOTE=No Party Hats;51528323]I can't believe I'm reading someone complain about one of the coolest features of the new game, yeah if you 'dropped the wrong explosive' you should totally miss out on the challenge, [B]they're supposed to test your understanding of the map, every item placed within it and every angle of attack you could possibly take.[/B]
Should they add quicksave and quickload while they're at it? I mean, it's just not fair that you only get one shot![/QUOTE]
Oh whoops, didn't see this post. They don't even accomplish what you're saying though. Usually they're just tailing the target with their entourage and/or made with very specific methods in mind. HITMAN is great for its emphasis on experimentation and replayability, but with Elusive Targets you're discouraged from that. If you make a mistake during/after the kill, then there's no way to perfect your technique or try other methods. You know, for fun.
[QUOTE=CowTippinScot;51528447]Not recieving a reward =/= being punished. Are you from one of those "trophy for participating" families?
[editline]14th December 2016[/editline]
It's not stopping you. All the content is there. Elusive targets are bonus.
The fact that people have missed them is what makes them so [B]elusive[/B], and therefore [B]rewarding[/B].
Seriously, why are you all so pissed about the coolest feature an assassination game has had in years?
We truly are in age of gamers feeling entitled to everything and "have to have it just because" mentalities[/QUOTE]
I don't see what's so rewarding about not being able to play content that people who got the game on day 1 had access to.
[QUOTE=chunkymonkey;51529188]I don't see what's so rewarding about not being able to play content that people who got the game on day 1 had access to.[/QUOTE]
Rewarding for the people who were around for the event.
[QUOTE=CowTippinScot;51529306]Rewarding for the people who were around for the event.[/QUOTE]
And punishing the people who were not.
[QUOTE=Bread_Baron;51529101]No, and that was an awful shitpost. Quit being so obnoxious.
Elusive Targets are content in the game, none of which will be available for the people playing it years down the line. It's been made for a narrow window, meaning that loyal players (as you put it) aren't even guaranteed to play it in the first place. I love the game, but I've missed targets simply by not playing for a few days. It's not about "feeling entitled", it's about ETs being a poorly implemented feature regardless of how you word it.
[editline]14th December 2016[/editline]
Oh whoops, didn't see this post. They don't even accomplish what you're saying though. Usually they're just tailing the target with their entourage and/or made with very specific methods in mind. HITMAN is great for its emphasis on experimentation and replayability, but with Elusive Targets you're discouraged from that. If you make a mistake during/after the kill, then there's no way to perfect your technique or try other methods. You know, for fun.[/QUOTE]
Then you're totally missing the point, and the argument kinda just stops there.
The map and its item placement remain unchanged, the whole idea is that you use your skill gained from playing the map DEFAULT in order to plan things out. Yes, you're going to miss targets by not playing for a few days, that's the idea. It's on a good rotation and you're never going to miss out on the feature, just the one specific generated mission. If that kind of limitation is too much for you idk what to tell you because to most people it's a pretty straightforward system that rewards players who actually want to out their nose to the grindstone and have a challenge, or at least some stakes to their gameplay
You're clearly not going to change your mind so i dunno why this is even a conversation
[editline]14th December 2016[/editline]
[QUOTE=chunkymonkey;51529188]I don't see what's so rewarding about not being able to play content that people who got the game on day 1 had access to.[/QUOTE]
You're going to have PLENTY of elusive targets even long after day 1, and fuck you're probably going to get access to them on disc launch anyway.
My jaw is dropping at the fact that people are seriously getting so up in arms over totally optional content designed to cater to a very specific sect of Hitman fans, like I really hate to say it but there's some -serious- entitlement going on in the thread, and i really dont use that term lightly
[editline]14th December 2016[/editline]
[QUOTE=elowin;51529602]And punishing the people who were not.[/QUOTE]
Well that's just kinda how timed events work for most games? Again, what do you want Elusive Targets to no longer be.... elusive?
