[QUOTE=Ganerumo;50972469]If you're delivered a nice cake with a thick lump of shit on the top you can still technically remove the lump of shit and eat the cake and enjoy it but you still had to deal with a lump of shit and for some people that's more than enough to dislike it.
And they're totally justified.[/QUOTE]
Played through the entire game without seeing a single microtransaction window, and by the end of it I had like 20000 extra credits I didn't know what to do with.
I understand the necessity of pushing back against something as stupid as singleplayer microtransactions, but don't act like it affects people who don't actively seek to pay for cheats.
[QUOTE=_Axel;50972496]Played through the entire game without seeing a single microtransaction window, and by the end of it I had like 20000 extra credits I didn't know what to do with.
I understand the necessity of pushing back against something as stupid as singleplayer microtransactions, but don't act like it affects people who don't actively seek to pay for cheats.[/QUOTE]
If I spend this much money on a single player title the last thing I want to see in my game is a built-in store to basically [I]buy fucking cheats[/I].
It's an insulting strategy that I feel actually degrades me as a paying customer because my sole reward for spending money to support developers and publishers is being asked for even more money on the side for gameplay feature. I feel equally insulted when preordering a game I've been expecting is basically "rewarded" not just with the ability to preload the game and play it right on release, but with shit that actively makes the game easier and in some instances can even turn tough turns into cakewalks. Shit like being showered in a hundred thousand credits right at the start of the game or getting overpowered abilities and items or whatever else is the bane of video games, especially since a lot of those things are often here to stay and can't be removed, ever.
Cosmetics are honestly okay. They're cosmetics, whatever. But as Sterling rightfully points out in his video, microtransactions such as these that are based on actual gameplay mechanics can only lead to fucking up the game's balance. In the case of some preorder bonuses, these imbalanced "rewards" can be permanent and unavoidable.
Worst case scenario, the game is nigh-unplayable unless you start rolling out the credit card (Dead Space 3 is a good example). Best case scenario, the game's perfectly playable without any micro transactions and you can just optionally ruin the entire fucking balance of the game by paying an additional twenty bucks on cheats. Eitherway, introducing such features in a AAA game is insulting to many people, from the developers who may have had their artistic vision violated by cash-grab tactics to paying customers who don't want to be asked to pay even more money for a self-contained single player experience they may only ever touch once in their lives.
[QUOTE=Ganerumo;50972515]If I spend this much money on a single player title the last thing I want to see in my game is a built-in store to basically [I]buy fucking cheats[/I].
It's an insulting strategy that I feel actually degrades me as a paying customer because my sole reward for spending money to support developers and publishers is being asked for even more money on the side for gameplay feature. I feel equally insulted when preordering a game I've been expecting is basically "rewarded" not just with the ability to preload the game and play it right on release, but with shit that actively makes the game easier and in some instances can even turn tough turns into cakewalks. Shit like being showered in a hundred thousand credits right at the start of the game or getting overpowered abilities and items or whatever else is the bane of video games, especially since a lot of those things are often here to stay and can't be removed, ever.
Cosmetics are honestly okay. They're cosmetics, whatever. But as Sterling rightfully points out in his video, microtransactions such as these that are based on actual gameplay mechanics can only lead to fucking up the game's balance. In the case of some preorder bonuses, these imbalanced "rewards" can be permanent and unavoidable.
Worst case scenario, the game is nigh-unplayable unless you start rolling out the credit card (Dead Space 3 is a good example). Best case scenario, the game's perfectly playable without any micro transactions and you can just optionally ruin the entire fucking balance of the game by paying an additional twenty bucks on cheats. Eitherway, introducing such features in a AAA game is insulting to many people, from the developers who may have had their artistic vision violated by cash-grab tactics to paying customers who don't want to be asked to pay even more money for a self-contained single player experience they may only ever touch once in their lives.[/QUOTE]
Your cake comparison doesn't work, though, there's no lump of shit to remove to enjoy the cake because none of the microtransaction bullshit comes to bother you unless you look for it. It's confined to a "shop" button in the main menu. When it comes to game balance, it doesn't seems like it has affected it either, as I said. As for the preorder bonuses, they're not imposed on you at all, I actually did my first playthrough without them because I assumed they were. Turns out you have to bring it from "storage" to your inventory, something I only realized later on.
You don't get shit like Miller telling you via comms that ~You could use another Praxis kit, did you know you can buy it with USD?~, you can enjoy the game just fine without encountering any microtransaction window.
By all means we should all complain about the existence of such stupid cashgrabs, but don't pretend it ruins the game when it doesn't affect anybody with the tiniest bit of self-control.
[QUOTE=_Axel;50972590]Your cake comparison doesn't work, though, there's no lump of shit to remove to enjoy the cake because none of the microtransaction bullshit comes to bother you unless you look for it. It's confined to a "shop" button in the main menu. When it comes to game balance, it doesn't seems like it has affected it either, as I said. As for the preorder bonuses, they're not imposed on you at all, I actually did my first playthrough without them because I assumed they were. Turns out you have to bring it from "storage" to your inventory, something I only realized later on.
