I remember playing this with a friend doing that stuff with the trucks many many years ago. At the time their was a bunch of Chinese gold farmers playing with default clothing lvl1 characters, all they would do is steal cars and deliver them to be sold at a drop off point. We decided to chase them with trucks and prevent their gold digging endeavours. A bunch of times we rammed them off the road into the wall causing their cars to either flip forcing them to get a new one or causing the physics to freak out and their cars would explode.
We were sitting laughing trying to image how it looks on the other end in their gold farming internet cafe being smacked with a bamboo cane by the farming supervisor shouting at them in Chinese about how their farming quota is too low.
[QUOTE=lionheart1066;50502909]Yes it has, from random stutters to bluescreens and freezes caused by APB, you can only run the game at a stable high framerate (without compromising graphics quality) if you have a high end CPU with a fast enough clock speed, since the game can only take advantage of one single core and doesn't really use the GPU outside of shaders & textures.
The unreal engine currently used for the PC version of APB is a very early unreal 3 build with a lot and I mean a lot of custom code implemented from Real Time Worlds.
And if I recall they only have one person from RTW working at G1/Reloaded who knows portions of the code at best. Ontop of that the code was described as being a massive nightmare of spaghetti code that just went all over the place with a shit-ton of workarounds that weren't really fixes. So any changes anywhere could basically break everything, hence the excuses for the lack of content, even though they're sitting on a lot of content thats never seen the light of day, but can't implement because the game will simply just break.
We're yet to see the very last 2 specialist contacts because adding them would break the game apparently (They've been in the character select screens for a long fucking time now). Plus a known hacker among the APB community found a lot of functions for unreleased contact mods like improved air control, which he happily took advantage of when ruining peoples games.
But honestly it's a massive shame, because G1/Reloaded couldn't be fucked to explain any of these problems in any detail because of a so called NDA, and then now when they try to briefly explain it in tl;dr like answers, they are met with massive hostility from its own community because of how bad things have gotten and how badly the xbox one version is right now.
We've waited since 2013 for this shit, and this is what it's turning out to be. Guess the rumors about G1 going bust are looking to be true.[/QUOTE]
I'm surprised its still going, I stopped playing in around 2013 or so and I thought the game was going was already on the brink of death.
That's all well and good that "Oh the old code is bad" but, you know, it's been five years. Five whole years and they've done nothing
[QUOTE=Zeos;50504556]That's all well and good that "Oh the old code is bad" but, you know, it's been five years. Five whole years and they've done nothing[/QUOTE]
But then again you probably haven't played this game since you originally tried it. They have made changes over the past five years (like introducing new contacts, new character/weapon mods, new free clothing etc.), however as I previously stated, because of how fucked up the game currently is, it's proven more and more difficult for them to add more things. Hell, even bullet tracers broke on weapons when they implemented a weapon skin system.
They've spent the last 3 years working on trying to move APB over to a newer version of unreal 3, but you know, trying to re-organise code thats pratically all over the place isn't as easy as you'd think, especially when no one knows the code in the first place except for one person who wants to actively fuck with whatever is left of the games balance.
And you know, it's easy to just port an entire customization system from an early prototype build of unreal 3 to the latest unreal 3 version without any issues occuring.
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This is basically one big fucking mess that GamersFirst got themselves into when they purchased the game, if RTW never wasted their budget on booth babes at their E3 reveal (thats the apparent rumor) they would've never gone bust and this game probably would've had a better life with its original developers or it would've ended up like this in the first place.
But in all honesty I am waiting for the upgrade to come to PC to see if this game can actually be saved, I don't really care about consoles and honestly wish that it was never released to consoles; it was never made for consoles.
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