[QUOTE=No Party Hats;51529998]Well that's just kinda how timed events work for most games? Again, what do you want Elusive Targets to no longer be.... elusive?[/QUOTE]
yeah, basically
I don't mind the whole "one attempt only, limited time frame" thing, I can see the appeal. What I do mind is that it's staying that way.
If they released the mission a few months after it's run for everyone to freely play and replay, that'd be totally fine. But they've said they aren't planning for any of them to ever return at all.
Keeping actual content locked away in a timed event for all time is just shitting on the people who like the game.
-snip-
[QUOTE=No Party Hats;51529998]Then you're totally missing the point, and the argument kinda just stops there.
The map and its item placement remain unchanged, the whole idea is that you use your skill gained from playing the map DEFAULT in order to plan things out. Yes, you're going to miss targets by not playing for a few days, that's the idea. It's on a good rotation and you're never going to miss out on the feature, just the one specific generated mission. If that kind of limitation is too much for you idk what to tell you because to most people it's a pretty straightforward system that rewards players who actually want to out their nose to the grindstone and have a challenge, or at least some stakes to their gameplay
You're clearly not going to change your mind so i dunno why this is even a conversation
[editline]14th December 2016[/editline]
You're going to have PLENTY of elusive targets even long after day 1, and fuck you're probably going to get access to them on disc launch anyway.
My jaw is dropping at the fact that people are seriously getting so up in arms over totally optional content designed to cater to a very specific sect of Hitman fans, like I really hate to say it but there's some -serious- entitlement going on in the thread, and i really dont use that term lightly
[editline]14th December 2016[/editline]
Well that's just kinda how timed events work for most games? Again, what do you want Elusive Targets to no longer be.... elusive?[/QUOTE]
Yeah ETs are a straightforward system so there's no need to explain them. It's just that they're a bad idea and there's a reason other games don't do this. Generally they have challenges and stakes without punishing the players for not playing. IO probably aren't going to make new missions forever. They're not even that challenging, just tedious. A lot of them are simply a case of following the target and poisoning their food/drink. Or luring them with coins. The problem is that you can't replay them to find creative and entertaining alternatives, which is what makes Hitman a fun series.
(By the way, nobody's "getting so up in arms" with their criticism, you're just being melodramatic.)
[QUOTE=bunguer;51530899]Suggesting that the content becomes accessible after a long period of time is fine (e.g. say 1 year), but requesting to have it removed or available-for-all seems like missing the point of this feature. It's a game feature, no one is trying to be scummy, it's free content ffs. Some of you are acting as if you would rather have no bonus content at all.
It's an interesting design feature and for people who value unique experiences and the challenge of one-attempt it's fun. Not everyone enjoys the same things, bu let's not act as if this was an affront to gaming.[/QUOTE]
I'd even vote for a gameplay option, like "replay the level 5 times," to force you to train and be used to the environment or something. Or "Beat the game on hardest difficulty" to unlock these special gameplay features, and to give the sense of "missing" them, give a time lock, or something.
[QUOTE=CommanderPT;51528588]They improved offline mode recently with the ability to keep your unlocks etc while offline iirc. You can't unlock new ones while offline which is still dumb though.[/QUOTE]
Ok, that's actually much better. If I can buy it now, unlock everything, and not have to worry about being to access my unlocks in the future I think I'll buy it.
[editline]15th December 2016[/editline]
[QUOTE=No Party Hats;51529998]My jaw is dropping at the fact that people are seriously getting so up in arms over totally optional content designed to cater to a very specific sect of Hitman fans, like I really hate to say it but there's some -serious- entitlement going on in the thread, and i really dont use that term lightly
[/QUOTE]
Sorry but what is bad about people feeling like they're entitled to be able to play part of the game they paid serious money for?
And why do these elusive targets have to appear once according to a fixed real life schedule and never again for them to be elusive? Why not make it something like after the initial period, they'll show up once a month randomly per player in a mission (until you kill them, of course)? Then you get the same experience of a single shot at a special target, requiring you to make use of your accumulated knowledge of the map, but without the bullshit real-time limit.
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