You don't get shit like Miller telling you via comms that ~You could use another Praxis kit, did you know you can buy it with USD?~, you can enjoy the game just fine without encountering any microtransaction window.
By all means we should all complain about the existence of such stupid cashgrabs, but don't pretend it ruins the game when it doesn't affect anybody with the tiniest bit of self-control.[/QUOTE]
Okay let's just say they deliver you a nice plate with a cake and a lump of shit peacefully resting on the side, whatever, the analogy's still the exact same and you're dealing with dumb semantics and treating one specific case when I'm talking about the general state of the industry.
The point is that shitty practices are still shitty practices and being able to ignore them more easily in this game than in other games doesn't make it any less shitty and unwelcome.
[QUOTE=Ganerumo;50972603]Okay let's just say they deliver you a nice plate with a cake and a lump of shit peacefully resting on the side, whatever, the analogy's still the exact same and you're dealing with dumb semantics and treating one specific case when I'm talking about the general state of the industry.
The point is that shitty practices are still shitty practices and being able to ignore them more easily in this game than in other games doesn't make it any less shitty and unwelcome.[/QUOTE]
It [I]does[/I] make it less shitty, I would be far more outraged if MD was designed to be a grind and fucked with the balance in order to sell additional crap.
That doesn't mean we shouldn't do anything about it though, if people complaining about this stops this from escalating into 60$ "free-to-plays" then go for it, absolutely.
[QUOTE=_Axel;50972496]Played through the entire game without seeing a single microtransaction window, and by the end of it I had like 20000 extra credits I didn't know what to do with.
I understand the necessity of pushing back against something as stupid as singleplayer microtransactions, but don't act like it affects people who don't actively seek to pay for cheats.[/QUOTE]
"If you give someone an inch they'll take a mile." Don't let publishers add microtransactions to single player games and excuse it because "It didn't really affect my experience" because you can be damn sure that in the future, if this shit is allowed to continue, that it will start affecting games negatively.
It's not just Deus ex its not just SP micro transaction, it's the entire bllody industry, it's another experiement, another publishers foray into the uknown of attempting to part us from our cash for shit that use to be free. We let this slide then where does it fucking end? Gamers universally have no backbone and the publishers know it, they'll keep prodding the defenses, pushing the damn boundries till 'Augment your pre order" cunting bollocks and similar shit becomes the norm for all games. We have the power to stop it, but we won't because "I wanted the game :(" will win out.
I'm not a massive fan of Jim but he put it just right in his last video.
"Give them an inch, and they'll take the fucking piss"
They deserve every single bit of flack they're getting and more.
[QUOTE=Janus Vesta;50972684]"If you give someone an inch they'll take a mile." Don't let publishers add microtransactions to single player games and excuse it because "It didn't really affect my experience" because you can be damn sure that in the future, if this shit is allowed to continue, that it will start affecting games negatively.[/QUOTE]
It's not like we have to wait to see it get worse. Dead Space 3 had fucking criminal amounts of microtransactions.
Dead Space 2 literally has half of its armors and weapons locked behind some matter of paywall, and all of them give some sort of stat bonus or advantage over the regular versions. Not to mention a weapon being only available for preorder copies (never made available for anyone else) and a suit only being obtainable by playing a (paid) XBLA game. And the worst thing about Dead Space 2's additional content is that a large chunk of it was never quite made available for PC users, but all the files are right there and the inaccessible DLC content can be unlocked with something as simple as a hex edit of the game's executable.
EA had a bunch of games running micro-transactions as early as 2006. The Godfather game they did back then had [I]several[/I] identical pieces of DLC on the xbox live marketplace that would just give you more ingame money - they were there in several instances because the marketplace only allows players to purchase a product once.
I mean shit, as far as straight up locking major chunks of content away on release go, never forget the sheer amount of shit that Human Revolution had locked behind preorder or premium paywalls [I]at fucking release[/I]. An entire fucking mission of the game, leading to the player being given the strongest weapon in the game for flat out free, was locked away - on top of two other weapons that would just ungraciously be dumped onto the player right at the start of the game, along with a bunch of credits (that you couldn't get rid of) and some additional equipment like explosives and automatic hacking tools (which Im not sure were even anywhere in the game if you didn't buy the enhanced edition or preordered the game, whichever unlocked them).
Let's not forget how Batman Arkham City had content locked away for used copies - you'd need a one-use code to unlock the catwoman portions of the game which was tied to the user's PSN/Xbox Live account, and buying a used copy meant you had to purchase the pass online to gain access to these parts of the game. Robin was also just flat out locked away as a preorder exclusive for a little while despite being fully done and playable at release.
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